I was thinking of a mana cost of the minion as a restriction, but that would be flavourably hard to determine what or who you can bribe. Maybe I will just increase the mana cost to 6-8. Keep in mind that you still need a minion on the board to take advantage of this card. Also compare it to Mind Control.
Seems far to close to the priest themes, I believe (don't quote me) the devs want class cards to more resemble the flavour of that class and not come close to other flavours, as mentioned above its a much better shadow maddness with a lot less restrictions.
TBH when I saw the words Bribery on it I thought of something along the lines of Betrayal but with a temp buff to the creature you target or something along the lines of the minion refusing to attack for 1-2 turns.
Over all its a cool idea, but what hole does this fill for the rogue style of decks.
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Just a simple idea. I wanted another playable rogue epic.
"Bribery"
Cost: 5 Rarity: Epic
Gain control of an enemy non-legendary minion until end of turn.
I was thinking of a mana cost of the minion as a restriction, but that would be flavourably hard to determine what or who you can bribe. Maybe I will just increase the mana cost to 6-8. Keep in mind that you still need a minion on the board to take advantage of this card. Also compare it to Mind Control.
Seems far to close to the priest themes, I believe (don't quote me) the devs want class cards to more resemble the flavour of that class and not come close to other flavours, as mentioned above its a much better shadow maddness with a lot less restrictions.
TBH when I saw the words Bribery on it I thought of something along the lines of Betrayal but with a temp buff to the creature you target or something along the lines of the minion refusing to attack for 1-2 turns.
Over all its a cool idea, but what hole does this fill for the rogue style of decks.