Inanimate cards are played like minions, however they have one very important distinction, minions of the inanimate race can't attack. They can't attack if their attack is greater than 0. They can't attack if silenced. They just can't attack. The only way you could get one to attack would be some sort of spell that changes their race to something other than inanimate.
So, things like Walls, Castles, Rivers, Chalices, Orbs, etc... Stuff that still has a function, just never in attacking directly. You might want a card for Ironforge. This would be the perfect way to do it.
Here are a couple walls. I'll try to do the rest tomorrow.
I'll start with Druid. Wall of Thorns is designed to solidify the board once you've gained control. No longer can your defenses be ignored by pyroblasts and such. With this card up, opposing players will be forced to deal with it before killing you.
Next is Wall of Souls. A Warlock card, Wall of Souls is basically a battery for your hero's life. If it starts to run out you can always pop it back into your hand with a youthful brewmaster and cast it again.
The Paladin Wall interlocks with his hero power to provide a stalwart defense.
Rogue is going the other direction. Instead of this wall protecting your hero, it protects your minions.
Mage gets a good old wall of fire. I wanted a keyword Ablaze that did the effect, but, decided just to spell it out instead. This makes mirror image kinda scary.
Hunter gets a more offensive Wall.
Priest one is kinda odd. You can pacify a board with this if luck is on your side, but, when it dies all hell breaks out. I would imagine that the deathrattle on this card is the more useful function. (I would intend the card to only target minions without 'can not attack' but didn't want to use card space to stipulate that)
Shaman takes on a bit of resource denial with their wall.
Lastly, warrior gets a strength in numbers buff. (might need a little balancing)
I like the idea a lot for these cards, however I think the inanimate subtype is kinda meh. I would like to see these concepts, but just as normal minions. The Wall of Thorns for example is good as not being targeted by spells and hero powers denies buffs as well. The Wall of Souls is also really awesome, and I think the effect is something we might eventually see for Warlock. Really cool stuff man! Love to see more
If OP wanted, why not make Inaminate a Keyword as opposed to being tied to a race? Then the Inaminate keyword would include effects such as "Can't be Silenced" and "Can't Attack" etc.
Well, he was saying he doesn't want them to be able to attack even if silenced. A keyword could be silenced, but a race is permanent unless the minion itself is changed.
The reason I wanted my inanimate objects to be unable to attack was that I didn't want to have an upper limit on health. You could have a 0/50 inanimate if you wanted. But, if it was able to attack you'd be a couple of spare parts from winning the game. I didn't want that possibility.
Just seems like a nice race for things like global enchantments/artifacts/walls...
Inanimate cards are played like minions, however they have one very important distinction, minions of the inanimate race can't attack. They can't attack if their attack is greater than 0. They can't attack if silenced. They just can't attack. The only way you could get one to attack would be some sort of spell that changes their race to something other than inanimate.
So, things like Walls, Castles, Rivers, Chalices, Orbs, etc... Stuff that still has a function, just never in attacking directly. You might want a card for Ironforge. This would be the perfect way to do it.
Here are a couple walls. I'll try to do the rest tomorrow.
I'll start with Druid. Wall of Thorns is designed to solidify the board once you've gained control. No longer can your defenses be ignored by pyroblasts and such. With this card up, opposing players will be forced to deal with it before killing you.
Next is Wall of Souls. A Warlock card, Wall of Souls is basically a battery for your hero's life. If it starts to run out you can always pop it back into your hand with a youthful brewmaster and cast it again.
The Paladin Wall interlocks with his hero power to provide a stalwart defense.
Rogue is going the other direction. Instead of this wall protecting your hero, it protects your minions.
Mage gets a good old wall of fire. I wanted a keyword Ablaze that did the effect, but, decided just to spell it out instead. This makes mirror image kinda scary.
Hunter gets a more offensive Wall.
Priest one is kinda odd. You can pacify a board with this if luck is on your side, but, when it dies all hell breaks out. I would imagine that the deathrattle on this card is the more useful function. (I would intend the card to only target minions without 'can not attack' but didn't want to use card space to stipulate that)
Shaman takes on a bit of resource denial with their wall.
Lastly, warrior gets a strength in numbers buff. (might need a little balancing)
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I like the idea a lot for these cards, however I think the inanimate subtype is kinda meh. I would like to see these concepts, but just as normal minions. The Wall of Thorns for example is good as not being targeted by spells and hero powers denies buffs as well. The Wall of Souls is also really awesome, and I think the effect is something we might eventually see for Warlock. Really cool stuff man! Love to see more
I have no time for gains!
Bump. Added more cards to the original post.
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Well, he was saying he doesn't want them to be able to attack even if silenced. A keyword could be silenced, but a race is permanent unless the minion itself is changed.
The reason I wanted my inanimate objects to be unable to attack was that I didn't want to have an upper limit on health. You could have a 0/50 inanimate if you wanted. But, if it was able to attack you'd be a couple of spare parts from winning the game. I didn't want that possibility.
Just seems like a nice race for things like global enchantments/artifacts/walls...
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Nice new ones. Priest one is really silly and pointless I think. I wanted to add, Crazed Alchemist. The one shot kill
I have no time for gains!
Yeah, reversing switch and crazed alchemist really mess with my walls. That's ok though.
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Seems like a field spell from Yu-Gi-Oh or something, but great concept nonetheless.
Random minion from list of Zombie Chow, Flesheating Ghoul, Unstable Ghoul, Worgen Infiltrator, Raging Worgen, or Undertaker.
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