Competition Theme: Did someone say Thunderfury, Blessed Blade of the Windseeker?
To start, congratulations to Klipce for winning WCDC 10.17, back in December! The theme this week is a simple one, but one of legendary proportions! Your creation must be one of the following:
Below is a list of all the deadlines for this contest:
Preview Phase (Jan. 21, 2020 [10:00 PM CST] - Jan. 22, 2020 [10:00 PM CST]) The Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Jan. 22, 2020 [10:00 PM CST] - Jan. 26, 2020 [10:00 PM CST]) During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Jan. 26, 2019 [10:00 PM CST] - Jan. 27, 2020 [10:00 PM CST]) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Jan. 27, 2020 [10:00 PM CST] - Jan. 28, 2020 [10:00 PM CST]) During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
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Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
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Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
When one thinks of staves, they generally think of something that would empower a mage's spells. However, we haven't really had anything like that for whatever reason. With that in mind:
Does this turn Fireballs into Pyroblasts? Yes, yes it does. That's the idea.
I dabbled with the cost for a while, and I think this is the sweet spot. Any cheaper, and you run the risk of OTK cheese. More expensive, and it becomes a useless winmoar card. Also, the durability-reduction mechanic means that it rewards you for running multiple smaller, cheaper spells, such as Arcane Missiles or Icicle.
Let me know if this is useless, broken beyond belief, or just right.
When one thinks of staves, they generally think of something that would empower a mage's spells. However, we haven't really had anything like that for whatever reason. With that in mind:
Does this turn Fireballs into Pyroblasts? Yes, yes it does. That's the idea.
I dabbled with the cost for a while, and I think this is the sweet spot. Any cheaper, and you run the risk of OTK cheese. More expensive, and it becomes a useless winmoar card. Also, the durability-reduction mechanic means that it rewards you for running multiple smaller, cheaper spells, such as Arcane Missiles or Icicle.
Let me know if this is useless, broken beyond belief, or just right.
Well, I can't exactly factor Wild into card design. Wild gonna Wild.
Sorcerer's Apprentice is her own issue, but she's two out of 30, and as far as I'm aware, there's no (consistent) way to cheesily duplicate her. Meaning if you're sifting for your whole deck for a five card combo that deals 28 damage (14 of which is random), then kudos to you for staying alive that long, you've earned it.
Anywho, I'm aware it's got cheese potential. As long as it's not overwhelmingly OP cheese, that's what matters.
When one thinks of staves, they generally think of something that would empower a mage's spells. However, we haven't really had anything like that for whatever reason. With that in mind:
Does this turn Fireballs into Pyroblasts? Yes, yes it does. That's the idea.
I dabbled with the cost for a while, and I think this is the sweet spot. Any cheaper, and you run the risk of OTK cheese. More expensive, and it becomes a useless winmoar card. Also, the durability-reduction mechanic means that it rewards you for running multiple smaller, cheaper spells, such as Arcane Missiles or Icicle.
Let me know if this is useless, broken beyond belief, or just right.
When one thinks of staves, they generally think of something that would empower a mage's spells. However, we haven't really had anything like that for whatever reason. With that in mind:
Does this turn Fireballs into Pyroblasts? Yes, yes it does. That's the idea.
I dabbled with the cost for a while, and I think this is the sweet spot. Any cheaper, and you run the risk of OTK cheese. More expensive, and it becomes a useless winmoar card. Also, the durability-reduction mechanic means that it rewards you for running multiple smaller, cheaper spells, such as Arcane Missiles or Icicle.
Let me know if this is useless, broken beyond belief, or just right.
Change it to "original cost" and it'll be a little more balanced.
When one thinks of staves, they generally think of something that would empower a mage's spells. However, we haven't really had anything like that for whatever reason. With that in mind:
Does this turn Fireballs into Pyroblasts? Yes, yes it does. That's the idea.
I dabbled with the cost for a while, and I think this is the sweet spot. Any cheaper, and you run the risk of OTK cheese. More expensive, and it becomes a useless winmoar card. Also, the durability-reduction mechanic means that it rewards you for running multiple smaller, cheaper spells, such as Arcane Missiles or Icicle.
Let me know if this is useless, broken beyond belief, or just right.
Change it to "original cost" and it'll be a little more balanced.
Do any other cards exist with that mechanic? Pretty much anything based on cost is always based on the cost when played, never printed.
Hikarigami: I do think that the previously suggested "First spell a turn" suggestion would help rebalance this. My other suggestion would be that this weapon loses durability to give a Spell extra damage equal to it's cost, then probably drop it's durability to 9 (If you make it conditional then we don't have 20 damage Pyroblast shenanigans). This keeps the flavor for Fireball whilst removing the issue of 0-cost spells and also making Arcane Missiles not an insta kill. Like the concept overall.
ScorpionSw: I do like the idea of making Pure Paladin into a new form of Highlander or non-2 cost deck. I'd stress though that there was a reason Prince Keleseth was busted, and while this can't be bounced... I'd still be careful.
Rakio: I'd make it a class specific Legendary. It's more versatile than Mind Control Tech in what it can counter, so a class restriction feels in order. I love the idea of locking out 1-attack minions though and the idea of it in a Handbuff deck is tantalizing.
BMcGill: Go back over the rules, all minions are capped at 3 mana. That being said... How would this interact with Reno Jackson or Nozari? While Varedis Felsong has brought some new design possibilities, he still has restrictions, and I'm not of the mind that unlimited Health is safe design space. Consider for a moment how the design on Armor restricts common triggers, and then look at cards like Priest of the Feast. The limiter on that card is having a cap, but setting no ceiling facilitates much easier versions of the Linecracker infinite armor deck. I dunno, I don't feel it's a design space that can really be explore in Hearthstone.
GenMarleon: At first I was hesitant, but I do appreciate the idea of trading Invoke consistency for draw consistency. I think it's a decent idea.
Screwjank: I like Iceborn Gauntlet, but not as much as I like Rattlegore. Giving your opponent both some initiative on whether you have an AoE as well as the mindgames that come from both players knowing you have it feels like a good tradeoff for what is a sufficiently busted AoE. Very nice!
I'm in debate between these two choices, and also trying to figure out the balance on the Bladefist. To clarify, the Bladefist only can't attack if the enemy hero is Immune, but it seemed prescient to include the clause.
This is the Discussion Topic. Upvotes here do not count!
The Submission Topic is here.
Competition Theme: Did someone say Thunderfury, Blessed Blade of the Windseeker?
To start, congratulations to Klipce for winning WCDC 10.17, back in December! The theme this week is a simple one, but one of legendary proportions! Your creation must be one of the following:
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Jan. 21, 2020 [10:00 PM CST] - Jan. 22, 2020 [10:00 PM CST])
The Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Jan. 22, 2020 [10:00 PM CST] - Jan. 26, 2020 [10:00 PM CST])
During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Jan. 26, 2019 [10:00 PM CST] - Jan. 27, 2020 [10:00 PM CST])
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Jan. 27, 2020 [10:00 PM CST] - Jan. 28, 2020 [10:00 PM CST])
During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
ANNOUNCEMENT: The voting for WCDC 10.18 will continue until tomorrow, as voting opened late...
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/239842-weekly-card-design-competition-10-18-finalists
Did someone say Thunderfury, Blessed Blade of the Windseeker?
When one thinks of staves, they generally think of something that would empower a mage's spells. However, we haven't really had anything like that for whatever reason. With that in mind:
Does this turn Fireballs into Pyroblasts? Yes, yes it does. That's the idea.
I dabbled with the cost for a while, and I think this is the sweet spot. Any cheaper, and you run the risk of OTK cheese. More expensive, and it becomes a useless winmoar card. Also, the durability-reduction mechanic means that it rewards you for running multiple smaller, cheaper spells, such as Arcane Missiles or Icicle.
Let me know if this is useless, broken beyond belief, or just right.
A staff + Sorcerer's Apprentice x2 = 9 mana
Then, you can continue with 2x Arcane Missiles for 14 damage.
2x Frostbolt for 14 more.
And a single Cinderstorm for 1 mana, leaving the staff with 9 durability.
Not to mention this weapon breaks wild immediately, enabling even more stupid otk's with Frostbolts, Ice Lances, Flame Geysers and a Forgotten Torch for 49 (52 with Roaring Torch) direct face damage.
Sounds fun, i like it.
#hedidthemath
Well, I can't exactly factor Wild into card design. Wild gonna Wild.
Sorcerer's Apprentice is her own issue, but she's two out of 30, and as far as I'm aware, there's no (consistent) way to cheesily duplicate her. Meaning if you're sifting for your whole deck for a five card combo that deals 28 damage (14 of which is random), then kudos to you for staying alive that long, you've earned it.
Anywho, I'm aware it's got cheese potential. As long as it's not overwhelmingly OP cheese, that's what matters.
Thoughts ?
The moment new Keleseth appears on the map, I switch to FPS's again :) I realize its class specific, yet we had that in the past so just keep thinking
Also the spell dmg weapon is way too opressive. However, if it affects one spell per turn then it should be fine
Freeze Shaman FTW! Also a safe option if my weapon is too OP
Reduce the cost of spells to 0 and basically it's arcane missles + 4 damage for free
Did someone say [Thunderfury, Blessed Blade of the Windseeker]?
Imagine if you played Arcane Explosion + Arcane Missiles + Arcane Missiles + Dragoncaster + Greater Arcane Missiles to hit their entire board for 6, then fire off six 4-damage missiles and three 7-damage missiles (total of 45 damage) for 10 mana.
Change it to "original cost" and it'll be a little more balanced.
Do any other cards exist with that mechanic? Pretty much anything based on cost is always based on the cost when played, never printed.
Annorei: Nice meme, highly overpowered.
Hikarigami: I do think that the previously suggested "First spell a turn" suggestion would help rebalance this. My other suggestion would be that this weapon loses durability to give a Spell extra damage equal to it's cost, then probably drop it's durability to 9 (If you make it conditional then we don't have 20 damage Pyroblast shenanigans). This keeps the flavor for Fireball whilst removing the issue of 0-cost spells and also making Arcane Missiles not an insta kill. Like the concept overall.
ScorpionSw: I do like the idea of making Pure Paladin into a new form of Highlander or non-2 cost deck. I'd stress though that there was a reason Prince Keleseth was busted, and while this can't be bounced... I'd still be careful.
Rakio: I'd make it a class specific Legendary. It's more versatile than Mind Control Tech in what it can counter, so a class restriction feels in order. I love the idea of locking out 1-attack minions though and the idea of it in a Handbuff deck is tantalizing.
BMcGill: Go back over the rules, all minions are capped at 3 mana. That being said... How would this interact with Reno Jackson or Nozari? While Varedis Felsong has brought some new design possibilities, he still has restrictions, and I'm not of the mind that unlimited Health is safe design space. Consider for a moment how the design on Armor restricts common triggers, and then look at cards like Priest of the Feast. The limiter on that card is having a cap, but setting no ceiling facilitates much easier versions of the Linecracker infinite armor deck. I dunno, I don't feel it's a design space that can really be explore in Hearthstone.
GenMarleon: At first I was hesitant, but I do appreciate the idea of trading Invoke consistency for draw consistency. I think it's a decent idea.
Screwjank: I like Iceborn Gauntlet, but not as much as I like Rattlegore. Giving your opponent both some initiative on whether you have an AoE as well as the mindgames that come from both players knowing you have it feels like a good tradeoff for what is a sufficiently busted AoE. Very nice!
I'm in debate between these two choices, and also trying to figure out the balance on the Bladefist. To clarify, the Bladefist only can't attack if the enemy hero is Immune, but it seemed prescient to include the clause.
So the bladefist is arcanite reaper with +1 durability and an upside. Sounds like fun