This is pretty cool. I like seeing people's attempts to bring yet more WoW peeps into the game. +1 for creativity.
Medivh is so damn broken it's not even funny. I'd sure as hell run him, but good God that card is too strong. Maybe ONE portal, but even then. Damn. Saurfang's cool. Actually a card I could see going into play without having to be changed much. Loving the baby Maexxna that is Sarkoth. She was a good idea, but too spendy. This would be cool to have around. Tyrande would need a higher attack to be viable. It's a cool ability, but she needs to be able to, like, fight stuff. Given how easy is to to poot demons onto the field, Therazane would be a little OP. Maybe just at the end of YOUR turn?
my favorite would be the priest legend. looks good, but doesnt really fit with the priest MO. maybe heal 2 health to 2 random allies at the end of your turn, or +1 or 2 health to 2 random allies at the end of the your turn?
ok i see that, i think i had him be incredibly low stats when i put down 2 and put better stats after and forgot. therazane is supposed to be just your turn, but i worded poorly, glad you like sarkoth and saurfang. when i finnaly get around to fixing rogue i will fix those.
EDIT: what do you think of the additional 3.5 cards in the sub post.
i remembered reading about how tyrande was using her priestlyness with her bow in one of the warcraft books, so it made sense to have her shoot someone, maybe every shot also heals her now? something to change.
Oh shit I got my first reply in before the second batch!
Ursul is reeeeally OP. Six for two 6/6 taunts would be a total ass-wrecker. Maybe, MAYBE if he cost 8. But turn two double innervate into 12/12 worth of taunt is crazy pants. Mannoroth has a neat, imaginative drawback, but it should come with a higher attack. 7 non minion damage is pretty easy to do. He's die too fast. I really like the Sunwalker. Maybe it would finally give Blood Knight some more play time. Again, excellent efforts!
i like druids too much, so i gave them too much. mannaroth i made so gorehowl could one shot him, because lore.
I totally understand the lore aspect of his health, but unfortunately you can't have it both ways with a card like this. Ostensibly Gorehowl SHOULD one shot Manny, but making it possible means he ceases to be viable. Maybe make him take double damage from Gorehowl specifically? I understand the class bias, for sure. Still too strong lol.
ok made some fixes, medihv and therazane had text fixes. ursol is more expensive, and much wimpier, but ursoc is unchanged. also I FIXED ROGUE!!! YAY! seems a bit broken, but my goal with it was to make miracle rogue a thing again while also allowing for rogues to have some presence before the miracle.
Ursul is better. Still reeeally good but somewhat more balanced. Would be an auto include and General Discussion would be made of nerf threads (lol) but more manageable. Upon further review I think Medihv should give you the portal at the END of the turn. Therazane is cool now. As for Maiev, I have this vision in my head of breaking her stealth while you have a weapon equipped, dropping Cold Blood on her, then backstab/preparation into assassinate into Van Cleef. New Miracle Rogue!
new miracle rogue is kind of what im going for. in hindsight i should have made it so it only gives the buff once per turn. the medihv at begining of turn was left over from the 2 portal period, as potential prevention shenanigans, but end of turn makes some sense. would a 4/4 ursol make more sense, giving 10/10 in taunt but being much more manageable in trades than otherwise?
also now that we have tis going i so want to send this to noxious because of mechatorque workshop, see what they think of this.
my main goal was to have it be therizane, and i almost made it into a stoneclaw hogger. deathrattle doesn't make much sense for therizane since not only does she not die, but she never comes close to death (as far as i know) but i considered it.
I think the base minion should be stronger with Ursul, to be fair to people copying it through Mirror Entity or Faceless Manipulator if someone wanted to go through the trouble of bouncing him. But yeah, I think Ursul should be the 6/6 and the summoned support minion should be the 4/4 if anything. I don't think Therizane needs to be changed. Giving her more abilities would be kind of gilding the lily at this point, although the idea of a minion that dies and poots out totems is a cool idea. Not for her, but in general. I don't think Maiev is OP. The Miracle rogue thing is a concern, but the combo I jut described would mean saving up your whole hand and a lot of luck, so the power is fofset by the fact that is you're holding off for this combo you might get your ass kicked meanwhile. Very, very powerful, but not broken. Don't let the Anti-Boom lobby convince you. Good does NOT mean OP.
ok, bear got nerfed again, i think he is more maneagable now, medihv at end of turn, mannaroth hates weapons only, but has less damage, and maiev is less millions of damage in one turn, more constant damage followed by the fact that double cold blood doesn't give 8 damage every turn for free. or at least not on the knife.
didnt see this before changes, but i think the maiev changes keep some of the burst, but also makes a backup plan in case the burst goes bust, for example a "get down". supposedly ursol is the wise one, ursoc is the strong one, so maybe i should flip around which is which, an idea is that they are both 4/6, but only ursoc gets taunt, while ursol gets spell damage and the buddy summon.
I like that latest incarnation of Ursul. The dual abilities is neat and makes for better balance as opposed to "F%$k you behold my taunt wall!" I guess I understand Maiev. I didn't see a big issue with her but I get what you mean. I think with this last batch of changes you've refined them as far as they are gonna get without screwing 'em up. This has been fun!