I designed this card for control paladins to create strong healing decks, this allows for certain healing cards to be a lot better than they currently are Darkscale Healer dropping this on a board with even 2 damage minions will results in +9 armor, this adds a new threat to opposing players as they will need to deal with this card nearly immediately and need to constantly be aware for this and other various healing combos.
edit: for balance purposes pretend the text says friendly character :P
I think the ability is too strong for the stats it has. Either make it give less armor or nerf the stats. 1/4 or 2/3 would be acceptable, given how good her ability is.
I designed this card for control paladins to create strong healing decks, this allows for certain healing cards to be a lot better than they currently are Darkscale Healer dropping this on a board with even 2 damage minions will results in +9 armor, this adds a new threat to opposing players as they will need to deal with this card nearly immediately and need to constantly be aware for this and other various healing combos.
edit: for balance purposes pretend the text says friendly character :P
potential changes:
make it a 1/5 or a 2/4
only +2 armor when healed
I think the ability is too strong for the stats it has. Either make it give less armor or nerf the stats. 1/4 or 2/3 would be acceptable, given how good her ability is.
A 2/4 would probably be more balanced i think