Perhaps his stats are a little bit off kilter, but I like his battlecry.
It stems from his ability in game to kill all the players almost instantaneously during his encounter! I justify his stats by having him vulnerable to non-battlecry removal. Probably OP.
Public Mod Note
(user-16455465):
Ineligible - 'Death Knight' Background
Keeping in theme with the other Arcane Golem, the Curator also interacts with Mana Crystals. In the original fight, mana was an important theme. Whenever he ran out, he would Evocate to replenish his mana, a period in which the players had to burst him down. Likewise, players had to manage their mana carefully, as the fight could take quite a while.
Tactics
Without any additions and played on turn 4, this would become a 4/4 in the opponents turn. If he cannot be stopped then, this will continue to grow. It can be combo'd with Arcane Golem, or Grove Tender. It could be strong against ramping druids.
Neutral mind control with the twist of having to damage the minion with one of yours, since she costs 10 mana and you can't play anything else (unless you're a Warrior and Coin a Whirlwind).
Prince Malchezaar is the Ruler of the raid Karazhan. His signature ability is Summon Infernal which summons a Netherspite Infernal. It is stationary and continuously casts a Hellfire. Normally, it cannot be targeted or attacked, so I thought of giving it Stealth, but then it would be OP and the effect too wordy. The other solution would be changing its attack to 0, then give it Stealth, but it would be too similar to another submission.
Kargath Bladefist is one of the 4 boss encounters in the Highmaul Raid. He was the Warchief of the Fel Horde and the Chieftain of the Shattered Hand Clan. He was once a clanless slave orc to the ogres, and was promised freedom if he killed 100 orcs in arena combat. The ogre boss did not keep the promise, and locked him up underneath, to which Kargath reacted by cutting his bound hand, replacing it with a scythe, and leading a rebellion against the ogres.
I wanted to see more minions and mechanics revolving around Warrior's armor hero power. This could seem overpowered, but we should keep in mind that armor can't be easily controlled as the enemy could easily whittle it down. As a drawback, he destroys your armor but gives it back to you once he dies.
Flavor text: He is the powerful ogre mage that rules the Gorian Empire and is located in Highmaul. SMOrc FACE SMOrc I'm ready, I'M READY TO GO FACE SMOrc Like or we will go face SMOrc Kappa
This is my submission. It's a powerful legendary but the effect is not easily controlled because a strategically important minion may be placed somewhere you can't kill it (good placement of your minions would be more valuable if this card existed), or even the number of minions may not match so that you kill nothing, and the body is killed by any 2 mana spell and most of 2 mana minions.
Edit: realised I didn't add warlock/demon to her just after uploading.
In the Chess Event in Karazhan, Medivh would use Cheats to beat you. and guess what, he does the same thing in Hearthstone.
Gameplay
This card is a pretty solid 9 drop, as you will generally not need a board to make this useful.
Damaging Cheat is a good source of board clear and face damage, making it really easy for your 8/8 Medivh to barge through.
Healing Cheat is good for defending and keeping a board alive while you have Medivh on the board, making it just that much more annoying.
Berserking Cheat. You thought that an 8/8 was annoying? How about a 16/16? This will just annihilate any opponent (unless it's Wallet Warrior with his 600 armor).
Makes it a pretty solid card to play by itself or with a board.
Art of Pheonix: Ramses Melendez@Infected by Art Art of Pheonix Ashes: chevsy@Deviant Art
It's not as OP as it initially looks. Imagine a Nerubian with deathrattle of summon a Nerubian Egg. Weaker stats compare to Nerubian and the Ashes is harder to be activated by opponent's AoE but has +2 health for each rebirth and 1 damage AoE upon rebirth.
Played on curve, turn 3, it's a slight tempo loss and can be killed like any other 3/3 drops. If the 0/3 Ashes gets killed 2 turns later, it's a free 3/5 at turn 5, which I think is balanced. As game gets longer, 3 attack gets less and less relevant.
Perhaps his stats are a little bit off kilter, but I like his battlecry.
It stems from his ability in game to kill all the players almost instantaneously during his encounter! I justify his stats by having him vulnerable to non-battlecry removal. Probably OP.
"The Menagerie is for guests only."
The Curator - Boss from Karazhan
Keeping in theme with the other Arcane Golem, the Curator also interacts with Mana Crystals. In the original fight, mana was an important theme. Whenever he ran out, he would Evocate to replenish his mana, a period in which the players had to burst him down. Likewise, players had to manage their mana carefully, as the fight could take quite a while.
Tactics
Without any additions and played on turn 4, this would become a 4/4 in the opponents turn. If he cannot be stopped then, this will continue to grow. It can be combo'd with Arcane Golem, or Grove Tender. It could be strong against ramping druids.
The Ancient Prophecy [4 Mana, Warlock, Legendary, Spell]
Shuffle 3 Dark Omens into both decks. When all are drawn, the Reign of Chaos begins…
My entry in the Weekly Card Design Competition 3.20
Screw you tirion.
Hodir and Sons.
My entry is the Old God C'Thun who summons his loyal Silithids.
C'Thun summons 2 of the following 4 cards randomly at the end of your turn.
Hope you enjoy C'Thun and his set of Silithids.
Neutral mind control with the twist of having to damage the minion with one of yours, since she costs 10 mana and you can't play anything else (unless you're a Warrior and Coin a Whirlwind).
Prince Malchezaar is the Ruler of the raid Karazhan. His signature ability is Summon Infernal which summons a Netherspite Infernal. It is stationary and continuously casts a Hellfire. Normally, it cannot be targeted or attacked, so I thought of giving it Stealth, but then it would be OP and the effect too wordy. The other solution would be changing its attack to 0, then give it Stealth, but it would be too similar to another submission.
My custom classes : /// / My Card Factory!
She casts Lightning Storm like she does in WoW.
Edit: Adjusted stats a bit.
May your nets always be full! 🎣
Kargath Bladefist is one of the 4 boss encounters in the Highmaul Raid. He was the Warchief of the Fel Horde and the Chieftain of the Shattered Hand Clan. He was once a clanless slave orc to the ogres, and was promised freedom if he killed 100 orcs in arena combat. The ogre boss did not keep the promise, and locked him up underneath, to which Kargath reacted by cutting his bound hand, replacing it with a scythe, and leading a rebellion against the ogres.
I wanted to see more minions and mechanics revolving around Warrior's armor hero power. This could seem overpowered, but we should keep in mind that armor can't be easily controlled as the enemy could easily whittle it down. As a drawback, he destroys your armor but gives it back to you once he dies.
Give a +1 if you like!
Flavor text: He is the powerful ogre mage that rules the Gorian Empire and is located in Highmaul. SMOrc FACE SMOrc I'm ready, I'M READY TO GO FACE SMOrc Like or we will go face SMOrc Kappa
This is my submission. It's a powerful legendary but the effect is not easily controlled because a strategically important minion may be placed somewhere you can't kill it (good placement of your minions would be more valuable if this card existed), or even the number of minions may not match so that you kill nothing, and the body is killed by any 2 mana spell and most of 2 mana minions.
Edit: realised I didn't add warlock/demon to her just after uploading.
Info
In the Chess Event in Karazhan, Medivh would use Cheats to beat you. and guess what, he does the same thing in Hearthstone.
Gameplay
This card is a pretty solid 9 drop, as you will generally not need a board to make this useful.
Damaging Cheat is a good source of board clear and face damage, making it really easy for your 8/8 Medivh to barge through.
Healing Cheat is good for defending and keeping a board alive while you have Medivh on the board, making it just that much more annoying.
Berserking Cheat. You thought that an 8/8 was annoying? How about a 16/16? This will just annihilate any opponent (unless it's Wallet Warrior with his 600 armor).
Makes it a pretty solid card to play by itself or with a board.
.
Before anything else, here is the basis for my entry which is Yor'sahj the Unsleeping.
http://wow.gamepedia.com/Yor%27sahj_the_Unsleeping
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Art of Pheonix: Ramses Melendez@Infected by Art
Art of Pheonix Ashes: chevsy@Deviant Art
It's not as OP as it initially looks. Imagine a Nerubian with deathrattle of summon a Nerubian Egg. Weaker stats compare to Nerubian and the Ashes is harder to be activated by opponent's AoE but has +2 health for each rebirth and 1 damage AoE upon rebirth.
Played on curve, turn 3, it's a slight tempo loss and can be killed like any other 3/3 drops. If the 0/3 Ashes gets killed 2 turns later, it's a free 3/5 at turn 5, which I think is balanced. As game gets longer, 3 attack gets less and less relevant.
Great vs aggro. Mediocre vs Control.
Meta changes the moment you switch your deck.
RAID Throne_of_Thunder
And nobody tried still to make Blackhand the Destroyer? Well, then I guess it will be my honor.
8 mana warrior legendary. 5/8. Battlecry: Equip a Black Hand (4/1 weapon, whenever you kill a minion with this weapon, it does'nt lose durability).
Play: Our bond is iron!
Attack: YOU WILL ALL DIE!
Flavor text: When nobody looks at him, he still cuddles with teddy bears while sucking his thumb.
Click to see my Hearthstone projects:
Brackenspore, from the Karazhan raid.
Look at this... or else: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/43518-coilfang-reservoir-a-hearthstone-adventure