I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
I like these cards as they promote an aggro Druid deck concept. I think I am ok with the zero mana cost because a Blightlord, Hero Power, Blightlord, Savage Roar combo would deliver 14 points of sudden damage from a clean board for 5 mana whereas Force of Nature+Savage Roar requires 8 mana to pull this off. The balance is you have to play three cards to execute the Blightlord/Den Vermin combo rather than the two cards for the Force of Nature combo.
I'd also consider perhaps the second Blightlord played as intensifying the hero power similar to Shadowform. For example, the second Blightlord played by change the hero power to summon Den Vermin Warriors that are 3/1 minions.
Mister_Smith -- don't the contest rules require a separate thread for each concept?
Also, the Force of Nature + Savage Roar combo is 9 mana. It still costs 2 mana to activate your Hero Ability, which means unless you throw in Innervate or The Coin, there is no combo there. That said, I'm strongly considering the option of having the improved ability be to summon a 3/1 vermin instead of 2x 2/1 vermin. I do see the potential for a bit of Savage Roar/Power of the Wild/Cenarius abuse there.
Rollback Post to RevisionRollBack
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Ah, I see the confusion. It is actually ambiguous. I'll see if I can make it more closely resemble Shadowform in format. :)
Thanks for the clarification on the competition thing, I did in fact totally misunderstand that! 0_o I'll fix that right off.
Rollback Post to RevisionRollBack
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
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I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Blightlord
I like these cards as they promote an aggro Druid deck concept. I think I am ok with the zero mana cost because a Blightlord, Hero Power, Blightlord, Savage Roar combo would deliver 14 points of sudden damage from a clean board for 5 mana whereas Force of Nature+Savage Roar requires 8 mana to pull this off. The balance is you have to play three cards to execute the Blightlord/Den Vermin combo rather than the two cards for the Force of Nature combo.
I'd also consider perhaps the second Blightlord played as intensifying the hero power similar to Shadowform. For example, the second Blightlord played by change the hero power to summon Den Vermin Warriors that are 3/1 minions.
Anyway, I definitely like the concept!
Mister_Smith -- don't the contest rules require a separate thread for each concept?
Also, the Force of Nature + Savage Roar combo is 9 mana. It still costs 2 mana to activate your Hero Ability, which means unless you throw in Innervate or The Coin, there is no combo there. That said, I'm strongly considering the option of having the improved ability be to summon a 3/1 vermin instead of 2x 2/1 vermin. I do see the potential for a bit of Savage Roar/Power of the Wild/Cenarius abuse there.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Ah, I see the confusion. It is actually ambiguous. I'll see if I can make it more closely resemble Shadowform in format. :)
Thanks for the clarification on the competition thing, I did in fact totally misunderstand that! 0_o I'll fix that right off.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.