I was tempted to make this a neautral minion, but I think making it Shaman made a little more sense as the Totem is blocking the effects of the Hero Power. It shuts down Paladin, Rogue and Shamans really well as unless they have a board of a weapon in hand it'll be hard for them to deal with it.
Here's one, but I'm afraid it's too elaborate to get any love.
Just to clarify your card: On playing it, you immediately get +1/+2 on a minion. If you have any stealth minions on your side of the board, your dagger gets +1 attack when summoned per minion and is not a permanent effect (I.E. if it dies/ mind controlled you no longer get the benefit). Is this right or am I missing something?
Correct. Suggesting that stealthing this card could be quickly fatal if your opponent doesn't have any AoE. But basically, it's meant to help with the stealth-weapon style of Rogue that seems to be out of favor.
Seems a bit OP but you can deal with this in the next turn if you are alive.
Basically 8 mana win the game... Perhaps it should only be able to target minions?
Not at all. If you play it on turn 8, you're dumb. On turn 10, you get 1 fireball for 2 mana. The next turn your opponent is going to kill it for sure, if not, you get 1 more 2 mana fireball at most. Seems no more OP than other Legendary cards.
Here's one, but I'm afraid it's too elaborate to get any love.
Just to clarify your card: On playing it, you immediately get +1/+2 on a minion. If you have any stealth minions on your side of the board, your dagger gets +1 attack when summoned per minion and is not a permanent effect (I.E. if it dies/ mind controlled you no longer get the benefit). Is this right or am I missing something?
Correct. Suggesting that stealthing this card could be quickly fatal if your opponent doesn't have any AoE. But basically, it's meant to help with the stealth-weapon style of Rogue that seems to be out of favor.
Hmmm.... Potential master of disguise value? Always wanted that card to work, but it never did...
Only problem I see with it is that if you conceal a 4 minion board then your daggers turn into 5/2 weapons of mass destruction and there is nothing your opponent can do about it except flamestrike/hellfire.
Seems a bit OP but you can deal with this in the next turn if you are alive.
Basically 8 mana win the game... Perhaps it should only be able to target minions?
Not at all. If you play it on turn 8, you're dumb. On turn 10, you get 1 fireball for 2 mana. The next turn your opponent is going to kill it for sure, if not, you get 1 more 2 mana fireball at most. Seems no more OP than other Legendary cards.
I guess it's not that OP when you think about it since bolderfist ogre + normal fireball is the same thing. Although still a heck of a lot better than Antonidas.
A card to go off an idea I had so that priest can get more value off heal in some way, whether it be casted on a minion with northshire's out for 2 draws or for 2 shadow uppercuts.
For my third and final entry I have an addition tot he Giant archetype. Its fairly straight forward. Just know that it only loses the cost while its in your hand and your opponent used their hero power. its like Bolvar. Also The cards first idea was going to be a 10 mana 8/8 but thinking about it it would be so bad then. if you don't draw it in your starting hand you basically never playing it.
I don't know in some match ups they just spam hero power like early game handlock or vs warrior/paladin so having it at a higher cost seems like it would be necessary but at the same it feels kinda like bolvar where you want it early in hand to get max value. But it is completely dependent on your opponents use of hero power rather then your own use so if its a game vs druid or rogue this card would be a lot lot harder to play. But overall interesting idea.
Druid variant of Shadowform. Rather than changing it into something new, it improves it, giving the Druid's power more late-game utility beyond getting 1 armor when you have mana to waste. Additionally, with 2 in the deck you can mix and match, making a power that is either:
Second card i'm submitting, kinda simple just gives your minions +health rather then heal. Main drawback would be it wouldn't proc cleric/boxer/auchini but would work well to just keep buffing minions health. Maybe an effect like this would make magma rager actually playable XD.
I was tempted to make this a neautral minion, but I think making it Shaman made a little more sense as the Totem is blocking the effects of the Hero Power. It shuts down Paladin, Rogue and Shamans really well as unless they have a board of a weapon in hand it'll be hard for them to deal with it.
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Seems a bit OP but you can deal with this in the next turn if you are alive.
Very cool card: if you create more cards, maybe they can be other sigil's just like this (attack, etc.)
Don't Complain, Use Your Brain!
Correct. Suggesting that stealthing this card could be quickly fatal if your opponent doesn't have any AoE. But basically, it's meant to help with the stealth-weapon style of Rogue that seems to be out of favor.
Jaraxxus: "I WILL FEAST ON YOUR SOUL, THIS WINTERVEIL!!"
Medivh: "Happy feasting, Champion!"
Basically 8 mana win the game... Perhaps it should only be able to target minions?
Don't Complain, Use Your Brain!
Not at all. If you play it on turn 8, you're dumb. On turn 10, you get 1 fireball for 2 mana. The next turn your opponent is going to kill it for sure, if not, you get 1 more 2 mana fireball at most. Seems no more OP than other Legendary cards.
Hmmm.... Potential master of disguise value? Always wanted that card to work, but it never did...
Only problem I see with it is that if you conceal a 4 minion board then your daggers turn into 5/2 weapons of mass destruction and there is nothing your opponent can do about it except flamestrike/hellfire.
Don't Complain, Use Your Brain!
I guess it's not that OP when you think about it since bolderfist ogre + normal fireball is the same thing. Although still a heck of a lot better than Antonidas.
Don't Complain, Use Your Brain!
Fill up that board!
"Need more minions? Be careful what you wish for..."
Building Quirky Decks Every Week, Loving Life at Rank 15!
A card to go off an idea I had so that priest can get more value off heal in some way, whether it be casted on a minion with northshire's out for 2 draws or for 2 shadow uppercuts.
For my third and final entry I have an addition tot he Giant archetype. Its fairly straight forward. Just know that it only loses the cost while its in your hand and your opponent used their hero power. its like Bolvar. Also The cards first idea was going to be a 10 mana 8/8 but thinking about it it would be so bad then. if you don't draw it in your starting hand you basically never playing it.
The ultimate warlock killer! Also good against hunter until he freezes that sucker.
Don't Complain, Use Your Brain!
I don't know in some match ups they just spam hero power like early game handlock or vs warrior/paladin so having it at a higher cost seems like it would be necessary but at the same it feels kinda like bolvar where you want it early in hand to get max value. But it is completely dependent on your opponents use of hero power rather then your own use so if its a game vs druid or rogue this card would be a lot lot harder to play. But overall interesting idea.
Make the Crystal Giant a 9-mana cost and I think it'd fit just right. You're right, 10 would be a bit much in most matches.
More Bolvar effects!
Building Quirky Decks Every Week, Loving Life at Rank 15!
It's supposed to be for a mage. Not sure why it has a Paladin border.
Slow and steady wins the game..
Druid variant of Shadowform. Rather than changing it into something new, it improves it, giving the Druid's power more late-game utility beyond getting 1 armor when you have mana to waste. Additionally, with 2 in the deck you can mix and match, making a power that is either:
Very cool way to incorporate the Choose One mechanic! The mana cost seems right on track for most any Druid deck as well.
Building Quirky Decks Every Week, Loving Life at Rank 15!
Second card i'm submitting, kinda simple just gives your minions +health rather then heal. Main drawback would be it wouldn't proc cleric/boxer/auchini but would work well to just keep buffing minions health. Maybe an effect like this would make magma rager actually playable XD.
Pretty Self-explanatory, use this to stop combos, disrupt your opponents turn, or just to stall it.
A head of a chicken really really fried