Currently Shaman only have 1 AoE card (Lightning Storm), while the other Spellcaster hero (Mage, Priest) have more than 2 Aoe. This gives shaman the ultimate board control/mass removal tool they need.
Balance wise : Hex cost 3 mana but only target one minion. If enemy have 3 minion, this is the equivalent of using 3 Hex but only with 1 Card. So the 10 mana is justified. This card can give Shaman a 'Flamestrike Bluff' power a Mage has, which forces enemy to play-around it and not overextend. On the other hand, you left enemy with many Taunts, so they can regain their tempo.
Based on actual Druids from actual WoW. Hearthstone seems to be focusing on the beast and primal aspects of Druids, but we should never forget their prowess as spellcasters.
Hearthstone is a math game. If you think it's overpowered, do the math, compare it to other similar cards, and then if it doesn't all add up, complain about it being overpowered.
This is my card submission. I picked hunter because I really feel that they lack in overall spells, and this late game spell could be a real finisher. My logic may be wrong but i came up with a mixture between an explosive trap plus a fireball put together.
Good way to flood the board later game, or snowball even harder in the early game if your opponent doesn't have AoE. absolutely Insane when prepped on turn 3, obviously, and forces your opponent to have AoE. Also might make people want to play Mimiron's Head.
I thought of a card, which could kinda reset the game to 0. If u play against an aggro player and you manage to survive until turn 10 u play this and bäm 2nd try.
Currently Shaman only have 1 AoE card (Lightning Storm), while the other Spellcaster hero (Mage, Priest) have more than 2 Aoe. This gives shaman the ultimate board control/mass removal tool they need.
Balance wise : Hex cost 3 mana but only target one minion. If enemy have 3 minion, this is the equivalent of using 3 Hex but only with 1 Card. So the 10 mana is justified. This card can give Shaman a 'Flamestrike Bluff' power a Mage has, which forces enemy to play-around it and not overextend. On the other hand, you left enemy with many Taunts, so they can regain their tempo.
Edit : Remove Overload and Changed artwork
Based on actual Druids from actual WoW. Hearthstone seems to be focusing on the beast and primal aspects of Druids, but we should never forget their prowess as spellcasters.
Hearthstone is a math game. If you think it's overpowered, do the math, compare it to other similar cards, and then if it doesn't all add up, complain about it being overpowered.
This is my card submission. I picked hunter because I really feel that they lack in overall spells, and this late game spell could be a real finisher. My logic may be wrong but i came up with a mixture between an explosive trap plus a fireball put together.
ALL HAIL LORD SPECTRAL!!!
This warrior card gives the control chance on the field by stunning up to three minions for a turn. Also easy clean for four or less health minions.
Rogue spell
Good way to flood the board later game, or snowball even harder in the early game if your opponent doesn't have AoE. absolutely Insane when prepped on turn 3, obviously, and forces your opponent to have AoE. Also might make people want to play Mimiron's Head.
Thought about it and Hunter's Hero Ability would still hit except if the opponent has a Steamwheedle Sniper :p
Pretty Cool Combo Idea
Here is my Priest submission! Where is all the mass heals from the priests? And I want to overheal damnit!
Flavor: "The light shall burn you! The light shall heal you! The light- Green Jesus is there anything the light can't do?"
I have no time for gains!
Instakill with Archmage Antonidas
My Entry is a control hunter card,
LIke Unleash the hounds, Pretty Hit or miss though
Heroic Drakkisath (The Fire Lord?) - #1 Heroic Drakkisath Deck Guide, Featuring Majordomo Executus, by yours truly.
Looking for more card design action? Check out my Artstone Design Challenge:That's So Meta
AOE to Hunters.
HELLOOOO!!
There is the Annoy-o-Tron, if you don't know.
Sry for mi bed Inglish
- The bounce effect is lost if there're not atleast two characters on the same side of the board .
- Can be affected by Spell Power , only if it's used for damage via Shadowform or
[card]Auchenai Soulpriest[/card] .
A mix of Twisting Nether and Tree of Life? Yeah sure here u go
I thought of a card, which could kinda reset the game to 0. If u play against an aggro player and you manage to survive until turn 10 u play this and bäm 2nd try.
to not over extend into board clear turns, e.g. something like brawl.
Flavor Text : "The light shall burn you!" Anduin Wrynn
You disperse into pure Shadow energy....