There's one thing I don't understand here, why is there restore 3 health to your hero when priest got the same hero power but for 2 heals and the other is the same as paladins with summoning the dudes?
Priest can heal any character while broll's only heals hero. Mainly created to counteract the hunter hero power making normal druid less unfavoured against hunter. The other one is based off the paladin hero power but summons the bears with beast. This may make a beast druid more viable as it synergises well with druid of the fang.
I like this concept a lot, but I feel like the card's power is very underwhelming. The first hero ability is almost strictly worse than Priest and is not really good against anything other than face decks. The second one is comparable to Paladin, but unlike Paladin, this one doesn't have cards like Equality or Quartermaster to combo with. Sure the choice of which one you get should mean it's not too powerful, but it's still underwhelming regardless. Good concept though.
There's one thing I don't understand here, why is there restore 3 health to your hero when priest got the same hero power but for 2 heals and the other is the same as paladins with summoning the dudes?
Priest can heal any character while broll's only heals hero. Mainly created to counteract the hunter hero power making normal druid less unfavoured against hunter. The other one is based off the paladin hero power but summons the bears with beast. This may make a beast druid more viable as it synergises well with druid of the fang.
Right my bad I miss read that :) Thanks for explaning :)
There's one thing I don't understand here, why is there restore 3 health to your hero when priest got the same hero power but for 2 heals and the other is the same as paladins with summoning the dudes?
Priest can heal any character while broll's only heals hero. Mainly created to counteract the hunter hero power making normal druid less unfavoured against hunter. The other one is based off the paladin hero power but summons the bears with beast. This may make a beast druid more viable as it synergises well with druid of the fang.
I dont like the healing one since it greatly supports Mill druid :X Does it change back to original hero power, when minion dies? If so then its ok.
There's one thing I don't understand here, why is there restore 3 health to your hero when priest got the same hero power but for 2 heals and the other is the same as paladins with summoning the dudes?
Priest can heal any character while broll's only heals hero. Mainly created to counteract the hunter hero power making normal druid less unfavoured against hunter. The other one is based off the paladin hero power but summons the bears with beast. This may make a beast druid more viable as it synergises well with druid of the fang.
I dont like the healing one since it greatly supports Mill druid :X Does it change back to original hero power, when minion dies? If so then its ok.
"Choose One"'s typically work like a battlecry, at least as of now. So no, it shouldn't change back.
There's one thing I don't understand here, why is there restore 3 health to your hero when priest got the same hero power but for 2 heals and the other is the same as paladins with summoning the dudes?
Priest can heal any character while broll's only heals hero. Mainly created to counteract the hunter hero power making normal druid less unfavoured against hunter. The other one is based off the paladin hero power but summons the bears with beast. This may make a beast druid more viable as it synergises well with druid of the fang.
I dont like the healing one since it greatly supports Mill druid :X Does it change back to original hero power, when minion dies? If so then its ok.
"Choose One"'s typically work like a battlecry, at least as of now. So no, it shouldn't change back.
In that case, i dont like it, like i said, sry :D 3 hp is just too much for mill deck, 2 might be ok-ish i guess. But hey, it is your design, dont want to discourage you :)
There's one thing I don't understand here, why is there restore 3 health to your hero when priest got the same hero power but for 2 heals and the other is the same as paladins with summoning the dudes?
Priest can heal any character while broll's only heals hero. Mainly created to counteract the hunter hero power making normal druid less unfavoured against hunter. The other one is based off the paladin hero power but summons the bears with beast. This may make a beast druid more viable as it synergises well with druid of the fang.
I dont like the healing one since it greatly supports Mill druid :X Does it change back to original hero power, when minion dies? If so then its ok.
"Choose One"'s typically work like a battlecry, at least as of now. So no, it shouldn't change back.
In that case, i dont like it, like i said, sry :D 3 hp is just too much for mill deck, 2 might be ok-ish i guess. But hey, it is your design, dont want to discourage you :)
Even if it did encourage mill druid, I don't really see it as a bad thing. When i designed this card I wanted to bring something new to the game which is what I believe new cards should do. And Y U No like Mill druid?
There's one thing I don't understand here, why is there restore 3 health to your hero when priest got the same hero power but for 2 heals and the other is the same as paladins with summoning the dudes?
Priest can heal any character while broll's only heals hero. Mainly created to counteract the hunter hero power making normal druid less unfavoured against hunter. The other one is based off the paladin hero power but summons the bears with beast. This may make a beast druid more viable as it synergises well with druid of the fang.
Great idea! This should have been submitted on the first fan creation contest. I would have the bear be a 2/2 with taunt. Maybe instead of 3 health to your hero, you can do 2 health and 1 armor. You can balance these hero powers by making him cost 1 more mana.
I like this hero. However, with the 1/1 bears, since this is a minion and a legendary at that, i think the is room to make the hero powers even stronger than other classes. I thunk the healing one is perfect, no need to change, but with the bear, i think, that you could even make it a 1/2 taunt, or a 2/1 or something. Due to the fact that without mana ramp buffs in play, the earliest you could even use the hero power is turn 6, where you start coming up against cards like Cairne, Sylvannas and even now with Piloted Sky Golem etc. playing a 1/1 would be about less that useless. Cool idea though, love the concept.
Great idea! This should have been submitted on the first fan creation contest. I would have the bear be a 2/2 with taunt. Maybe instead of 3 health to your hero, you can do 2 health and 1 armor. You can balance these hero powers by making him cost 1 more mana.
I like this hero. However, with the 1/1 bears, since this is a minion and a legendary at that, i think the is room to make the hero powers even stronger than other classes. I thunk the healing one is perfect, no need to change, but with the bear, i think, that you could even make it a 1/2 taunt, or a 2/1 or something. Due to the fact that without mana ramp buffs in play, the earliest you could even use the hero power is turn 6, where you start coming up against cards like Cairne, Sylvannas and even now with Piloted Sky Golem etc. playing a 1/1 would be about less that useless. Cool idea though, love the concept.
I'm fine with the first hero power as I believe a fair few people are overlooking it but I am thinking of buffing the Bear. I was thinking of 1/1's with taunt as it is strictly better than the paladin hero power and provides druid of the fang synergy with its beast race. Anymore health and I think it would be overpowered as hero powers will no longer be able to kill the bear. Also useful for dropping threats then hero powering as a small block that either protects your threat or makes your opponent spend 3 mana to remove.
In Magic: The Gathering (most popular TCG in the world), a "Bear" is slang for any 2/2 creature for 2 mana. This is due to the very first 2/2 for 2 being called "Grizzly Bears".
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Broll Bearmantle:
Life Restore:
Nature's Guard:
Fixed Card
Priest can heal any character while broll's only heals hero. Mainly created to counteract the hunter hero power making normal druid less unfavoured against hunter. The other one is based off the paladin hero power but summons the bears with beast. This may make a beast druid more viable as it synergises well with druid of the fang.
Made the bear a beast (Forgot to do this).
I like this concept a lot, but I feel like the card's power is very underwhelming. The first hero ability is almost strictly worse than Priest and is not really good against anything other than face decks. The second one is comparable to Paladin, but unlike Paladin, this one doesn't have cards like Equality or Quartermaster to combo with. Sure the choice of which one you get should mean it's not too powerful, but it's still underwhelming regardless. Good concept though.
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No Worries.
Could the token be something else? 1/1 seems ridiculously small for a bear.
I dont like the healing one since it greatly supports Mill druid :X Does it change back to original hero power, when minion dies? If so then its ok.
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"Choose One"'s typically work like a battlecry, at least as of now. So no, it shouldn't change back.
In that case, i dont like it, like i said, sry :D 3 hp is just too much for mill deck, 2 might be ok-ish i guess. But hey, it is your design, dont want to discourage you :)
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Fits with the lore :/
Even if it did encourage mill druid, I don't really see it as a bad thing. When i designed this card I wanted to bring something new to the game which is what I believe new cards should do. And Y U No like Mill druid?
nope, not one bit :)
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Eh, the two options are a weaker version of Priests ability or the ability to summon tokens like the Paladin does, except with less combo opportunity.
I Have an explanation already posted:
Great idea! This should have been submitted on the first fan creation contest. I would have the bear be a 2/2 with taunt. Maybe instead of 3 health to your hero, you can do 2 health and 1 armor. You can balance these hero powers by making him cost 1 more mana.
I like this hero. However, with the 1/1 bears, since this is a minion and a legendary at that, i think the is room to make the hero powers even stronger than other classes. I thunk the healing one is perfect, no need to change, but with the bear, i think, that you could even make it a 1/2 taunt, or a 2/1 or something. Due to the fact that without mana ramp buffs in play, the earliest you could even use the hero power is turn 6, where you start coming up against cards like Cairne, Sylvannas and even now with Piloted Sky Golem etc. playing a 1/1 would be about less that useless. Cool idea though, love the concept.
I'm fine with the first hero power as I believe a fair few people are overlooking it but I am thinking of buffing the Bear. I was thinking of 1/1's with taunt as it is strictly better than the paladin hero power and provides druid of the fang synergy with its beast race. Anymore health and I think it would be overpowered as hero powers will no longer be able to kill the bear. Also useful for dropping threats then hero powering as a small block that either protects your threat or makes your opponent spend 3 mana to remove.
I'm a little lost here? Pls explain.
In Magic: The Gathering (most popular TCG in the world), a "Bear" is slang for any 2/2 creature for 2 mana. This is due to the very first 2/2 for 2 being called "Grizzly Bears".