The Custom Class Competition is back for its sixth iteration! We welcome any newcomers as well as old hands who've run through this grueling gauntlet of card creation before.
The good news is, said gauntlet is much smaller this time around. With the release of Demon Hunter, Blizzard has shown us how they release a custom class midway in the game's lifespan. Therefore, we will simulate this as close as possible. Take the time to read the rules or procedures below.
This is the Submission Thread! Submit your final work here! We are no longer open to all submissions. Everyone who entered Week Two moves on to Week Three.
This is a posting tutorial for the website imgur.com. If you use another website, the process will be similar.
It is recommended you use hearthcards.net to create your cards. Save the generated card to your device.
Upload the image to imgur.com. You do not need an account.
After your image is uploaded, many links will be generated. Find the "Direct link". It will have a .jpg or .png at the end of the link. Copy the link.
On your hearthpwn post, find the "Insert/edit image" button:
Paste the direct link. This is recommended but not mandatory: You may choose to make the image smaller by changing the image dimensions.
All contestants will create one custom class, following the layout of Demon Hunter.
There will be a total of 45 cards, down from 65+ cards from previous competitions.
All contestants will select a past expansion to simulate their class releasing, like how Demon Hunter was released during Ashes of Outland.
The contest will run for 4 weeks.
Week One: 10 Basic cards.
Week Two: 10 "Initiate" cards.
Week Three: The other 10 "Initiate" cards.
Week Four: 15 expansion cards.
"Initiate" means the supplemental 20 cards Blizzard printed for Demon Hunter. Yours do not have to be named Initiate set.
Like the previous contest, barring a large number of contestants, all participants will move forward with each passing week, the victor being the one who gets the most total votes.
Now, we all know what Altruis the Outcast is capable of. However, I find the fact that a card that synergizes so well with a keyword, on paper, at least, much more interesting. Therefore, this week's challenge will test the flexibility of your keyword:
At least one card (minion, spell, or weapon) must have a card text that directly synergizes with your keyword but cannot mention the keyword.
Here's an example, let's say your keyword was "Deathrattle", you could have "If a friendly minion died this turn, etc. etc."
Or, if your keyword was "Lifesteal", you could have "If your hero was healed this turn, etc. etc."
This allows for some leeway with your card and keyword, just like Altruis, but, I do reserve the right to ask you to change your card.
You are the only custom class that doesn't have a keyword! I could have given you a bye round, but where's the fun in that? Congratulations, you have a personal challenge!
You have a lot of cards with 4 lines (six out of ten!). That is something Blizzard actually tends to avoid when making cards. So, you are allowed only two cards with 4 lines during this week. This includes your Secrets.
You must adhere to the following rules or risk disqualification:
Unless otherwise stated, you are allowed three cards to showcase. All other cards must be hidden in a spoiler.
You may include flavour texts. For the showcase cards, their texts do not need to be spoilered.
You may include a single banner at the top of your submission post. It may not be overly fancy. This is entirely subjective and the moderators have the right to remove a banner they feel is too fancy and, therefore, gives an inherent advantage over other posts.
Golden cards are not allowed, nor are huge images that feature your cards with a background.
If you choose to include other images other than a banner, they must be hidden behind a spoiler.
For Week Two you must also do the following:
Somewhere on your submission, you need to declare which expansion your custom class will be released in, as well as which old mechanic you used to fulfill the challenge.
You must follow this ratio: 4 commons, 3 rares, 2 epics, and 1 legendary.
Upgraded Hero Powers have also come to my attention. I agree with the reasoning I have seen. Your Submission must now include an upgraded Hero Power.
What expansions can I choose from?
You may select from any expansion except Mean Streets of Gadgetzan. This is due to the nature of tri-class cards.
Uh oh spaghettios, class cycles.
As I briefly touched upon in a reply in the preliminary thread, when the fourth week rolls around and you have to choose an expansion to slot your class into, you must have at least one all-class cycle.All-class, in this context, means both a cycle shared between all 9 classes, and a cycle that the League of EVIL classes or Explorers classes share.
While, at first, it seems to make sense that your custom class should adhere to all all-class cycles in a given expansion, Demon Hunter did not have a Prime legendary. However, it is recommended that you include all all-class cycles in your custom class. Some all-class cycles hinge on other cycles within the expansion. Use common sense when choosing which cycles to use and to not use. (ex. You do not have a Loa, but instead choose to have a Loa shrine)
To clarify, here are the all-class cycles you may choose from:
GvG: A class mech.
TGT: There is no theme shared between all classes.
WOTOG: There is no theme shared between all classes.
RR: Legendary Loa, thematically supporting legendary minion, Loa Spirit card with a 0/3 statline
RoS: EITHER One Lackey generation card + One Scheme spell OR Two Twinspells
Furthermore, each of the EVIL members have a "callback" to the expansions they were first introduced in. However, you do not need to do this as your custom class is being introduced and has nothing to callback.
SoU: EITHER A Plague spell OR A singleton legendary, a Quest that changes your Hero Power as a reward.
DoD: EITHER Galakrond + a Galakrond support card OR a Dragon Explorer minion + Two Sidequests, a Legendary Dragon.
AoO: There is no theme shared between all classes.
9/10 classes have a Prime legendary, 9/10 classes have a Dormant minion.
What about card cycles not shared between all nine classes, like Omega cards, or Aspirant cards?
You may pick and choose from those.
What about Hero Cards like Hagatha, Dr. Boom?
After much thought, I have decided to, for now, disallow Hero Cards in your expansion set unless it is a Galakrond hero. While I am aware Warlock came with Jaraxxus in their Classic set, I feel as though a new class receiving a massive power spike in the form of a Hero Card while other classes did not in that expansion will create an even worse problem DH did upon arrival.
Can I rename the "Initiate" set to whatever I want?
What watermarks do I use?
For the "Initiate" set, you can use whatever watermark you think makes the most sense.
Do I have to follow the rarity distribution of the Demon Hunter Initiate set?
You may not introduce a Legendary spell or Hero in the Initiate set as there are none in the current Demon Hunter example we've been given.
Do I need to adhere to Warcraft lore?
The short answer: no.
The long answer: Try your best to do so. Even if your Hero is not a character found in Warcraft, you can still achieve a general feel of Warcraftiness by using in-game place names and references. Put in the work and use some elbow grease. Do your research on WoWwiki.
Do I need class-exclusive keyword?
Week Two: June 30th - July 7th. There will then be a pause between the 25th and the commencement of Week Three, in order to set up a final voting period for Week Two.
At the behest of the contestants, everyone from Week Two will be allowed to compete in Week Three. The final four will be decided by cumulative votes, starting from Week One.
Back for Part 2 of the Disciple Set! This one is focused on Heroic Combat, with some other strong tools thrown in control and combos. If you want to check out the other parts of the Class, you can look below, or check out Part 1 of the Disciple Set here and the Basic Set here!
Primordial magic in her hand and fierce companions by her side, the Saurok sorceress Siarsilis Wildfire comes out of the jungle ! The Primalist class brings the strength to owerwhelm your opponents with tribal synergies and the power of the elements.
Keyword and upgraded Hero Power :
The Primalist can rely on their Hero Power to always have a minion on board. You will randomly get a different one with each use, offering you a wide range of tribes to synergize with. The first part of the Pioneer Set also introduced Channel, a keyword that supports tribal decks. Cards with Channel make you choose a target for their effect. If that target has a tribe (Beast, Murloc, Elemental, etc...), then the Channel effect will also target all friendly characters with the same tribe.
Showcase cards :
This second part of the Pioneer Set focuses on the defensive nature of the Primalist. Control decks get value generation, card draw and Taunt minions, as well as a couple board wipes. Tribal synergies are still at the core of the set, with minions that synergize with their own tribe and spells that capitalize on these interactions. Mid-range and agressive decks also find a few tools to accelerate their strategies.
Challenge card :
This card is not only a potent removal effect, it's also a way to trigger massive Channel effects as the target will have all the tribes available. It's also a great way to round up a deck with multiple tribes.
Remaining Pioneer Set (Part 2) :
I hope you like this last half of the Pioneer Set and I would be delighted to finish off this custom class with a set from Journey to Un'Goro, if the votes were to place me in the top four.
Blood Mage is meant to be a class, which posseses a lot of healing effects and survivability. However, it's also very vulnerable due to its lack of taunts and direct healing. It's Hero Power is similliar to that of the "Mage", but it also has lifesteal and restriction on the possible targets. There are two archetypes planned for Blood Mage in the Discpile Set - Control and Midrange/Zoo. In this part of the Disciple set, I would like to emphasize the class identity of the Blood Mage, by giving it more stuff for both of these archetypes.
The rest of the Disciple Set Part II
I wanted to mention a short thing in the end of the submission. Even if I don't reach the next phase of the contest, I am very glad that I took part in it. I've learned a lot about the difficulties of balancing and creating custom cards. Blood Mage, which I created, is something I'm very proud of and I already have plans for the next phase, but like I said, I would be happy even if I won't reach it.
The journey continued, and as the need arose, Cornelia Inkheart had to open more ancient books, barely safe from the merciless dust thanks to her caring. What was waiting for her, she did not know. But she was willing to take her chances and go forward. As it looks like her aventures have caught your attention, I can't but tell you about the wonders she did, and the allies she rallied:
Book Keeper token:
In the previous chapter you could see Narrative introduced as a mechanic, as well as secrets. While there are cards that will interact further with said themes here, it won't be the only thing going on, as Cornelia has prepared her class specific spell synergy for this, as well as new and powerful effects:
Abyssal Loremaster is not only a challenge card, and a great way to get cheaper key cards like Climax, The Nemesis, or The Hero of Old. It's also the first card I print that shows narrative working with cards being more expensive than suppoused to. More of these will come.
Climax is a very strong spell intended to work as AoE, lethal reach, combo with spell damage... but mostly illustrates how cataclysmics the battles between heros and villains, the core of so many climatic moments, are.
The Hero of Old keeps the old hand interaction theme going, but with the additional effect of interacting with casting spells the same turn. The similarity in cost and stats with The Nemesis are no coincidence, is intended to be a sort of inside flavor in the class.
Rest of the set:
Another card I made thinking on the challenge was Heroic Sidekick, although it is true synergy with the narrative comes in many shapes and colors here, and in case of doubt stick to Abyssal Loremaster.
NARRATOR ADEPT SET: CHAPTER I
NARRATOR BASIC SET:
Thougts on the future:
To start with, thanks a lot for the interest put in this class. I wanted to say so before summarizing directions with the class in the next chapter of this trip, in case the chance to continue is given to me.
The expansion I'll work on is Saviors of Uldum, where Cornelia will fight at the League of Explorers side with the help of enygmatic and unsettling allies. In Uldum, knowledge, wisdom and power can be one and the same, but always has a price, thus she'll have a set of cards consisting on cards with cost paybacks, and developing further some of the aspects of this class that can be used as cores but aren't that grown yet, like secrets and hand interaction mechanics, maybe not that related to book keepers this time.
Time and inventive will tell, but so far, I'm glad we have walked together this far.
Everyone's got a first heist. Well... Temporally, a lot of Chronobandits have done crimes before their firsts, but thinking linearly has never helped against these con artists. The Stickup set fleshes out the mechanics of Chronobandits, the bullets in their bandoliers if you will.
For quick recap, Rewind triggers after the first minion has died and the conditions are met or the spell has been cast. It creates a secret style puck on your hero in the vein of a Secret, Quest or Side-quest.
So you know, this class will drop during Witchwood with a Witch Hunter/Petty Robber theme.
Reprise is the class' keyword. Very straightforward and functions exactly like The Caverns Below. Both copying and bouncing a minion back will help trigger this keyword, though Ninja primarily focuses on copying.
Grasshopper Part II Set ShowcaseCards The Ninja class debuts in Rise of Shadows. The challenge card is Monastery Assassin.