Unlike Arcane Intellect, you don't draw with this card. It works similar to Webspinner that it pulls from the database and not from your deck. However, you cannot get duplicates. What that means is you will never get 2 or more of the same card from Boundless Conviction. You will never end up in the situation where you have 3 Blessing of Wisdoms and instantly draw 3 cards.
Why should this be in Hearthstone?:
As many of Paladin mains know. Most, if not all, of the 1-Mana Paladin Spells are pretty garbage tier. They see little to no play, unless they are for very specific niche decks like Face-Aggro or Deathrattle-Repentance. With this card, you will be able to see more of these lesser played cards without having to waste a card slot on them, as they are pretty niche.
Another good thing to come out of it is that Paladin secrets would need more guess work. Eye for an Eye, Repentance, and Redemption aren't necessarily bad cards. They can actually turn the game around if used at the appropriate times. However those times are few and far between, which makes these cards incredibly inconsistent and can be played around. If you have Boundless Conviction, the enemy has to think more about the other secrets besides Noble Sac and Avenge.
How would you play this?:
With more low mana spells at your disposal, Paladin gains some new possible options. You could make a super-token Paladin that has Violet Teachers. You could make a more secret-aggro-centered Paladin deck since you will have more secrets to use, you also have more tempo with cards. You could make a giants-deck now that Paladin can possibly get Mountain Giants earlier that usual. There could be potential for Gazlowe to get some good value in Paladin. You might just throw one in a mid-range or control just because you like the value.
I personally really like the card, and I think it is unique enough to have a spot in Paladin and in Hearthstone. I love cards that let other cards see more play. Those being Voidcaller (Basically makes Demon Decks viable) or Muster for Battle (Light's Justice is now on every Paladin).
IMHO increase the cost to 4 and let the player get duplicates (Even if you end up getting in rare cases 3 Repentances) has it is the cards is to good, is basycally Arcane Intellect on steroids.
I think it needs to be an Epic, honestly. The possible outcomes of getting handed three extra secrets is definitely worth epic rarity. I agree with everyone saying it should cost 4. There being no equivalent mana penalty for having three extra cards is a leetle OP. Cost 4, make it epic. Really neat concept though.
I'd go slightly differently with this card. Specifically, I'd change it's name to "Arcana of the Order," and make it specifically 3 random secrets. And make it cost 4. Compared to Thoughtsteal, for example, you know you're pulling cards from a much smaller set, and you know they'll share some important attributes (CC1 and 'secret'), so you can build a much stronger deck around it than around Thoughtsteal -- and 3 cards for 4 mana is a better card-to-mana ratio than 2 cards for 3 mana in the first place.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
I'd go slightly differently with this card. Specifically, I'd change it's name to "Arcana of the Order," and make it specifically 3 random secrets. And make it cost 4. Compared to Thoughtsteal, for example, you know you're pulling cards from a much smaller set, and you know they'll share some important attributes (CC1 and 'secret'), so you can build a much stronger deck around it than around Thoughtsteal -- and 3 cards for 4 mana is a better card-to-mana ratio than 2 cards for 3 mana in the first place.
But that's just my take. :)
I feel like that might synergize a little too heavily with Secretkeeper. I understand that the whole piint is making it the focus of a deck, but then two cards sets you up for 3 secrets and a 4/5 for 4 mana. I think that's kinda op. You would already have a good chance to get a couple secrets if it was just one mana spells, but not excusively. I know that's a narrow view of the issue, but the mana efficiency for the combo seems a little out of hand.
As a separate card I think it is perfectly balanced. Arcane Intellect +one more card -bad random cards
Some people here seem to overevaluate the card. In reality, it is too slow. For aggro/combo-wombo secret deck it is extremely slow and you don't want to waste your turn 3 on this, and as aggro deck you want yyour opponent to be dead on turn when you might have spare mana to cast it. For control deck it can be ok, but I can't see it have too much play in contemporary paladin control deck (may be a one of).
May be it would be better to make Neptulon-ish minion, which would give you this cards.
Another idea: class legendary, which replaces all of your spare parts with Paladin 1-mana spells. Or while on board any spare card you get gets transformed into 1-mana spell.
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The Card:
What does it do?:
It puts 3 random 1-cost Paladin spells into your hand for only 3 Mana. These include Humility, Blessing of Might, Blessing of Wisdom, Hand of Protection, Noble Sacrifice, Redemption, Repentance, Eye for an Eye, and Avenge.
Unlike Arcane Intellect, you don't draw with this card. It works similar to Webspinner that it pulls from the database and not from your deck. However, you cannot get duplicates. What that means is you will never get 2 or more of the same card from Boundless Conviction. You will never end up in the situation where you have 3 Blessing of Wisdoms and instantly draw 3 cards.
Why should this be in Hearthstone?:
As many of Paladin mains know. Most, if not all, of the 1-Mana Paladin Spells are pretty garbage tier. They see little to no play, unless they are for very specific niche decks like Face-Aggro or Deathrattle-Repentance. With this card, you will be able to see more of these lesser played cards without having to waste a card slot on them, as they are pretty niche.
Another good thing to come out of it is that Paladin secrets would need more guess work. Eye for an Eye, Repentance, and Redemption aren't necessarily bad cards. They can actually turn the game around if used at the appropriate times. However those times are few and far between, which makes these cards incredibly inconsistent and can be played around. If you have Boundless Conviction, the enemy has to think more about the other secrets besides Noble Sac and Avenge.
How would you play this?:
With more low mana spells at your disposal, Paladin gains some new possible options. You could make a super-token Paladin that has Violet Teachers. You could make a more secret-aggro-centered Paladin deck since you will have more secrets to use, you also have more tempo with cards. You could make a giants-deck now that Paladin can possibly get Mountain Giants earlier that usual. There could be potential for Gazlowe to get some good value in Paladin. You might just throw one in a mid-range or control just because you like the value.
I personally really like the card, and I think it is unique enough to have a spot in Paladin and in Hearthstone. I love cards that let other cards see more play. Those being Voidcaller (Basically makes Demon Decks viable) or Muster for Battle (Light's Justice is now on every Paladin).
I very much like this one. It's a card I could see Blizzard implement, as well.
"That's the trouble with zombies - they're unreliable."
I like the idea, it's just like Neptulon: worth cards and of course is card advantage. gj :)
HE HAS Leper GnomeS!!!
- fr0d0b0ls0n, 2014 (vs. an Undertaker Priest)
The idea is nice. It does need some tuning (like a cost increase or reduction of the number of spells to 2) but it's a nice creation.
IMHO increase the cost to 4 and let the player get duplicates (Even if you end up getting in rare cases 3 Repentances) has it is the cards is to good, is basycally Arcane Intellect on steroids.
I think it needs to be an Epic, honestly. The possible outcomes of getting handed three extra secrets is definitely worth epic rarity. I agree with everyone saying it should cost 4. There being no equivalent mana penalty for having three extra cards is a leetle OP. Cost 4, make it epic. Really neat concept though.
I'd go slightly differently with this card. Specifically, I'd change it's name to "Arcana of the Order," and make it specifically 3 random secrets. And make it cost 4. Compared to Thoughtsteal, for example, you know you're pulling cards from a much smaller set, and you know they'll share some important attributes (CC1 and 'secret'), so you can build a much stronger deck around it than around Thoughtsteal -- and 3 cards for 4 mana is a better card-to-mana ratio than 2 cards for 3 mana in the first place.
And I'd make it Epic, too.
But that's just my take. :)
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
I feel like that might synergize a little too heavily with Secretkeeper. I understand that the whole piint is making it the focus of a deck, but then two cards sets you up for 3 secrets and a 4/5 for 4 mana. I think that's kinda op. You would already have a good chance to get a couple secrets if it was just one mana spells, but not excusively. I know that's a narrow view of the issue, but the mana efficiency for the combo seems a little out of hand.
As a separate card I think it is perfectly balanced. Arcane Intellect +one more card -bad random cards
Some people here seem to overevaluate the card. In reality, it is too slow. For aggro/combo-wombo secret deck it is extremely slow and you don't want to waste your turn 3 on this, and as aggro deck you want yyour opponent to be dead on turn when you might have spare mana to cast it. For control deck it can be ok, but I can't see it have too much play in contemporary paladin control deck (may be a one of).
May be it would be better to make Neptulon-ish minion, which would give you this cards.
Another idea: class legendary, which replaces all of your spare parts with Paladin 1-mana spells. Or while on board any spare card you get gets transformed into 1-mana spell.