I am creating an idea for a dungeon run solo adventure called The Path To Naz'Karak (might rename it) where the characters attempt to find a magical artifact named Naz'Karak that has disastrous potential. If anyone has any suggestions, please comment them. Each hero has a unique twist. This adventure is in a very early stage and does not have the complete heroes, treasures and bosses it needs yet. Note: This post will not always be up-to date with the discord server! (and vice versa depending on who made what)
What are "Boss Treasures"? Certain bosses have treasures included in their decks. Upon defeating a boss that rewards treasure, the boss treasure will be an option.
Tannik And Kereb: Shaman/Rogue Tannik and Kereb were a two-headed ogre, and each head pursued different skills in life. They always remained Twist: Dual-Headed At the start of the game, the player decides to become Tannik (shaman) and summon a 1/1 elemental or become Kereb (rogue) and discover a card. They are offered cards from both classes in their starting deck and loot buckets. Unique Treasures Jade Following: When you use your hero power, summon a Jade Golem. Ritual Blessing: Your hero power costs 0. Power: When you use your hero power, Draw a card (Kereb) or summon a 2/2 elemental (Tannik).
Taz: Druid This Darkspear troll has gone off to do some adventuring with his trusty raptors! Twist: Raptors! You start with The Marsh Queen in play. Your hero power is "Add a random raptor to your hand." Raptors are: Raptor Hatchling Bloodfen Raptor Mounted Raptor Shellshifter's Raptor form. A new 3 mana 5/2 Raptor card. A new 1 mana 0/2 egg that summons a 3/1 raptor when destroyed. Note: The raptor from raptor hatchling and the new raptor egg are raptors, but cannot be granted by this hero power. Unique Treasures Tasty Treat: Your raptors have +1/1. Fast Raptors: Your raptors have rush and immune the turn they are summoned. Pack Mentality: When a raptor dies, all other raptors on the battlefield gain +1/+1.
Jalataja: Hunter This Zandalari is an old friend of Taz. Twist: Traps! You start with a random trap, and your hero power plays a random trap. Traps are all 0/3 minions with stealth. After they trigger, they lose stealth. Spike Pit: When an enemy attacks your hero, deal 2 damage to them. Hidden Net: When a friendly minion dies, summon a 1/3 net with Taunt. Fake Supplies: When the enemy casts a spell, deal 3 damage to them. Dart Trap: When the enemy plays 2 cards in a turn, add 2 0-cost darts to your hand that deal 2 damage. Swinging Axe: When an enemy attacks, deal 1 damage to all enemy minions. Unique Treasures Boulder Trap: 2 mana 0/8. Taunt. When damaged, destroy a random enemy minion. Barrage: 1 mana, Play 5 random traps. Stolen Artifacts: 1 mana, shuffle 3 random treasures and this card into your deck.
Raff: Warrior Raff is a worgen general who commands a leigon of worgen warriors! Twist: Worgen Leigon Your hero power is "Worgen Reinforcements". It summons a 2/2 worgen with Rush. Your second hero power option is "Animated Armour". It summons a 0/3 shield with Deathrattle: Gain 3 armour. Unique Treasures Raff General Black Paw: Hero card, Fill your board with 3/6 worgen warriors. Your hero power is "Shields Up" and summons a 3/6 worgen warrior. Worgen Warriors have Rush, Taunt and Deathrattle: Gain 6 Armour. Blackpaw Hammer: Weapon, 4 mana 3/4. After you attack, summon a 0/3 animated armour stand. If you killed a minion, summon a 3/6 worgen warrior.
Eli Tinkpatch: Mage Tinkpatch is a gnome who builds mechs to assist and help him adventure! Twist: Mech-Maker Your hero power is "Tinker." It lets you build a mech, functioning like zombeast but with mechs. Unique Treasures Tinoz Fuzzbeam: 4 mana 4/5, Battlecry: Summon a mech that costs 5 or more for each mech you played this game. Tinkmaster Wigglechalk: 8 mana, Battlecry: Your mechs have +5/+5. Add 3 Wargears to your hand that cost 0. Hero Power: "Upgrade!" Add a random magnetic mech to your hand. (Name Not Decided): Passive, your hero power uses 3 mechs but only the cost of the first 2.
Alo Blacktalon: Warlock Alo is a Tauren, outcast from his tribe for practicing dark magic. Twist: Warding Your hero power is "Be Gone". It is 1 mana. It discards a card and draws a card. Unique Treasures Warding Amulet: At the start of your turn, cast 'Plot Twist'.
Fimmir: Boss 1 or 2 A brainwashed dwarf. Has 10 health on boss 1 or 15 on boss 2. As boss 1, 2 cards are missing from the deck. Priest Class. Secret: If Fimmir dies of fatigue, he will be free from the mind control and join your deck. He is a 4 mana 3/4 with Taunt, Divine Shield and "Battlecry: Add a random deathrattle card to your hand." Hero Power: "SERVE!" (2 Mana) Use a random basic hero power. Heroic: (2 Mana) Use a random upgraded hero power. Deck:
Gorloc Master: Boss 2 A Gorloc trying to find food in the ice. Hero Power: "Chomp" (2 Mana) Discover a Murloc or destroy a friendly Murloc to gain 5 health.. Heroic: (1 Mana) Discover a Murloc or destroy a friendly murloc to gain 5 health. Deck:
Alliance Mercenary: Boss 2 or 3 This heavily-armoured mercenary is trying to find you. Hero Power: "Deep Stare" (Passive) After an enemy minion is played, gain armour equal to its attack. Heroic: (Passive) After a minion is played, gain armour equal to Its attack. Deck: (Note: As boss 2, 3 random cards will be missing.)
Love it. I think my main gripe is around Twig. I LOVE the idea of a Vulpera Warrior, but throwing shurkens seems like something a rogue would do. If i remember correctly Jade Shuriken was rogue card, so I immediately was like "A warrior throwing shurikens! What!?!?"
Other than that lore clash, it looks pretty cool man!
Hey Guys... this looks really cool. Very flavorful with all the different classes and shaping up to be a great idea. I particularly like the elemental shaman, secret hunter heroes and freeze mage, murloc bosses. Also, it will obviously need to be balanced by hearthstone team but love the design and effort you guys put in.