I have been thinking about it for a long time and i decided to make some cards. In the World of Warcraft and Warcraft 3 we have a lot of Auras, So why we do not have them in Heartstone aswell. Here is some ideas for each classes: I hope u enjoy :)
Aura: When you play it once, whole game you will see it on the board somewhere and u'll able to use your aura's abilities until that game finished.
Eventho the idea is not bad, I think some are too OP. Also, English please :/ lots of mistakes. Sorry to mention it, but the Warlock one for example barely makes sense.
I really like the concept itself. I have been thinking that new mechanics are badly needed and one would be an ability to play spells on the opponent's turn but that would add a lot of complexity, something like this sort of accomplishes a similar result but without the added complexity.
Eventho the idea is not bad, I think some are too OP. Also, English please :/ lots of mistakes. Sorry to mention it, but the Warlock one for example barely makes sense.
I just wanted to share my idea, and made some cards to it. The point is here idea not the cards :) And yes im still processing to improve my english. Thanks
I really like the concept itself. I have been thinking that new mechanics are badly needed and one would be an ability to play spells on the opponent's turn but that would add a lot of complexity, something like this sort of accomplishes a similar result but without the added complexity.
Yes exactly. To result of your idea this is solution i guess. And whole game we can see the affect and play around it. Thank for respond :)
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Nature will raise against you!
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I have been thinking about it for a long time and i decided to make some cards. In the World of Warcraft and Warcraft 3 we have a lot of Auras, So why we do not have them in Heartstone aswell. Here is some ideas for each classes: I hope u enjoy :)
Aura: When you play it once, whole game you will see it on the board somewhere and u'll able to use your aura's abilities until that game finished.
Nature will raise against you!
Eventho the idea is not bad, I think some are too OP.
Also, English please :/ lots of mistakes. Sorry to mention it, but the Warlock one for example barely makes sense.
I really like the concept itself. I have been thinking that new mechanics are badly needed and one would be an ability to play spells on the opponent's turn but that would add a lot of complexity, something like this sort of accomplishes a similar result but without the added complexity.
I just wanted to share my idea, and made some cards to it. The point is here idea not the cards :) And yes im still processing to improve my english. Thanks
Yes exactly. To result of your idea this is solution i guess. And whole game we can see the affect and play around it. Thank for respond :)
Nature will raise against you!