A small Fun Project: How cards used by Z-one from Yu-Gi-Oh! would look like in Hearthstone:
(Sorry for language errors, english isn't my main language)
Z-one:
Spells:
Notes:
- Immortality means that a minion can't be destroyed, either by damage, removal effect or fact of having 0 health ;)
- Razion, Tzaphion, and Sephylon abilities were the most difficult to adapt to Hearthstone mechanics.
- Sephylon can only be summoned by the Kabbalah Tree.
Minions:
Ability - Whenever this minion takes damage, return ALL other minions to their owner's hand. Deal 2 damage to the enemy hero for each minion returned.
Ability - Whenever this minion takes damage, shuffle all cards from the enemy hand to deck. Each time the enemy draws a card(s), deal 4 damage to the enemy hero.
Ability - Whenever this minion takes damage, shuffle all Spells from the enemy hand to deck. When this card shuffles into your deck, draw cards until you have 5 cards in hand.
Ability - Whenever this minion takes damage, restore your hero to 30 health.
Ability - Whenever this minion takes damage, shuffle 1 enemy minion into deck, then deal 4 damage to the enemy hero.
Ability - Whenever this minion takes damage, halve the enemy hero health (rounded down).
Ability - Whenever this minion takes damage, deal damage to the enemy hero equal to the difference between your hero health and enemy hero health.
Ability - Whenever this minion takes damage, target 1 enemy minion, deal damage equal to it's attack to the enemy hero.
Ability - Whenever this minio takes damage, target 1 enemy minion, or 1 card in the enemy hand, shuffle target into the enemy deck.
Ability - Whenever this minion takes damage, deal 8 damage to the enemy hero.
A small Fun Project: How cards used by Z-one from Yu-Gi-Oh! would look like in Hearthstone:
(Sorry for language errors, english isn't my main language)
Z-one:
Spells:
Notes:
- Immortality means that a minion can't be destroyed, either by damage, removal effect or fact of having 0 health ;)
- Razion, Tzaphion, and Sephylon abilities were the most difficult to adapt to Hearthstone mechanics.
- Sephylon can only be summoned by the Kabbalah Tree.
Minions:
Ability - Whenever this minion takes damage, return ALL other minions to their owner's hand. Deal 2 damage to the enemy hero for each minion returned.
Ability - Whenever this minion takes damage, shuffle all cards from the enemy hand to deck. Each time the enemy draws a card(s), deal 4 damage to the enemy hero.
Ability - Whenever this minion takes damage, shuffle all Spells from the enemy hand to deck. When this card shuffles into your deck, draw cards until you have 5 cards in hand.
Ability - Whenever this minion takes damage, restore your hero to 30 health.
Ability - Whenever this minion takes damage, shuffle 1 enemy minion into deck, then deal 4 damage to the enemy hero.
Ability - Whenever this minion takes damage, halve the enemy hero health (rounded down).
Ability - Whenever this minion takes damage, deal damage to the enemy hero equal to the difference between your hero health and enemy hero health.
Ability - Whenever this minion takes damage, target 1 enemy minion, deal damage equal to it's attack to the enemy hero.
Ability - Whenever this minio takes damage, target 1 enemy minion, or 1 card in the enemy hand, shuffle target into the enemy deck.
Ability - Whenever this minion takes damage, deal 8 damage to the enemy hero.
Artworks used in this thread comes from: http://yugioh.wikia.com
Cards were generated on: http://www.hearthcards.net/
Really cool idea! But these cards are op stuff comboed with hero power
That was a lot of work man