@Klipce "Prince Tenris Mirkblood doesn't make much sense" You mean the wording? the effect is that i can use the health of enemy minions as the cost for my Sanguinate cards. I guess i could write more clear, like "You can use the enemy minions health as the cost for your Sanguinate cards".
Ill probably Nerf the Mech-rex -1 health at base and then post it. But How must i showcase this time?, just 3 cards i select or the hero power one and the old keyword are 2 that must be shown?
Ill probably Nerf the Mech-rex -1 health at base and then post it. But How must i showcase this time?, just 3 cards i select or the hero power one and the old keyword are 2 that must be shown?
Ill probably Nerf the Mech-rex -1 health at base and then post it. But How must i showcase this time?, just 3 cards i select or the hero power one and the old keyword are 2 that must be shown?
Guide is on the opening thread.
hey wait a minute, i did both chanllenges withouth noticing that onle needed one xD
Well, thanks everyone for your feedback! Somehow I didn't notice how near every card in my set was absurdly broken lol. Sorry for not answering before nor doing any feedback lately. I've been quite busy this week.
Anyway, here's the changed HP which is more standard compared to my first version:
Also I've reworked some cards:
I think those cost changes make those cards more fair. Drone Brooder coming late makes the 1/1 Drones not be that menacing, while I found upping vial throw to 4 mana while making the graduate condition easier to fulfill to be the best option to balance that card.
Also changed the 'Whenever' to a 'When' for my secrets and the creature to minion (guess I've played to much MtG).
Talking about secrets, I've changed Open Doors for Defense Matrix and Saronite Miner for Lightning Strikes Twice. Defense Matrix also acts as a stealth nerf to Putricide because with the force fields it will be harder to duplicate himself with Waste Assimilation. I'll try to add some Uncommon and Epic secrets in the second half of the set. With Lightning Strike Twice I plan to complete the challenge using Twinspell, while also adding some card generation to the class to replace drawing cards.
I plan to mantain those last 4 cards the same. Plagueworks Intern serves to showcase the Graduate keyword, I like Flask Gobbler this way, I'll maybe think to word different Absorb Power if I've got more time and I think that with Defense Matrix Putricide is good.
Hope you guys can give some feedback about the changes. I'll try to deliver some feedback tomorrow.
I don't see the card in your above post, but from its wording it seems to be valid. In this case, then, you should just use Counter on the spell-negating minion.
Just in case i had the Hero Power in a spoiler rigth after the card, (that aswell i considered make 1 mana but since people said that ist fine that way, im keeping the cost)
The same goes for Chrommie and the Keywork Box but in chrommies case i think the Keyword should be visible.
Taking some of the advices, i like the idea of multiple warp cards, but at the same its pretty pretty dificult to make them on lower rarity cards, after some thinking im prety sure that Just in time would easily be an epic in any expansion due to its flaxible natur, so ill nerf it and take that in consideration for the expansion and second half of the iniciate set. (cause both epics are covered this half ,one as the weapon and the other as the one which changes the hero power, and that one is a keeper for the rules of this week.
This would be the actual state of the iniciate set (almost finished),
The token
What i have a Doubt here is whats best for this half of the set, another token the Iron coleopterus, since this part already has the Hardworker Engineer or or a big mech but without warp mechanic.
or
As you can see i have aswell 2 options for the big dude Just purely stats, or a little effect to the board that goes with the stat stealing mechanic.
Edit, by the way, here is the Upgraded Hero Power
>>>>>>>
Energy Narrowing seems really clunky. I would reduce its spell base cost to 1.
Arcane Warden version 1 seems to be the best choice for the 10th card since your class doesn't have much survival tool and the other two already covered in their niche.
No, my Legendary isn't supposed to be a Demon. He is supposed to just be a Draenei. He doesn't have red skin like Lord Jaraxxus for example
Thanks to @JoshoPrime for suggesting a new image hoster. Here is a little reminder of the class' hero power as well as the upgraded version. This is very much a 'Shaman case' as there was no clear way to make it better without making it too strong (two cards is just too much...)
>>>
I'm finally able to present my Mystic Set for the Seer :
Omen is a simple keyword that will help the class predict future draws, a very important tool for a class built around card draw. I want a keyword that can go on any card type and that helps the fantasy of a prophet. Only the player using Omen will see the card so you aren't giving up anything by using it. Ominous Specter is pretty straightforward, Prophecy is a value tool with some tutoring potential, Alternate Realities is a big reload for the late game that synergizes with the hero power.
Silence and Murlocs are sub-themes of the Seer that I want to explore in this set. Cleansing Wind is a big reset against mid-range decks or high synergy minions, Weirdeye is my take on both challenges (I thought it'd be fun to do both in one card), Darklight Lurker brings reliable board control and Riptide Seer can be great removal or burn as long as you play it at the right time.
To round things up, I wanted to give the Seer access to Secrets as well as a powerful board clear. Confusing Times may be a little strong but Sap is only 2 mana, Gift of the Naaru is a defensive tool similar to other secrets that trigger when your hero is attacked and Angered Manes is a little weird but I think it's important for a control class, maybe I should change it to "destroy all minions that attacked a friendly character last turn" ?
I hope you like my set and can give me your opinion. I'll try to get some reviews in before the deadline.
I feel like your class serious need a win condition. You can draw your entire deck quickly, and then what? I don't see a solid win condition in your class as well as the Basic set. I would demote the Legendary minion to Epic and put the Legendary slot toward a win condition.
"Once again we meet, brothers. With basics of soul mastery already trained, it's time to move on more advanced teachings.
You may be worried about death of your companions, who did not make it to next step of knowledge.
But, do not forget what is the reward - an absolute power of manipulating life and death.
We may be not numerous, but once you'll achieve mastery, we will be able to spread art of soul mastery across the whole Azeroth!"
Upgraded Hero Power:
This class will be about souls, life, death, monstrosities and manipulating. It will be good at swarming board with Spirits, and will have cards synergizing with them. It will sacrifice Health and minions for strong effects, and will have cards which synergize from minions death. Except for swarms, its strenghts, except for swarming, will be healing and card draw. It will have scary monsters, which serves as bigger, although rarely exceeding 6 Mana, minions. It will have some weapons, with rather more Durability than Attack, which will not be supported though, and rather used as way to clearing minions. It will use a few cards with mind control mechanic. It will also have few cards with Stealth keyword, but it will not have synergies within Basic nor Initiate sets. It won't have many board clears nor big minions, although they will happen occasionaly. Main weaknesses of this class is lack of direct face damage, as well as the fact that due to sacrifice mechanic, some cards may be situational.
I splitted Acolyte/Initiate set in two halfs: one more about souls, life and spirit mechanics, and the other more about sacrificing minions, dark powers and monsters.
Possible showcase cards:
Conjure Spirits - Simple Spirit synergy card.
Abandoned Doggo - Card which interacts with deaths of minions, as well as good card for faster decks.
Reviving Aura - Healing + Card Draw - two strenghts of my class.
Rest of cards for this week:
Token:
Sturdy Worshipper - A well stated minion which also summons a Spirit.
Haunted Mist - Swarm + Spirits.
Soul Warp - Spirits + Sacrifice. The idea is that you either kill a minion by attacking it's soul, or send a Spirit to haunt a minion.
Grand Reaper - The strongest minion of Soul Master, but with quite a drawback. I'm not sure if I didn't gone a bit too crazy with stats, but it is very weak against removals.
Lifekeeper's Sword - card usable in some sort of Spirit decks with limited pool of healing. Actualy, I had it made even before I knew the challenges.
Overfilling Knowledge - Very strong draw, which also synergizes, or maybe do not conflict, with other card draws. The effect is stronger when you have few cards, but is cheaper if you have more of them. You want draw most when you are on 0-2 cards, but probably card is the best if you have 5-6.
Ghost Knight Kernilash - Ultimate Spirit synergy. It haunts your deck with ghosts of warriors, and enhances those which you already had on battlefield. In case of doubt: It is meant to first give spirits you already have +1/+1, and then it summons new ones.
Cards for second week (still missing a legendary):
Do you think it is good to split cards this way, so you may see cards which interact together, or maybe I should mix it, so my class won't feel to have only one theme? Not saying that the cards in second half are probably less connected, but it is because I wanted to show the more important theme of the class first, so the second half may look like leftovers. I think about swapping Abandoned Dog with Soulbound Piercer, but that would leave me with no weapon for second week, as well as my first half will be even more monotonic.
Is Abandoned Dog supposed to be a Beast?
I think Deathhowler should take the place of Sturdy Worshipper. It has more interesting synergy with your tokens while Sturdy Worshipper is just more of the same
Your Upgraded Hero Power has the problem of not just doubling what your old Hero Power did. 1 Health from the enemy is vastly different in value in different classes (ex: Rogue, Mage and Warlock is way more valuable in their health compare to Priest or Warrior.
Because people seems to have positive response to my set, I'll post the write up on here before submitting tomorrow:
The Detective: Apprentice's Dossiers
Token:
The Detective: Apprentice's Dossiers
Anticipating the dangerous mission ahead of her in order to get to the bottom of the truth at Scholomance Academy, Christie enlist a new generation of Apprentices in training to help her. Before they can venture into the darkness of the Academy, she brought out her old case files in order for these newbies to familiar themselves with her work
A quick rundown of the class's strength and weaknesses:
Things the class excel at:
Token spawning: Margaret Christie is famous for talent of training and attracting new recruits. The Hero Power as well as a high amount of cards in the class will allow them to easily hoard and spam out tokens.
Survivability: Detectives don't get to the bottom of the truth by being easily taken out. The class will have excellent, cost-efficient healing and Taunt. Just look at the Hero Power itself!
Combos: A detective strike when they have all the evidences and can make a case undoubtable. The playstyle of revealing cards and the high amount of cheap, 0 cost cards naturally benefit a combo playstyle. And the class would have the survivability to back it up.
Things the class is okay at:
Removal: Detectives don't start fight, but they finish them. The class will have good and efficient removals, but not too much of them.
Board clear: Detectives work in the shadow, but sometimes they stumble across large cases that will have profound impact on the world. Board clear of the class will be efficient, if not numerous.
Buff: The class have powerful buff, but they are very specific and are limited to the token playstyle half of the class
Burst: Detectives name get made by how rapidly and quickly they can strike their cases with accurate deductions. The class will have a decent amount of burst damage in either spells or weapons.
Card draw and generation: With a Hero Power that generate a very useful token for both the control / combo playstyle and the token playstyle, the class will back it up with a decent amount of draw options to draw into their win condition / important buffs.
Things the class is bad at:
Turn 4-6: Detectives either strike first when the criminals are still at the crime scene or they need time to gather evidences. The class have little to no active play in these mana slot. Their play in these turns are either reactive (weapon, board clear, removal) or leveraging the the token you spawned earlier to help dealing with the opponent. This translate to an inability to play a midrange deck and an extreme weakness in these turn if not played smartly and rationing out your Apprentices
Disruption effect: Since most important combo pieces you want to put in your deck needed (or heavily encouraged) to actively revealing cards in your hand to your opponent, you will be extra vulnerable to disruption effects. Your opponent will know a good time to play that Dirty Rat or Unseen Saboteur that can potentially destroy your entire combo.
Class Keywords:
What better ways for the Apprentices to learn is to look through a few of the most famous cases solves by Christie and her other students or fellow Detectives? Cases are basically reverse Secrets where you will activate a powerful spell that will last for a while until your opponent can satisfy the Solve requirement. Cases are designed so that your opponent will have to quickly solve them before they snowball out of control. However, you have to play carefully or else you'll end up solving the Cases yourself and lose the advantage. Of course, if the Cases are also hurting you, you can Solve them yourself. Cases took the place of the Secret slots, which mean you can only have 5 Case with different names active. All of the Cases and their supporting cards are named after detective novels and short stories.
Showcase cards:
Poirot's Favorite Case:
Intensive Training is the card that expand on the theme of 0 Attack and 0-cost minions. Being only 1 mana more expansive than Savage Roar but allow you to keep permanently the buff but also the extra +2, this card reward the player extremely hard for building around its condition
Investigate ties a lot of the theme of the class together. The card not only a 0-cost card, but it also revealing a card from your hand to gain an advantage and can also set up for combos by reducing the cost of the combo piece.
Argus Poirot is the most premiere pay off of running the reveal card. Not only is he very powerful win condition for control decks since your opponent cannot simultaneously Solve all of the Cases he put up that are incredibly synergistic with each other (especially since the longer they took to solve the Cases, the more 5/5 with Taunt one of the Case will spit out), he also a viable option to slot in combo decks that run Malygos or Kael'thas since this class want to reveal their high-cost cards in order to discount them. His name is based on one of Agatha Christie's most famous character Detective Poirot. All of the Cases he created are named after famous Agatha Christie novels: Death on the Nile, Cards on the Table, Evil Under the Sun, They Do It With Mirrors and While the Light Last
The full set:
Common
Rare
Epic
Legendary
Explanation:
Arcane Sidekick is one of the class's 0 mana 0 Attack minion. Not only can fit into token decks, it can also be used free +2 Spell Damage in the class's combo decks of using Kael'thas + Malygos
A Scandal in Stormwind is the class's most potent board clear. Not only it can wipe the board of puny minions, the card can stall out for quite several turns from your opponent or force to waste resources to Solve the card. The card's name is a reference to the Sherlock short story A Scandal in Bohemia that introduce the famous Irene Adler. The name is also a reference to the Onyxia raid where she disguised herself as a Stormwind noble.
The Problem at Elrendar Falls is one of the combo piece that you'd want to cheat out with Kael'thas and / or got the +5 Spell Damage from Malygos. The name is a reference to the short story The Final Problem where Sherlock Holmes tackle his most famous villain Professor Moriaty at Reichenbach Fall.
Drakonid Detective follow the theme of the class's 0-cost support. He not only fit into combo decks to fish out their 0 mana combo piece, he also fit into more aggressive decks since he has an excellent statline for his cost.
And Then There Were None is another one of the class's 0-cost token support. The name is a reference to the famous novel And Then There Was None by Agatha Christie.
Bribery is one of the pay off of running revealing card from your deck. The card can be run either with tempo revealing card (that will be printed in the second half of the set) or as a combo piece with Kael'thas.
The Hound of Gilneas is class's Case support. He allow you to drag out your Case effects for two more turns if you still want the Case effect in place but you think your opponent are in the process of solving it. His name is a reference to Sherlock Holmes novel The Hound of Baskerville.
Most of the changes are perfectly fine. In fact... Drone Brooder being 5 mana now, you can consider buffing its stats. Also... don't know if flavor-wise, scientist deploys the force field after being attacked, but if not, you can make the enemy attack one of the shields, like with Noble Sacrifice. Overall like all new designs.
Amazing flavor! I'm also a fan of detective novel ; )
@JoshoPrime
Your keyword looks cool, really neat and flexible. Besides, thanks for your many suggestions.
@whatTheHeck
Like the good interaction between your keyword and your Hero Power!
@Klipce
I really like your class, the Hero Power, the Legendary, well done.
In regard to your advice on the keyword, I do have considered about the description you mentioned. However, I think just need to be "in your hand" can also work well with the drawing and shuffling stuffs.
Second, when it comes to the transparency of information, would guessing whether your opponent is holding another same card interesting ; )
As for the problem of starting with two same Encore card, would making that the left one of them won't trigger Encore effect work?
@McF4rtson
Many thanks for your effort for this competition! The other day I just noticed that the class frame I am using on HC is your achievement!
@Klipce "Prince Tenris Mirkblood doesn't make much sense" You mean the wording? the effect is that i can use the health of enemy minions as the cost for my Sanguinate cards. I guess i could write more clear, like "You can use the enemy minions health as the cost for your Sanguinate cards".
Not the card is fine in a vacuum but as I said I think your design space is pretty narrow which means a card that depends on the keyword being on many cards to function is not really great.
I feel like your class serious need a win condition. You can draw your entire deck quickly, and then what? I don't see a solid win condition in your class as well as the Basic set. I would demote the Legendary minion to Epic and put the Legendary slot toward a win condition.
So value generation is usually enough of a win condition for control decks but don't worry I plan on making a more defined alternate win condition card in the future, I just think that this set isn't the right place for it.
Here are the three showcase cards I'm considering :
I'm fairly happy with these designs but my monkey brain is telling me that it's bad that they all are low cost... What do you think ?
@Klipce "Prince Tenris Mirkblood doesn't make much sense" You mean the wording? the effect is that i can use the health of enemy minions as the cost for my Sanguinate cards. I guess i could write more clear, like "You can use the enemy minions health as the cost for your Sanguinate cards".
Not the card is fine in a vacuum but as I said I think your design space is pretty narrow which means a card that depends on the keyword being on many cards to function is not really great.
I feel like your class serious need a win condition. You can draw your entire deck quickly, and then what? I don't see a solid win condition in your class as well as the Basic set. I would demote the Legendary minion to Epic and put the Legendary slot toward a win condition.
So value generation is usually enough of a win condition for control decks but don't worry I plan on making a more defined alternate win condition card in the future, I just think that this set isn't the right place for it.
Here are the three showcase cards I'm considering :
I'm fairly happy with these designs but my monkey brain is telling me that it's bad that they all are low cost... What do you think ?
i like them, they cover your secret nature, your hero power synergy and the way you interact with your deck out of your keyword
Well, it's quite obvious you're a fan of both Agatha Christie and Conan Doyle's Sherlock, hehe. All your references, specially the hound of Gilneas and Argus Poirot are genius. I love how you deviated from what a more typical detective class would look like with the spell references and the 1-Cost minions.
Onto the cards themselves, they're all good, didn't see anything remarkable to say. Maybe change the Death in Nefertiti's Solve because unless I'm missing something I think it's just a glorified AoE normal spell. Which is quite powerful, now that I think about it.
@hza166:
You Cycle is interesting, you plan to add more sinergies to it in the second part of the Protegeé Set? I can even see some legendary interacting with it in some ways. Also, the way you interact with them with the Experiencied Sommelier is quite elegant. The Encore keyword seems interesting, it remembers to Brewmaster interactions which I guess it's the intended effect. I guess it won't be too easy to activate, because that would make Night Elf Hostess quite powerful. Cocktail Show and Dolores are brilliant, even though Cocktail should be a rare at least.
@JoshoPrime:
The Warp mechanic seems cool, but I'm not sure how this could be implemented in Hearthstone. Flexible card are always welcome tho, and that mechanic really encourages them. As someone already said I think, Mecha-Rex is maybe too OP. An 8/8 for 7 with Rush is nuts, and the non-warped version is also too good maybe. Also, I'm not sure if Warp should be more consistent. Make the warp cost be lower than the original cost always or something like that, unless you have some specific sinergies in mind. I like how you use the steal mechanic too, maybe you could make a card that goes well against minions with low attack to make some sinrgies.
@Klipce:
Omen seems a cool mechanic, and I love how you implemented it with cards like Prophecy or made sinergies with Riptide Seer. Also it's cool to see a class that focus on Murlocs but deviates from the classic murloc strategies of swarming the board. Weirdeye is also good because using your hero power multiple times can be pretty useful in a class like this, plus I love cheap legendaries for some reason. The secrets you have righ now are well made, they all cover quite different areas while focusing in control so your opponent can guess what secret you played depending on when you played it.
@McF4rtson:
Both your main weapon break theme and your tribal Taunt subtheme are pretty good, Taunt sinergies are pretty underutilised in Hearthstone imo. Also, will you make some middlemost sinergies? I think Rift Operative would benefit a lot from them. Your last card could be another Taunt minion imo. I think you have too few Taunts for the sinergies to work. Locus Walker is good as both a weapon giver and as a weapon breaker, which really manages to capture the class main theme. Hope to see your last cards soon!
@Ozymandias:
Sanguinate is a cool mechanic, but I'm not sure how it would be implemented in Hearthstone. It's not really that much of a big deal though. Your sinergies about damaging your opponent when you would be damaged or just damage him are cool, Feast of the Court is a smart sinergy with your keyword. Love how you throw also a bit of Enrage or other Warrior damage mechanincs into the mix, it makes for a pretty unique Warrior/Warlock effect.
Alright, I'm a tiny bit drunk due to a New Year's Eve dinner that delayed the going up of the voting thread a bit. Because of this, the Voting Phase will last n extra day, both due to the delay and the fact people will likely be enjoying New Year's.
Rollback Post to RevisionRollBack
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@Klipce "Prince Tenris Mirkblood doesn't make much sense" You mean the wording? the effect is that i can use the health of enemy minions as the cost for my Sanguinate cards. I guess i could write more clear, like "You can use the enemy minions health as the cost for your Sanguinate cards".
Just checked, the link on my first post works.
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/246721-custom-class-competition-7-submission-thread-week
Ill probably Nerf the Mech-rex -1 health at base and then post it. But How must i showcase this time?, just 3 cards i select or the hero power one and the old keyword are 2 that must be shown?
Guide is on the opening thread.
hey wait a minute, i did both chanllenges withouth noticing that onle needed one xD
Well, thanks everyone for your feedback! Somehow I didn't notice how near every card in my set was absurdly broken lol. Sorry for not answering before nor doing any feedback lately. I've been quite busy this week.
Anyway, here's the changed HP which is more standard compared to my first version:
Also I've reworked some cards:
I think those cost changes make those cards more fair. Drone Brooder coming late makes the 1/1 Drones not be that menacing, while I found upping vial throw to 4 mana while making the graduate condition easier to fulfill to be the best option to balance that card.
Also changed the 'Whenever' to a 'When' for my secrets and the creature to minion (guess I've played to much MtG).
Talking about secrets, I've changed Open Doors for Defense Matrix and Saronite Miner for Lightning Strikes Twice. Defense Matrix also acts as a stealth nerf to Putricide because with the force fields it will be harder to duplicate himself with Waste Assimilation. I'll try to add some Uncommon and Epic secrets in the second half of the set. With Lightning Strike Twice I plan to complete the challenge using Twinspell, while also adding some card generation to the class to replace drawing cards.
I plan to mantain those last 4 cards the same. Plagueworks Intern serves to showcase the Graduate keyword, I like Flask Gobbler this way, I'll maybe think to word different Absorb Power if I've got more time and I think that with Defense Matrix Putricide is good.
Hope you guys can give some feedback about the changes. I'll try to deliver some feedback tomorrow.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Don't forget I already warned you a few days ago "Counter" doesn't count as an "old keyword" for the challenge.
Im making the shocase now, does the modified hero power from Energy Narrowing count as token and goes to that section or just next to the card?
I don't see the card in your above post, but from its wording it seems to be valid. In this case, then, you should just use Counter on the spell-negating minion.
This one
Just in case i had the Hero Power in a spoiler rigth after the card, (that aswell i considered make 1 mana but since people said that ist fine that way, im keeping the cost)
The same goes for Chrommie and the Keywork Box but in chrommies case i think the Keyword should be visible.
I feel like your class serious need a win condition. You can draw your entire deck quickly, and then what? I don't see a solid win condition in your class as well as the Basic set. I would demote the Legendary minion to Epic and put the Legendary slot toward a win condition.
Overall the set looks to be in a good direction. You just need at least one more "weapon broken" card and then you're good to go.
Because people seems to have positive response to my set, I'll post the write up on here before submitting tomorrow:
The Detective: Apprentice's Dossiers
Token:
The Detective: Apprentice's Dossiers
Anticipating the dangerous mission ahead of her in order to get to the bottom of the truth at Scholomance Academy, Christie enlist a new generation of Apprentices in training to help her. Before they can venture into the darkness of the Academy, she brought out her old case files in order for these newbies to familiar themselves with her work
The class's Basic set:
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/246586-custom-class-competition-7-submission-thread-week?comment=15
A quick rundown of the class's strength and weaknesses:
Things the class excel at:
Things the class is okay at:
Things the class is bad at:
Class Keywords:
What better ways for the Apprentices to learn is to look through a few of the most famous cases solves by Christie and her other students or fellow Detectives? Cases are basically reverse Secrets where you will activate a powerful spell that will last for a while until your opponent can satisfy the Solve requirement. Cases are designed so that your opponent will have to quickly solve them before they snowball out of control. However, you have to play carefully or else you'll end up solving the Cases yourself and lose the advantage. Of course, if the Cases are also hurting you, you can Solve them yourself. Cases took the place of the Secret slots, which mean you can only have 5 Case with different names active. All of the Cases and their supporting cards are named after detective novels and short stories.
Showcase cards:
Poirot's Favorite Case:
The full set:
Common
Rare
Epic
Legendary
Explanation:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
@whatTheHeck
Most of the changes are perfectly fine. In fact... Drone Brooder being 5 mana now, you can consider buffing its stats. Also... don't know if flavor-wise, scientist deploys the force field after being attacked, but if not, you can make the enemy attack one of the shields, like with Noble Sacrifice. Overall like all new designs.
Click to see my Hearthstone projects:
@Shatterstar1998
Amazing flavor! I'm also a fan of detective novel ; )
@JoshoPrime
Your keyword looks cool, really neat and flexible. Besides, thanks for your many suggestions.
@whatTheHeck
Like the good interaction between your keyword and your Hero Power!
@Klipce
I really like your class, the Hero Power, the Legendary, well done.
In regard to your advice on the keyword, I do have considered about the description you mentioned. However, I think just need to be "in your hand" can also work well with the drawing and shuffling stuffs.
Second, when it comes to the transparency of information, would guessing whether your opponent is holding another same card interesting ; )
As for the problem of starting with two same Encore card, would making that the left one of them won't trigger Encore effect work?
@McF4rtson
Many thanks for your effort for this competition! The other day I just noticed that the class frame I am using on HC is your achievement!
One day, I will go back and re-do all of my old ones, I think they're super ugly and dated. But thanks anyways.
Not the card is fine in a vacuum but as I said I think your design space is pretty narrow which means a card that depends on the keyword being on many cards to function is not really great.
So value generation is usually enough of a win condition for control decks but don't worry I plan on making a more defined alternate win condition card in the future, I just think that this set isn't the right place for it.
Here are the three showcase cards I'm considering :
I'm fairly happy with these designs but my monkey brain is telling me that it's bad that they all are low cost... What do you think ?
i like them, they cover your secret nature, your hero power synergy and the way you interact with your deck out of your keyword
@Shatterstar1998:
Well, it's quite obvious you're a fan of both Agatha Christie and Conan Doyle's Sherlock, hehe. All your references, specially the hound of Gilneas and Argus Poirot are genius. I love how you deviated from what a more typical detective class would look like with the spell references and the 1-Cost minions.
Onto the cards themselves, they're all good, didn't see anything remarkable to say. Maybe change the Death in Nefertiti's Solve because unless I'm missing something I think it's just a glorified AoE normal spell. Which is quite powerful, now that I think about it.
@hza166:
You Cycle is interesting, you plan to add more sinergies to it in the second part of the Protegeé Set? I can even see some legendary interacting with it in some ways. Also, the way you interact with them with the Experiencied Sommelier is quite elegant. The Encore keyword seems interesting, it remembers to Brewmaster interactions which I guess it's the intended effect. I guess it won't be too easy to activate, because that would make Night Elf Hostess quite powerful. Cocktail Show and Dolores are brilliant, even though Cocktail should be a rare at least.
@JoshoPrime:
The Warp mechanic seems cool, but I'm not sure how this could be implemented in Hearthstone. Flexible card are always welcome tho, and that mechanic really encourages them. As someone already said I think, Mecha-Rex is maybe too OP. An 8/8 for 7 with Rush is nuts, and the non-warped version is also too good maybe. Also, I'm not sure if Warp should be more consistent. Make the warp cost be lower than the original cost always or something like that, unless you have some specific sinergies in mind. I like how you use the steal mechanic too, maybe you could make a card that goes well against minions with low attack to make some sinrgies.
@Klipce:
Omen seems a cool mechanic, and I love how you implemented it with cards like Prophecy or made sinergies with Riptide Seer. Also it's cool to see a class that focus on Murlocs but deviates from the classic murloc strategies of swarming the board. Weirdeye is also good because using your hero power multiple times can be pretty useful in a class like this, plus I love cheap legendaries for some reason. The secrets you have righ now are well made, they all cover quite different areas while focusing in control so your opponent can guess what secret you played depending on when you played it.
@McF4rtson:
Both your main weapon break theme and your tribal Taunt subtheme are pretty good, Taunt sinergies are pretty underutilised in Hearthstone imo. Also, will you make some middlemost sinergies? I think Rift Operative would benefit a lot from them. Your last card could be another Taunt minion imo. I think you have too few Taunts for the sinergies to work. Locus Walker is good as both a weapon giver and as a weapon breaker, which really manages to capture the class main theme. Hope to see your last cards soon!
@Ozymandias:
Sanguinate is a cool mechanic, but I'm not sure how it would be implemented in Hearthstone. It's not really that much of a big deal though. Your sinergies about damaging your opponent when you would be damaged or just damage him are cool, Feast of the Court is a smart sinergy with your keyword. Love how you throw also a bit of Enrage or other Warrior damage mechanincs into the mix, it makes for a pretty unique Warrior/Warlock effect.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Alright, I'm a tiny bit drunk due to a New Year's Eve dinner that delayed the going up of the voting thread a bit. Because of this, the Voting Phase will last n extra day, both due to the delay and the fact people will likely be enjoying New Year's.