With a finisher such a Pyroblast... this card is just to much... Malygos+DragonWrath..... those are 16 dmg Arcane missiles, 22 firefablls... and 1 hit K.O Pyro.
Here's my submission for a Paladin weapon. It is a token weapon brought into play by a secret that is triggered when your weapon is destroyed. This does not mean that it is triggered when the durability is used up, it has to be destroyed by your opponent. It's just a nice little safeguard in case your opponent removes something like your Light's Justice, Sword of Justice, or heaven forbid, The Ashbringer! The 3 mana cost of the weapon is pretty moot, since it is a token anyways. I also tried to come up with a not-too-mathy mechanic to determine the attack value, but it has probably already been thought of somewhere else in this or another thread. If it had a flavor text, it would probably be:
"This is just a shard. Imagine if you had the entire Maiden!"
I would love to get something like this out of a Karazhan adventure. I also think the artwork is quite relevant.
Here's my submission, a rogue weapon. I didn't go for anything amazingly over-the-top, rather I sought to fill a niche. As a Rogue player, I know that it is very irritating when you have cards you want to combo, but have nothing to start the combo. Sometimes, you have everything you need, but you fall one mana short. The Coin is great for these situations, but you only get one, and only as the second player. My submission provides a way to get more coins, which can be used in the early game when you likely will have nothing else to play, and the deathrattle can be triggered immediately in the late game by just activating your hero power. Overall, not very impactful, but like I said, I feel it fills a niche.
Note: Art is not my own. Did a search and this was the first good one that came up.
Here's my submission, a rogue weapon. I didn't go for anything amazingly over-the-top, rather I sought to fill a niche. As a Rogue player, I know that it is very irritating when you have cards you want to combo, but have nothing to start the combo. Sometimes, you have everything you need, but you fall one mana short. The Coin is great for these situations, but you only get one, and only as the second player. My submission provides a way to get more coins, which can be used in the early game when you likely will have nothing else to play, and the deathrattle can be triggered immediately in the late game by just activating your hero power. Overall, not very impactful, but like I said, I feel it fills a niche.
Note: Art is not my own. Did a search and this was the first good one that came up.
probably way too low a mana cost for the effect. you can play+attack the same turn to get an immediate refund on the mana you spent. turn 1 pickpocket's +attack -> turn 2 attack gives you 4 coins on turn 2, letting you ramp out a 6 drop (7 drop if you went second and already had a coin).
i would probably either get rid of the 'on attack' effect (just leaving the deathrattle), or up the cost to 3 mana. still seems too strong though.
Finalists Poll 20 finalists have been selected - now is your chance to get voting for your favourite(s)!
(Please kindly ignore the current double post of the images, I'm trying to edit it as soon as I can!) Edit: ^ Should be fixed.
hi, im glad i made the cut ... but u kinda posted just the tokens, not the actual weapon from my submision (tome of fire) same with the other guy (Scepter Of Creation) or mby im blind :D
sort of disapointed there is not a weapon type tome that battlecry or deathrattle gives you a random spell sort of like unstable portal for spells, maybe summon a page / spell when it looses a durability or a couple of spells when it is destroyed (not a mage exclusive card! they have enough!)
like the sound of jar of souls, it's a warlock card right? sounds like it should be, otherwise could be op with poisons/bladeflurry :D
also like the sound of tome of fire, but do not see the point of the tome, love the phoenix/egg idea, they had something like that in tempest keep and mgt, would like it better as just the phoenix and the egg deathrattle summon each without the tome, both could easy be shutdown by silence but you would have to silence the egg!
(maybe the phoenix could self harm each turn if the tome was removed)
also like the sound of tome of fire, but do not see the point of the tome, love the phoenix/egg idea, they had something like that in tempest keep and mgt, would like it better as just the phoenix and the egg deathrattle summon each without the tome, both could easy be shutdown by silence but you would have to silence the egg!
(maybe the phoenix could self harm each turn if the tome was removed)
Hi, i created Tome of Fire for this contest, but it is part of my "series" of spellbooks for priest, that im slowly creating (have 2 so far) :) So thats why it is tied to a weapon (since there is no "artefact/trinket" or whatever yet that might suit it better) :) Also it is ment to "weaken" the combo, since ooze/harrison can deny another resummons :)
For Rouge
Not so sure what cost & increased attack. It should be better for pirate.
Something to revive the Freeze Mage and do away with all this Mech Mage nonsense.
"We've done the impossible and that makes us mighty."
I scraped my previous idea, this is my final submission.
Flavor text: That Bouncing blade needed a boost.
Did you make that art yourself? (bouncing blade launcher)
Galavant Animation
Play it before rag on turn 7, hit once, next turn play rag and have 5/2 weapon. If rag survives - madness happens.
But how often rag lives for more than 1 turn? in most scenarios you will have 4/1+5/2 weapon for 7 mana.
Enemy's rag also trigger this, but he can also attacks
Heroes never die.
Rogue weapon.
With a finisher such a Pyroblast... this card is just to much... Malygos+DragonWrath..... those are 16 dmg Arcane missiles, 22 firefablls... and 1 hit K.O Pyro.
-Aliuzha, "Play for fun :)"
Re-demonizing Warlocks. One weapon at a time.
Great addition to any Zoo/Demon deck. Strong synergy with Imp-losion and Mistress of Pain, among other cards.
Here's my submission for a Paladin weapon. It is a token weapon brought into play by a secret that is triggered when your weapon is destroyed. This does not mean that it is triggered when the durability is used up, it has to be destroyed by your opponent. It's just a nice little safeguard in case your opponent removes something like your Light's Justice, Sword of Justice, or heaven forbid, The Ashbringer! The 3 mana cost of the weapon is pretty moot, since it is a token anyways. I also tried to come up with a not-too-mathy mechanic to determine the attack value, but it has probably already been thought of somewhere else in this or another thread. If it had a flavor text, it would probably be:
"This is just a shard. Imagine if you had the entire Maiden!"
I would love to get something like this out of a Karazhan adventure. I also think the artwork is quite relevant.
Here's my submission, a rogue weapon. I didn't go for anything amazingly over-the-top, rather I sought to fill a niche. As a Rogue player, I know that it is very irritating when you have cards you want to combo, but have nothing to start the combo. Sometimes, you have everything you need, but you fall one mana short. The Coin is great for these situations, but you only get one, and only as the second player. My submission provides a way to get more coins, which can be used in the early game when you likely will have nothing else to play, and the deathrattle can be triggered immediately in the late game by just activating your hero power. Overall, not very impactful, but like I said, I feel it fills a niche.
Note: Art is not my own. Did a search and this was the first good one that came up.
way too powerful but i like the concept
Blade of Savagery: A way to make weapon rouge more viable against aggro.
Edit: i made a mistake i n the grammar of the card its should read "When an enemy character attacks your hero this weapon loses one durability
To clarify the gain 2 attack stays present on the enemy's turn and does damage to the enemy's minion or hero if attacked.
probably way too low a mana cost for the effect. you can play+attack the same turn to get an immediate refund on the mana you spent. turn 1 pickpocket's +attack -> turn 2 attack gives you 4 coins on turn 2, letting you ramp out a 6 drop (7 drop if you went second and already had a coin).
i would probably either get rid of the 'on attack' effect (just leaving the deathrattle), or up the cost to 3 mana. still seems too strong though.
hi, im glad i made the cut ... but u kinda posted just the tokens, not the actual weapon from my submision (tome of fire) same with the other guy (Scepter Of Creation) or mby im blind :D
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I always miss when these things start!
sort of disapointed there is not a weapon type tome that battlecry or deathrattle gives you a random spell sort of like unstable portal for spells, maybe summon a page / spell when it looses a durability or a couple of spells when it is destroyed (not a mage exclusive card! they have enough!)
like the sound of jar of souls, it's a warlock card right? sounds like it should be, otherwise could be op with poisons/bladeflurry :D
also like the sound of tome of fire, but do not see the point of the tome, love the phoenix/egg idea, they had something like that in tempest keep and mgt, would like it better as just the phoenix and the egg deathrattle summon each without the tome, both could easy be shutdown by silence but you would have to silence the egg!
(maybe the phoenix could self harm each turn if the tome was removed)
Hi, i created Tome of Fire for this contest, but it is part of my "series" of spellbooks for priest, that im slowly creating (have 2 so far) :) So thats why it is tied to a weapon (since there is no "artefact/trinket" or whatever yet that might suit it better) :) Also it is ment to "weaken" the combo, since ooze/harrison can deny another resummons :)
- Click Here To Join Us On Discord! -