The Custom Class Competition is back for its seventh iteration! With the success of the previous format, it has been decided to bring it all back for another round, with a couple of minor adjustments.
This is the Discussion Thread! Ask for feedback, return the favour, ask questions, etc. here.
All contestants will create one custom class, following the layout of Demon Hunter.
There will be a total of 45 cards to be made.
All contestants will select one out of the three expansions for their custom class to arrive in-game: Ashes of Outland, Scholomance, and Darkmoon Faire. These are the three sets that came after the arrival of Demon Hunter.
The contest will run for 4 weeks.
Week One: 10 Basic cards.
Week Two: 10 "Initiate" cards.
Week Three: The other 10 "Initiate" cards.
Week Four: 15 expansion cards.
"Initiate" means the supplemental 20 cards Blizzard printed for Demon Hunter. Yours do not have to be named Initiate set.
Challenge
Demon Hunter's Basic Set introduced cards with both Lifesteal and Rush, both keyword new to the Basic keyword pool. In addition, Rogue's Basic Set rework introduced Poisonous to the Basic set.
Your challenge is to have at least one Basic card with either Rush, Lifesteal or Poisonous.
Clarification:The list of Basic Set keywords is Battlecry, Taunt, Spell Damage, Windfury, Divine Shield, Charge, Rush, Lifesteal, Poisonous.
Submission Format
You must adhere to the following rules or risk disqualification:
Unless otherwise stated, you are allowed three cards to showcase. All other cards must be hidden in a spoiler.
You may include flavour texts. For the showcase cards, their texts do not need to be spoilered.
You may include a single banner at the top of your submission post. It may not be overly fancy. This is entirely subjective and the moderators have the right to remove a banner they feel is too fancy and, therefore, gives an inherent advantage over other posts.
Golden cards are not allowed, nor are huge images that feature your cards with a background.
If you choose to include other images other than a banner, they must be hidden behind a spoiler.
Rules
How is the Initiate set split in half?
There are 8 commons, 6 rares, 4 epics, and 2 legionaries. That makes splitting the Initiate set in half rather easy.
For Weeks Two and Three, contestants will create 4 commons, 3 rares, 2 epics, and 1 legendary.
What expansions can I choose from?
You may select either Ashes of Outland, Scholomance Academy, or Darkmoon Faire.
Uh oh spaghettios, class cycles.
You must have at least one all-class cycle.All-class, in this context, means both a cycle shared between all 9 classes, or a cycle that the League of EVIL classes or Explorers classes share.
While, at first, it seems to make sense that your custom class should adhere to all all-class cycles in a given expansion, Demon Hunter did not have a Prime legendary, therefore you only need to use one such cycle.
To clarify, here are the all-class cycles you may choose from:
AoO: There is no cycle shared between all classes.
However, 9/10 classes have a Prime legendary and 9/10 classes have a Dormant minion.
Scholomance Academy: Dual-class cards.
Dual-class cards present a major logistics challenge. Depending on how many entries decide to choose this expansion as their starting point, the solution to this challenge will differ.
Madness at the Darkmoon Faire: One class Corrupt card (Rogue and Warrior have one, while Priest has three, all other classes have two)
What about card cycles not shared between all nine classes, like Studies spell cards, or Aspirant cards?
You may pick and choose from those.
What about Hero Cards?
I have decided to disallow Hero Cards. While I am aware Warlock came with Jaraxxus in their Classic set, I feel as though a new class receiving a massive power spike in the form of a Hero Card while other classes did not in that expansion will create an even worse problem DH did upon arrival.
Can I rename the "Initiate" set to whatever I want?
Yes.
What watermarks do I use?
For the "Initiate" set, you can use whatever watermark you think makes the most sense.
Do I have to follow the rarity distribution of the Demon Hunter Initiate set?
Yes.
You may not introduce a Legendary spell or Hero in the Initiate set as there are none in the current Demon Hunter example we've been given.
Do I need to adhere to Warcraft lore?
The short answer: no.
The long answer: Try your best to do so. Even if your Hero is not a character found in Warcraft, you can still achieve a general feel of Warcraftiness by using in-game place names and references. Put in the work and use some elbow grease. Do your research on WoWwiki.
Do I need class-exclusive keyword?
No.
Can I do a Monk or Death Knight class?
No.
Competition Process
Week 1: December 16th - December 23nd Week 2: December 24th - December 31st. Week 3: January 1st - January 8th Week 4: January 9th - January 16th
The set I choose means that's where the class is introduced?
Also, for the basic, ref either lifesteal / rush / poison - one of each or is e.g. one that has poison, while neither of the other 9 has lifesteal/rush is fine?
And... how do you design the set icons like those in mcf4rtson's signature?
Hey everyone ! I'm super hyped for this competition and have been brewing something for a few days now. Here is my first draft :
Introducing : The Seer ! This class is all about planning ahead, drawing cards and controlling the flow of the game. Glimpse is meant to open a lot of new synergies, with things like with Keli'dan, the Breaker as well as shuffling and hand size. I also want to introduce a few new ideas for card design in Hearthstone but I'm trying to keep it pretty tame for the basic set.
Card draw is a strength of this class so I wanted to start with a couple staples. I don't want to overdo it though, because of the hero power. They also both showcase the 'end of turn' theme of the class. To know the future, you must give up acting in the present.
This class is built toward a control playstyle and these cards are meant to help that. Not much to say about them, though I wanted to go beyond 'deal X damage' or 'restore X Health'.
I decided to use Silence as a core keyword for the class. In my opinion, it is pretty underutilized in Hearthstone and I see a lot of potential for it. Of course, it's really fun to play against which might explain the lack of cards printed with it but gameplay isn't really a concern here.
Finally, I gave the class combo tools to allow for a more proactive style of decks. It's a playstyle I personally love and it makes sense for a class that wants to consider its every move.
So what do you think ? Is there a card that feels out of place ? Did I make a big balance mistake ? Let me know !
The set I choose means that's where the class is introduced?
Also, for the basic, ref either lifesteal / rush / poison - one of each or is e.g. one that has poison, while neither of the other 9 has lifesteal/rush is fine?
And... how do you design the set icons like those in mcf4rtson's signature?
Yes.
Yes.
They're not really set icons, rather just representations on my class. They aren't used on the card itself. That being said, search up "fantasy game crests" or something along those lines in google images.
Couple of things. You can't have silence in basic. Sharp Eclipser isn't a combo card, it's still a control card but one that needs hand advantage. This will also make it harder to print lots of cheap spells in the future.
Star Seeking is a worse Arcane Intellect, should be 2 mana.
"Do your research on WoWwiki." WoWwiki is outdated and has officially moved to Wowpedia. I think you should consider editing that part. Pedia is also easier to navigate, since it uses the gamepedia engine.
You could end up having problems creating cheap damage spells, or just spells in general with Channel. You already have 24 damage (more if you can draw more cards) with Malygostwo Channels and two Expanded Minds (because of the repeat), Which might be a little too much for a basic set.
Might be a silly Q - do I need to explain it all, like Klipce did here?
While you don't NEED to do so, it is a good idea, in order to give people a feel for the identity of your custom class. Just posting a bunch of cards, with no basis for the thought behind possible mechanics and strategies, makes it harder for other posters to give you meaningful, constructive feedback on your ideas. SO, I'd recommend it.
SIDE NOTE: It's also great to give others feedback, as analyzing others' work helps us analyze our own. Happy creating, everyone!
The Custom Class Competition is back for its seventh iteration! With the success of the previous format, it has been decided to bring it all back for another round, with a couple of minor adjustments.
This is the Discussion Thread! Ask for feedback, return the favour, ask questions, etc. here.
Do NOT post your submission here.
The Submission Thread is here.
Overview
Challenge
Submission Format
Rules
Competition Process
manz better not steal my idea for death knight class with hero power 'freeze an enemy minion' for 2 mana.
yey :D
Edit, this is taking me to long, i even worse at this than i remembered
A Monk or Death Knight entry is not allowed.
I assume only 1 and 2 cost Hero Powers are legal?
Does the Class itself have to relate thematically to the expansion we choose to have it release with?
i think i will sit this one out, good luck all
Last time I couldn't participate until the end, but might try something if an idea pops out, just for the fun. : D good luck all
The set I choose means that's where the class is introduced?
Also, for the basic, ref either lifesteal / rush / poison - one of each or is e.g. one that has poison, while neither of the other 9 has lifesteal/rush is fine?
And... how do you design the set icons like those in mcf4rtson's signature?
So just one basic card that has either of those keywords right? Can it be a buff spell?
Guide to making a Basic Set for Custom Classes
Some realy useful stuff there, I hope this will help someone
Edit: Found an updated version.
Hey everyone ! I'm super hyped for this competition and have been brewing something for a few days now. Here is my first draft :
Introducing : The Seer ! This class is all about planning ahead, drawing cards and controlling the flow of the game. Glimpse is meant to open a lot of new synergies, with things like with Keli'dan, the Breaker as well as shuffling and hand size. I also want to introduce a few new ideas for card design in Hearthstone but I'm trying to keep it pretty tame for the basic set.
Card draw is a strength of this class so I wanted to start with a couple staples. I don't want to overdo it though, because of the hero power. They also both showcase the 'end of turn' theme of the class. To know the future, you must give up acting in the present.
This class is built toward a control playstyle and these cards are meant to help that. Not much to say about them, though I wanted to go beyond 'deal X damage' or 'restore X Health'.
I decided to use Silence as a core keyword for the class. In my opinion, it is pretty underutilized in Hearthstone and I see a lot of potential for it. Of course, it's really fun to play against which might explain the lack of cards printed with it but gameplay isn't really a concern here.
Finally, I gave the class combo tools to allow for a more proactive style of decks. It's a playstyle I personally love and it makes sense for a class that wants to consider its every move.
So what do you think ? Is there a card that feels out of place ? Did I make a big balance mistake ? Let me know !
I really feel conflicted here. I loved my last year entry, but I don't think I should take it back for this one, it'd be almost a cheat.
Click to see my Hearthstone projects:
Yes.
Preferably yes. But you don't have to. Maybe try to do one or two cards that match the expansion, and the rest are just randoms.
Yes.
Yes.
They're not really set icons, rather just representations on my class. They aren't used on the card itself. That being said, search up "fantasy game crests" or something along those lines in google images.
Just one (or more). It can be any kind of card.
Couple of things. You can't have silence in basic. Sharp Eclipser isn't a combo card, it's still a control card but one that needs hand advantage. This will also make it harder to print lots of cheap spells in the future.
Star Seeking is a worse Arcane Intellect, should be 2 mana.
"Do your research on WoWwiki."
WoWwiki is outdated and has officially moved to Wowpedia. I think you should consider editing that part. Pedia is also easier to navigate, since it uses the gamepedia engine.
You could end up having problems creating cheap damage spells, or just spells in general with Channel. You already have 24 damage (more if you can draw more cards) with Malygos two Channels and two Expanded Minds (because of the repeat), Which might be a little too much for a basic set.
Might be a silly Q - do I need to explain it all, like Klipce did here?
I believe you do not have to, but this may give you better chance to win.
While you don't NEED to do so, it is a good idea, in order to give people a feel for the identity of your custom class. Just posting a bunch of cards, with no basis for the thought behind possible mechanics and strategies, makes it harder for other posters to give you meaningful, constructive feedback on your ideas. SO, I'd recommend it.
SIDE NOTE: It's also great to give others feedback, as analyzing others' work helps us analyze our own. Happy creating, everyone!
One more question: If a class provides a new Keyword, does it have to be showcased in 1st phase?