Concerns about the power level of your cards have already been raised and I agree with them. Still, there is one card that seems problamatic to me but hasn't been touched on : Blood Bolt. You see the key difference with Arcane Blast is that the latter can't target heroes ! A cheap damaging spell that synergies with Spell Damage is a recipe for broken combos. Malygos + Blood Bolt is already very powerful as burst, healing and tempo. In fact there are very few 1-cost spells that can deal damage to heroes and I think Malygos is a big reason for it. And then their is cost manipulation shenanigans which make 1-cost spells very dangerous.
Also you should consider the fact that all damaging spells with Lifesteal can only target minion. Not a coÏncidence imo. But the wording might be tricky to get on 4 lines with the keyword... So I think you should change the design a bit : basically keep the same text but raise the cost and damage. This makes it less flexible and keeps the double Spell Damage in check. I would go with 4 Mana and 3 damage to make it similar to Lesser Amethyst Spellstone and it's upgraded versions. Still strong, I think, but way more tamed.
Concerns about the power level of your cards have already been raised and I agree with them. Still, there is one card that seems problamatic to me but hasn't been touched on : Blood Bolt. You see the key difference with Arcane Blast is that the latter can't target heroes ! A cheap damaging spell that synergies with Spell Damage is a recipe for broken combos. Malygos + Blood Bolt is already very powerful as burst, healing and tempo. In fact there are very few 1-cost spells that can deal damage to heroes and I think Malygos is a big reason for it. And then their is cost manipulation shenanigans which make 1-cost spells very dangerous.
Also you should consider the fact that all damaging spells with Lifesteal can only target minion. Not a coÏncidence imo. But the wording might be tricky to get on 4 lines with the keyword... So I think you should change the design a bit : basically keep the same text but raise the cost and damage. This makes it less flexible and keeps the double Spell Damage in check. I would go with 4 Mana and 3 damage to make it similar to Lesser Amethyst Spellstone and it's upgraded versions. Still strong, I think, but way more tamed.
Well, You're right, but I wanted to give my class some OTK possibilities with Malygos. Blood Bolt is the only cheap spell in my whole set that can directly damage the opponent's hero. Mage for instance has a lot of them and since my class is a "Blood Mage" i wanted to give it the option as well. Now Blood Bolt is a difficult card to balance, because taking away it's lifesteal would make it insanely bad, so I woud have to reduce the mana cost. Now 0 mana would also be bad, because it would just powercreep moonfire. Later today I will share my renewed set, in which I signifficantly reduced healing and rised the self-damage. I think blood bolt would be ok as it is, considering the changes I made.
Taking your comments into consideration... how about these for the Adept set?
The changes look good. Just a heads up, and it might just be my computer, but looks like your post formatting got janked up, it's missing the Hero portrait and standard Hero Power. I know I had to spend about fifteen minutes unborking my initial post attempt since the forum ate all of my line breaks.
can we just get monk for real in game and be done with it already?
anyway, good luck to everyone
@Artimex723
Concerns about the power level of your cards have already been raised and I agree with them. Still, there is one card that seems problamatic to me but hasn't been touched on : Blood Bolt. You see the key difference with Arcane Blast is that the latter can't target heroes ! A cheap damaging spell that synergies with Spell Damage is a recipe for broken combos. Malygos + Blood Bolt is already very powerful as burst, healing and tempo. In fact there are very few 1-cost spells that can deal damage to heroes and I think Malygos is a big reason for it. And then their is cost manipulation shenanigans which make 1-cost spells very dangerous.
Also you should consider the fact that all damaging spells with Lifesteal can only target minion. Not a coÏncidence imo. But the wording might be tricky to get on 4 lines with the keyword... So I think you should change the design a bit : basically keep the same text but raise the cost and damage. This makes it less flexible and keeps the double Spell Damage in check. I would go with 4 Mana and 3 damage to make it similar to Lesser Amethyst Spellstone and it's upgraded versions. Still strong, I think, but way more tamed.
Well, You're right, but I wanted to give my class some OTK possibilities with Malygos. Blood Bolt is the only cheap spell in my whole set that can directly damage the opponent's hero. Mage for instance has a lot of them and since my class is a "Blood Mage" i wanted to give it the option as well. Now Blood Bolt is a difficult card to balance, because taking away it's lifesteal would make it insanely bad, so I woud have to reduce the mana cost. Now 0 mana would also be bad, because it would just powercreep moonfire. Later today I will share my renewed set, in which I signifficantly reduced healing and rised the self-damage. I think blood bolt would be ok as it is, considering the changes I made.
Don't forget, the competition ends in 2 days. Get your entries in soon!
The changes look good. Just a heads up, and it might just be my computer, but looks like your post formatting got janked up, it's missing the Hero portrait and standard Hero Power. I know I had to spend about fifteen minutes unborking my initial post attempt since the forum ate all of my line breaks.
Last call for submissions. I'll be locking at 10PM, PST.