The idea just came to me out of nowhere: Why should we be limited to just the final boss of each wing? Why not make cards for the other assholes we had to slog through in our quest for more cards?
So I did.
I tried to keep them balanced, unique, and at least somewhat true to their in-game style. I don't expect to have done very well on any of those fronts, but please let me know what you think regardless.
So without further ado, I give you:
The Arachnid Quarter
Not a very good body for the cost, but you're also getting a Consecration and anywhere between 2-16 health back.
... On second thought, I'm gonna file this one under OP.
Again, expensive for the body, but the mill potential is terrifying.
The Plague Quarter
This is the kind of card that can go very very right, or very very wrong.
For the record, his Skeleton is a base 1/1 with a buff effect. Ready your Owls!
Wait for it...
Mind = Blown!
The Military Quarter
He wields one of his own Runeblades.
As it turns out, Kel'Thuzad was using the wrong Gothik.
Spectral Gothik is a 4-Mana 0/5 with the same ability as those Spectral asshats Hero Gothik used on you.
The Construct Quarter
For Patchwerk, I kept with the theme of Abominations having Taunt, but forwent the customary Deathrattle in favor of having the third highest Health of any 7-Drop in the game (right behind Rooted Ancient of War and Gahz'rilla)
For those who didn't notice, he has the exact same stats as his Normal-mode Hook.
This card presents your enemy with a choice: Ping him early to keep his Health down within easy removal range, but let his his Attack grow that much faster; or leave him be to minimize the damage he deals, but have him be that much harder to kill later.
Or just blast him to bits immediately. That works too.
Frostwyrm Lair
Obviously modeled after the other 9-Mana 8/8 Dragons, but with an ability that makes her potentially the most dangerous of the bunch.
Do note, however, that she doesn't Freeze Heroes, or minions that attack her.
Good idea :O Why is Heigan so useless though? Lol.
Some are a little on the weak side, like Patchwek and Razuvious. Imagine if instead Razuvious had deathrattle; Equip a (non-heroic) Runeblade. Tyion 2.0 awe yiss. He'd be priced differently of course...
I'd be cool of Faerline did her hero power as the battlecry. Now there's an incentive to mill... 8-9 knives out of nowhere? Would cost more than 4 probably at that point..
Noth is just awful. If I understand this correctly, I play him against a Ragnaros and either the Rag dies and I get a 8/8, or Noth dies and I get a 3/6? That's just off the charts volatility in a game that really doesn't need even one more drop of this lol. Noth would flip for even more games than ragnaros. He'd turn into a "if you're losing the game, flip a coin. If you win, win the game instead" type play.
If he just had the static ability of summoning 1/1 skeletons whenever an enemy minion dies, that'd be more balanced... Kind of like a violet teacher...
Actually, Noth can't target himself for the same reason Mad Bomber can't blow himself up: He's not technically on the board until after the battlecry.
Then he's far and above the most broken hearthstone card of all time and would be played in every single deck always :D Play him against any one minion and you just won the game, basically playing a free mind control.
A) His summon only copies the stats, not any of the nifty abilities like Ysera's Dream Cards.
B) You're one silence away from a 1/1 token.
C) He's just as likely to take one of your own minions as the enemy's.
Compare him to Sylvanas Windrunner: Same 6-Mana cost, with slightly worse stats. Her ability takes the minion itself instead of killing it and making a buffed-up token (thus triggering Deathrattles), but His is a Battlecry and thus much harder to play around. She only takes enemy minions, unlike Noth who is just as likely to blast your own minion as theirs.
In all, I'd say he's about equal to, or even slightly worse than an already present Legendary, providing a more immediate but somewhat less powerful effect at slightly greater risk (both of Silences and friendly fire).
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The idea just came to me out of nowhere: Why should we be limited to just the final boss of each wing? Why not make cards for the other assholes we had to slog through in our quest for more cards?
So I did.
I tried to keep them balanced, unique, and at least somewhat true to their in-game style. I don't expect to have done very well on any of those fronts, but please let me know what you think regardless.
So without further ado, I give you:
The Arachnid Quarter
Not a very good body for the cost, but you're also getting a Consecration and anywhere between 2-16 health back.
... On second thought, I'm gonna file this one under OP.
Again, expensive for the body, but the mill potential is terrifying.
The Plague Quarter
This is the kind of card that can go very very right, or very very wrong.
For the record, his Skeleton is a base 1/1 with a buff effect. Ready your Owls!
Wait for it...
Mind = Blown!
The Military Quarter
He wields one of his own Runeblades.
As it turns out, Kel'Thuzad was using the wrong Gothik.
Spectral Gothik is a 4-Mana 0/5 with the same ability as those Spectral asshats Hero Gothik used on you.
The Construct Quarter
For Patchwerk, I kept with the theme of Abominations having Taunt, but forwent the customary Deathrattle in favor of having the third highest Health of any 7-Drop in the game (right behind Rooted Ancient of War and Gahz'rilla)
For those who didn't notice, he has the exact same stats as his Normal-mode Hook.
Summonable Slimy Soldiers include the Acidic Swamp Ooze, Echoing Ooze, the Sludge Belcher's Taunting Slime, and Grobbulus's own Fallout Slime.
This card presents your enemy with a choice: Ping him early to keep his Health down within easy removal range, but let his his Attack grow that much faster; or leave him be to minimize the damage he deals, but have him be that much harder to kill later.
Or just blast him to bits immediately. That works too.
Frostwyrm Lair
Obviously modeled after the other 9-Mana 8/8 Dragons, but with an ability that makes her potentially the most dangerous of the bunch.
Do note, however, that she doesn't Freeze Heroes, or minions that attack her.
Good idea :O
Why is Heigan so useless though? Lol.
Some are a little on the weak side, like Patchwek and Razuvious. Imagine if instead Razuvious had deathrattle; Equip a (non-heroic) Runeblade. Tyion 2.0 awe yiss. He'd be priced differently of course...
I'd be cool of Faerline did her hero power as the battlecry. Now there's an incentive to mill... 8-9 knives out of nowhere? Would cost more than 4 probably at that point..
Noth is just awful. If I understand this correctly, I play him against a Ragnaros and either the Rag dies and I get a 8/8, or Noth dies and I get a 3/6? That's just off the charts volatility in a game that really doesn't need even one more drop of this lol. Noth would flip for even more games than ragnaros. He'd turn into a "if you're losing the game, flip a coin. If you win, win the game instead" type play.
If he just had the static ability of summoning 1/1 skeletons whenever an enemy minion dies, that'd be more balanced... Kind of like a violet teacher...
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
You're kidding right?
I can't see 'em they're just white little screens for me.
Actually, Noth can't target himself for the same reason Mad Bomber can't blow himself up: He's not technically on the board until after the battlecry.
Then he's far and above the most broken hearthstone card of all time and would be played in every single deck always :D
Play him against any one minion and you just won the game, basically playing a free mind control.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
Except:
A) His summon only copies the stats, not any of the nifty abilities like Ysera's Dream Cards.
B) You're one silence away from a 1/1 token.
C) He's just as likely to take one of your own minions as the enemy's.
Compare him to Sylvanas Windrunner: Same 6-Mana cost, with slightly worse stats. Her ability takes the minion itself instead of killing it and making a buffed-up token (thus triggering Deathrattles), but His is a Battlecry and thus much harder to play around. She only takes enemy minions, unlike Noth who is just as likely to blast your own minion as theirs.
In all, I'd say he's about equal to, or even slightly worse than an already present Legendary, providing a more immediate but somewhat less powerful effect at slightly greater risk (both of Silences and friendly fire).