Since Paladin is a minion rather than spell based class, here's a thought for in-class early presence that can't get aggressive but it will keep you in the game.
Edit: Changed the text to resemble HS rather than Magic the Gathering :)
Haven't seen the word 'defending' used in any card tbh.
No, but when you say only "At the start of your turn change..." it seems the effect is permanent (You have to add more information concerning the "rebuff" of the 4 attack).
Since Paladin is a minion rather than spell based class, here's a thought for in-class early presence that can't get aggressive but it will keep you in the game.
Edit: Changed the text to resemble HS rather than Magic the Gathering :)
Has -4 during your turn. So it's a 0/4 while it's your turn.
Edit: Changing the initial post with clearer wording.
Should be a 0/4: "Taunt. Has +4 attack when defending".
Haven't seen the word 'defending' used in any card tbh. But nevertheless, I guess we understand the 'mechanics' behind it.
No, but when you say only "At the start of your turn change..." it seems the effect is permanent (You have to add more information concerning the "rebuff" of the 4 attack).
You are right. Working on it.
Worded following the example of Goblin Sapper.
How about taunt + can't attack?
I'd like buff cards to work with it, rather than having another Ancient watcher clone.