Card would synergize well with a card that has a very valuable battlecry making the remaining minion worth far less than the minion's mana cost or alternatively with a card that has lost significant value (damaged, silenced, etc.)
This card would be so good for Mages. Frost nova + Tomb is freeze a board and destroy a minion. Or ice lance + Tomb becomes an assassinate for 1 mana. However you cant abuse the card.
This card can set up favourable trades for u: example ... 6/7 and 1/1 swap attacks, 1/7 can be killed without loosing your minions and 6/1 can be pinged or killed by some lowly minion.
This card could be good to the Control Warrior and OTK archetypes, in a way of being able to buff an enraged Grommash Hellscream or Raging Worgen for lots of damage.. But you need a good amount of Armor for this card to be effective.
EDIT: My submission is in the Attachments... Don't know how to post the image itself on the post :3
When I first thought of this, I immediately thought that it could be broken, though I've put some thought into it, and I can't think of anything insanely OP that this would facilitate.
In most instances, it's going to be worse than Innervate, while being far better in a handful of situations. The most obvious abuse I can think of is Spare Part x4 + Fireball + Evocation with Antonidus on board. This would net you 5 mana, and 6 fireballs, Allowing you to cast a second Fireball, and get another Fireball in your hand. So, in total, you deal 12 damage, four silly effects, and net 6 fireballs. Compare this to the same scenario without Evocation, and you have 12 damage, 2 silly effects, and 2 fireballs. Since you can only cast 2 fireballs a turn, this is very much a win more card here.
A far more broken interaction would be with Sorcerer's Apprentice, but even there, I don't see it being a huge problem.
I do, however, see this acting as a functional Innervate for spell heavy mage decks most of the time, which could be fun. I also like the flavor.
Might be a little overpowered but have the potential to be extremely fun. Since it's 0-mana, it combos really well. The main purpose is for fun and awesome calculations for efficient board trades. Can also help for Lightbomb against high health/low attack minions :) (and the obvious Cabal/Shadow Madness shenanigans)
I think it's still balanced since it swaps all minions, so it can create awkward trade situations for the priest player too. Anyway, if that spell was implemented, all classes would get theirs anyway ^^
Before anyone starts to scream "But this is OP!", think about what this card is doing. It's basically a worse Earthen Ring Farseer without a combo and with the Combo it's an even worse Antique Healbot. It dosn't give you board presence but can help with gaining some Tempo.
Since it's 0 mana it will activate plays like Defias Ringleader and SI:7 Agent, but do you want to play this card first? You've just lost out on 3 health doing that, so maybe it's better combo'd with Gagetzan Auctioneer, but is gaining 6 Health AND losing a weapon charge worth it on turn 6?
Might need work on the wording but the idea is simple enough; Sacrifice a card in your deck to clear off Overload for one turn. Lets you keep up momentum on the early game or perhaps make Earth Elemental a bit more playable.
Pretty simple card. A small effect that could provide shamans with some small scale of healing while cycling and having a functionally smaller deck. All artwork is copyright wowtcg.
A spell similiar to Innervate, it might seem overpowered at first, however it can't be used to play a stronger minion/spell early game like Innervate does. It does however have a lot of synergy with Mage, the most obvious one is Mage Antonidas+ Mana Flow + Fireball you get for free.
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The Gathering - a Custom Expansion of 185 new cards
This card is intended to be used in a spell rogue deck as a combo starter. I was debating making it Spell Damage +2, but that seemed too strong... That would allow 2x Sinister, 2x Eviscerate to be 18 damage on turn 6... 26 damage if you have two!
It is a somewhat weak card in its current state, kind of on par with moonfire, but I like that it can potentially be 5-6 damage.
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This competition has ended. Check this Imgur Album of all, and sorted, entries!
Card Entry Restrictions:
Card Type: Spell
Mana Cost: 0
Class: Any
Competition Results
by Elwiz
by TheSNGuy
by MoarDTB
Finalists
Card would synergize well with a card that has a very valuable battlecry making the remaining minion worth far less than the minion's mana cost or alternatively with a card that has lost significant value (damaged, silenced, etc.)
This card would be so good for Mages. Frost nova + Tomb is freeze a board and destroy a minion. Or ice lance + Tomb becomes an assassinate for 1 mana. However you cant abuse the card.
Artist: Dave Allsop
This card can set up favourable trades for u: example ... 6/7 and 1/1 swap attacks, 1/7 can be killed without loosing your minions and 6/1 can be pinged or killed by some lowly minion.
Another way to use this card is to set up enemy minions for your Shadow Word: Pain, Shadow Word: Death, Cabal Shadow Priest to get most value out of them in any given situation (cant kill that Ysera or Ragnaros the Firelord? swap them attack and Cabal Shadow Priest it, or Shadow Word: Pain it). Hope u like it guys :)
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This card could be good to the Control Warrior and OTK archetypes, in a way of being able to buff an enraged Grommash Hellscream or Raging Worgen for lots of damage.. But you need a good amount of Armor for this card to be effective.
EDIT: My submission is in the Attachments... Don't know how to post the image itself on the post :3
Flavor: Oh, don't be such a baby! We just need enough blood to fill up this rock!
a Wild Growth that I feel has a Warlock flavor. I'd be interested to see how this card would affect handlock.
Edit: increased the damage from 2 to 3. 2 damage was just too little. This brings it in line with a flame imp.
Edit2: increased the damage from 3 to 4. Still a little too strong I guess. thanks for all the help over in discussion guys.
When I first thought of this, I immediately thought that it could be broken, though I've put some thought into it, and I can't think of anything insanely OP that this would facilitate.
In most instances, it's going to be worse than Innervate, while being far better in a handful of situations. The most obvious abuse I can think of is Spare Part x4 + Fireball + Evocation with Antonidus on board. This would net you 5 mana, and 6 fireballs, Allowing you to cast a second Fireball, and get another Fireball in your hand. So, in total, you deal 12 damage, four silly effects, and net 6 fireballs. Compare this to the same scenario without Evocation, and you have 12 damage, 2 silly effects, and 2 fireballs. Since you can only cast 2 fireballs a turn, this is very much a win more card here.
A far more broken interaction would be with Sorcerer's Apprentice, but even there, I don't see it being a huge problem.
I do, however, see this acting as a functional Innervate for spell heavy mage decks most of the time, which could be fun. I also like the flavor.
Here is my submission: the Innervate on steroids. Check it out!
Turn 4 Ragnaros anyone?
Might be a little overpowered but have the potential to be extremely fun. Since it's 0-mana, it combos really well. The main purpose is for fun and awesome calculations for efficient board trades. Can also help for Lightbomb against high health/low attack minions :) (and the obvious Cabal/Shadow Madness shenanigans)
I think it's still balanced since it swaps all minions, so it can create awkward trade situations for the priest player too. Anyway, if that spell was implemented, all classes would get theirs anyway ^^
A spell damage burst card. I originally had it at +5, but I think that was a little much
Before anyone starts to scream "But this is OP!", think about what this card is doing. It's basically a worse Earthen Ring Farseer without a combo and with the Combo it's an even worse Antique Healbot. It dosn't give you board presence but can help with gaining some Tempo.
Since it's 0 mana it will activate plays like Defias Ringleader and SI:7 Agent, but do you want to play this card first? You've just lost out on 3 health doing that, so maybe it's better combo'd with Gagetzan Auctioneer, but is gaining 6 Health AND losing a weapon charge worth it on turn 6?
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Might need work on the wording but the idea is simple enough; Sacrifice a card in your deck to clear off Overload for one turn. Lets you keep up momentum on the early game or perhaps make Earth Elemental a bit more playable.
Drain Life rework. I could see this card seeing alot more play, even though its downside is heavier.
Pretty simple card. A small effect that could provide shamans with some small scale of healing while cycling and having a functionally smaller deck. All artwork is copyright wowtcg.
Allows for warriors to play more weapons
spell which gives Deathrttle which buff other minion.
Weekly Design Competition #2 - Discussions Thread:
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/31220-weekly-design-competition-2-discussions-thread
Combos:
Northshire Cleric: Card draw
Wild Pyromancer: AoE damage (Wild Pyomancer effect procs after the heal)
Injured Blademaster: Instant healing
Auchenai Soulpriest: Deal 4 damage to a minion
Shadow Madness: Useful in situations like killing the Sludge Belcher after running it into Piloted Shredder
A spell similiar to Innervate, it might seem overpowered at first, however it can't be used to play a stronger minion/spell early game like Innervate does. It does however have a lot of synergy with Mage, the most obvious one is Mage Antonidas+ Mana Flow + Fireball you get for free.
The Gathering - a Custom Expansion of 185 new cards
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/87406-the-gathering-a-custom-expansion-finished
This card is intended to be used in a spell rogue deck as a combo starter. I was debating making it Spell Damage +2, but that seemed too strong... That would allow 2x Sinister, 2x Eviscerate to be 18 damage on turn 6... 26 damage if you have two!
It is a somewhat weak card in its current state, kind of on par with moonfire, but I like that it can potentially be 5-6 damage.