Just thought about what it would be like if the League of Legends heroes were cards in some kind of crazy crossover.
This is part one as I am unable to fit more than 5 of these on one page. If you can let me know a way around this please do.
Criticism is welcomed, since I'm not exactly a pro card designer. If you guys have any changes in mind that seem to be in agreement then I'd be happy to edit. Edit updates will follow below:
I'm gonna just add cards in sets of five as replies on this thread. Adjusted Aatrox, Ahri, Akali & Alistar.
Aatrox's card text doesn't suit his mechanics/playstyle in LoL. He should have a deathrattle effect that returns him with half health and maybe make him start with 6 health. Warrior class makes sense.
Ahri should belong to the mage class and have different card text as well. She is known for her elusiveness, high burst, and her charm. Her card text should be something like "Spell Damage + 3. Cannot be attacked."
Akali's two mechanics that you gave her clash. Once she attacks with her charge, she is revealed. Her text should read something like, "Charge. At the end of your turn, gain stealth." That way, she plays like she does in LoL, assassinating her target before cloaking herself back in her shroud. Also, you gotta change her to rogue class for obvious reasons.
Alistar is a trainwreck, no offense. I don't know what you wanted with this card but the card text just doesn't make sense. The battlecry activates when Alistar is played, therefore, he never has charge. I think a better card text to fit his character is "Taunt. Incoming damage is reduced by -1" It relates to his tanky role as well as his ultimate ability to negate % of all incoming damage. He belongs in the druid class.
Amumu's effect out of all of these cards is the only one that truly defines his character. The only change I would make to amumu is his attack stat to 1 and possibly adjusting his cost to 4. I like the path you took with him. Being a mummy, I'd throw him into the warlock class.
I see where you're coming from with these and to explain Alistar I was sort of thinking about atttempts to summon him without activating his Battlecry through alarmobot etc. so you can suddenly have a random 6/9 charge stomp into the board
I see where you're coming from with these and to explain Alistar I was sort of thinking about atttempts to summon him without activating his Battlecry through alarmobot etc. so you can suddenly have a random 6/9 charge stomp into the board
I think Alistar could have that as an enrage ability. Fits him too, being an angry fucking bull.
Nasus is probably the one of the easiest champions to translate into a hearthstone card. He really is all about that Q stacking. Add in a high Health statline for tankiness, and a low attack to represent his needed ramp up time, and it fits him perfectly.
Just thought about what it would be like if the League of Legends heroes were cards in some kind of crazy crossover.
This is part one as I am unable to fit more than 5 of these on one page. If you can let me know a way around this please do.
Criticism is welcomed, since I'm not exactly a pro card designer. If you guys have any changes in mind that seem to be in agreement then I'd be happy to edit. Edit updates will follow below:
I'm gonna just add cards in sets of five as replies on this thread. Adjusted Aatrox, Ahri, Akali & Alistar.
Aatrox's card text doesn't suit his mechanics/playstyle in LoL. He should have a deathrattle effect that returns him with half health and maybe make him start with 6 health. Warrior class makes sense.
Ahri should belong to the mage class and have different card text as well. She is known for her elusiveness, high burst, and her charm. Her card text should be something like "Spell Damage + 3. Cannot be attacked."
Akali's two mechanics that you gave her clash. Once she attacks with her charge, she is revealed. Her text should read something like, "Charge. At the end of your turn, gain stealth." That way, she plays like she does in LoL, assassinating her target before cloaking herself back in her shroud. Also, you gotta change her to rogue class for obvious reasons.
Alistar is a trainwreck, no offense. I don't know what you wanted with this card but the card text just doesn't make sense. The battlecry activates when Alistar is played, therefore, he never has charge. I think a better card text to fit his character is "Taunt. Incoming damage is reduced by -1" It relates to his tanky role as well as his ultimate ability to negate % of all incoming damage. He belongs in the druid class.
Amumu's effect out of all of these cards is the only one that truly defines his character. The only change I would make to amumu is his attack stat to 1 and possibly adjusting his cost to 4. I like the path you took with him. Being a mummy, I'd throw him into the warlock class.
I see where you're coming from with these and to explain Alistar I was sort of thinking about atttempts to summon him without activating his Battlecry through alarmobot etc. so you can suddenly have a random 6/9 charge stomp into the board
I think Alistar could have that as an enrage ability. Fits him too, being an angry fucking bull.
Here's Anivia to Azir. Lots of description on Anivia cos I didn't make a separate card for the egg.
I actually started making some of these too. Here's one...
Perfect. +1
Nasus is probably the one of the easiest champions to translate into a hearthstone card. He really is all about that Q stacking. Add in a high Health statline for tankiness, and a low attack to represent his needed ramp up time, and it fits him perfectly.
Braum doesn't give minions taunt he has it
Please use Hearthcards.net instead of whatever you're using, that font is hideous lol