Alright, here are a few news from the doctor class, hope you like it!
To start, here's a class keyword I thought about.
The Doctor, as a good teacher, craves for nohing more than his students to get the best of themselves, but that means both the doctor and his students need to strive for brilliance! The Graduate keyword can be activated by The Doctor Hero Power and a few cards that have cost reduction. A card example would be that:
Still not sure if I'll go with that one, maybe I'll thing of a more original take on the Graduate sinergy for our ol' good pal Putricide (also thinking about it it's kinda weak maybe...). What you can read in the card's text is that I plan to add Secrets to the doctor class. Here's an example:
Last but not least I plan to achieve this week's keyword challenge with the following card:
Not sure if it counts because the keyword I'm using is Counter, only used in Counterspell. I honestly think it has potential as a keyword even if it's infamous in MtG.
@B3ckemon
Loving your class so far, Poisonbag Puffer is specially clever! There's nothing broken nor underpowered imo.
While the cards are all balanced, some more macro-oriented things I see are a fairly low number of spells as well as all 10 cards being on the offensive side. As well all know, Demon Hunter was viewed as way too overly synergistic, and that was maybe half of its cards being aggressively oriented.
I don't like Fel Scythe too much. Unlike Nerubian Prophet, it doesn't have a ceiling and unlike that card, it feels even worse to topdeck. Hero Power, I'd say +3.
Upgraded Hero Power looks like too strong of an enabler for stuff like Mountain Giant. You also have to pay more mana to summon the other apprentice, so just giving a stronger apprentice would fix both these issues.
Ok, first Warp is a bit of a hard sell since there is no visual indicator of Turn numbers. We also do not know how the game internally counts turns. Is it Your Turn 1, then Opponent Turn 1, then Your Turn 2, etc. Or, it could be Turn 1, Turn 2, Turn 3, etc. The second scenario would completely invalidate the keyword. The second warp is essentially a comeback crutch, but is also pretty much active most of the time. The third Warp is a little odd, but it is more or less Combo that also procs after something attacks. I'm not a massive fan of these, but if I had to choose, I'd go with the first one simply because it's theoretically the most balanced, even if it is practically unlikely to be feasible.
Piranha Bomb can cost 5, it's weak in its current state. It's closer to Flanking Strike than Swarm of Locusts. It might even be able to cost 4, due to Feeding Time. Just depends how much you support token/swarming as you can ping off a 1/1 on turn 4 and then summon 5/5 worth of stats.
I'm going to disallow your rehash of Counter. The point of that challenge was to emulate what Blizzard has done with Inspire and Recruit. They were expansion-exclusive keywords. Blizzard never reprints these keywords so they re-released this mechanic without a keyword. Counter doesn't really fit in with what Blizzard is doing.
While I disagree the point about enabling Mountain Giant, I do agree about the paying for more mana for the Hero Power part. So the new version will add a 0/4 instead, making it the second upgraded Hero Power to generate a new token after Rogue.
Card Change:
Seasoned Detective is completely changed to directly fit in with the challenge, along with a stat buff as well as new rarity to Rare since he is now way more complex for a Common card, bumping Pro Bono Detective to Common. If he still doesn't satisfy the requirement, please let me know
New wording on all the Case cards
Deciding on showcase cards
Old cards:
The Detective: Apprentice's Dossiers
Class Keywords:
The showcase cards:
The full set:
Common
Rare
Epic
Legendary
Alternative Hero Skin (I don't know if I should reveal this because this is the post with "Sherlock" Holmes in the card set or should I wait until next phase. Am I even allowed too since it might count as giving too much advantages over my other competitor?)
He is, of course, based on the character Dr. John Watson created by Arthur Conan Doyle
Why pick him as a hero and not the famous detective Sherlock?
Short answer: Because plot reason and I don't want to basically repeat the Hero name of a Legendary minion
Lore answer:
In the new canon "Sherlock" (named Arthur Holmes) died at Elrendar Fall (instead of just "faking his death") because Doyle Moriaty is a Worgen, which mean he is much stronger for Holmes to take on despite having the assistance of my original hero Margaret Christie (who instantly suspected him to not be human and secretly collected evidence that Moriaty is a Worgen despite all his effort to keep it hidden). Holmes sacrificed himself to save Christie and Watson since Christie is the only one who has the magical expertise to access the foolproof evidence to take down Moriaty Worgen crime empire, hence his effect is a Deathrattle instead of a Battlecry. Watson is devastated by this loss and begged Christie to train him to become a Detective to take down the remnant of Moriaty empire. Christie reluctantly agreed since she is so old and doesn't know whether or not she has enough time left to take down such a vast crime empire while still solving world-shattering mysteries (and she WILL take down that empire whatever it takes because Arthur is not only her brightest and most famous Apprentice, he is also someone she raised since he 5 years old because his parents can't understand his genius mind). I imagine the plot of the "mini-adventure" is told from Watson's POV, similar to Arana. From him befriending Arthur, to Arthur's death, to Christie's intense training of him (since she knows while Moriaty is dead and his organization scattered, it is still extremely vast and dangerous) to him finally become a Detective that ready take his first, only and final case of bringing down what remain of the Moriaty empire.
Bringing here some updates to our friend Nat, the Fisherman: (imgur wasn't working now, so I used imgHub. Hope it shows the images well...)
Upgraded Hero power:
A so good fisher the fishes come out of the water instantly!
Some cards from the Initiate Set so far:
It's funny how creating legendaries often feels easier than the others. xP
Still working on some healing, draw and deck interaction.
I love Dock Miby. It's a hilarious reference
Your class seems to be really one dimensional. I can really only see this class build a midrange deck because your class lack the value generation of the control class.
Fairly simple upgrade, like most hero powers it just doubles the effect.
The skaven society works and revolves around warpstone, a coagulated form of pure magic. Such a powerful substance works as fuel for skaven magic, skaven technology and is a powerful mutagen, twisting the ratmen into horrible things. This token spell will work similar to Soul Shards for warlock and demon hunter, being generated by weak and average cards to later be consumed by stronger cards.
Warp Lightning is from the basic set for those who forgot:
Ikit is meant to be a game finisher, a powerful option that although slow, allows for great burst damage. It is not as busted as you might think on first glance, as he does cost 7 mana. The Warp Lightnings also can discard each other if your hand is almost empty, so you need to be careful and plan ahead your use of warpstone.
Besides this unique mechanic which replaces the class specific keyword, skaven also have the good old aggressive board flooding aspect:
Token:
These cards are straightforward and paint the picture of how a skaven aggressive deck could work. Plenty of tokens and buffs, some direct face damage and a couple of bigger minions to end the game.
I do know i am missing a rare card, that will be a spell that answers one of the challenges. I simply don't have any good ideas at the moment.
I feel that the class right now is really one-dimensional. It only has the flood board token playstyle since it lack the tempo swing needed for mid-range / tempo playstyle. Demon Hunter set give them tools to play multiple playstyle (tempo, big Demons, tokens)
As someone else mentioned it, Mining Accident need a name change since your class's society actually wants to mine the Warpstone. Also, the wording should be replaced from Warpstone Token to Warpstone Shard to fit with the other cards, and also because HS doesn't have any cards that have the word "token" on it.
Thank you to everyone who voted for me to get to this round. Since the last Class Competition, I've had the idea for this class and its keyword.
I present to you, Harvest:
Harvest is essentially the Scheme mechanic from Rise of Shadows, but it applies to minions and weapons as well. I am very excited to show all of you some of the ideas I have with this keyword. Here is a sneak peak at two of them, with some help I need with one of them.
"Call me crazy, but I swear I just saw C'Thun hiding in that thing."
"Great at cutting down wheat, barley, and foes."
Now this is the one I'm worried about. Does this card seem balanced? I feel like this design may be a little dangerous.
And lastly, my basic Hero Power is "Give a minion +2 Health." For an upgraded Hero Power, would +3 or +4 be more acceptable? Thank you to anyone that helps me.
+4 Health is acceptable considered Warrior and Priest upgraded HP
As people say before, Harvest is a just a Scheme. Creating new keywords based on existing cards is fine (Lifesteal, Discover) but as a class exclusive keyword is not. And yes, Fel Scyth is utterly degenerate since you can't interact with it in Control matchup.
I cant do much until tomorrow that im back at home, but, i wanted to think a bit about the Keyword for my class, Warp, i had some ideas that i discarded, like if your deck contains an even number of cards, like it works when you have 24, 22, etc. and play a bit with the card draw, but it felt a bit weird, like a shadowverse class but without the shuffle part that helps to manage the amount of cards you have in your deck alongside the card draw (tell me if you think that the idea is still worth without the card shuffle)
here are some ideas for the keyword i've made, a legendary the i already had, and a card i tried to make today but, as i said, i cant do much i dont even have the art here. (and now that i think it would fit more in ashes of outland set of cards since it would be an even bigger fel reaver)
What do you think?
Edit: chrommies complete name is wiling to change, since the void part doesnt fit that much. it could be something like the consummed or else.
I like the first keyword the best, but I think it need a name change. Something like Delay or Linger to describe the effect better. The third keyword is pretty good too if only the name Warp fits better there, but that keyword is way too complicated and a nightmare with other interactions. And I don't get why Chromie is corrupted since she's already a Time character on her own and you want your Warp to always activate.
Also, weird. I wrote a separate post that list my response for other people's set and it merged with my card set post. I accidentally deleted it and now it deleted my response whole post
Rollback Post to RevisionRollBack
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Based on feedback, several cards have been removed to lower the overall aggressiveness and synergy.
Changed rarities around.
Reworked Stormvermin to fulfill the keyword challenge
Removed Crossbowrat and Packmaster for more spells.
Reworked Doomwheel for spell/Warpstone synergy.
Added Cover Fire
Added Eshin Assassin
AddedScurry Away!
Warpstone package:
Warpstone Shard token and Warp Lightning from basic set:
Token Synergy Cards:
Stormvermin is meant to imitate the Recruit keyword.
Defensive and tech cards:
Cover Fire can be a cheaper consecration which also prevents your enemy from attacking, protecting you and your minions.
Eshin Assassin is an anti Secret tech card, part of the skaven tech arsenal that shines in the right situations but is weak in all the others. It's meant to cast the secret for you, in case the wording isn't clear.
Scurry Away! is meant to be used with skaven's big minions like Hell Pit Abomination, Doomwheel and so on.
Upgraded Hero Power:
I'll try to provide some feedback later today, but i spent 2 hours making these cards. Need to spend less time at the pc >_>
Off the top of my head, @Shatterstar1998, lovely names for the cases, i appreciate the effort you put into the class. Does feel like you need more 0 cost/0 attack cards though. Lots of synergy for them but the only actual minions that fill the condition are the tokens from the hero power.
Good. I hope they pass those conceited scumbags at Verizon soon.... CENSORED SCAM LINK
Hearthpwn really needs a better defense against these scam bots, seriously. I see these messages almost daily. Block recently made accounts from posting messages or something.
Based on feedback, several cards have been removed to lower the overall aggressiveness and synergy.
Changed rarities around.
Reworked Stormvermin to fulfill the keyword challenge
Removed Crossbowrat and Packmaster for more spells.
Reworked Doomwheel for spell/Warpstone synergy.
Added Cover Fire
Added Eshin Assassin
AddedScurry Away!
Warpstone package:
Warpstone Shard token and Warp Lightning from basic set:
Token Synergy Cards:
Stormvermin is meant to imitate the Recruit keyword.
Defensive and tech cards:
Cover Fire can be a cheaper consecration which also prevents your enemy from attacking, protecting you and your minions.
Eshin Assassin is an anti Secret tech card, part of the skaven tech arsenal that shines in the right situations but is weak in all the others. It's meant to cast the secret for you, in case the wording isn't clear.
Scurry Away! is meant to be used with skaven's big minions like Hell Pit Abomination, Doomwheel and so on.
Upgraded Hero Power:
I'll try to provide some feedback later today, but i spent 2 hours making these cards. Need to spend less time at the pc >_>
Off the top of my head, @Shatterstar1998, lovely names for the cases, i appreciate the effort you put into the class. Does feel like you need more 0 cost/0 attack cards though. Lots of synergy for them but the only actual minions that fill the condition are the tokens from the hero power.
Thank you so much for your feedback. Yeah I didn't realize after putting a lot of time into it that the 0-mana / 0 Attack minion pool is kind of limited in my class. I've been struggling to make Seasoned Detective work because I keep wanting to go by the first rule. I'll probably just give up and go with the second rule. I'll sub in Arcane Sidekick in place of Pro Bono Detective to give the class more 0-Attack / 0-cost minions as well as the fact that the new Seasoned Detective kind of did what it does.
New cards:
Old cards:
Edit: Ooh. I found a good Dragon Detective art. Now I'm going to use it for Seasoned Detective to set up for tribal synergy.
Finally! Got longer than expected. As the last time, I'll start giving insight to some of the classes I have seen.
@Noah_McGrath
Not sure if Scurry Away! is worth it. At best it works like Shadowstep, but requiring the minion to be damaged as well. Later on you could add some more token generation.
The rest I really enjoyed, specially Hell Pit Abomination and Cover Fire.
@B3ckemon
Am I guessing right if I say you're referencing both Overkill and Twinspell? I admit I like Piranha Bomb best from your reference cards. While I must say some of your cards really look impressing, like Piranha Bomb and Dock Miby, Northrend Fishing looks kinda weird to me, even if perfectly balanced. Why make it a spell instead of a 1 mana minion with the same battlecry?
@Shatterstar1998
My, a dragon detective! I love it! The whole class seems really interesting, even if I grew sceptical of attack debuffs. I may suggest renaming the worgen as Hound of Gilneas, as adding a "The" makes it kinda awkward not being a legendary. The pun is still close enough to work, and well... right now I'm getting the vibe I'll be welcoming Arcane Sidekick, although it'll have to be watched over in order to not make it useful enough but not too much. Maybe the 10 mana spell could be a little stronger, although I like the fact it's not an Ultimate Infestation.
My, a dragon detective! I love it! The whole class seems really interesting, even if I grew sceptical of attack debuffs. I may suggest renaming the worgen as Hound of Gilneas, as adding a "The" makes it kinda awkward not being a legendary. The pun is still close enough to work, and well... right now I'm getting the vibe I'll be welcoming Arcane Sidekick, although it'll have to be watched over in order to not make it useful enough but not too much. Maybe the 10 mana spell could be a little stronger, although I like the fact it's not an Ultimate Infestation.
Thank you for your feedback.
I purposely design the spell to not be too strong since the class has a much easier time activating Kael'thas and Malygos with their 0-cost spells than Druid is. And UI was absolutely meta-defining for the entire time it was in Standard.
Thank you for pointing out the debuff. I completely forgot about the possibility to board lock. I've adjusted the card:
Btw, this is the first part of the Journeyman, I hope you like it (will comment later on these cards, as I sadly have little time now):
The class is heading to a very interesting direction since the Hero Power suggest a flexible class that is encouraged to play a midrange playstyle to take advantage of both the healing and the face damage, but you only print control and combo cards. While Warrior with their aggressive decks have this problem, this was after the class was famous for being a control class for a long time. So the deck you're printing isn't supported much by one half of the Hero Power.
The rarities seem wrong. Illusory Storm and Plane Walker are way too simple compare to Maintenance and Cosmic Duality. I think Illusory Storm and Plane Walker should go to Common and the other two should take the Rare slot
Cosmic Duality's wording should be adjusted to be similar to Divine Hymn: All excess damage restore that much health to all friendly characters.
Plane Walker's Deathrattle should be capitalized.
Overcharge's wording should be "Your hero gain Spell Damage +2 this turn" similar to Thori'dal.
Energy Pylon seems rather strong. It deal 3 damage and not only summon a body but that minion can also add back an important card to your hand or discourage board clear. I think it should cost 4 mana.
Rollback Post to RevisionRollBack
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
After some work, here's the Scholar Set of The Doctor.
Upgraded Hero Power and new mechanic:
"My students need to work hard to obtain their degree, you don't learn how to stitch together the bodies of crocolisks, robots and Gandling's naughty students in one day after all! My students are only useful when they manage to graduate!"
"Hope you like my abominations circus! I'm trying to perfect my tecnique, while documenting it in a book I plan to release in a few years! I'm waiting for feedback so take them for a ride."
"Also, if the hero power isn't enough to make m lazy underlings get to work, here's a few card discounts you may want to use."
"Geniuses like me and you can't fight at the first line! Keep into the battle with the use of dirty tactics that only we can appreciate!"
"Of course, I've got good news to everyone that wants to sinergize with those secrets."
Also, Drone token:
Any feedback on those? I plan to achieve the challenge with Saronite Miner (Corrupt).
@MvonTveskagrad
Great set for now, love how you focus on returning cards to your hand.Energy Pylon is too good maybe because it can go infinite. At least the Pylon shouldn't have Taunt. Also Cosmic Duality is kinda confusing.
@Noah_McGrath
Good work, you managed to tone down your aggresive startegies a bit, while creating new control ones. The Warpstone Shard mechanic is cool, hope you manage to get a balance between cards that discard Warpstones and cards that generate theme. Right now it looks good.
After some work, here's the Scholar Set of The Doctor.
Upgraded Hero Power and new mechanic:
"My students need to work hard to obtain their degree, you don't learn how to stitch together the bodies of crocolisks, robots and Gandling's naughty students in one day after all! My students are only useful when they manage to graduate!"
"Hope you like my abominations circus! I'm trying to perfect my tecnique, while documenting it in a book I plan to release in a few years! I'm waiting for feedback so take them for a ride."
"Also, if the hero power isn't enough to make m lazy underlings get to work, here's a few card discounts you may want to use."
"Geniuses like me and you can't fight at the first line! Keep into the battle with the use of dirty tactics that only we can appreciate!"
"Of course, I've got good news to everyone that wants to sinergize with those secrets."
Also, Drone token:
Any feedback on those? I plan to achieve the challenge with Saronite Miner (Corrupt).
@MvonTveskagrad
Great set for now, love how you focus on returning cards to your hand.Energy Pylon is too good maybe because it can go infinite. At least the Pylon shouldn't have Taunt. Also Cosmic Duality is kinda confusing.
@Noah_McGrath
Good work, you managed to tone down your aggresive startegies a bit, while creating new control ones. The Warpstone Shard mechanic is cool, hope you manage to get a balance between cards that discard Warpstones and cards that generate theme. Right now it looks good.
So right off the bat, Saronite Miner and Absorb Power are wordy and confusing. I had to reread them multiple times to make sure I fully understood them. If you cannot find a way to simplify the cards, I would highly suggest reworking them such that you can.
Second, Vial Throw is just obviously insanely OP. Either increase cost to 4 mana or tune damage down to 2.
Third, clean up the wording on your cards a bit to be a bit more consistent with typical hearthstone language, e.g. Waste Assimilation and Assistance Putricide.
Fourth, I find your cards overall quite interesting and enjoyed reading them. I especially like the careful attention to Putricide's effect being a 1 mana card, which obviously includes all his secrets but could possibly trigger off anything else working in synergy with the various discounts as well.
After some work, here's the Scholar Set of The Doctor.
Upgraded Hero Power and new mechanic:
"My students need to work hard to obtain their degree, you don't learn how to stitch together the bodies of crocolisks, robots and Gandling's naughty students in one day after all! My students are only useful when they manage to graduate!"
"Hope you like my abominations circus! I'm trying to perfect my tecnique, while documenting it in a book I plan to release in a few years! I'm waiting for feedback so take them for a ride."
"Also, if the hero power isn't enough to make m lazy underlings get to work, here's a few card discounts you may want to use."
"Geniuses like me and you can't fight at the first line! Keep into the battle with the use of dirty tactics that only we can appreciate!"
"Of course, I've got good news to everyone that wants to sinergize with those secrets."
Also, Drone token:
Hero power is not necessarily an upgrade. Yes, you can choose what card will get the discount but at the same time you can't "save" it for later. For example use the hp turn 2, turn 3 play a board clear or a minion. With the normal hp, you could hit a 5 cost card to play on turn 4 after you play the boardclear. With the upgrade, the discount will be "wasted" on the boardclear.
Saronite Miner sort of works, i'm fine with it but someone else found it confusing so maybe consider some change. the art is also a bit unfitting given how realistic and gory other cards are. This is too cartoony.
Absorb Power is cool.
I feel your secrets are a bit too powerful to be 1 mana, and definitely should be rares.
Putricide lets you get a full christmas tree with 1 secret. Give that one of these will bring him back to your hand if he dies, perhaps make him more expensive? The other putricide is 4 mana, and your class would fit well with a more expensive version since you discount stuff.
Overall i don't really feel a coherent theme in your cards. you got control tools, tokens, combo tools, but no definitive way to win the game. How do you win with the doctor? Tokens and buffs? Late game threats? Value/Card generation?
Alternative Hero Skin (I don't know if I should reveal this because this is the post with "Sherlock" Holmes in the card set or should I wait until next phase. Am I even allowed too since it might count as giving too much advantages over my other competitor?)
He is, of course, based on the character Dr. John Watson created by Arthur Conan Doyle
Why pick him as a hero and not the famous detective Sherlock?
Short answer: Because plot reason and I don't want to basically repeat the Hero name of a Legendary minion
Lore answer:
In the new canon "Sherlock" (named Arthur Holmes) died at Elrendar Fall (instead of just "faking his death") because Doyle Moriaty is a Worgen, which mean he is much stronger for Holmes to take on despite having the assistance of my original hero Margaret Christie (who instantly suspected him to not be human and secretly collected evidence that Moriaty is a Worgen despite all his effort to keep it hidden). Holmes sacrificed himself to save Christie and Watson since Christie is the only one who has the magical expertise to access the foolproof evidence to take down Moriaty Worgen crime empire, hence his effect is a Deathrattle instead of a Battlecry. Watson is devastated by this loss and begged Christie to train him to become a Detective to take down the remnant of Moriaty empire. Christie reluctantly agreed since she is so old and doesn't know whether or not she has enough time left to take down such a vast crime empire while still solving world-shattering mysteries (and she WILL take down that empire whatever it takes because Arthur is not only her brightest and most famous Apprentice, he is also someone she raised since he 5 years old because his parents can't understand his genius mind). I imagine the plot of the "mini-adventure" is told from Watson's POV, similar to Arana. From him befriending Arthur, to Arthur's death, to Christie's intense training of him (since she knows while Moriaty is dead and his organization scattered, it is still extremely vast and dangerous) to him finally become a Detective that ready take his first, only and final case of bringing down what remain of the Moriaty empire.
Once again, great flavor and card names. You put the most effort out of all of us for sure.
A Scandal in Stormwind feels way too strong. In theory, it can be the best board clear in the game against aggro decks. It doesn't just kill minions when you play it, but also after you play it until the conditions are met. It can also lead to situations where the opponent has 0 attack stuff clogging their board. At the very least i'd change the rarity for rare or even epic. It might be more flavorful to make this case the "And then there were none" one.
The Problem at Elrendar falls is too strong too. Pyroblast that deals 1 less damage but draws a card and is a common instead of an epic.
I love me some dragons, you know me, but the card feels a bit out of place, not mechanically bu thematically. No other dragons or dragon synergy around, and the art while cool, it doesn't fit with the rest of the cards.
Arthur Holmes works weird. If he reveals your deck for 3 turns, will he also shuffle it back when the effect expires? If not then once the deck is revealed both players can just write down/screenshot/memorize the order of the cards. Also i don't think the payoff is worth running the card. You have a total of 3 cards that require revealing, Bribery, Bonus Payment and Orc Apprentice. The last 2 can just be activated by not playing 1 apprentice for the whole game.
Conan Watson, while again, cool flavor, probably won't be allowed into the competition.
Bringing here some updates to our friend Nat, the Fisherman: (imgur wasn't working now, so I used imgHub. Hope it shows the images well...)
Upgraded Hero power:
A so good fisher the fishes come out of the water instantly!
Some cards from the Initiate Set so far:
It's funny how creating legendaries often feels easier than the others. xP
Still working on some healing, draw and deck interaction.
I like the repeating effects you made for the class.
The card art feels very similar on some images. Be careful to not run into a demon hunter issue where all cards show an elf with green eyes and horns and glaives.
Piranha Bomb could be cheaper or deal more damage.
Poisonbag Puffer's art is too cartoony when compared to the other cards.
Not much to say i'm afraid, looks good so far but you need more cards before i can judge it fully.
Why is it so time consuming to participate in these comps ;((
Hey! I have not much time lately, but I think it will be nice of me to give some feedback, even if I'm not the best in this kind of stuff
@Klipce
I think the first version of omen is better, because the other doesn't realy feel like keyword to me. On the other hand, all class keywords are effects which trigger upon playing, but it's not strictly a rule.
@Noah_McGrath
Your class is so far one of my favorites in this comp, and you managed to keep it that way with your Warlord set. The only card that may be less appealing to me is Cover Fire, because it's just a bit odd for triggering damage this way, although I'm not convinced about it enough to advice you to remove it. Also, your upgraded HP may be a bit too strong, given that extra Attack makes for some extra immediate damage, making it usually just a better Mage HP.
@Screwjank
Altough i do not find Harvest to be bad mechanic, despite being similar to 'upgrading' cards, you should avoid cards which give face damage with it, like Fel Scythe, to avoid 1 card OTK. I think that +4 Health on HP is good.
@ShatterStar1998
In general, I like your set. Although, I'm not sure about wording on Bribery. Shouldn't it be 'if this was revealed'? Also, you should probably explain how Arthur Holmes work. How it will reveal a deck? Can both players just look at any card in your deck, or it is just some enabler for synergy cards? If players may look at cards in your deck, how is it done? They have to click it, and the full list of cards will show, or is it done some other way? Do the cards display in any specific order, like from lowest to highest cost, or maybe it's in the same order as they are in your deck, or maybe the order is random? Also, none card in Classic nor Demon Hunter Initiate use Discover, so maybe you should somehow rework Investigate. At last, Intensive Training looks pretty weird if put next to Self Defense Training from your Basic set. Twice the effect, and from 0 cost it goes to 4? It's almost like admitting that either one is broken, or the other useless.
@JoshoPrime
If I would have to choose, I'd go with first version of Warp, but neither seems realy good to me.
@B3ckemon
I think that Piranha Bomb might cost 5. Other than that, your cards look pretty well.
@whatTheHeck
I think that you gone a bit too creative with your upgraded Hero Power. Just changing the discount to (2), or making it work on two cards instead of one. Also, I could go with a few wording changes. Secrets only trigger once, so instead of 'whenever' use 'when'. In Waste Assimilation you used a term of 'creature', instead of 'minion'. Proffesor Putricide could be: 'Whenever you play a card that costs (1) or less...'. At last, if Flask Globber do not serve as challenge card, it could just use Counter: 'Counter the next spell cast by your opponent'.
@MvonTzeskagrad
Automated Servitor may have 3 Health, otherwise it's not realy good, even with your Hero Power. Out of your cards, the only one which I do not realy like is Illusory Storm. At last, I'd suggest some text changes: Plane Walker - 'and' should be bolded, like Toshley, as well as Deathrattle should be capitalized; Overcharge - both words in Spell Damage keyword should be capitalized. Pylon - you should use dot instead of comma after Taunt, look Smug Senior
Also, does this work for Hero Power challenge, or it does have to produce a token?
I like the interesting designs you are taking with these classes, but some of these start to look a bit unsettling for me. Drone Brooder is a massive tempo win the second you play anything over 1 mana. Vial Throw, as said before, is just too good. Saronite Miner I can't really understand. I think it resembles corrupt effect, but not sure if you can inspire on that specific keyword for the challenge, and also the effect looks incredibly oppressive, because it guarantees 0 mana Alexstraszas and stuff like that. Strongman has you playing a 6/6 taunt with no additional effect for free, and still costs more mana and still sees play. Waste Assimilation seems too easy to abuse for me, although I have no further concern about your secrets, even if the AoE one should be rare (remember to include a variety of rarities among your secrets). Assistant Putricide is both genious, as it resembles the Frozen Throne legend, and easy to abuse as well, although will greatly depend on how good the secrets are.
Btw, is Drone Brooder intended to NOT be a Beast? I mean, it looks like a Dead Space thingy, so it could be, but asking just in case.
Second note, I love Flask Gobbler, even if I see strange looking at that hulking beast as a 2/3 (then again, so is a crocodile, so I guess it is fair). The effect is balanced because opponent knows what's coming, but also very strong because it eats up a spell (at worst a filler one) and still leaves a body to be dealt with.
Drakonid Detective receive new art. This one seems more at home with the rest of the other cards.
Create another Legendary Argus Poirot to replace Arthur Holmes. NoahMcGrath pointed out that I don't print enough "reveal" pay off card to justify printing him, as well as people's general confusion how he works. I think he would work better as a second stage Legendary that help to facilitate a combo deck, Poirot would be one of the reason people would want to run that deck. The card also show off more of the Case mechanic that is the class's newly introduced keyword, so win-win.
@SirTrumpet: The 4 cost is basically because how much a +2/+2 to all minions cost, with Wisps of the Old Gods and Gift of the Wild being an example. 4 mana is the lowest I can lower it without making it too imbalance with those Druid cards.
New cards:
Argus's Favorite Case:
Note: Argus Poirot is based on the character Hercule Poirot, one of Agatha Christie's most famous detectives. The Cases he created are Agatha Christie's book: Death on the Nile, Cards on the Table, Evil Under the Sun, They Do It With Mirror and While the Light Last
Finally had time to sit and make some cards. Probably change some names here and there, hope wording is clear.
Prince Tenris effect means you can use your sanguinate cards on the enemy minions, but i wasn't sure if "Your Sanguinate Cards" was okey.
Captive Soul is basically made for those effect that require select a target, so it will automatically take health from that minion (because you can't select a targer two times for a spell). Hope that was clear before read this.
Flayed bolt is the challenge: overkill effect, but i don't quite like it so probably will change it.
I considering use "Drain" instead of "Sanguinate". But sounds less original.
@Shatterstar1998: I like the flavor in most of your cards, but i think the wording is wrong, according to the ingame cards: For example "10 minions die" could be "Destroy 10 minions". I don't see any reason that "After is revealed.." on bribery could'nt be "If this is revealed" unless it mess with the 4 line rule. Otherwise i do think they continue the themes on the basic set.
@whatTheHeck: Like someone said before, alot of your cards have interesting effects and i get that they may fits in the "doctor that make experiments" theme, but between them you need to established some main subthemes. Maybe you can use a variation or the word "counter" since half of your cards have that effect and the same with those that "use the cost of previously played cards to gain effects". Good luck.
@MvonTzeskagrad: I like the cards, but the rarity is messy. If your effect is simply as "summon this, happen that; if this is happen, gain this" should be a rare or even a common. Two keywords generally belong to rare cards. Really particular effects are epic. Also, to me, the legendary doesn't quite have flavor for your class as the rest of the cards.
@B3ckemon So far the cards seems good, maybe you can make the rest of them most especific for your hero power tokens. I don't like the legendary. I get the theme, but seems very situational for a "Initiate set" legendary. I not sure if you're struggling to good artwork, i will leave you this: https://www.pinterest.es/ChilledFroggie/pins/ i always check on that site i save some fishing related stuff. Hope you find something useful.
QUICKEDIT: Sanguinate applies on FRIENDLY minions. Make a mistake while writing it.
After some work, here's the Scholar Set of The Doctor.
Upgraded Hero Power and new mechanic:
"My students need to work hard to obtain their degree, you don't learn how to stitch together the bodies of crocolisks, robots and Gandling's naughty students in one day after all! My students are only useful when they manage to graduate!"
"Hope you like my abominations circus! I'm trying to perfect my tecnique, while documenting it in a book I plan to release in a few years! I'm waiting for feedback so take them for a ride."
"Also, if the hero power isn't enough to make m lazy underlings get to work, here's a few card discounts you may want to use."
"Geniuses like me and you can't fight at the first line! Keep into the battle with the use of dirty tactics that only we can appreciate!"
"Of course, I've got good news to everyone that wants to sinergize with those secrets."
Also, Drone token:
Any feedback on those? I plan to achieve the challenge with Saronite Miner (Corrupt).
@MvonTveskagrad
Great set for now, love how you focus on returning cards to your hand.Energy Pylon is too good maybe because it can go infinite. At least the Pylon shouldn't have Taunt. Also Cosmic Duality is kinda confusing.
@Noah_McGrath
Good work, you managed to tone down your aggresive startegies a bit, while creating new control ones. The Warpstone Shard mechanic is cool, hope you manage to get a balance between cards that discard Warpstones and cards that generate theme. Right now it looks good.
Your Hero Power has a problem that it doesn't necessary better than the original one. I don't get why you can't just has it to be reduce its cost by (2).
Drone Brooder's wording is overly long. I think it should be "summon 1/1 Drone equal to its original cost".
I don't get the flavor of Door's Open Day. Why is it name that way? Why is it related to minion attack your hero?
Waste Assimilation's wording should be "When a friendly minion die"
Putricide's wording should be "Whenever you play a cast that cost (1) or less".
Finally had time to sit and make some cards. Probably change some names here and there, hope wording is clear.
Prince Tenris effect means you can use your sanguinate cards on the enemy minions, but i wasn't sure if "Your Sanguinate Cards" was okey.
Captive Soul is basically made for those effect that require select a target, so it will automatically take health from that minion (because you can't select a targer two times for a spell). Hope that was clear before read this.
Flayed bolt is the challenge: overkill effect, but i don't quite like it so probably will change it.
I considering use "Drain" instead of "Sanguinate". But sounds less original.
Wait. How much damage will you inflict with the effect of Sanguinate? Until you clarify that I can't determine the power level of these cards.
The 10 minions die stuff is because I follow the wording of Cult Master as well as that I want to make clear that minions die after the effect of A Scandal in Stormwind activated also count. Example: A 3/3 become a 1/1 and then die still count, while your wording seem to make it only minions with 2 or less attack or health die will count.
Coagulate is so weak compare to Freezing Potion, which not only hit face but also not give the +2 Health
Is Blood Elemental supposed to be when your hero is damaged this turn? Or it will activate just when your hero take damage.
Removed
Alright, here are a few news from the doctor class, hope you like it!
To start, here's a class keyword I thought about.
The Doctor, as a good teacher, craves for nohing more than his students to get the best of themselves, but that means both the doctor and his students need to strive for brilliance! The Graduate keyword can be activated by The Doctor Hero Power and a few cards that have cost reduction. A card example would be that:
Still not sure if I'll go with that one, maybe I'll thing of a more original take on the Graduate sinergy for our ol' good pal Putricide (also thinking about it it's kinda weak maybe...). What you can read in the card's text is that I plan to add Secrets to the doctor class. Here's an example:
Last but not least I plan to achieve this week's keyword challenge with the following card:
Not sure if it counts because the keyword I'm using is Counter, only used in Counterspell. I honestly think it has potential as a keyword even if it's infamous in MtG.
@B3ckemon
Loving your class so far, Poisonbag Puffer is specially clever! There's nothing broken nor underpowered imo.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
While the cards are all balanced, some more macro-oriented things I see are a fairly low number of spells as well as all 10 cards being on the offensive side. As well all know, Demon Hunter was viewed as way too overly synergistic, and that was maybe half of its cards being aggressively oriented.
I don't like Fel Scythe too much. Unlike Nerubian Prophet, it doesn't have a ceiling and unlike that card, it feels even worse to topdeck.
Hero Power, I'd say +3.
Upgraded Hero Power looks like too strong of an enabler for stuff like Mountain Giant. You also have to pay more mana to summon the other apprentice, so just giving a stronger apprentice would fix both these issues.
Seasoned Detective does not alter the Hero Power.
Ok, first Warp is a bit of a hard sell since there is no visual indicator of Turn numbers. We also do not know how the game internally counts turns. Is it Your Turn 1, then Opponent Turn 1, then Your Turn 2, etc. Or, it could be Turn 1, Turn 2, Turn 3, etc. The second scenario would completely invalidate the keyword. The second warp is essentially a comeback crutch, but is also pretty much active most of the time. The third Warp is a little odd, but it is more or less Combo that also procs after something attacks. I'm not a massive fan of these, but if I had to choose, I'd go with the first one simply because it's theoretically the most balanced, even if it is practically unlikely to be feasible.
Piranha Bomb can cost 5, it's weak in its current state. It's closer to Flanking Strike than Swarm of Locusts. It might even be able to cost 4, due to Feeding Time. Just depends how much you support token/swarming as you can ping off a 1/1 on turn 4 and then summon 5/5 worth of stats.
I'm going to disallow your rehash of Counter. The point of that challenge was to emulate what Blizzard has done with Inspire and Recruit. They were expansion-exclusive keywords. Blizzard never reprints these keywords so they re-released this mechanic without a keyword. Counter doesn't really fit in with what Blizzard is doing.
Update to my class's "Initiate" set
Hero Power:
While I disagree the point about enabling Mountain Giant, I do agree about the paying for more mana for the Hero Power part. So the new version will add a 0/4 instead, making it the second upgraded Hero Power to generate a new token after Rogue.
Card Change:
Seasoned Detective is completely changed to directly fit in with the challenge, along with a stat buff as well as new rarity to Rare since he is now way more complex for a Common card, bumping Pro Bono Detective to Common. If he still doesn't satisfy the requirement, please let me know
New wording on all the Case cards
Deciding on showcase cards
Old cards:
The Detective: Apprentice's Dossiers
Class Keywords:
The showcase cards:
The full set:
Common
Rare
Epic
Legendary
Alternative Hero Skin (I don't know if I should reveal this because this is the post with "Sherlock" Holmes in the card set or should I wait until next phase. Am I even allowed too since it might count as giving too much advantages over my other competitor?)
He is, of course, based on the character Dr. John Watson created by Arthur Conan Doyle
Why pick him as a hero and not the famous detective Sherlock?
Short answer: Because plot reason and I don't want to basically repeat the Hero name of a Legendary minion
Lore answer:
In the new canon "Sherlock" (named Arthur Holmes) died at Elrendar Fall (instead of just "faking his death") because Doyle Moriaty is a Worgen, which mean he is much stronger for Holmes to take on despite having the assistance of my original hero Margaret Christie (who instantly suspected him to not be human and secretly collected evidence that Moriaty is a Worgen despite all his effort to keep it hidden). Holmes sacrificed himself to save Christie and Watson since Christie is the only one who has the magical expertise to access the foolproof evidence to take down Moriaty Worgen crime empire, hence his effect is a Deathrattle instead of a Battlecry. Watson is devastated by this loss and begged Christie to train him to become a Detective to take down the remnant of Moriaty empire. Christie reluctantly agreed since she is so old and doesn't know whether or not she has enough time left to take down such a vast crime empire while still solving world-shattering mysteries (and she WILL take down that empire whatever it takes because Arthur is not only her brightest and most famous Apprentice, he is also someone she raised since he 5 years old because his parents can't understand his genius mind). I imagine the plot of the "mini-adventure" is told from Watson's POV, similar to Arana. From him befriending Arthur, to Arthur's death, to Christie's intense training of him (since she knows while Moriaty is dead and his organization scattered, it is still extremely vast and dangerous) to him finally become a Detective that ready take his first, only and final case of bringing down what remain of the Moriaty empire.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
I love Dock Miby. It's a hilarious reference
Your class seems to be really one dimensional. I can really only see this class build a midrange deck because your class lack the value generation of the control class.
I feel that the class right now is really one-dimensional. It only has the flood board token playstyle since it lack the tempo swing needed for mid-range / tempo playstyle. Demon Hunter set give them tools to play multiple playstyle (tempo, big Demons, tokens)
As someone else mentioned it, Mining Accident need a name change since your class's society actually wants to mine the Warpstone. Also, the wording should be replaced from Warpstone Token to Warpstone Shard to fit with the other cards, and also because HS doesn't have any cards that have the word "token" on it.
+4 Health is acceptable considered Warrior and Priest upgraded HP
As people say before, Harvest is a just a Scheme. Creating new keywords based on existing cards is fine (Lifesteal, Discover) but as a class exclusive keyword is not. And yes, Fel Scyth is utterly degenerate since you can't interact with it in Control matchup.
I like the first keyword the best, but I think it need a name change. Something like Delay or Linger to describe the effect better. The third keyword is pretty good too if only the name Warp fits better there, but that keyword is way too complicated and a nightmare with other interactions. And I don't get why Chromie is corrupted since she's already a Time character on her own and you want your Warp to always activate.
Also, weird. I wrote a separate post that list my response for other people's set and it merged with my card set post. I accidentally deleted it and now it deleted my response whole post
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
The Skaven: Warlord set
Changes:
Warpstone package:
Warpstone Shard token and Warp Lightning from basic set:
Token Synergy Cards:
Defensive and tech cards:
Upgraded Hero Power:
I'll try to provide some feedback later today, but i spent 2 hours making these cards. Need to spend less time at the pc >_>
Off the top of my head, @Shatterstar1998, lovely names for the cases, i appreciate the effort you put into the class. Does feel like you need more 0 cost/0 attack cards though. Lots of synergy for them but the only actual minions that fill the condition are the tokens from the hero power.
Hearthpwn really needs a better defense against these scam bots, seriously. I see these messages almost daily. Block recently made accounts from posting messages or something.
Thank you so much for your feedback. Yeah I didn't realize after putting a lot of time into it that the 0-mana / 0 Attack minion pool is kind of limited in my class. I've been struggling to make Seasoned Detective work because I keep wanting to go by the first rule. I'll probably just give up and go with the second rule. I'll sub in Arcane Sidekick in place of Pro Bono Detective to give the class more 0-Attack / 0-cost minions as well as the fact that the new Seasoned Detective kind of did what it does.
New cards:
Old cards:
Edit: Ooh. I found a good Dragon Detective art. Now I'm going to use it for Seasoned Detective to set up for tribal synergy.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Finally! Got longer than expected. As the last time, I'll start giving insight to some of the classes I have seen.
@Noah_McGrath
Not sure if Scurry Away! is worth it. At best it works like Shadowstep, but requiring the minion to be damaged as well. Later on you could add some more token generation.
The rest I really enjoyed, specially Hell Pit Abomination and Cover Fire.
@B3ckemon
Am I guessing right if I say you're referencing both Overkill and Twinspell? I admit I like Piranha Bomb best from your reference cards. While I must say some of your cards really look impressing, like Piranha Bomb and Dock Miby, Northrend Fishing looks kinda weird to me, even if perfectly balanced. Why make it a spell instead of a 1 mana minion with the same battlecry?
@Shatterstar1998
My, a dragon detective! I love it! The whole class seems really interesting, even if I grew sceptical of attack debuffs. I may suggest renaming the worgen as Hound of Gilneas, as adding a "The" makes it kinda awkward not being a legendary. The pun is still close enough to work, and well... right now I'm getting the vibe I'll be welcoming Arcane Sidekick, although it'll have to be watched over in order to not make it useful enough but not too much. Maybe the 10 mana spell could be a little stronger, although I like the fact it's not an Ultimate Infestation.
Click to see my Hearthstone projects:
Btw, this is the first part of the Journeyman, I hope you like it (will comment later on these cards, as I sadly have little time now):
Click to see my Hearthstone projects:
Thank you for your feedback.
I purposely design the spell to not be too strong since the class has a much easier time activating Kael'thas and Malygos with their 0-cost spells than Druid is. And UI was absolutely meta-defining for the entire time it was in Standard.
Thank you for pointing out the debuff. I completely forgot about the possibility to board lock. I've adjusted the card:
The class is heading to a very interesting direction since the Hero Power suggest a flexible class that is encouraged to play a midrange playstyle to take advantage of both the healing and the face damage, but you only print control and combo cards. While Warrior with their aggressive decks have this problem, this was after the class was famous for being a control class for a long time. So the deck you're printing isn't supported much by one half of the Hero Power.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
After some work, here's the Scholar Set of The Doctor.
Upgraded Hero Power and new mechanic:
"My students need to work hard to obtain their degree, you don't learn how to stitch together the bodies of crocolisks, robots and Gandling's naughty students in one day after all! My students are only useful when they manage to graduate!"
"Hope you like my abominations circus! I'm trying to perfect my tecnique, while documenting it in a book I plan to release in a few years! I'm waiting for feedback so take them for a ride."
"Also, if the hero power isn't enough to make m lazy underlings get to work, here's a few card discounts you may want to use."
"Geniuses like me and you can't fight at the first line! Keep into the battle with the use of dirty tactics that only we can appreciate!"
"Of course, I've got good news to everyone that wants to sinergize with those secrets."
Also, Drone token:
Any feedback on those? I plan to achieve the challenge with Saronite Miner (Corrupt).
@MvonTveskagrad
Great set for now, love how you focus on returning cards to your hand.Energy Pylon is too good maybe because it can go infinite. At least the Pylon shouldn't have Taunt. Also Cosmic Duality is kinda confusing.
@Noah_McGrath
Good work, you managed to tone down your aggresive startegies a bit, while creating new control ones. The Warpstone Shard mechanic is cool, hope you manage to get a balance between cards that discard Warpstones and cards that generate theme. Right now it looks good.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
So right off the bat, Saronite Miner and Absorb Power are wordy and confusing. I had to reread them multiple times to make sure I fully understood them. If you cannot find a way to simplify the cards, I would highly suggest reworking them such that you can.
Second, Vial Throw is just obviously insanely OP. Either increase cost to 4 mana or tune damage down to 2.
Third, clean up the wording on your cards a bit to be a bit more consistent with typical hearthstone language, e.g. Waste Assimilation and Assistance Putricide.
Fourth, I find your cards overall quite interesting and enjoyed reading them. I especially like the careful attention to Putricide's effect being a 1 mana card, which obviously includes all his secrets but could possibly trigger off anything else working in synergy with the various discounts as well.
Ok boys and girls, time for le grand review.
whatTheHeck
After some work, here's the Scholar Set of The Doctor.
Upgraded Hero Power and new mechanic:
"My students need to work hard to obtain their degree, you don't learn how to stitch together the bodies of crocolisks, robots and Gandling's naughty students in one day after all! My students are only useful when they manage to graduate!"
"Hope you like my abominations circus! I'm trying to perfect my tecnique, while documenting it in a book I plan to release in a few years! I'm waiting for feedback so take them for a ride."
"Also, if the hero power isn't enough to make m lazy underlings get to work, here's a few card discounts you may want to use."
"Geniuses like me and you can't fight at the first line! Keep into the battle with the use of dirty tactics that only we can appreciate!"
"Of course, I've got good news to everyone that wants to sinergize with those secrets."
Also, Drone token:
Btw, this is the first part of the Journeyman, I hope you like it (will comment later on these cards, as I sadly have little time now):
Shatterstar1998 >>
B3ckemon>>
Why is it so time consuming to participate in these comps ;((
Hey! I have not much time lately, but I think it will be nice of me to give some feedback, even if I'm not the best in this kind of stuff
@Klipce
I think the first version of omen is better, because the other doesn't realy feel like keyword to me. On the other hand, all class keywords are effects which trigger upon playing, but it's not strictly a rule.
@Noah_McGrath
Your class is so far one of my favorites in this comp, and you managed to keep it that way with your Warlord set. The only card that may be less appealing to me is Cover Fire, because it's just a bit odd for triggering damage this way, although I'm not convinced about it enough to advice you to remove it. Also, your upgraded HP may be a bit too strong, given that extra Attack makes for some extra immediate damage, making it usually just a better Mage HP.
@Screwjank
Altough i do not find Harvest to be bad mechanic, despite being similar to 'upgrading' cards, you should avoid cards which give face damage with it, like Fel Scythe, to avoid 1 card OTK. I think that +4 Health on HP is good.
@ShatterStar1998
In general, I like your set. Although, I'm not sure about wording on Bribery. Shouldn't it be 'if this was revealed'? Also, you should probably explain how Arthur Holmes work. How it will reveal a deck? Can both players just look at any card in your deck, or it is just some enabler for synergy cards? If players may look at cards in your deck, how is it done? They have to click it, and the full list of cards will show, or is it done some other way? Do the cards display in any specific order, like from lowest to highest cost, or maybe it's in the same order as they are in your deck, or maybe the order is random? Also, none card in Classic nor Demon Hunter Initiate use Discover, so maybe you should somehow rework Investigate. At last, Intensive Training looks pretty weird if put next to Self Defense Training from your Basic set. Twice the effect, and from 0 cost it goes to 4? It's almost like admitting that either one is broken, or the other useless.
@JoshoPrime
If I would have to choose, I'd go with first version of Warp, but neither seems realy good to me.
@B3ckemon
I think that Piranha Bomb might cost 5. Other than that, your cards look pretty well.
@whatTheHeck
I think that you gone a bit too creative with your upgraded Hero Power. Just changing the discount to (2), or making it work on two cards instead of one. Also, I could go with a few wording changes. Secrets only trigger once, so instead of 'whenever' use 'when'. In Waste Assimilation you used a term of 'creature', instead of 'minion'. Proffesor Putricide could be: 'Whenever you play a card that costs (1) or less...'. At last, if Flask Globber do not serve as challenge card, it could just use Counter: 'Counter the next spell cast by your opponent'.
@MvonTzeskagrad
Automated Servitor may have 3 Health, otherwise it's not realy good, even with your Hero Power. Out of your cards, the only one which I do not realy like is Illusory Storm. At last, I'd suggest some text changes: Plane Walker - 'and' should be bolded, like Toshley, as well as Deathrattle should be capitalized; Overcharge - both words in Spell Damage keyword should be capitalized. Pylon - you should use dot instead of comma after Taunt, look Smug Senior
Also, does this work for Hero Power challenge, or it does have to produce a token?
This is perfectly fine, possibly the one that best fits the challenge from what I've seen so far!
@whatTheHeck
I like the interesting designs you are taking with these classes, but some of these start to look a bit unsettling for me. Drone Brooder is a massive tempo win the second you play anything over 1 mana. Vial Throw, as said before, is just too good. Saronite Miner I can't really understand. I think it resembles corrupt effect, but not sure if you can inspire on that specific keyword for the challenge, and also the effect looks incredibly oppressive, because it guarantees 0 mana Alexstraszas and stuff like that. Strongman has you playing a 6/6 taunt with no additional effect for free, and still costs more mana and still sees play. Waste Assimilation seems too easy to abuse for me, although I have no further concern about your secrets, even if the AoE one should be rare (remember to include a variety of rarities among your secrets). Assistant Putricide is both genious, as it resembles the Frozen Throne legend, and easy to abuse as well, although will greatly depend on how good the secrets are.
Btw, is Drone Brooder intended to NOT be a Beast? I mean, it looks like a Dead Space thingy, so it could be, but asking just in case.
Second note, I love Flask Gobbler, even if I see strange looking at that hulking beast as a 2/3 (then again, so is a crocodile, so I guess it is fair). The effect is balanced because opponent knows what's coming, but also very strong because it eats up a spell (at worst a filler one) and still leaves a body to be dealt with.
Click to see my Hearthstone projects:
Update to my set:
@SirTrumpet: The 4 cost is basically because how much a +2/+2 to all minions cost, with Wisps of the Old Gods and Gift of the Wild being an example. 4 mana is the lowest I can lower it without making it too imbalance with those Druid cards.
New cards:
Argus's Favorite Case:
Note: Argus Poirot is based on the character Hercule Poirot, one of Agatha Christie's most famous detectives. The Cases he created are Agatha Christie's book: Death on the Nile, Cards on the Table, Evil Under the Sun, They Do It With Mirror and While the Light Last
Old card:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Finally had time to sit and make some cards. Probably change some names here and there, hope wording is clear.
@Shatterstar1998: I like the flavor in most of your cards, but i think the wording is wrong, according to the ingame cards: For example "10 minions die" could be "Destroy 10 minions". I don't see any reason that "After is revealed.." on bribery could'nt be "If this is revealed" unless it mess with the 4 line rule. Otherwise i do think they continue the themes on the basic set.
@whatTheHeck: Like someone said before, alot of your cards have interesting effects and i get that they may fits in the "doctor that make experiments" theme, but between them you need to established some main subthemes. Maybe you can use a variation or the word "counter" since half of your cards have that effect and the same with those that "use the cost of previously played cards to gain effects". Good luck.
@MvonTzeskagrad: I like the cards, but the rarity is messy. If your effect is simply as "summon this, happen that; if this is happen, gain this" should be a rare or even a common. Two keywords generally belong to rare cards. Really particular effects are epic. Also, to me, the legendary doesn't quite have flavor for your class as the rest of the cards.
@B3ckemon So far the cards seems good, maybe you can make the rest of them most especific for your hero power tokens. I don't like the legendary. I get the theme, but seems very situational for a "Initiate set" legendary. I not sure if you're struggling to good artwork, i will leave you this: https://www.pinterest.es/ChilledFroggie/pins/ i always check on that site i save some fishing related stuff. Hope you find something useful.
QUICKEDIT: Sanguinate applies on FRIENDLY minions. Make a mistake while writing it.
Your Hero Power has a problem that it doesn't necessary better than the original one. I don't get why you can't just has it to be reduce its cost by (2).
Wait. How much damage will you inflict with the effect of Sanguinate? Until you clarify that I can't determine the power level of these cards.
The 10 minions die stuff is because I follow the wording of Cult Master as well as that I want to make clear that minions die after the effect of A Scandal in Stormwind activated also count. Example: A 3/3 become a 1/1 and then die still count, while your wording seem to make it only minions with 2 or less attack or health die will count.
Upgraded Hero Power:
The Detective: Apprentice's Dossiers
Class Keywords:
Showcase cards:
Argus's Favorite Case:
The full set:
Common
Rare
Epic
Legendary
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community: