Lets use Grommash Hellscream as an example. 2 less attack and has +6 attack on enrage which needs to be triggered. As it stands Durik has more board swing and is impractical to kill with minions (thus requiring hard removal spells) and only gives up a 12 dmg 2 card combo in return.
Durik literally wins you the game when your opponent has no hard removal in hand. That's a bit harsh for an 8 mana card.
Yeah the concept is solid, but 9 health for something that can tank 18 minion damage is kind of nuts. He can soak two giants and, if buffed slightly with, say, Blessing of Might, you've got a nine mana minion/card combo that can take two larger minion hits to he face and STILL be attacking next turn. This guy + Rusty Horn = broken. Make his health 5 or 6 and he's a little more manageable.
Hey hey, there we go. Now he's a super Quartermaster. Much more viable. I mean, if they were able to bust Muster for Battle followed by Quartermaster followed by this bastard the following turn that's some serious pain. Hard enough to pull off that it's still a fun combo and not suuuper op.
6/8 for 7 is already on par with other 7 drops but the effect basically turns your silver hand recruits into mini annoy-o-trons.
Getting it on one recruit is value but on three from a muster combo is insane. I think to make it balanced it should be a 6/6 or 5/7. Alternatively you could make it cost 8 but then it becomes much worse because there's no muster combo.
p.s. a rough estimate on how much stats are worth is 3 stats (not 4) for 2 mana. A card is also worth about 2 mana. So in the rough estimate of how much you get out of what you spend: 7 + 2 mana spent (cost + 1 card) : 8.33 mana gained in stats. Annoy-O-Tron is worth about 4 mana in value (2 cost + 1 card) so we'll say a 1/1 taunt + divine shield is about 3 mana. Basically when you work it all out using these inaccurate ballpark estimates you get something like +6 mana value off of the muster combo which is insane.
Here's to Dwarves. Yohoho.
This is overpowered.
Lets use Grommash Hellscream as an example. 2 less attack and has +6 attack on enrage which needs to be triggered. As it stands Durik has more board swing and is impractical to kill with minions (thus requiring hard removal spells) and only gives up a 12 dmg 2 card combo in return.
Durik literally wins you the game when your opponent has no hard removal in hand. That's a bit harsh for an 8 mana card.
Yeah the concept is solid, but 9 health for something that can tank 18 minion damage is kind of nuts. He can soak two giants and, if buffed slightly with, say, Blessing of Might, you've got a nine mana minion/card combo that can take two larger minion hits to he face and STILL be attacking next turn. This guy + Rusty Horn = broken. Make his health 5 or 6 and he's a little more manageable.
Back to the drawing board:
Hey hey, there we go. Now he's a super Quartermaster. Much more viable. I mean, if they were able to bust Muster for Battle followed by Quartermaster followed by this bastard the following turn that's some serious pain. Hard enough to pull off that it's still a fun combo and not suuuper op.
rag?
all your base.
6/8 for 7 is already on par with other 7 drops but the effect basically turns your silver hand recruits into mini annoy-o-trons.
Getting it on one recruit is value but on three from a muster combo is insane. I think to make it balanced it should be a 6/6 or 5/7. Alternatively you could make it cost 8 but then it becomes much worse because there's no muster combo.
p.s. a rough estimate on how much stats are worth is 3 stats (not 4) for 2 mana. A card is also worth about 2 mana. So in the rough estimate of how much you get out of what you spend: 7 + 2 mana spent (cost + 1 card) : 8.33 mana gained in stats. Annoy-O-Tron is worth about 4 mana in value (2 cost + 1 card) so we'll say a 1/1 taunt + divine shield is about 3 mana. Basically when you work it all out using these inaccurate ballpark estimates you get something like +6 mana value off of the muster combo which is insane.
The thing is that Silver Hand recruits are 1/1 and not 1/2 which is quite some difference.