Spread your Wings: Rocket Boots Adopted Whelp: Hmmmmmm, not sure if this will be a problem with Auctioneer. Unleash the Whelps is a better consecration, needs to cost 4, possibly 5 depending on how many token synergies you have.
Lastly, and you're kind of stuck with no options here, but the holy and shadow spell tags make no sense for bronze and black dragonflights respectively.
Spread your wings is different because it gives the minion you draw Rush. If you meant it's too cheap, then ok it's probably better at 2 mana.
I made Unleash the Whelps as a parallel to Unleash the Hounds. Rush instead of charge but 2 attack instead of 1 to compensate. Didn't think to compare it to Consecrate, but this is such a core card to the class, like Fireball for mage, that 5 mana would kill it. i'll put it at 4.
I just wanted to have each Heritage be a different school for flavor reasons. Bronze dragons are paladin associated and heal and do Divine Shield stuff so i put them as holy. Black dragons don't have a strong association i admit but Deathwing did get corrupted by old gods (shadow). Idk, just looks better to me than have 3 of them be fire, one arcane and one nature.
@LivingOrganismWhile saving mana for later is a neat idea it can be OP very easily as well. I get a lot of mixed directions from your set. you have a small charger implying an aggressive class but then you have 2 big taunts and combo cards. You have 2 minions that want to be on the board to have continuous effects yet there is a card that returns everything to hand. Gadgetzan Dream is a cool card flavor-wise but too weak to see any real play.
@whatTheHeckGreat class overall, only complains i have is the fact the hero power is a bit uninspired but it's hard to innovate on that front anyway without being too complex so it's ok. Cavern Brute and Barrens Bandit could use stat increases. Blind Fury is a cool design though not sure you'd want to play it, as your class seems minion focused, and the backfire risk is big.
@MvonTzeskagradLast Breath might be too complicated for the basic set. Death Bolt could deal 6 since it's limited to minions only,a 2x version of Penance. Auchenai Ritual is the same as Molten Reflection. Vengeful Spirits should probably use a wording similar to BEEEES!!!
@KlipceObvious identity conflict with LivingOrganism but i think they are different enough, except the hero power. Bang for your Buck OTK with old Malygos, literally just play him, play a ton of coins and then this. Mind Your Business! is a worse Flamestrike . While i do appreciate coin synergy a lot, i think 5/10 cards in the basic set with it are a bit too much.
@TheNameForgotten Like others said, hero power is too powerful. What's the point of Lab Rat? You also have weird spacing on yor cards, like an additional blank line at the end.
Alright, I have just over half of my basic set done. Name's pending for now, but I will be doing an Aqir/Black Empire class. I suppose I can call this class the "Vizier".
This class has three main tenets:
Larvae (going wide): Larvae are used for two things, the first of which are using them in conjunction with other small tokens or minions to create wide boards. However, unlike spells buffing, other minions will instead handle the buffs with auras or permanent battlecries.
Larvae (going tall): The other way Larvae are used are to transform them into strong minions. Larvae being so flexible is intentional, flavourwise and mechanics-wise.
Armor: Armor is the main way this class defends itself but also uses Armor for certain methods of offense. As such, this class uses and gains armor in unconventional ways. It is very important to note that *unlike Warrior and Druid* the Vizier class does NOT gain Armor from Hero Power. As such, any synergy with armor always requires other cards.
As with most of my classes, cards tend to support two playstyles at once, giving cohesion and allowing players flexibility when deckbuilding. For now, here are 6/10 Basic cards.
For the final card, there are two versions, let me know which one is better:
If anyone needs more feedback from me, just let me know.
A few typos: "Hero power." on your hero power instead of "Hero Power". No period.
Return to life is still the card that screams priest imo. I wonder if you can change it but keep the rez effect so it doesn't feel it could be a priest card.
Touch of Decay: Reminder that Assassinate costs 4 mana now.
Animate Construct: "Summon two 3/2..." Since you are nearing completion of your classes, I will nitpick the little details now haha. Yeah, using the word two is just a visual thing, looks better than "2 3/2".
Auchenai Ritual: The Auchenai are all priests. This is another opportunity to find a different sort of flavour to distance yourself from priests.
Soul Construct and Death Bolt: So when a keyword or keywords are the only words on a line, they do NOT end with a period. This is just some very minute syntax. For example:
'Okay so with some help, I'm able to post the initial class idea. Full disclosure, I'm pretty wasted right now so I hope this post is somewhat well written. The Class I am considering for the competiton is Bounty Hunter though the unique keyword I made for the class needs some 'help as it doesn't exactly achieve what is intended of it.
So what the keyword aims to achieve is when the card with Bounty kills the minion that meets the criteria the effect triggers rather than when the minion dies in general, if I could get feedback or help with wording, I'd very much appreciate it.
Does your class have any lifesteal or other heal? Else converting Health to Armor is kind of weak as it has no direct benefit besides stuff like Toxic Fangs, and the nerf of it not being able to work well if under 9 Health.
On the minion, I think the first one is more original, I'd go for it.
Does your class have any lifesteal or other heal? Else converting Health to Armor is kind of weak as it has no direct benefit besides stuff like Toxic Fangs, and the nerf of it not being able to work well if under 9 Health.
On the minion, I think the first one is more original, I'd go for it.
Yeah it does, and I will have a lifesteal minion in the basic set as well.
See, this is what I was afraid of. I was told that "Convert up to X Armor into Health" was clear enough in that it could convert up to the amount that would otherwise kill you, but clearly not...
Are the other cards ok? Or are they just kind of "yeah ok, but nothing special"?
Alright so after much consideration and debate, I've come to make a big thematic change to my entry. I'm no longer doing a Merchant class as this has already been done and I couldn't find a good match for my hero. I'm still keeping a lot of the design principles and cards ideas though. But to show you that, I need to do a REWIND!
Introducing : The Chronomancer!
The bronze dragon Chronormu, better known as the cheerful gnome Chromie, is a master of time magic ! With Borrowed Time and the Hourglasses it creates, the Chronomancer can manipulate the cost of cards to play them early and create devastating combos. The little guys can also come in handy when you want minions to buff.
The Chronomancer gets access to a new school of spells : Sand ! These spells are good at dealing with enemy minions and setting up combos.
With all that mana to spare, Chronomancers are looking to play big cards and play them fast. This is just the Basic set so you can expect a lot more crazy stuff later on !
Chronomancers also have minions to turn the tide of battle and reinforce their existing synergies. Dragons are likely to show up as Chromie's allies.
The Chronomancer is also a class with weapons but those aren't your typical axe or sword. Instead, they provide additional utility to the class.
Finally, here is a control tool for Chronomancers who want to play it slow.
I'm really happy with the set and can't wait to read what y'all think of it ! I'm still not sure about the cost of Accelerate, Sandstorm, and Time Trap but I decided to go with the cheaper option as a starting point. Cost manipulation is a thing for this class so maybe that was a horrible decision... Sandstorm in particular is hard because it's quite weak if you play it alone but can because a 5 Mana Twisting Nether pretty fast.
As far as keywords go, I'm debating wether I'll keep Stock (with a different name) of make a completely new one.
Does your class have any lifesteal or other heal? Else converting Health to Armor is kind of weak as it has no direct benefit besides stuff like Toxic Fangs, and the nerf of it not being able to work well if under 9 Health.
On the minion, I think the first one is more original, I'd go for it.
Yeah it does, and I will have a lifesteal minion in the basic set as well.
See, this is what I was afraid of. I was told that "Convert up to X Armor into Health" was clear enough in that it could convert up to the amount that would otherwise kill you, but clearly not...
Are the other cards ok? Or are they just kind of "yeah ok, but nothing special"?
Oh, I got it right (I think).... it's just I think in a dire situation being capable of only making 5 armor because you were at 6, for example, has to be taken into account into thinking of this card's potential...
Rest of the cards I like, the idea of paying stuff with armor is neat, even if can be abused... although thinking of it maybe Crypt Queen could be 7 mana, I know two hits make you really pile up a ton of Armor, but at the turn it comes may often find itself in situations where it can't even trade 1v1 that good.
@Klipce
Not sure if I dig the sand school... that said, if you really want to go for it, I advise you keep arcane spells as well, as time manipulation often is shown as something from the advanced arcane magic.
Btw... I think you should look again on Turning Staff... it's the same Cost as Accelerate, and does the same job but worse.
The Plaguebringers primary purposes are, well, bringing and spreading the plague. Death and resurrection are what this class thrives on. You will find many cards supporting Deathrattles and board control. This class like to overwhelm others with armies of Undead.
Basic Cards:
Tokens:
(All feedback appreciated, I will be returning to leave feedback myself. Just didn't want to lump all of it up in one post.)
I really actually like Unleash the Whelps. I totally see the inspiration from Unleash the Hounds and I actually think they trade off of 1 attack for Rush instead of Charge is fair. Your cards are very flavorful and work well together as a class. Great work so far.
@MvonTzeskagrad
Touch of Decay seems a bit weak for me. I also think Auchenai Ritual could be 8 mana without breaking the card. Soul Split is 5 mana and I think 3 mana more is worth one more copy and 1 less health. Otherwise, like I said before I really like how well your cards tie in together thematically. Keep it up.
@McF4rtson
Really great job incorporating Armor as a resource in this kit. You've left a lot of room for future design in spending armor on things, as you've created many ways to gain it in the basic set. Do you plan on including any Beast synergy in the future due to the tribe of the Larvae? And when it comes to the two choices, I see the Battlecry one working a little better overall. Great job though, I really dig the class.
@Klipce
Mechanically, I can really appreciate how the Hourglasses work. It's essentially a coin with a body that can be buffed. I think Accelerate is a fair middle-ground of Arcane Intelect and Sprint. Sandstorm is a little tricky trough. Sandblast into Sandstorm is a 5 mana 6 damage board clear. I also feel like Blessing of the Bronze works really well at 7 mana on an Hourglass for example. Keep up the great work.
I've been toying around with some designs for Auchenai Ritual and Return to Life, I want to know opinions (auchenai one is purely aesthetic, I might lower it to 8 mana, but that's the end of it)
Which one of these is better?
And for Return to Life... well, it's a bit of a brainstorm, please be patient
I personally think the 2nd and 5th one are the best ones, but I wanted to have a wide sample to get that "non-priest" ressurrect. Also, as far as I have understanded, shuffle is better to avoid it until initiate set.
I like your set in general. While I would change some arts, balance wise I love the designs of most stuff (and some of them left me wondering why is'nt tht thing done yet).
However, I am not keen on both the deathrattle on hero power and basic set and the undead tribe. I admit, the hero power is kinda tricky, because it is not easy to work on something lower than a vanilla 1/1. Also... Cripple affects also minions opponent plays that turn? If so... how does that work? If not... is'nt that a worse Frost Nova?
Is there any site/discussion that has lots of custom card art we can use? I remember someone sharing something last time but I can't remember what it was or where to find a good selection.
Also a question for the basic set, are we allowed to use shuffle mechanic? Just pretty much basic stuff for the first week, but I can't remember if any basic card ever used it but it is sort of thematic for the class is all.
I like your set in general. While I would change some arts, balance wise I love the designs of most stuff (and some of them left me wondering why is'nt tht thing done yet).
However, I am not keen on both the deathrattle on hero power and basic set and the undead tribe. I admit, the hero power is kinda tricky, because it is not easy to work on something lower than a vanilla 1/1. Also... Cripple affects also minions opponent plays that turn? If so... how does that work? If not... is'nt that a worse Frost Nova?
I'm experimenting with a lot of things this contest, such as allow hero cards, new keywords in Basic, allowing new minion tribes and spell schools. Normally I wouldn't allow most of this, but I am trying out all of this for the sake of a friend. (If I am being honest, I think they are a bit frivolous at best in the case of the tribes, basic keywords, and spell schools, but gaudy and an outright detriment at worst) At the end of all this, I will look to see if these were popular and/or did well and if they didn't, I will go back to disallowing them.
@klipce: Is turning an enemy minion into a 0/1 a great idea? I know you have some buffs for hourglasses, but just how common are they? Also, spending 4 mana for drawing 3 is pretty cheap. Sprint is exactly double arcane intellect now, but it used to go draw 2 at three mana, draw 3 at 5 mana, draw 4 at 7 mana. So it should still be worth around 4.5 mana. I would put this at 5 mana and add a small bonus on top.
@Mvon: I think the 5 mana version is good as it gives a Kel'Thuzad vibe. 1st art is better.
@El Skele: "Does something when this kills a minion with X."
@Screwjank: Alright, so someone's making use of a custom tribe, we'll see how far that goes. Wrath of the Plaguebringer really is just a fancy destroy 2 random enemy minions. Keep wording simple in the Basic set. Can't Attack should not be italicized.
Wrath of the Plaguebringer really is just a fancy destroy 2 random enemy minions. Keep wording simple in the Basic
My thoughts behind this card and the reason it isn't 6 mana is because if they have Divine Shield minions up, it will not destroy them. Should I change the card regardless?
Also, to answer Mvon Tzeskagrad, while it is technically a more expensive Frost Nova, Cripple prevents Rush or Charge minions from attacking as well.
Thank to you guy's feedback, I made some balance, design and flavor adjustments :
I'm seeing mixed reactions to the Sand school and I gotta admit that I didn't give much thought to it. I stopped playing HS before spell schools were a thing so I don't really know what it feels like to play with them, I'd like a little bit of insight on that front. Maybe I'm just better off ignoring spells schools altogether...
Sandstorm is more stable now and I like the stalling potential it has. Turning Staff was hard to balance since the effect seems to have a low value in existing cards but it's only been seen on minions or as a permanent effect so I think 5 uses is kinda fine. It does have some interesting implications for this specific class though. Time Flies is probably fine at 5 since the class can reliably play it for 4 Mana instead. Sand Blast shouldn't get out of control now that it costs a bit more. '4 Mana deal 4 damage with an upside' seems like a pretty common balance point so I went with a kinda 3.5ish cost.
I'm shelving Time Trap for now so that leaves room for this new card. Echo makes too much sense for the Chronomancer for me to ignore it ! Can really make an Hourglass deck sting !
FEEDBACK
@MvonTzeskagrad
Angered Spirit worries me a little as it comes in pretty early and can thus get out of hand fast. I would up the cost and stats with the same effect. The rest of the set sounds good !
I like Hearthbane Ritual n°2 and Return to Life n°2 and n°5 (last turn means opponent's turn, right ?).
@Screwjank
Not a fan of your hero power. Not only does it only work if you have a minion on board, keywords in a HP are really inelegant. Also it should arguable cost 2 since a deathrattle summon is pretty handy against board clears and your class is likely to take advantage of it.
Unclear wether The Plague summon all ghouls for you or also for your opponent. Wrath of the Plaguebringer is quite strong at 5 Mana compared to Deadly Shot. Looming Necropolis doesn't feel like a Basic card to me. Debuffs and disruption can be fun to play with but not so fun to play against so maybe don't print to many of those
Sidenote : Why is your skeleton bigger than your ghoul ? I feel like it should be the other way around.
@EL_Skele
While I like your hero power, I'm not sure it captures the fantasy of a gunslinger class. Maybe try something a little more action-packed ? Also I'd say your keyword can wait but I'm excited to see your cards !
@McF4rtson
That's a cool hero power you got here ! How does it handle multiple Larvae on the board ?
Your cards look good, I'd like to see the rest ! Paying Armor for cards is cool but I wish you had a shorter wording for it like "You can pay this with Armor". Maybe in future cards, this is an introduction to the class after all. I love aura effects so n°2 works for me.
@JeanTheMedicRat
Your hero power isn't exactly 'bad' but it's a pretty convoluted design and relies on cards in hand to work. Also those keywords are not remotely equivalent to each other... I'd rather see something that generated token minions, maybe 0/2 Eggs a la Shaman ? Or possibly a shifting hero power if you really want to hit the five dragonflights. But looking at your cars and themes, you might want to focus on red and black instead, at least as the main ones.
Your cards are cool in general but I'm not sure the play pattern of holding onto your minions until you can finally unload all your buffs on one of them is a fun time for both players.
Updated a couple cards thanks to some great feedback, big change on the Hero Power and Tokens too. I also fixed up some of the arts and got rid of the Ring idea for now.
Im really sorry if I didn't provide much feedback yet but has been a tough week. Thanks for your previous thoughts, I know I didn't showcased much lol Here's my entry then I will try to come back later and give some feedback on your creations guys! Please welcome Stradama and her pandemic realness.
THE PLAGUEBRINGER
Margrave Stradama
-----
TOKEN
Bit of explanation:
As per the challenge 2 cards are directly linked to WOW but they all have some reference.
Specimen 13.09.2005 is related to the first pandemic in WoW and the Corrupted Blood Incident that started on the 13 of September 2005
Touch of Slime is an ability of Stradama in the Plaguefall dungeon.
The Infected keywords, even though not present in the basic set works similar to Freeze. It is applicable only to minions and minions/spell will be able to Infect other minions by attacking them. Following an example from the Initiate Set
I like the overall flavour of the set but more than keen to hear your feedback!
Spread your wings is different because it gives the minion you draw Rush. If you meant it's too cheap, then ok it's probably better at 2 mana.
I made Unleash the Whelps as a parallel to Unleash the Hounds. Rush instead of charge but 2 attack instead of 1 to compensate. Didn't think to compare it to Consecrate, but this is such a core card to the class, like Fireball for mage, that 5 mana would kill it. i'll put it at 4.
I just wanted to have each Heritage be a different school for flavor reasons. Bronze dragons are paladin associated and heal and do Divine Shield stuff so i put them as holy. Black dragons don't have a strong association i admit but Deathwing did get corrupted by old gods (shadow). Idk, just looks better to me than have 3 of them be fire, one arcane and one nature.
@LivingOrganismWhile saving mana for later is a neat idea it can be OP very easily as well. I get a lot of mixed directions from your set. you have a small charger implying an aggressive class but then you have 2 big taunts and combo cards. You have 2 minions that want to be on the board to have continuous effects yet there is a card that returns everything to hand. Gadgetzan Dream is a cool card flavor-wise but too weak to see any real play.
@whatTheHeckGreat class overall, only complains i have is the fact the hero power is a bit uninspired but it's hard to innovate on that front anyway without being too complex so it's ok. Cavern Brute and Barrens Bandit could use stat increases. Blind Fury is a cool design though not sure you'd want to play it, as your class seems minion focused, and the backfire risk is big.
@MvonTzeskagradLast Breath might be too complicated for the basic set. Death Bolt could deal 6 since it's limited to minions only,a 2x version of Penance. Auchenai Ritual is the same as Molten Reflection. Vengeful Spirits should probably use a wording similar to BEEEES!!!
@KlipceObvious identity conflict with LivingOrganism but i think they are different enough, except the hero power. Bang for your Buck OTK with old Malygos, literally just play him, play a ton of coins and then this. Mind Your Business! is a worse Flamestrike . While i do appreciate coin synergy a lot, i think 5/10 cards in the basic set with it are a bit too much.
@TheNameForgotten Like others said, hero power is too powerful. What's the point of Lab Rat? You also have weird spacing on yor cards, like an additional blank line at the end.
Yeah sorry, wasn't clear, I did mean your card was better than rocket boots. I also generally shy away from 1 card cycling spells with no downside.
I'm fine with UTW at 4.
And yeah, you kinda out of luck with the 5 token spells and spell schools.
I think this might be a better starting set overall, what do you think?
Click to see my Hearthstone projects:
Alright, I have just over half of my basic set done. Name's pending for now, but I will be doing an Aqir/Black Empire class. I suppose I can call this class the "Vizier".
This class has three main tenets:
As with most of my classes, cards tend to support two playstyles at once, giving cohesion and allowing players flexibility when deckbuilding. For now, here are 6/10 Basic cards.
For the final card, there are two versions, let me know which one is better:
If anyone needs more feedback from me, just let me know.
A few typos: "Hero power." on your hero power instead of "Hero Power". No period.
Return to life is still the card that screams priest imo. I wonder if you can change it but keep the rez effect so it doesn't feel it could be a priest card.
Touch of Decay: Reminder that Assassinate costs 4 mana now.
Animate Construct: "Summon two 3/2..." Since you are nearing completion of your classes, I will nitpick the little details now haha. Yeah, using the word two is just a visual thing, looks better than "2 3/2".
Auchenai Ritual: The Auchenai are all priests. This is another opportunity to find a different sort of flavour to distance yourself from priests.
Soul Construct and Death Bolt: So when a keyword or keywords are the only words on a line, they do NOT end with a period. This is just some very minute syntax. For example:
Taunt
Battlecry: Deal 2 damage
Taunt. Battlecry: Deal 2 damage
That is what the syntax looks like in action.
'Okay so with some help, I'm able to post the initial class idea. Full disclosure, I'm pretty wasted right now so I hope this post is somewhat well written. The Class I am considering for the competiton is Bounty Hunter though the unique keyword I made for the class needs some 'help as it doesn't exactly achieve what is intended of it.
So what the keyword aims to achieve is when the card with Bounty kills the minion that meets the criteria the effect triggers rather than when the minion dies in general, if I could get feedback or help with wording, I'd very much appreciate it.
@McF4rston
Does your class have any lifesteal or other heal? Else converting Health to Armor is kind of weak as it has no direct benefit besides stuff like Toxic Fangs, and the nerf of it not being able to work well if under 9 Health.
On the minion, I think the first one is more original, I'd go for it.
Click to see my Hearthstone projects:
Yeah it does, and I will have a lifesteal minion in the basic set as well.
See, this is what I was afraid of. I was told that "Convert up to X Armor into Health" was clear enough in that it could convert up to the amount that would otherwise kill you, but clearly not...
Are the other cards ok? Or are they just kind of "yeah ok, but nothing special"?
Alright so after much consideration and debate, I've come to make a big thematic change to my entry. I'm no longer doing a Merchant class as this has already been done and I couldn't find a good match for my hero. I'm still keeping a lot of the design principles and cards ideas though. But to show you that, I need to do a REWIND!
Introducing : The Chronomancer !
The bronze dragon Chronormu, better known as the cheerful gnome Chromie, is a master of time magic ! With Borrowed Time and the Hourglasses it creates, the Chronomancer can manipulate the cost of cards to play them early and create devastating combos. The little guys can also come in handy when you want minions to buff.
The Chronomancer gets access to a new school of spells : Sand ! These spells are good at dealing with enemy minions and setting up combos.
With all that mana to spare, Chronomancers are looking to play big cards and play them fast. This is just the Basic set so you can expect a lot more crazy stuff later on !
Chronomancers also have minions to turn the tide of battle and reinforce their existing synergies. Dragons are likely to show up as Chromie's allies.
The Chronomancer is also a class with weapons but those aren't your typical axe or sword. Instead, they provide additional utility to the class.
Finally, here is a control tool for Chronomancers who want to play it slow.
I'm really happy with the set and can't wait to read what y'all think of it ! I'm still not sure about the cost of Accelerate, Sandstorm, and Time Trap but I decided to go with the cheaper option as a starting point. Cost manipulation is a thing for this class so maybe that was a horrible decision... Sandstorm in particular is hard because it's quite weak if you play it alone but can because a 5 Mana Twisting Nether pretty fast.
As far as keywords go, I'm debating wether I'll keep Stock (with a different name) of make a completely new one.
Oh, I got it right (I think).... it's just I think in a dire situation being capable of only making 5 armor because you were at 6, for example, has to be taken into account into thinking of this card's potential...
Rest of the cards I like, the idea of paying stuff with armor is neat, even if can be abused... although thinking of it maybe Crypt Queen could be 7 mana, I know two hits make you really pile up a ton of Armor, but at the turn it comes may often find itself in situations where it can't even trade 1v1 that good.
@Klipce
Not sure if I dig the sand school... that said, if you really want to go for it, I advise you keep arcane spells as well, as time manipulation often is shown as something from the advanced arcane magic.
Btw... I think you should look again on Turning Staff... it's the same Cost as Accelerate, and does the same job but worse.
Click to see my Hearthstone projects:
After a few hours of work, I present:
The Plaguebringer Class
The Plaguebringers primary purposes are, well, bringing and spreading the plague. Death and resurrection are what this class thrives on. You will find many cards supporting Deathrattles and board control. This class like to overwhelm others with armies of Undead.
Basic Cards:
Tokens:
(All feedback appreciated, I will be returning to leave feedback myself. Just didn't want to lump all of it up in one post.)
@JeanTheMedicRat
I really actually like Unleash the Whelps. I totally see the inspiration from Unleash the Hounds and I actually think they trade off of 1 attack for Rush instead of Charge is fair. Your cards are very flavorful and work well together as a class. Great work so far.
@MvonTzeskagrad
Touch of Decay seems a bit weak for me. I also think Auchenai Ritual could be 8 mana without breaking the card. Soul Split is 5 mana and I think 3 mana more is worth one more copy and 1 less health. Otherwise, like I said before I really like how well your cards tie in together thematically. Keep it up.
@McF4rtson
Really great job incorporating Armor as a resource in this kit. You've left a lot of room for future design in spending armor on things, as you've created many ways to gain it in the basic set. Do you plan on including any Beast synergy in the future due to the tribe of the Larvae? And when it comes to the two choices, I see the Battlecry one working a little better overall. Great job though, I really dig the class.
@Klipce
Mechanically, I can really appreciate how the Hourglasses work. It's essentially a coin with a body that can be buffed. I think Accelerate is a fair middle-ground of Arcane Intelect and Sprint. Sandstorm is a little tricky trough. Sandblast into Sandstorm is a 5 mana 6 damage board clear. I also feel like Blessing of the Bronze works really well at 7 mana on an Hourglass for example. Keep up the great work.
I've been toying around with some designs for Auchenai Ritual and Return to Life, I want to know opinions (auchenai one is purely aesthetic, I might lower it to 8 mana, but that's the end of it)
Which one of these is better?
And for Return to Life... well, it's a bit of a brainstorm, please be patient
I personally think the 2nd and 5th one are the best ones, but I wanted to have a wide sample to get that "non-priest" ressurrect. Also, as far as I have understanded, shuffle is better to avoid it until initiate set.
Click to see my Hearthstone projects:
@Screwjank
I like your set in general. While I would change some arts, balance wise I love the designs of most stuff (and some of them left me wondering why is'nt tht thing done yet).
However, I am not keen on both the deathrattle on hero power and basic set and the undead tribe. I admit, the hero power is kinda tricky, because it is not easy to work on something lower than a vanilla 1/1. Also... Cripple affects also minions opponent plays that turn? If so... how does that work? If not... is'nt that a worse Frost Nova?
Click to see my Hearthstone projects:
Is there any site/discussion that has lots of custom card art we can use? I remember someone sharing something last time but I can't remember what it was or where to find a good selection.
Also a question for the basic set, are we allowed to use shuffle mechanic? Just pretty much basic stuff for the first week, but I can't remember if any basic card ever used it but it is sort of thematic for the class is all.
I'm experimenting with a lot of things this contest, such as allow hero cards, new keywords in Basic, allowing new minion tribes and spell schools. Normally I wouldn't allow most of this, but I am trying out all of this for the sake of a friend. (If I am being honest, I think they are a bit frivolous at best in the case of the tribes, basic keywords, and spell schools, but gaudy and an outright detriment at worst) At the end of all this, I will look to see if these were popular and/or did well and if they didn't, I will go back to disallowing them.
@klipce: Is turning an enemy minion into a 0/1 a great idea? I know you have some buffs for hourglasses, but just how common are they? Also, spending 4 mana for drawing 3 is pretty cheap. Sprint is exactly double arcane intellect now, but it used to go draw 2 at three mana, draw 3 at 5 mana, draw 4 at 7 mana. So it should still be worth around 4.5 mana. I would put this at 5 mana and add a small bonus on top.
@Mvon: I think the 5 mana version is good as it gives a Kel'Thuzad vibe. 1st art is better.
@El Skele: "Does something when this kills a minion with X."
@Screwjank: Alright, so someone's making use of a custom tribe, we'll see how far that goes. Wrath of the Plaguebringer really is just a fancy destroy 2 random enemy minions. Keep wording simple in the Basic set. Can't Attack should not be italicized.
My thoughts behind this card and the reason it isn't 6 mana is because if they have Divine Shield minions up, it will not destroy them. Should I change the card regardless?
Also, to answer Mvon Tzeskagrad, while it is technically a more expensive Frost Nova, Cripple prevents Rush or Charge minions from attacking as well.
Thank to you guy's feedback, I made some balance, design and flavor adjustments :
I'm seeing mixed reactions to the Sand school and I gotta admit that I didn't give much thought to it. I stopped playing HS before spell schools were a thing so I don't really know what it feels like to play with them, I'd like a little bit of insight on that front. Maybe I'm just better off ignoring spells schools altogether...
Sandstorm is more stable now and I like the stalling potential it has. Turning Staff was hard to balance since the effect seems to have a low value in existing cards but it's only been seen on minions or as a permanent effect so I think 5 uses is kinda fine. It does have some interesting implications for this specific class though. Time Flies is probably fine at 5 since the class can reliably play it for 4 Mana instead. Sand Blast shouldn't get out of control now that it costs a bit more. '4 Mana deal 4 damage with an upside' seems like a pretty common balance point so I went with a kinda 3.5ish cost.
I'm shelving Time Trap for now so that leaves room for this new card. Echo makes too much sense for the Chronomancer for me to ignore it ! Can really make an Hourglass deck sting !
FEEDBACK
@MvonTzeskagrad
Angered Spirit worries me a little as it comes in pretty early and can thus get out of hand fast. I would up the cost and stats with the same effect. The rest of the set sounds good !
I like Hearthbane Ritual n°2 and Return to Life n°2 and n°5 (last turn means opponent's turn, right ?).
@Screwjank
Not a fan of your hero power. Not only does it only work if you have a minion on board, keywords in a HP are really inelegant. Also it should arguable cost 2 since a deathrattle summon is pretty handy against board clears and your class is likely to take advantage of it.
Unclear wether The Plague summon all ghouls for you or also for your opponent. Wrath of the Plaguebringer is quite strong at 5 Mana compared to Deadly Shot. Looming Necropolis doesn't feel like a Basic card to me. Debuffs and disruption can be fun to play with but not so fun to play against so maybe don't print to many of those
Sidenote : Why is your skeleton bigger than your ghoul ? I feel like it should be the other way around.
@EL_Skele
While I like your hero power, I'm not sure it captures the fantasy of a gunslinger class. Maybe try something a little more action-packed ? Also I'd say your keyword can wait but I'm excited to see your cards !
@McF4rtson
That's a cool hero power you got here ! How does it handle multiple Larvae on the board ?
Your cards look good, I'd like to see the rest ! Paying Armor for cards is cool but I wish you had a shorter wording for it like "You can pay this with Armor". Maybe in future cards, this is an introduction to the class after all. I love aura effects so n°2 works for me.
@JeanTheMedicRat
Your hero power isn't exactly 'bad' but it's a pretty convoluted design and relies on cards in hand to work. Also those keywords are not remotely equivalent to each other... I'd rather see something that generated token minions, maybe 0/2 Eggs a la Shaman ? Or possibly a shifting hero power if you really want to hit the five dragonflights. But looking at your cars and themes, you might want to focus on red and black instead, at least as the main ones.
Your cards are cool in general but I'm not sure the play pattern of holding onto your minions until you can finally unload all your buffs on one of them is a fun time for both players.
Hope this helps !
Updated a couple cards thanks to some great feedback, big change on the Hero Power and Tokens too. I also fixed up some of the arts and got rid of the Ring idea for now.
Hero Power:
Updated/New Cards: (I tried to word The Plague like a mix of Twisting Nether and Cycle of Hatred to avoid confusion.)
Tokens:
Thank you everyone for the feedback. Hope I was able to improve things a bit
Im really sorry if I didn't provide much feedback yet but has been a tough week. Thanks for your previous thoughts, I know I didn't showcased much lol Here's my entry then I will try to come back later and give some feedback on your creations guys! Please welcome Stradama and her pandemic realness.
THE PLAGUEBRINGER
Margrave Stradama
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TOKEN
Bit of explanation:
As per the challenge 2 cards are directly linked to WOW but they all have some reference.
The Infected keywords, even though not present in the basic set works similar to Freeze. It is applicable only to minions and minions/spell will be able to Infect other minions by attacking them. Following an example from the Initiate Set
I like the overall flavour of the set but more than keen to hear your feedback!
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness