So a comparable card would be Lay on Hands. Tremendous tempo loss, but almost guaranteed card advantages for the rest of the game. Of course, it could backfire in case of fatigue. Should be a fit for all but fatigue Mage deck archetypes out there.
Late board stabilizer for priest. By giving -4 attack to all enemy minions, you give your Lightwells more chance to survive therefore healing you on your next turn. The enemy minions obviously don't die so it allows them to still be useful.Balance wise, I'm not sure if this is overpowered or underpowered.
Since it is a 10 mana spell, it will mostly affect large creatures, and these creatures probably have above 5 attack, so they can still be dangerous, so it's not overpowered in that sense (even creatures like Ragnaros the Firelord are almost unaffected).
I'm tempted to say that this card is slightly underpowered since it doesn't really change the board as much as Mind Control does but at the same time Mind Control shines when there are few creatures on board, not when the enemy has 5+ minions (can still be useful, of course). This spell, on the other hand, is pretty good when the enemy has full control of the board, it still gives you a good chance to slowly come back into the game.
Here is my submission this week. I was trying to find a balance of the power of the card and what it does. My initial draft of it came in as under-balanced, so I bumped it up slightly. A paladin 10-cost spell: Divine Purpose
Very excited for my very first submission ever. I present to you, Soulstone!
Change Log
EDIT: Higher quality image. EDIT 2: Fixed some technicalities with the wording. Thanks to user iSinti for pointing it out! EDIT 3: Begone, wordiness! Thanks SO much to user Vonrith for helping me rework the card into something readable. EDIT 4: Added a small buff to make the sacrifice more worth it. EDIT 5: Do you like 5? Hope you do! Changed some numbers for the sake of aesthetics.
A simple effect. For 10 mana you get 12/15 stats. Also a Taunt and a beater.
Flavor text: In the jungle, the mighty jungle, the lion sleeps tonight! You can thank us latter for getting that song stuck in your head.
EDIT: made it so Control Beast Hunter is somewhat possible. Also the odds of having 10 Beasts at a time is low, unless Unleash the Hounds is involved and only in a Hunter Mirror.
I posted this over in the discussion thread a little earlier... Figured I'd post it here too :) This is the first card I've created. Basically my thought process behind this is that you get 3 creatures for the price of 1 card. If you break down the 3 creatures you get - Unbound Elemental, a 3 cost card - Fire Elemental, a 6 cost card - Earth Elemental, a 5 cost card + 3 overload for a total of 8 If you added all those together you'd have essentially a 17 cost card. Now Fire Elemental loses the 3 damage because it doesn't activate the battlecry, which is probably worth 1.5 mana. So the value in the card comes that you get 3 cards for the price of 1 for 2.5 mana. Not sure if that makes sense typing it out but it seemed to work in my mind. Basically by running this deck plus your other 29 cards you'd essentially be running 32 cards. My last thought was if you added this card with Neptulon you'd be running a 36 card deck, which is kind of sweet :)
Artist: Hideaki Takamura
Rollback Post to RevisionRollBack
Friend me @Anasko#1102 | ================================================
A last resort tool for Pally. If blessing of kings is bad, 10 mana buff.. has to be strong to be considerable tool. You still can't buff your taunter to completely mess up trades. And deathrattle.. is just too unholy for divine redemption after all :D
So a comparable card would be Lay on Hands. Tremendous tempo loss, but almost guaranteed card advantages for the rest of the game. Of course, it could backfire in case of fatigue. Should be a fit for all but fatigue Mage deck archetypes out there.
Meta changes the moment you switch your deck.
My friend always said it was dumb to level Chain Lightning first as a Farseer, but I did it anyway!
And it is a Shaman card.
"You can't keep a good bear down!"
*edit*: Fixed spelling.
Late board stabilizer for priest. By giving -4 attack to all enemy minions, you give your Lightwells more chance to survive therefore healing you on your next turn. The enemy minions obviously don't die so it allows them to still be useful.Balance wise, I'm not sure if this is overpowered or underpowered.
Since it is a 10 mana spell, it will mostly affect large creatures, and these creatures probably have above 5 attack, so they can still be dangerous, so it's not overpowered in that sense (even creatures like Ragnaros the Firelord are almost unaffected).
I'm tempted to say that this card is slightly underpowered since it doesn't really change the board as much as Mind Control does but at the same time Mind Control shines when there are few creatures on board, not when the enemy has 5+ minions (can still be useful, of course). This spell, on the other hand, is pretty good when the enemy has full control of the board, it still gives you a good chance to slowly come back into the game.
Also has synergy with Shadow Madness and Cabal Shadow Priest.
there you go. not unfair because u can fill the board back up or buff the minions or active effects of the disarmed minions.
Priest love
Truly desperate Indeed
lol and then he said "well played"
Here is my submission this week. I was trying to find a balance of the power of the card and what it does. My initial draft of it came in as under-balanced, so I bumped it up slightly. A paladin 10-cost spell: Divine Purpose
Thank you for your consideration.
Very excited for my very first submission ever. I present to you, Soulstone!
Change Log
EDIT: Higher quality image.
EDIT 2: Fixed some technicalities with the wording. Thanks to user iSinti for pointing it out!
EDIT 3: Begone, wordiness! Thanks SO much to user Vonrith for helping me rework the card into something readable.
EDIT 4: Added a small buff to make the sacrifice more worth it.
EDIT 5: Do you like 5? Hope you do! Changed some numbers for the sake of aesthetics.
Priest YOLO. These legendary minions would immediately enter the battlefield (they are not cards in hand).
A simple effect. For 10 mana you get 12/15 stats. Also a Taunt and a beater.
Flavor text: In the jungle, the mighty jungle, the lion sleeps tonight! You can thank us latter for getting that song stuck in your head.
EDIT: made it so Control Beast Hunter is somewhat possible. Also the odds of having 10 Beasts at a time is low, unless Unleash the Hounds is involved and only in a Hunter Mirror.
I posted this over in the discussion thread a little earlier... Figured I'd post it here too :) This is the first card I've created. Basically my thought process behind this is that you get 3 creatures for the price of 1 card. If you break down the 3 creatures you get
- Unbound Elemental, a 3 cost card
- Fire Elemental, a 6 cost card
- Earth Elemental, a 5 cost card + 3 overload for a total of 8
If you added all those together you'd have essentially a 17 cost card. Now Fire Elemental loses the 3 damage because it doesn't activate the battlecry, which is probably worth 1.5 mana. So the value in the card comes that you get 3 cards for the price of 1 for 2.5 mana. Not sure if that makes sense typing it out but it seemed to work in my mind. Basically by running this deck plus your other 29 cards you'd essentially be running 32 cards.
My last thought was if you added this card with Neptulon you'd be running a 36 card deck, which is kind of sweet :)
Artist: Hideaki Takamura
Friend me @Anasko#1102 |
================================================
"Truly a shocking development."
Metamorphosis:
"Victory or death!"
My priest submission to represent the life saver of a raid sometimes and creates some epic stories to tell.
A last resort tool for Pally. If blessing of kings is bad, 10 mana buff.. has to be strong to be considerable tool. You still can't buff your taunter to completely mess up trades. And deathrattle.. is just too unholy for divine redemption after all :D
"The light shall burn you!" - heals face.
Gives rogues a massive tempo swing if they lose board control, insane combo if you have a high durability weapon equipped.
Assass. Blade + Prep. + Killing Spree (7) + Farseer = 4x Silence 4x Assassinates + Board + 3 Healing.