Welcome, one and all, to Quest Givers Anonymous, a Hearthpwn Custom Adventure Competition! This is the Submissions Thread, where you enter your entries you've worked hard on. We are currently on Wing Three.
Do not hold any discussion here.
If you were looking for the Discussion Thread, head on over here.
You may also find it useful to ask a question or two on the Hearthpwn Discord. The mods are there and can try to answer any concerns you may have.
For those who have been playing Hearthstone for a bit longer, you may remember "Adventures", the singleplayer experience that preceded the Dungeon Run-based content we have now. Newer players may also recall the singleplayer content released alongside Knights of the Frozen Throne; that is an Adventure.
Quest Givers Anonymous gives you the opportunity to show off your card creation skills on a much larger scale. Over the next few months, contestants will:
Follow an outline based on the Blackrock Mountain adventure. Create two boss decks and a final boss deck for each wing. Each wing will take up a phase and each phase lasts 2 weeks. The fourth and fifth wings have 3 bosses and a final boss, instead.
A boss deck entails a mixture of cards found in-game, some custom-made cards, and, most importantly, the Boss' Hero Power.
Furthermore, Adventures have rewards! As such, for each boss, there will be card rewards for a player who defeats a boss.
Hopefully, this quick overview gives you an idea of what to expect going forward. Other more technical questions will be addressed in the FAQ section below.
Once again, there are two challenges:
One or more of your cards must synergize with a tribe. (The All tribe does not count, Magnetic counts as Mech support) However, none of your cards may synergize with a different tribe. For example, I have a spell that buffs a Beast. I can have another Beast support card in my reward set this wing, but none of my cards can buff a different tribe.
Galakrond's Awakening is bringing back older keywords! In light of this, one of your cards must use Inspire.
Keep in mind you only have three showcase slots from here on out, as the extra fourth slot was a challenge from Phase Two.
Posting Tutorial
This is a posting tutorial for the website imgur.com. If you use another website, the process will be similar.
It is recommended you use hearthcards.net to create your cards. Save the generated card to your device.
Upload the image to imgur.com. You do not need an account.
After your image is uploaded, many links will be generated. Find the "Direct link". It will have a .jpg or .png at the end of the link. Copy the link.
On your hearthpwn post, find the "Insert/edit image" button:
Paste the direct link. This is recommended but not mandatory: You may choose to make the image smaller by changing the image dimensions.
Frequently Asked Questions
What exactly am I making?
You will be making an entire Adventure singleplayer expansion.
The number of bosses and card rewards are the same as Blackrock Mountain.
In Blackrock Mountain, there are:
For the Neutrals: 6 commons, 2 rares, no epics, and 5 legendaries. For class cards: one common and one rare for each class.
I have to follow the reward structure of Blackrock Mountain, but do I have to follow the exact order too? For example, Wing One has a neutral, a Rogue common, a Priest rare, etc. etc.
No. You can reward players with your cards in any order you want, so long as the class-neutral and rarity ratios stay the same, and you follow how each boss rewards one card per victory.
How do I present my creation?
You entire submission goes in the Submission Thread.
The Boss' portrait and Hero Power go in a spoiler. Boss decklists must be listed under the same spoiler. Use a separate spoiler for each deck. If your boss deck has any custom cards, they must also go in the same spoiler.
For each wing, you may present up to three cards outside of a spoiler. (Each wing will usually have either five or six cards.)
Furthermore, you are allowed a short paragraph introducing your Adventure, or continuing where you left off in future weeks.
In the past, due to a large number of entries, we'd have a public poll and a percentage of that phase would move on, while the rest were eliminated.
The public poll takes place in a separate voting thread, just like in a weekly competition.
Depending on the number of entries, we can continue to do that, or, if people prefer and there are fewer entries, votes will instead be accumulated throughout phases and no one is eliminated.
Am I allowed to work on future wings before a Phase starts?
Yes, but, there may be a challenge or an extra requirement thrown your way which might force you to redo some parts.
Am I allowed to work with someone else?
Yes. You may work with one other person provided they have a Hearthpwn account. You will need to inform the moderators before you team up.
Do I have to make heroic versions of each boss' Hero Power and deck?
No, but if you do, they need to be under a spoiler.
Some bosses have special mechanics, like starting with a card. How do I denote this?
Simply state that the boss does in its decklist spoiler.
Do I have to state which boss has a class challenge?
Yes.
Do I need to introduce a keyword?
No.
Do boss decks require at least one custom card?
No, you can have a boss deck with no custom cards at all.
Am I allowed to have additional fancy graphics in my submission?
You are allowed a single, simple banner. In the past, several talented individuals were able to dazzle voters with their artistic and photo manipulation skills. While the moderator teams wants everyone to compete to the best of their abilities, it was decided by the previous moderator team to not allow too many additional graphics. We will honour that decision. Whether a banner is allowed or not is up to the discretion of the moderator team. An example of an acceptable banner can be found here.
The exception to this rule are the dialogue boxes that pop up during Adventures and other singleplayer content. You may have a reasonable number of them, if you choose to add them in.
I have some ideas for extra things! How do I implement them?
"Bonus" or "secret" battles, sort of like the cow king: You can have bonus battles, but you may not break from the number of bosses you are supposed to do for that wing. For example, Wing One in Blackrock Mountain has 3 bosses. You may do two bosses and then one bonus battle, but not 3 bosses and an additional battle.
New heroes (like Arthas), card backs, etc.: You can add as many additional non-card rewards as you want. For the most part, these do not affect any technical aspects of this competition. These must be place under a spoiler, however, as having many of these would fall under having too many fancy graphics.
What are the real-life rewards?
You will earn the special silver card creator border and, as per tradition, you may accept an interview from the mod team that gets posted on the front page. Lastly, a small bundle of packs will be in order.
Competition Process
The Competition Process, as stated above, is slated to be one wing per two weeks with a voting period of 3 days, leaving a total of 11 days for card creation. Five wings will take a total of 10 weeks. This is a tentative estimate and the moderators will be continually monitoring the flow of the competition.
Phase One, Wing One: January 4th — January 16th Voting period: January 16th — January 18th
Phase Two, Wing Two: January 18th — January 30th Voting period: January 30th — February 1st
Phase Three, Wing Three: February 1st — February 13th Voting period: February 13th — February 15th
Phase Four, Wing Four: February 15th — February 27th Voting period: February 27th — February 29th
Phase Five, Wing Five: February 29th — March 12th Voting period: February 12th — March 14th
Discussion Topic Rules
As usual, we have a few basic rules. They're the same as the rules in a Weekly Competition, so most of you should have no problem here.
Posting Rules
You are allowed to submit only one entry.
After your submit, you may only make minor edits to your submissions (spelling, grammar, etc.). Please PM a fan creations moderator if you have questions regarding an edit you are not sure about.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones. Please PM a fan creations moderator if you make a mistake in your submission.
This thread is for submissions only. Any discussion of the competition must take place in the discussion topic.
These are the rules about your Submission:
Your card cannot be Golden, have a hearthcards.net generated backdrop, or any major photo editing done to it.
You are allowed to post in this Submission Topic only once, only to submit your one entry.
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not plagiarize. An immediate qualification is the punishment for this offense.
You must host your card on a image hosting website.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit. Emote-related cards will be considered a troll entry.
We reserve the right to classify cards as "troll" entries as we deem necessary, even if the reasoning is not explicitly stated in the rules.
"Tales of wonder, whispers the sea. Tales of plunder, robbery and thieves! Tales about pirates, burly and mean! And among them a Rogue engineer. Leading the Defias, the fearsome VanCleef! But as every reign of terror, condemned to fall. As with every failure, gold left behind. So who's the brave, who'll claim the treasure? Pirates from all nations, will raid Ironclad! But most of them are fated to fail, due to the path being a treacherous trail! Through the Vile Reef you must battle, the Stranglethorn Vale you must survive! And only then the dreaded Deadmines you'll finally find! But be careful, because dead man tell no tales... about the treasures of VanCleef."
The adventure presents the Burst Mechanic, an ability that some minions have that let them make an special action whenever they want during your turn... but the catch is, that only once! So find the perfect moment to use a minion's Burst ability!
The Deadmines
After crossing the Stranglethorn Vale, you finally arrive to the Deadmines. But, proceed with caution! it seems that Vanessa, the daughter of VanCleef, has already taken possession of the treasure! Teach her and her loyal bodyguards that herencies mean nothing to you!
Second on the list, Sneed, with his fearsome Goblin Shredders! As a Goblin Lumberjack, he has access to powerful Shredder, and can use the fallen trees as Treants.
Heroic Hero Powers:
Vanesa VanCleef
Boss special Behaviour
Always starts with Nightmare Elixir in mulligan, and never with Captain Cookie so it can be drawed. Vanessa will activate her Hero Power as soon as she can unless she has lethal.
"You see? That's my home! Tongueburg! Hmm... Maybe you will go first? I will be just after you."- Even if you and Groag finally reached his home, he looks even more stressed than during fight with king Bolethal. Anyway, you have no choice, but to go to the entrance.
Here's a custom keyword that some cards will use:
Showcase cards:
First Boss: Guardian Glaebo
"What are you doing here, human? Wait, who is after you? Groag!? How do you dare to come back after your betrayal? Well, i liked you, but you leave me no choice. Prepare for fight!"
"Believe me, adventurer, I'm not the bad one here!"-said Groag-"The king has gone mad, because of my evil brother Garuog! That's why I need your help! We must go to the palace and defeat Garuog, so maybe he will no longer control the king!"
Second Boss: Garuog
"Ah, Groag, so you're back with bodyguard? You think that he has any chance against the power of my new master? That was your last mistake, brother."
Crowds have gathered, happy that the mad king was finally defeated. Looks like they already have chosen their new king: Groag, the Redeemer! But, your journey didn't end yet. Groag told you about the ancient sanctuary, fully made of crystals. Its leader is an oracle with great knowledge. She may answer your questions.
"In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"
This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of a card that can be added to a deck.
Wing 3: The Puppetmasters
Comming out from the shadows are the ones who pull the strings. The mist, the nightmares, it's all their fault ! But are they the real masterminds or just agents sent here by a more powerful evil ?
Can you bring the schemers down ?
Showcase cards :
Boss 1 : The Crow
Master of machinations and delegating hard work. This trickster wield a Secret deck with a few Lackeys thrown in the mix.
Druids had to battle Harpies many times and this one is here to get her revenge over the forest. Her deck is all about illusions and misdirections. When she reachs 15 Health, frustration makes her drop the mask.
With the garden gnome-obsessed fire mage now in their party, the trio march onwards to the Swamp of Sorrows. While it was a change of scenery, it certainly wasn't for the better. What awaits them in this watery wasteland?
Hold, lad. There's an inscription on the dais. It's a warning. It says, "Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit."
Hey there and welcome to a new custom adventure - Fate of Lordaeron. Some of you who have played Warcraft 3 might have already recognized the quote above – it refers to nothing else than the Frostmourne - the bane of Lordaeron, the dread blade of the Lich King. This expansion takes us back before the era of the Lich King as we know him, back to the last days of Lordaeron and the last days of prince Arthas as its defender.
This adventure will follow the old Naxxramas and Blackrock and thus feature no new Keyword. But what does it bring?
Return of Knights of the Frozen Throne mechanics – Being close to Icecrown and the undead Scourge some cards bring their mechanics back – namely Secret Deathrattles, Defile – style re-casting cards and of course - FREEZE SHAMAN!
New Mechanic - Though not a Keyword you can still Discover a new Mechanic for this expansion as you venture deeper into the cold north…
Lordaeronians - Lordaeron is the birthplace of paladins, so many of its inhabitants have gotten use to follow their holy generals into battle. As Divine Shield is the best suited Keyword for Paladin - Lordaeron cards will have bonus effect as long as you have a minion with Divine Shield.
Mercenaries - Ever hungry for coins, they will fight harder if they know you can afford them. They gain a bonus when you are holding a Coin.
Fate of Lordaeron - Follow the story of Arthas and learn how he became the Lich King, or perhaps discover a different path and save the Kingdom…
Wing 3: Back to the Shores
You and your men have been ordered to recall the expedition and return home. But what if there are no ships to return on...
Showcase cards:
First Boss: Mercenary Commander
You can't sink all your ships on your own, convince these mercenaries to accept your offer.
The time has come to bring your whole fleet down. Sink all five ships to secure your goal.
Other boss parts + explanation
This boss has 5 seperate little boss fights. The order in which you fight them is always the same.
When you defeat one Boss it goes Immune until a start of its next turn and is replaced by next. The next Boss retains board and mana, but gains a new Hero Power and replaces his hand with three cards from its own separate deck.
Trapped in the frozen North, surrounded by enemies and now without an escape route. Seems like the sword of legends - Frostmourne is your only chance, but its guardian will not part with it easily...
The Guardian starts with an indestructible Ice Block in play. Once you pop it the following dialogue will ocur:
The Guardian:Turn away... before it's... too late.
Arthas:Still trying to protect the sword, are you?
The Guardian:No... trying to protect you... from it.
You now have 2 choices (Both are replayable, of course):
1, The obvious one - Wait until next turn, then kill the Guardian, claim boss reward - Frostmourne and unlock Wing 4
2, The hidden one - Turn away - Concede - Claim Wing Reward - The Guardian and unlcok Wing 5
The Wing Victory Dialog also changes, depending on your choice:
1, Frostmourne Way -
Muradin:Hold, lad. There's an inscription on the dais. Oh no, that blade is cursed. Leave it be Arthas...
2, Guardian Way -
The Guardian: A wise move, I will attempt to reinforce your base. Make haste mortals for there are plenty of allies to be found in the north. Together you may yet stand against the Death itself...
Edit: Fixed Frostmourne token, it, again shows bad Hearthstone version of it.
Posting Tutorial
This is a posting tutorial for the website imgur.com. If you use another website, the process will be similar.
Frequently Asked Questions
Competition Process
The Competition Process, as stated above, is slated to be one wing per two weeks with a voting period of 3 days, leaving a total of 11 days for card creation. Five wings will take a total of 10 weeks. This is a tentative estimate and the moderators will be continually monitoring the flow of the competition.
Voting period: January 16th — January 18th
Voting period: January 30th — February 1st
Voting period: February 13th — February 15th
Voting period: February 27th — February 29th
Voting period: February 12th — March 14th
Discussion Topic Rules
As usual, we have a few basic rules. They're the same as the rules in a Weekly Competition, so most of you should have no problem here.
Posting Rules
These are the rules about your Submission:
The Treasures of VanCleef
"Tales of wonder, whispers the sea. Tales of plunder, robbery and thieves! Tales about pirates, burly and mean! And among them a Rogue engineer. Leading the Defias, the fearsome VanCleef! But as every reign of terror, condemned to fall. As with every failure, gold left behind. So who's the brave, who'll claim the treasure? Pirates from all nations, will raid Ironclad! But most of them are fated to fail, due to the path being a treacherous trail! Through the Vile Reef you must battle, the Stranglethorn Vale you must survive! And only then the dreaded Deadmines you'll finally find! But be careful, because dead man tell no tales... about the treasures of VanCleef."
The adventure presents the Burst Mechanic, an ability that some minions have that let them make an special action whenever they want during your turn... but the catch is, that only once! So find the perfect moment to use a minion's Burst ability!
The Deadmines
Showcase Cards:
Glubtok
Decklist
Minions (12):
Spells (18):
Reward:
Your first obstacle after entering the caves is Glubtok, a fearsome magi ogre capable of dominate both fire and ice!
Heroic Hero Power:
Sneed, the Lumbermaster
Tokens:
Decklist
Minions (16):
Spells (8):
Weapons (2):
Rewards(Class Challenge: Druid):
Second on the list, Sneed, with his fearsome Goblin Shredders! As a Goblin Lumberjack, he has access to powerful Shredder, and can use the fallen trees as Treants.
Heroic Hero Powers:
Vanesa VanCleef
Tokens:
Decklist
Minions (23):
Spells (3):
Weapons (4):
Heroic Hero Power:
Rewards:
Finally, here's Vanessa! She'll try one last desesperate attempt to take you and Greenskin!
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Step Into Darkness
Wing Three: The Tongueburg City
Here's a custom keyword that some cards will use:
Showcase cards:
First Boss: Guardian Glaebo
"What are you doing here, human? Wait, who is after you? Groag!? How do you dare to come back after your betrayal? Well, i liked you, but you leave me no choice. Prepare for fight!"
Decklist:
Minions(17):
Spells(9):
Weapons(4):
Heroic:
Rewards (Class Challenge: Warrior)
Second Boss: Garuog
"Ah, Groag, so you're back with bodyguard? You think that he has any chance against the power of my new master? That was your last mistake, brother."
Decklist:
Minions (16):
Spells(14):
Heroic:
Rewards(Class challenge: Shaman)
Third Boss: King Gabblagabul
You've defeated Garuog, but king is still in madness. Last hope is to kill him, and find a better one!
Decklist:
Minions(20):
Spells(10):
Heroic:
Rewards:
Emerald Dreams and Nightmares
"In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"
This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of a card that can be added to a deck.
Showcase cards :
Boss 1 : The Crow
Master of machinations and delegating hard work. This trickster wield a Secret deck with a few Lackeys thrown in the mix.
Decklist
Minions (14) :
Spells (16) :
Rewards (class challenge: Paladin)
Boss 2 : Fiona Fieryfeather
Druids had to battle Harpies many times and this one is here to get her revenge over the forest. Her deck is all about illusions and misdirections. When she reachs 15 Health, frustration makes her drop the mask.
Decklist
Minions (12):
Spells (18) :
Rewards (class challenge: Mage)
Boss 3 : Tyrus Blackhorn
Twisted spirits of the wood become demonic Satyrs just like this one. His presence here can only mean one thing : The Emerald Nightmare is back !
Decklist
Minions (10) :
Spells (20):
Rewards :
Conquest of Draenor
Showcase Cards
Boss One: High Exarch Yrel
Decklist
Minions (21):
Spells (4):
Weapons (5):
Rewards (Class Challenge: Paladin)
Heroic Hero Power
Boss Two: Farseer Nobundo
Decklist
Minions (12):
Spells (14):
Rewards (Class Challenge: Mage)
Heroic Hero Power
Boss Three: A'dal
Decklist
Minions (22):
Spells (8):
Rewards
Heroic Hero Power
Showcase Cards
Tokens
Boss One: The Wicked Wind Serpent
Crocolisk Token
Decklist (30)
Minions (18):
Spells (12):
Completion Reward
Completion Reward
Class Challenge (Hunter)
Token:
Boss Two: Acolyte of Atal'hakkar
Decklist (30)
Minions (15):
Spells (15):
Completion Reward
Completion Reward
Class Challenge (Druid)
Rotten Banana:
Boss Three: The Fiendish Fizzlebang
Decklist (30)
Minions (20):
Spells (8):
Weapon (2):
Rewards
Completion Reward
Class Challenge (Warlock)
Wing Reward
Fate of Lordaeron
Hold, lad. There's an inscription on the dais. It's a warning. It says, "Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit."
Hey there and welcome to a new custom adventure - Fate of Lordaeron. Some of you who have played Warcraft 3 might have already recognized the quote above – it refers to nothing else than the Frostmourne - the bane of Lordaeron, the dread blade of the Lich King. This expansion takes us back before the era of the Lich King as we know him, back to the last days of Lordaeron and the last days of prince Arthas as its defender.
This adventure will follow the old Naxxramas and Blackrock and thus feature no new Keyword. But what does it bring?
Return of Knights of the Frozen Throne mechanics – Being close to Icecrown and the undead Scourge some cards bring their mechanics back – namely Secret Deathrattles, Defile – style re-casting cards and of course - FREEZE SHAMAN!
New Mechanic - Though not a Keyword you can still Discover a new Mechanic for this expansion as you venture deeper into the cold north…
Fate of Lordaeron - Follow the story of Arthas and learn how he became the Lich King, or perhaps discover a different path and save the Kingdom…
Showcase cards:
First Boss: Mercenary Commander
You can't sink all your ships on your own, convince these mercenaries to accept your offer.
Deck:
Minions (19):
Spells (5):
Weapons (6):
Rewards (Class Challenge: Rogue)
Second Boss: Corsair's Redoubt
The time has come to bring your whole fleet down. Sink all five ships to secure your goal.
Other boss parts + explanation
This boss has 5 seperate little boss fights. The order in which you fight them is always the same.
When you defeat one Boss it goes Immune until a start of its next turn and is replaced by next. The next Boss retains board and mana, but gains a new Hero Power and replaces his hand with three cards from its own separate deck.
Deck:
Minions (13):
Other Boss part deck:
The Silver Sail
Minions (5):
Spells (10):
Warbeast Transporter
Minions (12):
Spells (4):
Deck of Knowledge
Minions (4):
Spells (16):
Armored Bella
Minions (10):
Spells (10):
Rewards (Class Challenge: Warlock)
Third Boss: The Guardian
Trapped in the frozen North, surrounded by enemies and now without an escape route. Seems like the sword of legends - Frostmourne is your only chance, but its guardian will not part with it easily...
Deck:
Minions (18):
Spells (17):
Rewards
Frostmourne:
Notes BossFight + Wing Ending
The Guardian starts with an indestructible Ice Block in play. Once you pop it the following dialogue will ocur:
The Guardian: Turn away... before it's... too late.
Arthas: Still trying to protect the sword, are you?
The Guardian: No... trying to protect you... from it.
You now have 2 choices (Both are replayable, of course):
1, The obvious one - Wait until next turn, then kill the Guardian, claim boss reward - Frostmourne and unlock Wing 4
2, The hidden one - Turn away - Concede - Claim Wing Reward - The Guardian and unlcok Wing 5
The Wing Victory Dialog also changes, depending on your choice:
1, Frostmourne Way -
Muradin: Hold, lad. There's an inscription on the dais. Oh no, that blade is cursed. Leave it be Arthas...
2, Guardian Way -
The Guardian: A wise move, I will attempt to reinforce your base. Make haste mortals for there are plenty of allies to be found in the north. Together you may yet stand against the Death itself...
Edit: Fixed Frostmourne token, it, again shows bad Hearthstone version of it.