actually very interesting.. i like all 3 of them .. the chest could be very fun to combo with backstab if u want just to get the wep but i guess if you want to run it regularly you will have to use stuff like abusive seargant/dark iron dwarf or even argus?
edit: does the chest give you only collectable weapons or you can get stuff like ashbringer?
actually very interesting.. i like all 3 of them .. the chest could be very fun to combo with backstab if u want just to get the wep but i guess if you want to run it regularly you will have to use stuff like abusive seargant/dark iron dwarf or even argus?
edit: does the chest give you only collectable weapons or you can get stuff like ashbringer?
Holy Shield: It can be a very good situational card, but it could be pretty weak in most cases. People usually run Argent Protector but I don't see anybody run Hand of Protection. This spell has the potential of some pretty crazy trades and, as someone mentioned, could be used with a blood knight :O. Personally my favorite card out of the three.
Spirit Knight: As mentioned before, it's very weak compared to Argent Protector. I think a 3/4 or a 4/3 might be balanced, because it could turn out as a really good card, similar to Dark Cultist (3 health for priests is arguably more powerful than a divine shield for deathrattle, but both are strong when used right).
Chest: I really like the idea, but it could be very hard to utilize. It feels really weak compared to a Nerubian Egg, it could turn out way better or way worse. I still like the idea and it might work, but it's too weird.
Great cards and keep up the good work, I'd like to see more cards like these :D
Holy Shield: It can be a very good situational card, but it could be pretty weak in most cases. People usually run Argent Protector but I don't see anybody run Hand of Protection. This spell has the potential of some pretty crazy trades and, as someone mentioned, could be used with a blood knight :O. Personally my favorite card out of the three.
Spirit Knight: As mentioned before, it's very weak compared to Argent Protector. I think a 3/4 or a 4/3 might be balanced, because it could turn out as a really good card, similar to Dark Cultist (3 health for priests is arguably more powerful than a divine shield for deathrattle, but both are strong when used right).
Chest: I really like the idea, but it could be very hard to utilize. It feels really weak compared to a Nerubian Egg, it could turn out way better or way worse. I still like the idea and it might work, but it's too weird.
Great cards and keep up the good work, I'd like to see more cards like these :D
thanks on the feedback yea I make chest for fun and bit for tactic reason spirit knight can be fine with taunt ( by other minions) so you can trade the shield better,
If your compare Silvermoon Guardian and Earthen Ring Farseer, or Hand of Protection, you'll know a permanent divine shield is worth a little bit less than one mana. As for mass spells, you usually charge for the worth of 3x (for example, Unleash the Hounds), so that when player gets more than 3x value of that mass spell, they get extra value. So I think Holy Shield should be 3 mana instead of 6.
Spirit knight is nothing like argent protector actually. You can reliably drop it on turn 2 and get the benefit, which you can't do with argent protector. They are just different cards that work differently.
I wouldn't say 'reliably' -- all they have to do is eliminate the other creature first (since there's only going to be one other creature by turn 3) -- but yes, it's not a particularly good comparison. That said, consider Haunted Creeper vs. Murloc Tidehunter: generally, a deathrattle is considered less powerful than a battlecry precisely because it has no immediate effect and it's not targetable. I'd cost Spirit Knightat 2 mana, unhesitatingly. It certainly wouldn't be any more powerful than Knife Juggler or Wild Pyromancer, and at 3 mana it has Aldor Peacekeeper, one of the absolute strongest 3-drops in the game, to compete with.
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I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Spirit knight is nothing like argent protector actually. You can reliably drop it on turn 2 and get the benefit, which you can't do with argent protector. They are just different cards that work differently.
2 Paladin cards
Rouge card .
actually very interesting.. i like all 3 of them .. the chest could be very fun to combo with backstab if u want just to get the wep but i guess if you want to run it regularly you will have to use stuff like abusive seargant/dark iron dwarf or even argus?
edit: does the chest give you only collectable weapons or you can get stuff like ashbringer?
Time is money, friend.
Hmm, mass divine shield might feel powerful, but "this turn" feels weak for 6 mana. On the other hand, Blood Knight synergy...
Spirit knight - wouldn't just bringing Argent Protector be better? 1 extra mana for 1 hp and you can't chose minion? Meh.
Chest seems fun.
Pretty cool concept, but I have a few ideas:
Holy Shield: It can be a very good situational card, but it could be pretty weak in most cases. People usually run Argent Protector but I don't see anybody run Hand of Protection. This spell has the potential of some pretty crazy trades and, as someone mentioned, could be used with a blood knight :O. Personally my favorite card out of the three.
Spirit Knight: As mentioned before, it's very weak compared to Argent Protector. I think a 3/4 or a 4/3 might be balanced, because it could turn out as a really good card, similar to Dark Cultist (3 health for priests is arguably more powerful than a divine shield for deathrattle, but both are strong when used right).
Chest: I really like the idea, but it could be very hard to utilize. It feels really weak compared to a Nerubian Egg, it could turn out way better or way worse. I still like the idea and it might work, but it's too weird.
Great cards and keep up the good work, I'd like to see more cards like these :D
thanks on the feedback yea I make chest for fun and bit for tactic reason spirit knight can be fine with taunt ( by other minions) so you can trade the shield better,
:)
If your compare Silvermoon Guardian and Earthen Ring Farseer, or Hand of Protection, you'll know a permanent divine shield is worth a little bit less than one mana. As for mass spells, you usually charge for the worth of 3x (for example, Unleash the Hounds), so that when player gets more than 3x value of that mass spell, they get extra value. So I think Holy Shield should be 3 mana instead of 6.
I would drop the cost of chest by 1, taking in consideration neurubian egg and the fact that this is a class card.
If you Hex a Murloc... it really isn't much of a change, is it?
Spirit knight is nothing like argent protector actually. You can reliably drop it on turn 2 and get the benefit, which you can't do with argent protector. They are just different cards that work differently.
I wouldn't say 'reliably' -- all they have to do is eliminate the other creature first (since there's only going to be one other creature by turn 3) -- but yes, it's not a particularly good comparison. That said, consider Haunted Creeper vs. Murloc Tidehunter: generally, a deathrattle is considered less powerful than a battlecry precisely because it has no immediate effect and it's not targetable. I'd cost Spirit Knight at 2 mana, unhesitatingly. It certainly wouldn't be any more powerful than Knife Juggler or Wild Pyromancer, and at 3 mana it has Aldor Peacekeeper, one of the absolute strongest 3-drops in the game, to compete with.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
You can drop Shielded Minibot though.
Agree with above that it's 2-mana card. But even then it feels unneeded.