Dualism take place in Hearthstone's Constructed "Play", featuring his own Ladder and Casual Modes. A new way to play Hearthstone - which allows you to play with a Deck built with Cards from two different Classes. We can't wait to see how many powerful synergies you will bring to the tavern!
Before you dig into this new mode, we must warn you about some restriction we've had to apply to Dualism.
Bans - There are few cards that cannot be used in Dualism Standard mode, but they still can be used in Wild. Some of them, as Sorcerer's Apprentice and Malygos, could generate gamebreaking mechanics. And we want to prevent any of them from happen to you. You can find the full list in-game!
Now Let's Get Started!
Select two Classes...
Build your deck with cards from the Classes you picked before, plus the Neutral ones.
Select your Hero Power before Mulligan: Before the match starts, you will be asked to choose your starting Hero Power. You can select the best one in the situation or the one which your deck synergize with. (There is a 3rd choice in the making and we want to hear your ideas about it!)
That's all for now, Join now by the fire!
Thanks for reading this wall of text!
" I think that this fan made mode could open to a lot of opportunities, such as multiple class cards, heroes, hero powers, and Re-Playability options of course. I can't wait to hear your thoughts about Synergies, Bans and Hero Powers. :) "
Without restrictions on what classes you can pair with each other the mode would be so broken it's unreal. DH + Hunter first comes to mind as a disgustingly powerful combination, but there are others as well.
Without a restrictions on what classes you can pair with each other the mode would be so broken it's unreal. DH + Hunter first comes to mind as a disgustingly powerful combination, but there are others as well.
I had that combination and gala rogue drawing priest cards for 0 as first in mind. Murozund for 0, the terror.
Wow nice. What hearthstone is for me is: synergies and combos. I would really like to see this happen, but besides Malygos and Apprentice I think there are sooooo many overpowered combos to make. Especially in Wild.
Yeah I really like the idea but maybe it would be better as a brawl which comes back semi often rather than its own game mode. The idea seems really fun and could open up loads of cool combos. Some classes having access to more healing or board clears etc could be very interesting.
Good effort on the OP, other than a typo or two it looks legit and you've done a really good job.