JeanTheMedicRat really like the Chromatic Dragonflight theme and the versatility that comes with it. If the Heritage mechanic is support by some sort of UI i think it would work really well and smoothly. The Breath is really well done.
teknician - I would personally add a legendary totem, i know most legendary in Scholomance are some sort of professor but i think it would be something interesting to see...Something like the harry Potter Sorting Hat, but in the shape of a totem lol. I think it would be a nice reference. The class you paired for the Spirit walker are ok to me although i would have used Warlock instead of Priest to be able to get some interaction with the Soul Shards.
Klipce I personally like the synergies with Fatigue cards although i think it's pretty OP at the moment considering the amount of Fatigue cards you shuffled into your opponent's deck. First! it makes it even more OP to me so i would be carefull with those cards.I'm not sure about the legendary with Echo considering.
Ardin427 - The set looks pretty good to me, Windflapper is a bit strange as i don;t really see a link between a Draenor Arakkoa and the dragon theme of the expansion (just the graphic, the card itself is good). I prefer the second Dwarven Dragonrider more as i like to see the class keyword on the expansion. I really like the third Korialstrasz, it;s something different and it reminds you of Alexstrasza without copying exactly her power.
I decided to do the expansion that I pick for the introduction of the Plaguebringer Class, SoU. For this reason I didn't wanted to give this class a specific Plague but instead the chance to master all other plagues available in the expansion. It took me a bit to find the right artwork and try to put something together this time, i started a scholomance expansion, than a Descent of Dragons, but i ended up with SoU because i was really struggling to find cohesive artwork for Scholomance and Plagued Dragonflight ones for DoD. Hope you will like it.
The boon i took is the chance to showcase 4 cards, the bane is No Taunt or Rush or Deathrattle.
Alright, time for me to write some reviews ! To be honest, I've been slacking off my own set but I think I actually needed to take a step back and reassess the core. Boomsday is built with a lot of intentionality in each class so I should try to do the same instead of cobbling cool ideas together. I think I might end up going for fast-paced aggro mechs. Anyhow !
@Laurendor
Your legendaries are really cool ! Not sure how easy/hard the quest is, I would go back to all your sets and looks at how common shuffling is. Adding 1 or 2 more synergy cards for this quest would also be a good direction.
Ankhaten Hotspot is weird to me. Summoning creatures doesn't seem like a sickness kinda thing. Plague of Plagues is underwhelming design imo. It has this sense of a master-plague but it also feels like you couldn't think of anything cooler. Oasis Corrupter is broken 'cause you can't discover on your opponent's turn so it can't be a Deathrattle.
Overall, your Deathrattle theme is great, keep it going.
@Ardin427
Your set is a little all over the place. Expansion sets tend to be more focused on a mechanic or playstyle. Dragon synergies with Formation sounds like a plan to me.
First Dwarven Dragonrider seems more straightforward to me. For Korialstrasz I'm not sure... The first version might be cool if you do go the Formation route but I'm not a super fan of the transformation thing, doesn't feel like your class. The second one is too similar to Alex I think.
@tecknician
I can't stress enough how much I love Scholomance Academy !
Pretty cool theme for your Priest cards. The trendsetter should be the one that wants to get targeted, no ? (in terms of flavor) Totems seem to make sense for your class, maybe put more emphasis on Kin.
So I'm going for aggro and combo cards that play on a swarm of little bots ! I think that gives a new spin to the class. Would love to know what y'all think !
Thanks for the feedback, I did made a different version of the Epic but i wasn't sure about it. The Oasis corrupter i changed it but i uploaded the wrong one lol, i fixed so now has a battlecry and a deathrattle.
I know where you are coming from with the Plague, the idea was to master all of them instead having a specific one, reason is if i add another one it will need also a new plaguelord and it will complicate the structure of the whole expansion. As a class introduced in this expansion I thought it was more lore-friendly to have something like this, the Plaguebringer comes to Uldum because the League of EVIL decided to free those plagues, and Stradama was somehow invited to coordinate the plaguelords as their queen...it wasn't a lack of creativity but more a story i built around it lol Maybe i should add something like this to the submission to explain the entry into half of an expansion story.
In short, Stradama join the League of EVIL on SoU but then flip side and join the Explorer in DoD, balancing the whole plot.
As per your latest cards, i do like much much more the legendaries and the synergy that the brings to the gameplay. Programmed Obsolence maybe should be "Deathrattle: summon 1/1 bots equal to this minion's attack" i think it was worded like this on another card but i might be wrong. Racing Clock could have Magnetic aswell in my opinion :)
Why does Leper Pigmy deal damage to your hero? Surely it just negates the damage with its lifesteal...?
Sasshara is a great card... Deathrattle and Reborn being put together is the goal for deathrattle archetypes, but since I don't see anyone else doing Uldum, you've got it on lock. great implementation
Kind of jealous of how well plagues fit into your class. Especially Plague of Plagues, where did you get that art??
Cursed Presence should read "trigger" twice. The quest should have a full stop at the end of the reward (just a foible).
The Leper Pigmy, I did it just to balance it. You can't use that card with 2 Health remaining as you will hit 0 but maybe i can scrap the debuff and leave it as is. I thought about it because of Truesilver Champion.
About the Plague of Plagues, I had the artwork saved in an hardrive, I'm sure i got it from artstation...
Alright, here's my set. I kinda feel 1 week isn't enough for these later stages where only a few competitors remain and there's barely any talk on the threads, could we lengthen the last stage by a few days?
Tried to introduce a new sub-theme, that of Dragon and non-Dragon synergy, with the theme of rider and mount. A lot of Attack Synergy support, another Dragon spell for Obsydyn the Father and a payoff for Heritage cards in the form of chromatus, with some support to obtain all 5.
I must say i didn't expect you to come this far, but good job! I like the deathrattle direction you went with your class.
Sasshara seems a bit weak. that's mostly because you barely have any deathrattle minions in your class. Plaguemental, Leper Pigmy, Oasis Corruptor and the legendary from the previous set. They don't feel enough, at least not to me.
Ankhaten Hotspot is a neat idea and i like it in general but it's too similar to the usual Blightbursts. I think you have the chance here to make a more unique effect than just "deal damage". Mana or mana cost shenanigans might be a possible way.
Plaguemental is invalid. As much as it sucks, Hearthstone does not have the possibility to let you do stuff during the opponent's turn. You cannot discover if this guy dies during the enemy turn. You need to redesign him. Either he gives a random Plague, or you change the whole thing.
Nefreset Putrefier is cool. probably a bit weak, but this is one of the ways you succeed in making Infect good design wise.
Cursed Presence should be imo epic. It's just a constant trend that double deathrattles are always epic or legendary. Necrium Vile, Necromechanic, Baron Rivendare.
Plague of Plagues is a bit lazy. I get the flavor but was a plague centered class not having its own plague, instead copying others doesn't sound right.
Pathogen: Mar'At Bugs seems like a better Play Dead.
Didn't expect mech synergy but i can see how it fits. you're missing 3 rares btw
Talis' Relativist Gears is kinda bad i feel. Rush and Taunt are very common keywords so there is a 1/3 chance minions will get a keyword they already have and thus make this card useless. You only have 2 minions in this set so far too, this is a card you'd want a minion heavy deck to get the most out of.
Talis the Innovator is weird. I get what the synergy is supposed to be but why would you want to give all your stuff Taunt or Rush, for 8 mana? Windfury could win you the game but for that you'd need to have a board already. The only swarm capabilities you seem to have is a bunch of 1/1 drones, which don't seem that scary with windfury.
Rinse and Repeat is a better Kangor's Endless Army. Why? Because it costs 1 less, it gives you a huge mech with all the upgrades instead of rolling the dice on what gets re-summoned and you can run 2.
Racing Clock i think it's too good. 2 mana, deal 1 damage, draw a card. Can be magnetized onto as well. If it survives it can draw more cards.
All in all, the ideas you have are good but the executions not so much in my opinion. Change the legendaries, make them work better with the rest of the set. What if the Gears buff all 1 attack minions somehow for the rest of the game? You do summon a shit ton of 1/1s.
Really digging your set, feels very cohesive in mechanics and flavor.
Windflapper definitely needs at least 1 more windfury card for support, but it's a good card otherwise.
I approve of Impress the Dragons.
Showdown preparation is alright but since there is no spell that costs more in this set, it would lead to the impression you just draw the other copy. I know you probably had high cost spells in previous rounds but the average viewer won't go and check.
Ruby Breath is extremely cool, however in some situations the upgrade might be a downgrade. You could use it to shrink an enemy minion to 5/5, a more manageable size in desperate times, but if you have a dragon that is no longer possible. Simple changing it to "Set a friendly minion's..." would get rid of this.
I like the first version of Dwarven Dragonrider. i had the same question as you in my cards, is Rider+Dragon=Dragon? Decided on yes, since the dragon is so much larger.
Calm Your Forces is bizarre, don't remember handbuff before in your class. Could be a new thing i guess.
Momentary Respite is too unclear, yes.
Korialstrasz v2 has the problem that it can go over 30 hp, and it's still "remaining" health. So can you heal to infinity in that case...?
Korialstrasz v1 is better. More variety, flavor and wow-factor.
Hope you guys are doing well! I made some changes on the set, changes some cards based on the feedbacks received and also added a specific Plague for Stradama considering the majority thought it was too lazy.
Alright, so I've done some iterations of my cards and I've come up with a complete set. Subject, of course, to change. This set has two main archetypes: Uncommon buffs/targeted spells, and Totem synergy. With a nod to Dormant as a Spiritwalker mechanic. This is also the 'AoE Set', with two cards falling under that umbrella. By the way, this is Scholomance, so there are the class cards, then the dual class. I've chosen Shaman and Priest as my dual class pairings. I've noticed a concerning trend... Most of my cards start with 'R', 'S', or 'T'... I'll have to remedy that in future sets! Thinking of showcasing Alluring Alumnus, Self-Possessed, Totem Mayhem, and Taskmistress Akara.
Reminder: Kin: with no (X) means it does something if the last card you played had the same card type as the card with Kin on it. (i.e. minion with Kin looks if you played a minion last).
Commons: Totem Grower affecting all Totems is intentional - I want it to hit itself to become a 3/6 with Overload: (1). Otherwise imo it would be too weak especially with Hearthstone's current power level. Rares:
Let me know if Mystfire should stay as a fire spell. It might not be fire coloured... but it's still fire. It's like... sleepy, mysterious fire. Tempest Totem is worded as it is to avoid confusion. I could just say 'Spellburst: Draw 2 cards." but there's something about that repetition that I don't like (and doesn't look nice). If Top of the Class's wording looked like this:
Could you still understand it to have the same effect? I feel like people think it's doing a Simulacrum style thing with this wording, even though Simulacrum's wording is totally different.
Epics:
Totem Mayhem originally cost 6. Could it still cost 6? Or is 7 a good fit? Legendaries:
Alright I'm pretty much set and I need to submit soon since I'll be on vacation, so here's for a last round of feedback. I've read concerns over Racing Clock and Rinse and Repeat but I think they are fine. Might still up the cost a little in the end.
Racing Clock is pretty strong, a 2 mana card that pings and draws. It'll be a staple in almost all your class' decks.
Future Researcher is pretty weak. You don't have a lot of cards that easily shuffle your cards into your deck. I see that you have changed up your card lineup, but it still suffers from under-supported mini-archetypes, this time being shuffling into your deck. You only have two cards that shuffle things into your deck this expac, one is very clunky, and 2 that directly synergize with it. This could probably be a 4/5. However, I must confess I do not remember if this is a new or old archetype. If this is an old archetype that received support from your initiate set, ignore this part of the feedback.
Rinse and Repeat is hard to evaluate, but I feel like it *miiiight* be ok when compared to kangor's endless army.
I'm not sure if Turn Back Time is all that good. I would price it at 8 mana, so it is a fairer Psychic Scream.
I finally started some work on my own class:
I'm like 90% sure dealing 4 is better, but did 3 damage version as a sanity check. With dealing 4, you need at least 8 minions to deal 32 damage, on top of the 6 needed for the quest, which means at least 10-14 discover cards in your deck, assuming you can do some chip damage to compensate for the lesser number of Discover cards. That is a really hefty restriction that I think I'd be ok with. I included a 3 mana option just in case, but I think at that point it is a far worse Bazaar Burglary.
I think the problem with this is you're losing the discover effect, which is already a powerful and exciting one, and tacking on damage. This also seems to allow for multi-targeting? i.e. when discovering something more than once. If it targeted just the enemy hero...
I think the problem with this is you're losing the discover effect, which is already a powerful and exciting one, and tacking on damage. This also seems to allow for multi-targeting? i.e. when discovering something more than once. If it targeted just the enemy hero...
Deadline is the 18th, and double discover already exists with twisted knowledge.
I'm basically turning a value generator keyword into a game ending one. Perhaps if I had more time I'd reconsider but I don't have the luxury for that.
Sorry for the lack of responses lately but I had some real life issues to take care of, glad I managed to post my entry even though it is a little lacking. I'll leave some minor text for those of you who have not yet submited, so hopefully you might yet put it to good use.
JeanTheMedicRat - all card look good in my opinion. The only thing that stands out is that Chromatic Dragonflight is not exactly good, it would fit Galakrond side more. You can probably make a note to explain why Chromatus is on a good side in your entry post.
teknician - Spirit Weak seems too strong as a permanent effect, Cost of 4 would make it better, I think. I do not like 3 damage on Mystfire, seems like a lot. Probably okay with current cards like Fire Sale. Shorter wording on Top of the Class is perfectly clean. I'd personaly keep the Totem Mayhem at 7, at least back in Scholomance. Maybe, if the Shaman Basic totems are also in the pool you can go with 6. I have nothing to add to the other cards.
McF4rtson - 4 damage could probably be, if you do not go on a Discover too hard and don't have cards like Discover until your hand is full or whatever.
The overall quality of all your cards seem great. Good luck to you all.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey All!
JeanTheMedicRat really like the Chromatic Dragonflight theme and the versatility that comes with it. If the Heritage mechanic is support by some sort of UI i think it would work really well and smoothly. The Breath is really well done.
teknician - I would personally add a legendary totem, i know most legendary in Scholomance are some sort of professor but i think it would be something interesting to see...Something like the harry Potter Sorting Hat, but in the shape of a totem lol. I think it would be a nice reference. The class you paired for the Spirit walker are ok to me although i would have used Warlock instead of Priest to be able to get some interaction with the Soul Shards.
Klipce I personally like the synergies with Fatigue cards although i think it's pretty OP at the moment considering the amount of Fatigue cards you shuffled into your opponent's deck. First! it makes it even more OP to me so i would be carefull with those cards.I'm not sure about the legendary with Echo considering.
Ardin427 - The set looks pretty good to me, Windflapper is a bit strange as i don;t really see a link between a Draenor Arakkoa and the dragon theme of the expansion (just the graphic, the card itself is good). I prefer the second Dwarven Dragonrider more as i like to see the class keyword on the expansion. I really like the third Korialstrasz, it;s something different and it reminds you of Alexstrasza without copying exactly her power.
I decided to do the expansion that I pick for the introduction of the Plaguebringer Class, SoU. For this reason I didn't wanted to give this class a specific Plague but instead the chance to master all other plagues available in the expansion. It took me a bit to find the right artwork and try to put something together this time, i started a scholomance expansion, than a Descent of Dragons, but i ended up with SoU because i was really struggling to find cohesive artwork for Scholomance and Plagued Dragonflight ones for DoD. Hope you will like it.
The boon i took is the chance to showcase 4 cards, the bane is No Taunt or Rush or Deathrattle.
or
Feedback more than welcome!
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Alright, time for me to write some reviews ! To be honest, I've been slacking off my own set but I think I actually needed to take a step back and reassess the core. Boomsday is built with a lot of intentionality in each class so I should try to do the same instead of cobbling cool ideas together. I think I might end up going for fast-paced aggro mechs. Anyhow !
@Laurendor
Your legendaries are really cool ! Not sure how easy/hard the quest is, I would go back to all your sets and looks at how common shuffling is. Adding 1 or 2 more synergy cards for this quest would also be a good direction.
Ankhaten Hotspot is weird to me. Summoning creatures doesn't seem like a sickness kinda thing. Plague of Plagues is underwhelming design imo. It has this sense of a master-plague but it also feels like you couldn't think of anything cooler. Oasis Corrupter is broken 'cause you can't discover on your opponent's turn so it can't be a Deathrattle.
Overall, your Deathrattle theme is great, keep it going.
@Ardin427
Your set is a little all over the place. Expansion sets tend to be more focused on a mechanic or playstyle. Dragon synergies with Formation sounds like a plan to me.
First Dwarven Dragonrider seems more straightforward to me. For Korialstrasz I'm not sure... The first version might be cool if you do go the Formation route but I'm not a super fan of the transformation thing, doesn't feel like your class. The second one is too similar to Alex I think.
@tecknician
I can't stress enough how much I love Scholomance Academy !
Pretty cool theme for your Priest cards. The trendsetter should be the one that wants to get targeted, no ? (in terms of flavor) Totems seem to make sense for your class, maybe put more emphasis on Kin.
Hope that helps !
Inspiration truck ! (sorry for double-posting)
So I'm going for aggro and combo cards that play on a swarm of little bots ! I think that gives a new spin to the class. Would love to know what y'all think !
Thanks for the feedback, I did made a different version of the Epic but i wasn't sure about it. The Oasis corrupter i changed it but i uploaded the wrong one lol, i fixed so now has a battlecry and a deathrattle.
I know where you are coming from with the Plague, the idea was to master all of them instead having a specific one, reason is if i add another one it will need also a new plaguelord and it will complicate the structure of the whole expansion. As a class introduced in this expansion I thought it was more lore-friendly to have something like this, the Plaguebringer comes to Uldum because the League of EVIL decided to free those plagues, and Stradama was somehow invited to coordinate the plaguelords as their queen...it wasn't a lack of creativity but more a story i built around it lol Maybe i should add something like this to the submission to explain the entry into half of an expansion story.
In short, Stradama join the League of EVIL on SoU but then flip side and join the Explorer in DoD, balancing the whole plot.
As per your latest cards, i do like much much more the legendaries and the synergy that the brings to the gameplay. Programmed Obsolence maybe should be "Deathrattle: summon 1/1 bots equal to this minion's attack" i think it was worded like this on another card but i might be wrong. Racing Clock could have Magnetic aswell in my opinion :)
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Why does Leper Pigmy deal damage to your hero? Surely it just negates the damage with its lifesteal...?
Sasshara is a great card... Deathrattle and Reborn being put together is the goal for deathrattle archetypes, but since I don't see anyone else doing Uldum, you've got it on lock. great implementation
Kind of jealous of how well plagues fit into your class. Especially Plague of Plagues, where did you get that art??
Cursed Presence should read "trigger" twice. The quest should have a full stop at the end of the reward (just a foible).
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
The Leper Pigmy, I did it just to balance it. You can't use that card with 2 Health remaining as you will hit 0 but maybe i can scrap the debuff and leave it as is. I thought about it because of Truesilver Champion.
About the Plague of Plagues, I had the artwork saved in an hardrive, I'm sure i got it from artstation...
Thanks for Cursed Presence!
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Alright, here's my set. I kinda feel 1 week isn't enough for these later stages where only a few competitors remain and there's barely any talk on the threads, could we lengthen the last stage by a few days?
Legendary
Art credit:
Epic
Chromatic Breaths:
Art Credit:
Rare
Art Credit:
Common
Art Credit:
Tried to introduce a new sub-theme, that of Dragon and non-Dragon synergy, with the theme of rider and mount. A lot of Attack Synergy support, another Dragon spell for Obsydyn the Father and a payoff for Heritage cards in the form of chromatus, with some support to obtain all 5.
Yeah I can extend it by another few days to a week if needed.
So we need to post our entry before the 11th right?
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Nah, decided to delay the due date by a week.
Well thread's gone a bit dead, lets jolt it back to life with some feedback.
@Laurendor
I must say i didn't expect you to come this far, but good job! I like the deathrattle direction you went with your class.
@Klipce
Didn't expect mech synergy but i can see how it fits. you're missing 3 rares btw
All in all, the ideas you have are good but the executions not so much in my opinion. Change the legendaries, make them work better with the rest of the set. What if the Gears buff all 1 attack minions somehow for the rest of the game? You do summon a shit ton of 1/1s.
@Ardin427
Really digging your set, feels very cohesive in mechanics and flavor.
Finally, @teknician
Bold of you to choose Scholomance. More work!
That's all. Very few posts, and many people don't have complete classes. Hope no one will abandon the comp, right in the semi-finals.
Hey hey everyone!
Hope you guys are doing well! I made some changes on the set, changes some cards based on the feedbacks received and also added a specific Plague for Stradama considering the majority thought it was too lazy.
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Alright, so I've done some iterations of my cards and I've come up with a complete set. Subject, of course, to change.
This set has two main archetypes: Uncommon buffs/targeted spells, and Totem synergy. With a nod to Dormant as a Spiritwalker mechanic. This is also the 'AoE Set', with two cards falling under that umbrella.
By the way, this is Scholomance, so there are the class cards, then the dual class. I've chosen Shaman and Priest as my dual class pairings.
I've noticed a concerning trend... Most of my cards start with 'R', 'S', or 'T'... I'll have to remedy that in future sets!
Thinking of showcasing Alluring Alumnus, Self-Possessed, Totem Mayhem, and Taskmistress Akara.
Reminder: Kin: with no (X) means it does something if the last card you played had the same card type as the card with Kin on it. (i.e. minion with Kin looks if you played a minion last).
Commons:
Totem Grower affecting all Totems is intentional - I want it to hit itself to become a 3/6 with Overload: (1). Otherwise imo it would be too weak especially with Hearthstone's current power level.
Rares:
Let me know if Mystfire should stay as a fire spell. It might not be fire coloured... but it's still fire. It's like... sleepy, mysterious fire.
Tempest Totem is worded as it is to avoid confusion. I could just say 'Spellburst: Draw 2 cards." but there's something about that repetition that I don't like (and doesn't look nice).
If Top of the Class's wording looked like this:
Could you still understand it to have the same effect? I feel like people think it's doing a Simulacrum style thing with this wording, even though Simulacrum's wording is totally different.
Epics:
Totem Mayhem originally cost 6. Could it still cost 6? Or is 7 a good fit?
Legendaries:
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Alright I'm pretty much set and I need to submit soon since I'll be on vacation, so here's for a last round of feedback. I've read concerns over Racing Clock and Rinse and Repeat but I think they are fine. Might still up the cost a little in the end.
Feedback is always appreciated :)
Racing Clock is pretty strong, a 2 mana card that pings and draws. It'll be a staple in almost all your class' decks.
Future Researcher is pretty weak. You don't have a lot of cards that easily shuffle your cards into your deck. I see that you have changed up your card lineup, but it still suffers from under-supported mini-archetypes, this time being shuffling into your deck. You only have two cards that shuffle things into your deck this expac, one is very clunky, and 2 that directly synergize with it. This could probably be a 4/5. However, I must confess I do not remember if this is a new or old archetype. If this is an old archetype that received support from your initiate set, ignore this part of the feedback.
Rinse and Repeat is hard to evaluate, but I feel like it *miiiight* be ok when compared to kangor's endless army.
I'm not sure if Turn Back Time is all that good. I would price it at 8 mana, so it is a fairer Psychic Scream.
I finally started some work on my own class:
I'm like 90% sure dealing 4 is better, but did 3 damage version as a sanity check. With dealing 4, you need at least 8 minions to deal 32 damage, on top of the 6 needed for the quest, which means at least 10-14 discover cards in your deck, assuming you can do some chip damage to compensate for the lesser number of Discover cards. That is a really hefty restriction that I think I'd be ok with. I included a 3 mana option just in case, but I think at that point it is a far worse Bazaar Burglary.
When is the deadline?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I think the problem with this is you're losing the discover effect, which is already a powerful and exciting one, and tacking on damage. This also seems to allow for multi-targeting? i.e. when discovering something more than once. If it targeted just the enemy hero...
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Deadline is the 18th, and double discover already exists with twisted knowledge.
I'm basically turning a value generator keyword into a game ending one. Perhaps if I had more time I'd reconsider but I don't have the luxury for that.
Sorry for the lack of responses lately but I had some real life issues to take care of, glad I managed to post my entry even though it is a little lacking. I'll leave some minor text for those of you who have not yet submited, so hopefully you might yet put it to good use.
JeanTheMedicRat - all card look good in my opinion. The only thing that stands out is that Chromatic Dragonflight is not exactly good, it would fit Galakrond side more. You can probably make a note to explain why Chromatus is on a good side in your entry post.
teknician - Spirit Weak seems too strong as a permanent effect, Cost of 4 would make it better, I think. I do not like 3 damage on Mystfire, seems like a lot. Probably okay with current cards like Fire Sale. Shorter wording on Top of the Class is perfectly clean. I'd personaly keep the Totem Mayhem at 7, at least back in Scholomance. Maybe, if the Shaman Basic totems are also in the pool you can go with 6. I have nothing to add to the other cards.
McF4rtson - 4 damage could probably be, if you do not go on a Discover too hard and don't have cards like Discover until your hand is full or whatever.
The overall quality of all your cards seem great. Good luck to you all.