Spike: if this minion been attak. then the effect been active similar like battlecry( active ).
if for example webspinner attack this minion it will die (as it has 1/2) but spike effect on orc warrior will active on your hero or one of the 2 1/1/ spirit spider.
While the concept might be ok, deals damage when attacked, that card is just way too strong for it's cost. Personally I don't think this game needs more minions that punish you if you attack them.
While the concept might be ok, deals damage when attacked, that card is just way too strong for it's cost. Personally I don't think this game needs more minions that punish you if you attack them.
Ok, but I think I would not call it spike then. Rather something like "Defense" or "Defender" to show that this effect is basically only active on your opponent's turn and when he attacks it. I thought of something similar actually. First a "Parry" that reduces incoming attack attacks and a "true" defense stance that changes stats or effects only during your opponent's turn.
for the name i didnt know what to put that will be the best fit. prheaps counter is also a possebility.
Spike: if this minion been attak. then the effect been active similar like battlecry( active ).
if for example webspinner attack this minion it will die (as it has 1/2) but spike effect on orc warrior will active on your hero or one of the 2 1/1/ spirit spider.
I think it most fit to warrior but i dont sure .
it been active only if other minion attak a minion with spike and it can repeat as long as minions/hero keep attak it ( the minion with spike).
While the concept might be ok, deals damage when attacked, that card is just way too strong for it's cost. Personally I don't think this game needs more minions that punish you if you attack them.
it was example for card.
for the name i didnt know what to put that will be the best fit. prheaps counter is also a possebility.
this is not active while there is copy it is active while it been attaked by other character ( minion or hero alike)