Welcome, one and all, to Quest Givers Anonymous, a Hearthpwn Custom Adventure Competition! This is the Discussion Thread, where you can bounce ideas off of each other. As usual, try to offer advice alongside asking for some. It will go a long way, especially in a contest of this size! If you were looking for the Submission Thread, head on over here.
You may also find it useful to ask a question or two on the Hearthpwn Discord. The mods are there and can try to answer any concerns you may have.
For those who have been playing Hearthstone for a bit longer, you may remember "Adventures", the singleplayer experience that preceded the Dungeon Run-based content we have now. Newer players may also recall the singleplayer content released alongside Knights of the Frozen Throne; that is an Adventure.
Quest Givers Anonymous gives you the opportunity to show off your card creation skills on a much larger scale. Over the next few months, contestants will:
Follow an outline based on the Blackrock Mountain adventure. Create two boss decks and a final boss deck for each wing. Each wing will take up a phase and each phase lasts 2 weeks. The fourth and fifth wings have 3 bosses and a final boss, instead.
A boss deck entails a mixture of cards found in-game, some custom-made cards, and, most importantly, the Boss' Hero Power.
Furthermore, Adventures have rewards! As such, for each boss, there will be card rewards for a player who defeats a boss.
Hopefully, this quick overview gives you an idea of what to expect going forward. Other more technical questions will be addressed in the FAQ section below.
We are on to Phase Three!
Once again, there are two challenges:
One or more of your cards must synergize with a tribe. (The All tribe does not count, Magnetic counts as Mech support) However, none of your cards may synergize with a different tribe. For example, I have a spell that buffs a Beast. I can have another Beast support card in my reward set this wing, but none of my cards can buff a different tribe.
Galakrond's Awakening is bringing back older keywords! In light of this, one of your cards must use Inspire.
Keep in mind you only have three showcase slots from here on out, as the extra fourth slot was a challenge from Phase Two.
Frequently Asked Questions
What exactly am I making?
You will be making an entire Adventure singleplayer expansion.
The number of bosses and card rewards are the same as Blackrock Mountain.
In Blackrock Mountain, there are:
For the Neutrals: 6 commons, 2 rares, no epics, and 5 legendaries. For class cards: one common and one rare for each class.
I have to follow the reward structure of Blackrock Mountain, but do I have to follow the exact order too? For example, Wing One has a neutral, a Rogue common, a Priest rare, etc. etc.
No. You can reward players with your cards in any order you want, so long as the class-neutral and rarity ratios stay the same, and you follow how each boss rewards one card per victory.
How do I present my creation?
You entire submission goes in the Submission Thread.
The Boss' portrait and Hero Power go in a spoiler. Boss decklists must be listed under the same spoiler. Use a separate spoiler for each deck. If your boss deck has any custom cards, they must also go in the same spoiler.
For each wing, you may present up to three cards outside of a spoiler. (Each wing will usually have either five or six cards.)
Furthermore, you are allowed a short paragraph introducing your Adventure, or continuing where you left off in future weeks.
In the past, due to a large number of entries, we'd have a public poll and a percentage of that phase would move on, while the rest were eliminated.
The public poll takes place in a separate voting thread, just like in a weekly competition.
Depending on the number of entries, we can continue to do that, or, if people prefer and there are fewer entries, votes will instead be accumulated throughout phases and no one is eliminated.
Am I allowed to work on future wings before a Phase starts?
Yes, but, there may be a challenge or an extra requirement thrown your way which might force you to redo some parts.
Am I allowed to work with someone else?
Yes. You may work with one other person provided they have a Hearthpwn account. You will need to inform the moderators before you team up.
Do I have to make heroic versions of each boss' Hero Power and deck?
No, but if you do, they need to be under a spoiler.
Some bosses have special mechanics, like starting with a card. How do I denote this?
Simply state that the boss does in its decklist spoiler.
Do I have to state which boss has a class challenge?
Yes.
Do I need to introduce a keyword?
No.
Do boss decks require at least one custom card?
No, you can have a boss deck with no custom cards at all.
Am I allowed to have additional fancy graphics in my submission?
You are allowed a single, simple banner. In the past, several talented individuals were able to dazzle voters with their artistic and photo manipulation skills. While the moderator teams wants everyone to compete to the best of their abilities, it was decided by the previous moderator team to not allow too many additional graphics. We will honour that decision. Whether a banner is allowed or not is up to the discretion of the moderator team. An example of an acceptable banner can be found here.
The exception to this rule are the dialogue boxes that pop up during Adventures and other singleplayer content. You may have a reasonable number of them, if you choose to add them in.
I have some ideas for extra things! How do I implement them?
"Bonus" or "secret" battles, sort of like the cow king: You can have bonus battles, but you may not break from the number of bosses you are supposed to do for that wing. For example, Wing One in Blackrock Mountain has 3 bosses. You may do two bosses and then one bonus battle, but not 3 bosses and an additional battle.
New heroes (like Arthas), card backs, etc.: You can add as many additional non-card rewards as you want. For the most part, these do not affect any technical aspects of this competition. These must be place under a spoiler, however, as having many of these would fall under having too many fancy graphics.
What are the real-life rewards?
You will earn the special silver card creator border and, as per tradition, you may accept an interview from the mod team that gets posted on the front page. Lastly, a small bundle of packs will be in order.
Competition Process
The Competition Process, as stated above, is slated to be one wing per two weeks with a voting period of 3 days, leaving a total of 11 days for card creation. Five wings will take a total of 10 weeks. This is a tentative estimate and the moderators will be continually monitoring the flow of the competition.
Phase One, Wing One: January 4th — January 16th Voting period: January 16th — January 18th
Phase Two, Wing Two: January 18th — January 30th Voting period: January 30th — February 1st
Phase Three, Wing Three: February 1st — February 13th Voting period: February 13th — February 15th
Phase Four, Wing Four: February 15th — February 27th Voting period: February 27th — February 29th
Phase Five, Wing Five: February 29th — March 12th Voting period: February 12th — March 14th
Discussion Topic Rules
As usual, we have a few basic rules. They're the same as the rules in a Weekly Competition, so most of you should have no problem here.
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. As a rule of thumb, please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
Already have all the cards, maybe change some (unsure about Vanessa) or add a second Class challenge. Anyway, here we have...
The Deadmines
After crossing the Stranglethorn Vale, you finally arrive to the Deadmines. But, proceed with caution! it seems that Vanessa, the daughter of VanCleef, has already taken possession of the treasure! Teach her and her loyal bodyguards that herencies mean nothing to you!
Your first obstacle after entering the caves is Glubtok, a fearsome magi ogre capable of dominate both fire and ice! Expect a Burst/Freeze mage thingy deck for this boss.
Heroic Hero Power:
Sneed, the Lumbermaster
Boss special behaviour
After he has 15 Health or less, he'll lose his Shredder and change his Hero Power:
Second on the list, Sneed, with his fearsome Goblin Shredders! His deck will most probably be based around them, with some attack mechanic (and maybe Treants because of him being a Lumberjack).
Heroic Hero Powers:
Vanesa VanCleef
Boss special Behaviour
Always starts with Nightmare Elixir in mulligan, and never with Captain Cookie so it can be drawed. Vanessa will activate her Hero Power as soon as she can unless she has lethal.
Finally, here's Vanessa! I'll try to make a boss with less Health, but an interesting mechanic to make it durable. Maybe Stealth? Not sure about the deck also. Obviously will include Rogue, and maybe have poisonous things. After defeating her, she'll surrender and you'll have access to the Ironclad Cove. But the adventure doesn't end here, I promise you!
@Wailor
Wow, someone has done his homework early. Not only you have the cards, but also the hero powers!
First of all, I'm pretty curious about what will you do with draeneis storywise. DId they already have contact with the horde (if I remember correctly, they were somewhat distant before the whole Durotan and Orgrim thing with the ogres)? And why do you attack them? Hope you manage to answer those correctly!
About the cards, gust incarnation is cool because it can be both a good thing or a bad thing if you don't discover what you want. Icy Furies is a good idea, but not sure if too OP. Today I played 4-5 spells on turn 2 with Quest Mage. I had Sorcerer's Apprentice on the board so it was kinda a highroll, but it's still scary.
Zealot is balanced I suppose, trading 1 Attack from taz'dingo for 4 health is good due to having 30 health at turn 4 being easy and I like Shattrah, coincidentally my Rare Paladin can give Divine Shield to your hero (not yet on the adventure but a card used by Crusty on the second wing).
For the last boss, Lightbound is good, restoring 2 health to all friendly characters is worth 0.5 mana I think and needing to use Hero Power justifies having vanilla stats and High Exarch is cool, as fo balance I think on it as a 5/3 with divine shield and reborn. Is sticky but the legendary restriction pays for that.
About the hero powers, why does farseer have offensive tactics? Wasn't it from the last wing? Because of the Heroic HP being different I guess you messed something up. Unbreakable Faith can be good if you add weapons to the mix (hero trading whil not receiving damage) and A'dal's one is also good I guess. Not sure if heroic's A'dal's too OP, though. Recruiting an Obsidian Statue that way could be scary.
EDIT: Added hero powers and decklists (I'll probably change decklists due to the lack of custom cards though). Also, Vanessa's Captain Cookie is supposed to be the fourth wing legendary, so any feedback on that card would be appreciated! Also added Heroic Hero Power. Made more changes than costs and stats in general, just to spice things up!
This time I already had my wing made, for the most part. The only change I needed to make was Lightbound Naaru, so that it had the Inspire keyword.
Conquest of Draenor
Wing Three: Holy City of Shattrah
Tooltips coming soon (TM)
Showcase Cards
Boss One: Farseer Nobundo
Decklist
ComingSoon (TM). Expect a Elemental Shaman, obviously.
Rewards (Class Challenge: Mage)
Heroic Hero Power
Boss Two: High Exarch Yrel
Decklist
Coming Soon (TM). Expect a Divine Shield Paladin.
Rewards (Class Challenge: Paladin)
Heroic Hero Power
Boss Three: A'dal
Decklist
Coming Soon (TM). Expect some sort of Recruit Priest/Pally with some Resurrect added into the mix.
Rewards
Heroic Hero Power
Bosses looks good, maybe Heroic A'dal is a bit strong, but, well, it's Heroic. Of course excluding Normal Nobundo. First of all, not sure if your Elemental synergy cards count. Well, they technically don't have direct synergy with elementals. Your Gust Incarnation have synergy with cards which have synergy with Elementals, not directly with Elementals. However, Gust Incarnation is my favourite of your cards. Also not sure if Ice Shard shouldn't use watermark of your expansion, like Ragnaros generated by Janalai. All of your cards looks balanced, maybe Shattrah Gatekeeper is a bit on a strong side, when used with good weapon.
Already have all the cards, maybe change some (unsure about Vanessa) or add a second Class challenge. Anyway, here we have...
The Deadmines
After crossing the Stranglethorn Vale, you finally arrive to the Deadmines. But, proceed with caution! it seems that Vanessa, the daughter of VanCleef, has already taken possession of the treasure! Teach her and her loyal bodyguards that herencies mean nothing to you!
Glubtok
Reward:
Your first obstacle after entering the caves is Glubtok, a fearsome magi ogre capable of dominate both fire and ice! Expect a Burst/Freeze mage thingy deck for this boss.
Sneed, the Lumbermaster
Rewards(Class Challenge: Druid):
Second on the list, Sneed, with his fearsome Goblin Shredders! His deck will most probably be based around them, with some attack mechanic (and maybe Treants because of him being a Lumberjack).
Vanesa VanCleef
Rewards:
Finally, here's Vanessa! I'll try to make a boss with less Health, but an interesting mechanic to make it durable. Maybe Stealth? Not sure about the deck also. Obviously will include Rogue, and maybe have poisonous things. After defeating her, she'll surrender and you'll have access to the Ironclad Cove. But the adventure doesn't end here, I promise you!
About bosses, i think that Glubtok might need a better portrait. If you won't find any, you could just use art of Flame Ogre. My favourite of your cards is probably Kaboom Module, it's a bit like warlock's Shadowflame. About balance, I'm curious if Flame Ogre isn't a bit too strong, and if Defias Raider isn't a bit too weak. What's funny, i have found out that half of your resourceful cards have better secondary effects than their original. I mean Hook, Logging, and probably Imp (let's say Imp second effect is in half better than original).
Haven't see much activity here so I'll showcase my own ideas. Expect a review of other's entries later tonight or maybe tomorrow.
Emerald Dreams and Nightmares
"In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"
This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of a card that can be added to a deck.
Wing 3: The Puppetmasters
Comming out from the shadows are the ones who pull the strings. The mist, the nightmares, it's all their fault ! But are they the real master minds or just agents sent here by a more powerful evil ?
Can you bring the schemers down ?
Showcase cards :
Boss 1 : The Crow
Master of machinations and delegating hard work. This trickster wield a Secret deck with a few Lackeys thrown in the mix.
Druids had to battle Harpies many times and this one is here to get her revenge over the forest. Her deck is all about illusions and misdirections. When she reachs 15 Health, her true form will be revealed.
First of all, Fiona's Hero Powers are too small. About cards, there are two which are truly weak: Crazed Impmaster and Corrupted Harpy. Impmaster has realy weak effect, and shuffling Imps into deck is downside. You can compare it to Silver Hand Regent which probably wouldn't be especially good card even in Standard. And Corrupted Harpy is Windfury Harpy (weak card), but conditional. Do I remember correctly that you made a version of it with Rush? You intentionally canged it back, or just a mistake while changing art?
Also not sure what to think about your legendary. It's one of those frustrating cards.
Edit: Also I'm not sure if you have any tribe synergy, unless generating minions with a tribe counts.
Glubtok is fine, although I was planning to do a Ogre Mage with a Spell Damage HP in my next round. I guess I'll do it anyways xD
Sneed is quite cool, combining many themes like Druid and Mechs.
Vanessa is quite confusing, though. Why does she lose as well when she uses her HP? Is it just for thematic reasons? I dunno, I find it a bit weird.
About the cards:
Flame Ogre is quite bland, and his effect would fit Warlock better than Mage. I'd suggest a rework.
I don't like that Kaboom Module uses Magnetic out of Boomsday. That said, we're already using Inspire, so I guess it's not such a big deal. Other than that, quite an interesting card.
I really like Resourceful Logging. The coolest Resourceful card you've made so far, IMO. You should use a different artwork though.
Defias Rider is very simple, but I like it a lot.
Vanessa VanCleef makes a really clever use of Inspire. Her Burst is alright too.
I think you're missing one card.
Klipce's Emerald Dreams and Nightmares
About the bosses:
The Crow isn't very interesting gameplay-wise, but he definitely makes up by having really flavourful theme, especially his HP.
I like Fiona's shapeshifting, but her first HP seems stronger than the second. They both have very different nature, but I guess this was intentional.
Tyrius should really have Coldlight Seer. Plus, Valdris Felgorge looks more like a hinderance to me, since he'll Fatigue faster.
About the cards:
Swarming Ambush is interesting, but it has the risk of being useless when randomly generated.
Determined Crussader is OP when compared to other Divine Shield cards, but I guess that's fine. Silvermoon Guardian is a really crappy card XD
Corrupted Harpy is alright with the Rush addition.
Oneiric Illusionist is one of those really simple cards that I like a lot, dunno why xD Oneiric is a cool word, too.
Crazed Impmaster should really be a 3 mana 3/4. I agree with MrBurger, it's really weak when compared to a pretty meh card like Silver Hand Regent.
I don't like the usage of Phantasm on Tyrius Blackhorn. It could just be a Rare card without said Keyword. I would only use Phantasm on a Legendary minion if it really makes sense.
Thanks a lot @MrBurger ! You're right, I messed up with Corrupted Harpy. I edited the right version in. Crazed Impmaster is designed with Handlock and Fatigue Warlock in mind. Maybe it's kinda weak, I'm not sure... I was originaly have it summon a 1/1, add one to hand and one to deck (similar to Sathrovarr) but I couldn't find the right wording. What do you think ? I know Fatigue can be a frustrating strategy to face but I think Tyrus Blackhorn actually makes it better because it accelerates the endgame but still has backfire potential. It's the kind of card that would need testing, I think.
So let's do a round of reviews :
@Wailor i like your flavor overall, can't wait to see more flavor text. Also good directions for the decks.
Cards :
Gust Incarnation is solid Elemental support.
Icy Furies is cool but I'm not sure I like spells that do nothing by themselves. Also I don't really see it in a deck because cheap Mage spells are burn and this is more of a control tool
Zealot of Ad'al is cool. Simple and to the point.
Shattrah Gatekeeper is good. The effect isn't a new idea but it's a solid execution and I like the body attached to it.
Lightbound Naaru is interesting but maybe on the strong side. Hard to tell since it's kinda high costy.
High Exarch Yrel is great ! Nice and simple yet original : that's the way most legendaries should be in my opinion.
Bosses :
Farseer Nobundo has a Hero Power from last wing if I'm not mistaken... If the Heroic Hero Power is indeed what's intended, I like it and it's a great showcase of Elemental mechanics.
High Exarch Yrel is cool, I hope you include The Glass Knight since it's one of my favorite legendaries.
A'dal is interesting but maybe replace Divine Shield with Reborn because you already have a boss about Divine Shield.
@whatTheHeck your flavor is good but it seems kinda all over the place. I don't know much about Vanessa VanCleef but I don't see her hanging out with an Ogre maggi and a techy goblin. Individualy they work but as a team I'm not sure.
Cards :
Flame Ogre is cool, nothing much to say.
Kaboom Madule Kaboom Module is interesting but maybe it should cost 3. Maybe it's because I don't understand Burst that well but I think it's a bit limited.
Resourceful Logging isn't bad but it's a bit concerning at 1 Mana, especially because you can play two in a row. Secure the Deck is a card...
Defias Raider is good.
Vanessa VanCleef is interesting... Yeah that's the kind of card I'd like to try out.
Bosses :
Glubtok is interesting, I like the tension in the Hero Power.
Sneed, the Lumbermaster has a HP problem I think. Destroying your own minions is very bad. I'd need to see the decklist to say if it seems like a strategy that could work. The second HP is cool. Now a question : is it intentional that the HPs don't say "Gain X Attack until the end of your turn" ? If it is, I would like an explanation of how Attack behaves on your opponent's turn.
Vanessa VanCleef I'm not sure what the HP is supposed to do but if it's a "the game ends on turn 7" I think it doesn't make for a great boss fight. Just my opinion but rushing AI is kinda boring. Maybe make it more of a race thing to keep the urgent aspect but with more interaction.
The bosses of this wing are from the Deadmines raid. Vanessa even summons a Nightmare Glubtok during her boss fight, and he was the first boss of the deadmines. About Sneed, he was a boss in Edwin's Deadmines, so he was a Defias member too (as trivia, I found out doing a bit of research that the Deadmines are even mentioned in his card's flavor text).
"You see? That's my home! Tongueburg! Hmm... Maybe you will go first? I will be just after you."- Even if you and Groag finally reached his home, he looks even more stressed than during fight with king Bolethal. Anyway, you have no choice, but to go to the entrance.
Here's a custom keyword that some cards will use:
Showcase cards:
First Boss: Guardian Glaebo
"What are you doing here, human? Wait, who is after you? Groag!? How do you dare to come back after your betrayal? Well, i liked you, but you leave me no choice. Prepare for fight!"
"Believe me, adventurer, I'm not the bad one here!"-said Groag-"The king has gone mad, because of my evil brother Garuog! That's why I need your help! We must go to the palace and defeat Garuog, so maybe he will no longer control the king!"
Second Boss: Garuog
"Ah, Groag, so you're back with bodyguard? You think that he has any chance against the power of my new master? That was your last mistake, brother."
Crowds have gathered, happy that the mad king was finally defeated. Looks like they already have chosen their new king: Groag, the Redeemer! But, your journey didn't end yet. Groag told you about the ancient sanctuary, fully made of crystals. Its leader is an oracle with great knowledge. She may answer your questions.
That's how my third wing looks for now. I'd love to get any reviews before I will post it in submission topic.
Hey ! So Ihave a problem with the Tribe restriction. I'm not sure summoning counts as tribe synergy. If it does, then I need to change either Crazed Impmaster or Swarming Ambush. If not then I need to add in that synergy. Eitherway, I think I'll change Swarming Ambush as well as swapping Determined Crusader for a paladin Secret.
So, I have my tooltips to justify why is the Alliance attacking servants of the Light like Draenei... Because Garithos is a total jerkass, of course! Do you think this are too over-the-top?
Boss #1: High Exarch Yrel(swapped her with Nobundo for narrative purposes)
Boss #2: Farseer Nobundo(swapped her with Yrel for narrative purposes)
Plus, his correct Hero Power:
Boss #3: A'dal
Alright, more feedback:
MrBurger's Step Into Darkness
About the Bosses: All three of them are quite alright, but nothing mindblowing. I'd add spell-synergy to King Gabblagabul, like Questing Adventurer, Magic Dart Frog (this one fits thematically, too!) or stuff like that.
About the cards: All of them are solid. I especially like Guardian's Ritual and King Gabblagabul.
Sorry if this feedback was less extensive than the one I gave to whatTheHeck and Klipce, but I don't have much to say, to be honest.
Klipce's New Changes
I think both Secrets are more interesting than the cards they replace.
The new Crazed Impmaster is quite genius. Much better than the previous one, IMO.
Zanywoop has brought the fact that the weekly competition deadline coincides with this one, and, therefore, would create conflict on the home page of Hearthpwn (too many announcements).
Alright, I have hopefuly managed to upload my entry.
My deepest apologies for I have completely forgot that the third phase already ends - (My last two weeks were supposed to be quite free, yet quite the opposite happened. I do not remember when I was that busy.)
When I am at the apologies part I would also like to apologise for not taking part in the discussion part at all. Being quite a lazy perfectionist I always end up scrapping my comment, instead of posting it. And putting together a meaningful sentence in English is a Nightmare for me. That being said, I will attempt to offer some quality feedback on the last two phases :).
By the way everything Warcraft lore-based is, in my opinion, quite well made already...
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Frequently Asked Questions
Competition Process
The Competition Process, as stated above, is slated to be one wing per two weeks with a voting period of 3 days, leaving a total of 11 days for card creation. Five wings will take a total of 10 weeks. This is a tentative estimate and the moderators will be continually monitoring the flow of the competition.
Voting period: January 16th — January 18th
Voting period: January 30th — February 1st
Voting period: February 13th — February 15th
Voting period: February 27th — February 29th
Voting period: February 12th — March 14th
Discussion Topic Rules
As usual, we have a few basic rules. They're the same as the rules in a Weekly Competition, so most of you should have no problem here.
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
This time I already had my wing made, for the most part. The only change I needed to make was Lightbound Naaru, so that it had the Inspire keyword.
Conquest of Draenor
Showcase Cards
Boss One: Farseer Nobundo
Decklist
ComingSoon (TM). Expect a Elemental Shaman, obviously.
Rewards (Class Challenge: Mage)
Heroic Hero Power
Boss Two: High Exarch Yrel
Decklist
Coming Soon (TM). Expect a Divine Shield Paladin.
Rewards (Class Challenge: Paladin)
Heroic Hero Power
Boss Three: A'dal
Decklist
Coming Soon (TM). Expect some sort of Recruit Priest/Pally with some Resurrect added into the mix.
Rewards
Heroic Hero Power
Already have all the cards, maybe change some (unsure about Vanessa) or add a second Class challenge. Anyway, here we have...
The Deadmines
Glubtok
Decklist
Minions (12):
Spells (18):
Reward:
Your first obstacle after entering the caves is Glubtok, a fearsome magi ogre capable of dominate both fire and ice! Expect a Burst/Freeze mage thingy deck for this boss.
Heroic Hero Power:
Sneed, the Lumbermaster
Tokens:
Decklist
Minions (16):
Spells (8):
Weapons (2):
Rewards(Class Challenge: Druid):
Second on the list, Sneed, with his fearsome Goblin Shredders! His deck will most probably be based around them, with some attack mechanic (and maybe Treants because of him being a Lumberjack).
Heroic Hero Powers:
Vanesa VanCleef
Tokens:
Decklist
Minions (23):
Spells (3):
Weapons (4):
Heroic Hero Power:
Rewards:
Finally, here's Vanessa! I'll try to make a boss with less Health, but an interesting mechanic to make it durable. Maybe Stealth? Not sure about the deck also. Obviously will include Rogue, and maybe have poisonous things. After defeating her, she'll surrender and you'll have access to the Ironclad Cove. But the adventure doesn't end here, I promise you!
@Wailor
Wow, someone has done his homework early. Not only you have the cards, but also the hero powers!
First of all, I'm pretty curious about what will you do with draeneis storywise. DId they already have contact with the horde (if I remember correctly, they were somewhat distant before the whole Durotan and Orgrim thing with the ogres)? And why do you attack them? Hope you manage to answer those correctly!
About the cards, gust incarnation is cool because it can be both a good thing or a bad thing if you don't discover what you want. Icy Furies is a good idea, but not sure if too OP. Today I played 4-5 spells on turn 2 with Quest Mage. I had Sorcerer's Apprentice on the board so it was kinda a highroll, but it's still scary.
Zealot is balanced I suppose, trading 1 Attack from taz'dingo for 4 health is good due to having 30 health at turn 4 being easy and I like Shattrah, coincidentally my Rare Paladin can give Divine Shield to your hero (not yet on the adventure but a card used by Crusty on the second wing).
For the last boss, Lightbound is good, restoring 2 health to all friendly characters is worth 0.5 mana I think and needing to use Hero Power justifies having vanilla stats and High Exarch is cool, as fo balance I think on it as a 5/3 with divine shield and reborn. Is sticky but the legendary restriction pays for that.
About the hero powers, why does farseer have offensive tactics? Wasn't it from the last wing? Because of the Heroic HP being different I guess you messed something up. Unbreakable Faith can be good if you add weapons to the mix (hero trading whil not receiving damage) and A'dal's one is also good I guess. Not sure if heroic's A'dal's too OP, though. Recruiting an Obsidian Statue that way could be scary.
EDIT: Added hero powers and decklists (I'll probably change decklists due to the lack of custom cards though). Also, Vanessa's Captain Cookie is supposed to be the fourth wing legendary, so any feedback on that card would be appreciated! Also added Heroic Hero Power. Made more changes than costs and stats in general, just to spice things up!
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Bosses looks good, maybe Heroic A'dal is a bit strong, but, well, it's Heroic. Of course excluding Normal Nobundo. First of all, not sure if your Elemental synergy cards count. Well, they technically don't have direct synergy with elementals. Your Gust Incarnation have synergy with cards which have synergy with Elementals, not directly with Elementals. However, Gust Incarnation is my favourite of your cards. Also not sure if Ice Shard shouldn't use watermark of your expansion, like Ragnaros generated by Janalai. All of your cards looks balanced, maybe Shattrah Gatekeeper is a bit on a strong side, when used with good weapon.
About bosses, i think that Glubtok might need a better portrait. If you won't find any, you could just use art of Flame Ogre. My favourite of your cards is probably Kaboom Module, it's a bit like warlock's Shadowflame. About balance, I'm curious if Flame Ogre isn't a bit too strong, and if Defias Raider isn't a bit too weak. What's funny, i have found out that half of your resourceful cards have better secondary effects than their original. I mean Hook, Logging, and probably Imp (let's say Imp second effect is in half better than original).
Haven't see much activity here so I'll showcase my own ideas. Expect a review of other's entries later tonight or maybe tomorrow.
Emerald Dreams and Nightmares
"In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"
This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of a card that can be added to a deck.
Showcase cards :
Boss 1 : The Crow
Master of machinations and delegating hard work. This trickster wield a Secret deck with a few Lackeys thrown in the mix.
Decklist
Minions (17) :
Spells (13) :
Rewards (class chalenge: Paladin)
Boss 2 : Fiona Fieryfeather
Druids had to battle Harpies many times and this one is here to get her revenge over the forest. Her deck is all about illusions and misdirections. When she reachs 15 Health, her true form will be revealed.
Decklist
Minions (12):
Spells (18) :
Rewards (class challenge: Mage)
Boss 3 : Tyrus Blackhorn
Twisted spirits of the wood become demonic Satyrs just like this one. His presence here can only mean one thing : The Emerald Nightmare is back !
Decklist
Minions (11) :
Spells (19):
Rewards :
I hope you like this wing as much as the previous one. I tried to use Phantasm a little more this time around. Tell me what you think !
EDIT : Buffed Crazed Impmaster to a 3 Mana 3/3 that summon an IMp as well. Also added the token for that card.
@Klipce
First of all, Fiona's Hero Powers are too small. About cards, there are two which are truly weak: Crazed Impmaster and Corrupted Harpy. Impmaster has realy weak effect, and shuffling Imps into deck is downside. You can compare it to Silver Hand Regent which probably wouldn't be especially good card even in Standard. And Corrupted Harpy is Windfury Harpy (weak card), but conditional. Do I remember correctly that you made a version of it with Rush? You intentionally canged it back, or just a mistake while changing art?
Also not sure what to think about your legendary. It's one of those frustrating cards.
Edit: Also I'm not sure if you have any tribe synergy, unless generating minions with a tribe counts.
whatTheHeck's Treasures of VanCleef
About the bosses:
About the cards:
Klipce's Emerald Dreams and Nightmares
About the bosses:
About the cards:
Thanks a lot @MrBurger ! You're right, I messed up with Corrupted Harpy. I edited the right version in. Crazed Impmaster is designed with Handlock and Fatigue Warlock in mind. Maybe it's kinda weak, I'm not sure... I was originaly have it summon a 1/1, add one to hand and one to deck (similar to Sathrovarr) but I couldn't find the right wording. What do you think ? I know Fatigue can be a frustrating strategy to face but I think Tyrus Blackhorn actually makes it better because it accelerates the endgame but still has backfire potential. It's the kind of card that would need testing, I think.
So let's do a round of reviews :
@Wailor i like your flavor overall, can't wait to see more flavor text. Also good directions for the decks.
Cards :
Bosses :
@whatTheHeck your flavor is good but it seems kinda all over the place. I don't know much about Vanessa VanCleef but I don't see her hanging out with an Ogre maggi and a techy goblin. Individualy they work but as a team I'm not sure.
Cards :
Bosses :
@Klipce
The bosses of this wing are from the Deadmines raid. Vanessa even summons a Nightmare Glubtok during her boss fight, and he was the first boss of the deadmines. About Sneed, he was a boss in Edwin's Deadmines, so he was a Defias member too (as trivia, I found out doing a bit of research that the Deadmines are even mentioned in his card's flavor text).
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Anyone need a small extension to the deadline?
Step Into Darkness
Wing Three: The Tongueburg City
Here's a custom keyword that some cards will use:
Showcase cards:
First Boss: Guardian Glaebo
"What are you doing here, human? Wait, who is after you? Groag!? How do you dare to come back after your betrayal? Well, i liked you, but you leave me no choice. Prepare for fight!"
Decklist:
Minions(17):
Spells(9):
Weapons(4):
Heroic:
Rewards (Class Challenge: Warrior)
Second Boss: Garuog
"Ah, Groag, so you're back with bodyguard? You think that he has any chance against the power of my new master? That was your last mistake, brother."
Decklist:
Minions (16):
Spells(14):
Heroic:
Rewards(Class challenge: Shaman)
Third Boss: King Gabblagabul
You've defeated Garuog, but king is still in madness. Last hope is to kill him, and find a better one!
Decklist:
Minions(20):
Spells(10):
Heroic:
Rewards:
That's how my third wing looks for now. I'd love to get any reviews before I will post it in submission topic.
Hey ! So Ihave a problem with the Tribe restriction. I'm not sure summoning counts as tribe synergy. If it does, then I need to change either Crazed Impmaster or Swarming Ambush. If not then I need to add in that synergy. Eitherway, I think I'll change Swarming Ambush as well as swapping Determined Crusader for a paladin Secret.
Now that I think about it, can we have minions from one tribe and the sinergy from another?
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
So, I have my tooltips to justify why is the Alliance attacking servants of the Light like Draenei... Because Garithos is a total jerkass, of course! Do you think this are too over-the-top?
Boss #1: High Exarch Yrel (swapped her with Nobundo for narrative purposes)
Boss #2: Farseer Nobundo (swapped her with Yrel for narrative purposes)
Plus, his correct Hero Power:
Boss #3: A'dal
Alright, more feedback:
MrBurger's Step Into Darkness
About the Bosses: All three of them are quite alright, but nothing mindblowing. I'd add spell-synergy to King Gabblagabul, like Questing Adventurer, Magic Dart Frog (this one fits thematically, too!) or stuff like that.
About the cards: All of them are solid. I especially like Guardian's Ritual and King Gabblagabul.
Sorry if this feedback was less extensive than the one I gave to whatTheHeck and Klipce, but I don't have much to say, to be honest.
Klipce's New Changes
I think both Secrets are more interesting than the cards they replace.
The new Crazed Impmaster is quite genius. Much better than the previous one, IMO.
Zanywoop has brought the fact that the weekly competition deadline coincides with this one, and, therefore, would create conflict on the home page of Hearthpwn (too many announcements).
One extra day for submissions.
I submitted. I also noticed a few still have not submitted, so I'm giving one final day for those folks.
So, the last one posting wins?
Hey, @McF4rtson, not sure if I'm missing something, but why do you have 2 cards for every boss + 3 card challenges in total?
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Yeah looks like it's actually going to be a battle to death :D
Alright, I have hopefuly managed to upload my entry.
My deepest apologies for I have completely forgot that the third phase already ends - (My last two weeks were supposed to be quite free, yet quite the opposite happened. I do not remember when I was that busy.)
When I am at the apologies part I would also like to apologise for not taking part in the discussion part at all. Being quite a lazy perfectionist I always end up scrapping my comment, instead of posting it. And putting together a meaningful sentence in English is a Nightmare for me. That being said, I will attempt to offer some quality feedback on the last two phases :).
By the way everything Warcraft lore-based is, in my opinion, quite well made already...