So, I was bored on a day, so I decided to make a bunch of murlocs for all the different classes, with a special neutral side (except shaman, no need to be redundant)
The first we see is NOT actually a Murloc
Sadly, this was the best image I could find for a Murloc dressed up in a suit. Still, seems pretty good to me.
EDIT: too lazy to correct any typos here, or anywhere else, sorry.
I can't actually tell if this is better or worse than Ogre Ninja
I swear it's a Murloc, the wiki says so!
This actually synergizes quite well with Mind Vision, and somewhat with Lorewalker Cho, if you can believe it.
The Warlock one, as we all need cross tribe synergy! Let's start with Demons and Murlocs
Why no more than 5? well, we don't want Old Murk Eye (or my own creation) to cost THAT much more. It would ruin the murloc fun.
Another workaround from giving mages spell damage. I think I accidentally put 5 here instead of 4, but I'm just going to ignore that.
The warrior card. Here, have some turtle shells!
Here, the final, hunter card. May be op. Meh. Why isn't the warrior card a beast? Because it doesn't need to be.
Well, that's all of them. Unless I make more later. But I probably won't.
Oh darn, forgot that would make the Mega Murloc a token. Nah brah, I'm not saying yours are OP, I think your ideas are cool. I just had a Murloc related idea and decided I would post in here instead of making a new thread. Also, are you trying to say my cards are op?
Oh, okay, I thank you for your appreciation of the communities number of threads, maybe I should edit this to become THE murloc thread XD.
Yes, I think your cards are op, sorry. That is a two mana 8/8 combo, becasue you can target your own Hungry Crab. Look at shade of naxx, that's 3 mana, and it takes 6 turns to ramp up, 9 turns to be an 8/8. Cool idea though. Maybe jsut have +3/+3.
Oh darn, I was just thinking it could be used against the enemy Hungry Crab. Maybe the Mega Murloc could be a 5/5 instead? It's still a 2 mana combo, but you're sacrificing the crab and you have to make sure the crab is alive when you play hungry murloc. Murloc decks dump their whole hand and zerg, so having to float the card would not work. On top of that, most murloc decks don't run the crab purely because it doesn't have synergy with Old Murk Eye or Warleader. Because of this, I think it would be balanced.
Anyways, I got a new Mage legendary I came up with that doesn't even necessarily have to be in a Murloc deck. Although, it does benefit from having a lot of minions out on the board.
One thing to note is that, if there is an enemy character that is already frozen, Gurblebobble will try to target the unfrozen character instead. This card is good for stalling the opponent out if they played a bunch of minions and are about to trade.
EDIT: also,
The Jinyu originated from Murlocs who were fortunate enough to live near the enchanted pools of the Vale of Eternal Blossoms. The magic of the pools expanded their minds and grew their bodies, until they became one of the great ancient cultures of Pandaria.
Are you sure? I thought the Jinyu and Murlocs had a common ancestor, but are not considered the same race.
Well, no, but do you really think something that's NOT a jinyu can be a paladin Murloc?
Oh it's certainly the best fit, but you could always make it have Murloc synergy without being a murloc (at one point I designed a JInyu Loremaster which drew you cards based on how many Murlocs were on the field).
And I could definitely see something like a Jinyu Yojimbo - whenever your hero is attacked do damage to the other hero equal to the number of murlocs on the board (or some such).
I know you probably got your own Warlock Murloc on the way, but I had an idea for one. I wasn't sure if I should make it a 2 mana 1/1 or a 3 mana 1/2. (Health doesn't really matter,) but I wanted something that would keep a presence on the board. I don't know what the stats would have to be for this to be balanced, but I think the idea of perpetuating its existence is cool. I also like the idea of having Murloc cards that would work outside of Murloc decks. I think this would be cool in Zoolock because you are always guarunteed something to buff unless this guy gets silenced.
EDIT: If it's too strong, maybe it could be changed so it gets resummoned at the start of your turn if it died the previous turn. This way, if your opponent kills it, you can't attack with it immediately afterwards.
Oh, I actually already had it made. I guess I forgot to post it in. Anyway, Here I'm adding Mur'Gul (Warlock), Nerglish Translator(Druid), and Wise Old Gorloc(Mage).
Where do you guys find all these awesome murloc arts? I can only find a few for the ones I want to create and I've already used them all... ;-;
Urg, I know, it's terrible for me too. I have to use images from http://wow.tcgbrowser.com/, and often they are a PAIN to align in the card. I have no idea where Frozen_inferno_1 gets his pictures though.
Where do you guys find all these awesome murloc arts? I can only find a few for the ones I want to create and I've already used them all... ;-;
Urg, I know, it's terrible for me too. I have to use images from http://wow.tcgbrowser.com/, and often they are a PAIN to align in the card. I have no idea where Frozen_inferno_1 gets his pictures though.
I use mostly google images, just trying different keywords depending on what I'm trying to find. I also sometimes try and look through Deviantart. There's a lot of cancer on there, but if you keep scrolling you can find a few good ones that would be hard to find otherwise.
Powercreep on Frostwolf Grunt, I know. The same can be said about Voidwalker to Goldshire Footman. This is a class card, and I think a 2/3 taunt would benefit warriors the most. As of now, there are no Murlocs with taunt that can protect your other minions, and this is an alternative to Puddlestomper.
So, I was bored on a day, so I decided to make a bunch of murlocs for all the different classes, with a special neutral side (except shaman, no need to be redundant)
The first we see is NOT actually a Murloc
Sadly, this was the best image I could find for a Murloc dressed up in a suit. Still, seems pretty good to me.
EDIT: too lazy to correct any typos here, or anywhere else, sorry.
I can't actually tell if this is better or worse than Ogre Ninja
I swear it's a Murloc, the wiki says so!
This actually synergizes quite well with Mind Vision, and somewhat with Lorewalker Cho, if you can believe it.
The Warlock one, as we all need cross tribe synergy! Let's start with Demons and Murlocs
Why no more than 5? well, we don't want Old Murk Eye (or my own creation) to cost THAT much more. It would ruin the murloc fun.
Another workaround from giving mages spell damage. I think I accidentally put 5 here instead of 4, but I'm just going to ignore that.
The warrior card. Here, have some turtle shells!
Here, the final, hunter card. May be op. Meh. Why isn't the warrior card a beast? Because it doesn't need to be.
Well, that's all of them. Unless I make more later. But I probably won't.
Ultimate counter tech for counter techs.
I made the Mega Murloc cost 4 even though you can't play him so you could get him out of Piloted Sky Golem.
Erm, I don't think Piloted Sky Golem summons tokens.
Also, are you trying to say my cards are op? Because I can change them...
Oh darn, forgot that would make the Mega Murloc a token. Nah brah, I'm not saying yours are OP, I think your ideas are cool. I just had a Murloc related idea and decided I would post in here instead of making a new thread. Also, are you trying to say my cards are op?
Are you sure? I thought the Jinyu and Murlocs had a common ancestor, but are not considered the same race.
Oh, okay, I thank you for your appreciation of the communities number of threads, maybe I should edit this to become THE murloc thread XD.
Yes, I think your cards are op, sorry. That is a two mana 8/8 combo, becasue you can target your own Hungry Crab. Look at shade of naxx, that's 3 mana, and it takes 6 turns to ramp up, 9 turns to be an 8/8. Cool idea though. Maybe jsut have +3/+3.
Well, no, but do you really think something that's NOT a jinyu can be a paladin Murloc?
Oh darn, I was just thinking it could be used against the enemy Hungry Crab. Maybe the Mega Murloc could be a 5/5 instead? It's still a 2 mana combo, but you're sacrificing the crab and you have to make sure the crab is alive when you play hungry murloc. Murloc decks dump their whole hand and zerg, so having to float the card would not work. On top of that, most murloc decks don't run the crab purely because it doesn't have synergy with Old Murk Eye or Warleader. Because of this, I think it would be balanced.
Anyways, I got a new Mage legendary I came up with that doesn't even necessarily have to be in a Murloc deck. Although, it does benefit from having a lot of minions out on the board.
One thing to note is that, if there is an enemy character that is already frozen, Gurblebobble will try to target the unfrozen character instead. This card is good for stalling the opponent out if they played a bunch of minions and are about to trade.
EDIT: also,
Oh it's certainly the best fit, but you could always make it have Murloc synergy without being a murloc (at one point I designed a JInyu Loremaster which drew you cards based on how many Murlocs were on the field).
And I could definitely see something like a Jinyu Yojimbo - whenever your hero is attacked do damage to the other hero equal to the number of murlocs on the board (or some such).
I know you probably got your own Warlock Murloc on the way, but I had an idea for one. I wasn't sure if I should make it a 2 mana 1/1 or a 3 mana 1/2. (Health doesn't really matter,) but I wanted something that would keep a presence on the board. I don't know what the stats would have to be for this to be balanced, but I think the idea of perpetuating its existence is cool. I also like the idea of having Murloc cards that would work outside of Murloc decks. I think this would be cool in Zoolock because you are always guarunteed something to buff unless this guy gets silenced.
EDIT: If it's too strong, maybe it could be changed so it gets resummoned at the start of your turn if it died the previous turn. This way, if your opponent kills it, you can't attack with it immediately afterwards.
Oh, I actually already had it made. I guess I forgot to post it in. Anyway, Here I'm adding Mur'Gul (Warlock), Nerglish Translator(Druid), and Wise Old Gorloc(Mage).
Where do you guys find all these awesome murloc arts? I can only find a few for the ones I want to create and I've already used them all... ;-;
Urg, I know, it's terrible for me too. I have to use images from http://wow.tcgbrowser.com/, and often they are a PAIN to align in the card. I have no idea where Frozen_inferno_1 gets his pictures though.
I use mostly google images, just trying different keywords depending on what I'm trying to find. I also sometimes try and look through Deviantart. There's a lot of cancer on there, but if you keep scrolling you can find a few good ones that would be hard to find otherwise.
Powercreep on Frostwolf Grunt, I know. The same can be said about Voidwalker to Goldshire Footman. This is a class card, and I think a 2/3 taunt would benefit warriors the most. As of now, there are no Murlocs with taunt that can protect your other minions, and this is an alternative to Puddlestomper.
Added Tiderunner's War Turtle and Terrifying Shark. That will probably be all the Murlocs I make here, but we shall see.