Shaman. Cashes in on overloaded mana crystals, allowing overload decks to be more viable, and cards that are seldom used due to high overloads to be more playable.
Warlock. Enables demons, as most of their drawbacks are in the form of battlecries, but i decided to spice things up by making it also apply to deathrattles. Very difficult to silence.
Wow, I really like these! The stonemother and archimonde have really interesting mechanics, and that druid one is a pretty awesome idea. With Medivh, is the idea that you get to pick which minion to put a copy into your hand?
Hunter. Basically a spider tank with a free animal companion that lets you choose.
A Spider Tank doesn't cost 6 mana. It looks like you're paying for both a Spider Tank and an Animal Companion, only you have to wait until turn 6 (turn 5 with The Coin) to get the effects of both cards, with a small added bonus of being able to choose the companion. It still sounds pretty "meh" for a Legendary.
A Spider Tank doesn't cost 6 mana. It looks like you're paying for both a Spider Tank and an Animal Companion, only you have to wait until turn 6 (turn 5 with The Coin) to get the effects of both cards, with a small added bonus of being able to choose the companion. It still sounds pretty "meh" for a Legendary.
you should take into account that it takes up only 1 card slot. where if you would to play animal companion and spider tank on the same turn you use up 2 card slots. the card as a hole is really good.
i consider my cards being called "meh" to be a compliment. When designing cards, it is quite easy to design ones that are completely broken. I was not looking to design the most powerful cards in the game, only cards that would see a reasonable level of play and synergize interestingly with their respective classes. The fact that people disagree on the usefulness of a card meams that it is probably fairly balanced. Thanks for all of the criticism and support.
Hunter. Basically a spider tank with a free animal companion that lets you choose.
A Spider Tank doesn't cost 6 mana. It looks like you're paying for both a Spider Tank and an Animal Companion, only you have to wait until turn 6 (turn 5 with The Coin) to get the effects of both cards, with a small added bonus of being able to choose the companion. It still sounds pretty "meh" for a Legendary.
If anything it's OP. being able to choose between a charge, taunt, or buffed board is insanely diverse. Also, the two minions for one is a large tempo swing. All the companion cards are undervalued as is (If they weren't class cards they would all cost 4-mana).
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Medivh, mage legendary. Mage has no 5 drops, so i figured that was a good starting point.
Shaman. Cashes in on overloaded mana crystals, allowing overload decks to be more viable, and cards that are seldom used due to high overloads to be more playable.
Warlock. Enables demons, as most of their drawbacks are in the form of battlecries, but i decided to spice things up by making it also apply to deathrattles. Very difficult to silence.
Hunter. Basically a spider tank with a free animal companion that lets you choose.
Nathanos would be a fantastic card if you got to choose your summon in the same way Druids can.
Good work. Especially on Medivh.
Druid.
Wow, I really like these! The stonemother and archimonde have really interesting mechanics, and that druid one is a pretty awesome idea. With Medivh, is the idea that you get to pick which minion to put a copy into your hand?
Rouge.
That is the idea for medivh, i should probably make the wording more clear
Warrior
A Spider Tank doesn't cost 6 mana. It looks like you're paying for both a Spider Tank and an Animal Companion, only you have to wait until turn 6 (turn 5 with The Coin) to get the effects of both cards, with a small added bonus of being able to choose the companion. It still sounds pretty "meh" for a Legendary.
I liked most, but honestly the Warlock one seems way OverPowered in the correct decks/use when drawn early.
Preist
Paladin
you should take into account that it takes up only 1 card slot. where if you would to play animal companion and spider tank on the same turn you use up 2 card slots. the card as a hole is really good.
i consider my cards being called "meh" to be a compliment. When designing cards, it is quite easy to design ones that are completely broken. I was not looking to design the most powerful cards in the game, only cards that would see a reasonable level of play and synergize interestingly with their respective classes. The fact that people disagree on the usefulness of a card meams that it is probably fairly balanced. Thanks for all of the criticism and support.
Medivh - I think any minion, not just friendly, would be better - and 4/5 to compensate for that.
Therazane - pretty neat. Maybe a bit too good stat-wise.
Archimonde - nice. Could be great in deck with negative deathrattles.
Nathanos - hmm...Chose one is a druid thing. And chose one of 3...
World Tree - is 2/2 battlecry, or aura?
Maiev - neat. But feels a bit heavy. Maybe 6-drop (with lower stats) would be better.
Kargath - all minions - or all other minions? Either way very interesting and fitting.
Tyrande - feels weird for her to hurt herself. Overall too weak even with heal possibility.
Saidan - seems OK.
If anything it's OP. being able to choose between a charge, taunt, or buffed board is insanely diverse. Also, the two minions for one is a large tempo swing. All the companion cards are undervalued as is (If they weren't class cards they would all cost 4-mana).
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