First card creation ever. I've always loved seeing what people came up with and wanted to give it a shot.
This card may be OP for Paladin since the class already has a lot of cards that make trades more efficient/make minions sticky (though the 1-cost spells hardly see constructed play). Came up with this as a way for Paladins to have more efficient trades without having to do an Equality wipe, burn a Peacekeeper, or have to include some form of divine shield buff to get rid of early game threats while maintaining a presence.
I know, but I've seen other cards with a halving mechanic suggested that simply mentioned having a blue post to clarify the effect. It could easily say "Odd damage rounds [up][down]" based on what's balanced and has a bigger impact.
First card creation ever. I've always loved seeing what people came up with and wanted to give it a shot.
This card may be OP for Paladin since the class already has a lot of cards that make trades more efficient/make minions sticky (though the 1-cost spells hardly see constructed play). Came up with this as a way for Paladins to have more efficient trades without having to do an Equality wipe, burn a Peacekeeper, or have to include some form of divine shield buff to get rid of early game threats while maintaining a presence.
Thoughts?
You need to specify whether it rounds up or down with this type of effect, since the combat math works around whole numbers, not fractions.
I know, but I've seen other cards with a halving mechanic suggested that simply mentioned having a blue post to clarify the effect. It could easily say "Odd damage rounds [up][down]" based on what's balanced and has a bigger impact.
So basically, an overcosted and worse version of Commanding Shout?