I was in the process of making a mini Hearthstone-ish game with my friend but scrapped the idea and have a heap of custom cards, but not any pally cards. Post your interesting pally cards here!
Darkbomb or (almost) Holy Light for 1 mana more than either. Versatility makes it worth it, plus Paladin doesn't have much in terms of single-minion removal (Truesilver Champion and maybe Hammer of Wrath are the only things that see play), so this would help them out greatly. I think almost every deck would want to run a copy of it.
I like the ideas alot, however, as you stated some of your cards may be a little op. If the Trojan Horse was either 4 mana or even a 1/3 then I feel it would be more balanced. I also feel the Rear Guard could use some work as if you compare it toDefender of Argus, it is in most cases a blanket upgrade. If the stats were changed, maybe to a 3/4 or 4/4 it would be more balanced. I am by no means a balance expert as I have come up with some ridiculous creations myself, however, with these changes, I feel the cards would be much more balanced.
Darkbomb or (almost) Holy Light for 1 mana more than either. Versatility makes it worth it, plus Paladin doesn't have much in terms of single-minion removal (Truesilver Champion and maybe Hammer of Wrath are the only things that see play), so this would help them out greatly. I think almost every deck would want to run a copy of it.
This mechanic (a different effect depending on the target) feels a little out of place in Paladin but I like the concept. The main reason Paladin does not have targeted removal is because of Equality, so i'm not sure this card belongs. Overall a good card but would go better with a different class I think.
I've posted that in the discussion forum of the weekly submission already: You guys need to be correct with your wording on the cards. "Whenever" is not working for a secret. This is just completely wrong. A secret needs a trigger and then it is fired and removed from the match. "Whenever" would mean: "Anytime this trigger occurs", so it would be a continuous effect. Check for example Truesilver Champion. This card says "Whenever". So it happens on your first attack and on your second as well. If you would manage to increase the durability, it would happen on the third as well...
"When" something happens, do something. That is the formula of Secrets.
This is the revised copy of the card with another piece of art that I found. I'm not sure if I should use this art or go back to the original art but anyway.
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I LOVE playing Paladin and I don't know why.
I was in the process of making a mini Hearthstone-ish game with my friend but scrapped the idea and have a heap of custom cards, but not any pally cards. Post your interesting pally cards here!
I'll kick it off with a card that I just made!
Lol, i have a lot, all of them are here, I hope you like it.
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/30320-my-paladin-custom-card-sets-updated-with-a-4th-set
About the secret, quite interesting, but like @Nakazawa said, needs rewording.
Darkbomb or (almost) Holy Light for 1 mana more than either. Versatility makes it worth it, plus Paladin doesn't have much in terms of single-minion removal (Truesilver Champion and maybe Hammer of Wrath are the only things that see play), so this would help them out greatly. I think almost every deck would want to run a copy of it.
Yes I think that as a whole the card could be bordering on overpowered but its just a concept anyway.
Yeah sorry I just realised and will make the iteration shortly.
I like the ideas alot, however, as you stated some of your cards may be a little op. If the Trojan Horse was either 4 mana or even a 1/3 then I feel it would be more balanced. I also feel the Rear Guard could use some work as if you compare it toDefender of Argus, it is in most cases a blanket upgrade. If the stats were changed, maybe to a 3/4 or 4/4 it would be more balanced. I am by no means a balance expert as I have come up with some ridiculous creations myself, however, with these changes, I feel the cards would be much more balanced.
Also thanks for the submissions!
This mechanic (a different effect depending on the target) feels a little out of place in Paladin but I like the concept. The main reason Paladin does not have targeted removal is because of Equality, so i'm not sure this card belongs. Overall a good card but would go better with a different class I think.
This is the revised copy of the card with another piece of art that I found. I'm not sure if I should use this art or go back to the original art but anyway.