I thought that hearthcards doesn't keep their cards up for long? Which is why most of the pics in the older design contests are missing so I wanted to avoid that.
Without loggin in to your hearthcards acc, your image will be stored for 7 days, if u do log in and then create card, it will get stored in your personal library (i think 150 cards max, yes), i love hearthcards and the guy behind it is super cool for caring about it so much and doing this for us "card designers", but i would rather store my images on imgur than there, it just seems more "safe" or "permanent" and there r a lot more options to what u can do with images and albums.
Put in the 8 GvG cards, but I'm not too happy with it, couldn't really give anything that buffs Kargath since I also wanted to make class Mechs and stuff. Lemme know if I should change it. Just that 8 card slots really doesn't give much leeway.
Oh, and thanks a bunch to Turnspit for linking me some images. You might have noticed that I only have half the Expert Set in card form, and the reason for that is simple laziness. :'(
EDIT: Changed up a few more cards to let Kargath be a bigger badass. Feel a lot better about it now :).
I really didn't like the class overall... I venture to say it's a hunter in terms of how you win the game... Consistent damage every turn + good value in the beggining of the game, probably best build as a "face" Gladiator over anything else. But in that case: +2 attack and -1 hp is stricly worse than the hunter hero power if going face. Feels like too much of a face hunter overall with the "i'm dealing damage to us both quickly so, game ends turn 7". And it just feels awful to try and control the board since your minions are killing you and themselves.
I say: 1- Rework Bleed
2- make hes hero power +2 attack with no drawback (that would only be OP in a rogue because of Blade Flurry)
3- Make some good option of cards for a mid to late game cards so controly Gladiator is viable.
Ps: Congrats for your efforts mate! looking good so far.
Thanks for your feedback. I see your point, the bleed mechanic demotivates the opponent from trading into my minions, since they're both more powerful and going to expire on a hourglass. I thought that the threat of these big but fragile minions would have had the opposite effect actually, I'll definitely try to come up with something else.
I did try to give the class as many survivability options as I could feel good about, most of the 5 drops in the expert set, for example. I may give himanother taunt, but I dont wanna get too lost from my original direction.
The hero power is the big one, +2 attack without any drawbacks makes druid's hero power look like a joke, which is an issue I'm still working on. Thanks again!
Thanks for your feedback. I see your point, the bleed mechanic demotivates the opponent from trading into my minions, since they're both more powerful and going to expire on a hourglass. I thought that the threat of these big but fragile minions would have had the opposite effect actually, I'll definitely try to come up with something else.
I did try to give the class as many survivability options as I could feel good about, most of the 5 drops in the expert set, for example. I may give himanother taunt, but I dont wanna get too lost from my original direction.
The hero power is the big one, +2 attack without any drawbacks makes druid's hero power look like a joke, which is an issue I'm still working on. Thanks again!
i don't think it makes the druid hero power worse... in fact, the druid gives the idea of flexibility since it gives armor and damage. Gladiator would be sorta ment for face or desperate trades, like rogue... its ok to trade face on minions but you just can't do it more than 3 times in a game with rogue, unless u have 2 healbots in hand. If i were you i'd make bleed effect only the hero. it is a huge deal having "poisonous" creatures every turn. you could rename it to "life bound" or "summon sickness". I like the cards a lot, but something like "bleed 10" is just a pyroblast to face, you have to try out a simulation of a game with the class to test it's balance... Make physical cards with paper and play hand heartstone with a RL friend and see how it goes then reajust everything. i'm sure you'll have plenty of fun in the process! :)
Yeah, I tried not to theorycraft too deeply while I'm still in the design phase, but those are some cool combos you've listed. Actually, now that you bring it up, I might have made Clash a little too strong for 0 mana, I'll probably put a health cost in whenever I get around to it.
Also, Unchained + Spiteful Smith might be a little too good, but that's a 7-mana combo, so I'm not sure. Hmm...
Yeah, I tried not to theorycraft too deeply while I'm still in the design phase, but those are some cool combos you've listed. Actually, now that you bring it up, I might have made Clash a little too strong for 0 mana, I'll probably put a health cost in whenever I get around to it.
Also, Unchained + Spiteful Smith might be a little too good, but that's a 7-mana combo, so I'm not sure. Hmm...
that's what i'm saying... to BE sure you have to test a practice game with it. make the cards in paper and play in a real HS game with a friend. for random values you guys can use online number generators. it should be pretty easy and fun to do!
edit: if u film the game you guys have in a top camera like a HS match in a table it could get really popular and more fans for your idea.
This seems a bit 'Fuck you, aggro' doesn't it? With Lull of Battle, Voodoo Concoction, and Pumping Veins? I think due to Pumping Veins Deathrattle Gladiator will become a thing. Overeager Fighter looks like Flame Imp found weed (and managed not to burn it).
EDIT: I just realized I made a post with all critiques and no thanks. Great job in general, and especially with the bleed. I never would have come up with it.
This seems a bit 'Fuck you, aggro' doesn't it? With Lull of Battle, Voodoo Concoction, and Pumping Veins? I think due to Pumping Veins Deathrattle Gladiator will become a thing. Overeager Fighter looks like Flame Imp found weed (and managed not to burn it).
EDIT: I just realized I made a post with all critiques and no thanks. Great job in general, and especially with the bleed. I never would have come up with it.
Thanks for your feedback, I wasn't really trying to be so anti-aggro, it was more of a secondary product of me trying not to make the class entirely class-cannoney. (I made it anti-aggro trying to prevent it from being full aggro, funny). I do agree with you that some of the cards are a bit on the strong side (especially Overeager Fighter, I'll make it a 2/3 and update the image when I get around to that).
Quick thing though, I'm going to have to put updating this class more or less on hold for the next few weeks, getting a little too busy with RL stuff.
Riot! is a combo card, there are a few minions you have that gain benefits when there's bleeding minions, such as the class Legendaries, or the Tallstrider. It's also a draw 2 in a pinch. Also, it's a kind of a delayed Consecration, and depending on the board state, it can fill a variety of purposes.
Riot! is a combo card, there are a few minions you have that gain benefits when there's bleeding minions, such as the class Legendaries, or the Tallstrider. It's also a draw 2 in a pinch. Also, it's a kind of a delayed Consecration, and depending on the board state, it can fill a variety of purposes.
Oh, Give ALL minions, okay. I was confused a little, but I got it now, thanks.
The class would be underpowered without the heal, otherwise the class card and hero power cannot be utilized.
I believe there are way better legendary than Lo'gash though. Like Reghar, Imperiator Mar'gok, Gharg or just any Badass Arena Monster fought in Dark Iron Arena.
Is that so? Well good to know. :)
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Without loggin in to your hearthcards acc, your image will be stored for 7 days, if u do log in and then create card, it will get stored in your personal library (i think 150 cards max, yes), i love hearthcards and the guy behind it is super cool for caring about it so much and doing this for us "card designers", but i would rather store my images on imgur than there, it just seems more "safe" or "permanent" and there r a lot more options to what u can do with images and albums.
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Put in the 8 GvG cards, but I'm not too happy with it, couldn't really give anything that buffs Kargath since I also wanted to make class Mechs and stuff. Lemme know if I should change it. Just that 8 card slots really doesn't give much leeway.
Oh, and thanks a bunch to Turnspit for linking me some images. You might have noticed that I only have half the Expert Set in card form, and the reason for that is simple laziness. :'(
EDIT: Changed up a few more cards to let Kargath be a bigger badass. Feel a lot better about it now :).
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Finally done uploading the pictures for the Expert Set. Also tossed out the BRM cards. Will get to getting pics for the rest of the stuff soon (tm).
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Nice to see its progressing! :-)
Few things:
Bloodthirsty Tallstrider has the Priest card layout.
Lo'gosh has the neutral card layout.
Oops, good catch, lemme just fix that.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I really didn't like the class overall... I venture to say it's a hunter in terms of how you win the game... Consistent damage every turn + good value in the beggining of the game, probably best build as a "face" Gladiator over anything else. But in that case: +2 attack and -1 hp is stricly worse than the hunter hero power if going face. Feels like too much of a face hunter overall with the "i'm dealing damage to us both quickly so, game ends turn 7". And it just feels awful to try and control the board since your minions are killing you and themselves.
I say: 1- Rework Bleed
2- make hes hero power +2 attack with no drawback (that would only be OP in a rogue because of Blade Flurry)
3- Make some good option of cards for a mid to late game cards so controly Gladiator is viable.
Ps: Congrats for your efforts mate! looking good so far.
Thanks for your feedback. I see your point, the bleed mechanic demotivates the opponent from trading into my minions, since they're both more powerful and going to expire on a hourglass. I thought that the threat of these big but fragile minions would have had the opposite effect actually, I'll definitely try to come up with something else.
I did try to give the class as many survivability options as I could feel good about, most of the 5 drops in the expert set, for example. I may give himanother taunt, but I dont wanna get too lost from my original direction.
The hero power is the big one, +2 attack without any drawbacks makes druid's hero power look like a joke, which is an issue I'm still working on. Thanks again!
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
i don't think it makes the druid hero power worse... in fact, the druid gives the idea of flexibility since it gives armor and damage. Gladiator would be sorta ment for face or desperate trades, like rogue... its ok to trade face on minions but you just can't do it more than 3 times in a game with rogue, unless u have 2 healbots in hand. If i were you i'd make bleed effect only the hero. it is a huge deal having "poisonous" creatures every turn. you could rename it to "life bound" or "summon sickness". I like the cards a lot, but something like "bleed 10" is just a pyroblast to face, you have to try out a simulation of a game with the class to test it's balance... Make physical cards with paper and play hand heartstone with a RL friend and see how it goes then reajust everything. i'm sure you'll have plenty of fun in the process! :)
Thanks!
Yeah, I tried not to theorycraft too deeply while I'm still in the design phase, but those are some cool combos you've listed. Actually, now that you bring it up, I might have made Clash a little too strong for 0 mana, I'll probably put a health cost in whenever I get around to it.
Also, Unchained + Spiteful Smith might be a little too good, but that's a 7-mana combo, so I'm not sure. Hmm...
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
that's what i'm saying... to BE sure you have to test a practice game with it. make the cards in paper and play in a real HS game with a friend. for random values you guys can use online number generators. it should be pretty easy and fun to do!
edit: if u film the game you guys have in a top camera like a HS match in a table it could get really popular and more fans for your idea.
This seems a bit 'Fuck you, aggro' doesn't it? With Lull of Battle, Voodoo Concoction, and Pumping Veins? I think due to Pumping Veins Deathrattle Gladiator will become a thing. Overeager Fighter looks like Flame Imp found weed (and managed not to burn it).
EDIT: I just realized I made a post with all critiques and no thanks. Great job in general, and especially with the bleed. I never would have come up with it.
Fuck Dr. Boom.
Very well done mechanics, many cards are weak alone but huge synergy.
Thanks for your feedback, I wasn't really trying to be so anti-aggro, it was more of a secondary product of me trying not to make the class entirely class-cannoney. (I made it anti-aggro trying to prevent it from being full aggro, funny). I do agree with you that some of the cards are a bit on the strong side (especially Overeager Fighter, I'll make it a 2/3 and update the image when I get around to that).
Quick thing though, I'm going to have to put updating this class more or less on hold for the next few weeks, getting a little too busy with RL stuff.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Wait, can you explain the concept of Riot! to me? bleed is a drawback, but it goes along with 5 mana draw 2 cards?
Riot! is a combo card, there are a few minions you have that gain benefits when there's bleeding minions, such as the class Legendaries, or the Tallstrider. It's also a draw 2 in a pinch. Also, it's a kind of a delayed Consecration, and depending on the board state, it can fill a variety of purposes.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Oh, Give ALL minions, okay. I was confused a little, but I got it now, thanks.
The class would be underpowered without the heal, otherwise the class card and hero power cannot be utilized.
I believe there are way better legendary than Lo'gash though. Like Reghar, Imperiator Mar'gok, Gharg or just any Badass Arena Monster fought in Dark Iron Arena.
Bleed hits itself too right? So then it would kill itself?
@above guy from 2 months ago: Bleed doesn't come from the minion itself, so it's not self-sourced damage. Hard to explain.
Obligatory 2 months after dissappearing post. I'll update this class later. Probably. Or dissappear for 2 months again. I haven't decided.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.