Stemming from the idea of fatigue Druid, I wondered about the potential of flooding the enemy board with shitty minions so they couldn't play as many minions from their hand. This set of cards is what I came up with. First, the token...
Now the main enabler. Keep in mind it's a double-edged sword, you are still giving your opponent board presence which they can use buffs on.
This seemed like a good strategy to incorporate a Druid Secret
And finally a minion that supports the strategy but doesn't give your opponent something to swing into. It can discourage your opponent from buffing the vines and turns the board denial into hand denial as you transition into fatigue strategy mid/lategame.
Please let me know what you think, I haven't delved too far into the rammifications of this idea. Just something I thought might be interesting with a decent amount of depth.
Stemming from the idea of fatigue Druid, I wondered about the potential of flooding the enemy board with shitty minions so they couldn't play as many minions from their hand. This set of cards is what I came up with. First, the token...
Now the main enabler. Keep in mind it's a double-edged sword, you are still giving your opponent board presence which they can use buffs on.
This seemed like a good strategy to incorporate a Druid Secret
And finally a minion that supports the strategy but doesn't give your opponent something to swing into. It can discourage your opponent from buffing the vines and turns the board denial into hand denial as you transition into fatigue strategy mid/lategame.
Please let me know what you think, I haven't delved too far into the rammifications of this idea. Just something I thought might be interesting with a decent amount of depth.
For the Secret, since it is triggered on attack, you could name it "Nature's Grasp" and it would match really well.
http://www.wowhead.com/spell=66071/natures-grasp
Oooh that's very flavourful, thank you very much. Never played WoW (only WoW TCG) so I'm not familiar with this kind of stuff.