These are some ideas for some cards I'm making up for my series of expansions. I know hunter doesn't normally get heal, but I thought this was a creative form of it with lots of hunter synergies. The nursery zoobot needs work so it's not so wordy, and it summons cute baby 1/1 of each of the those tribes. What are y'alls' thoughts and suggestions?
ATTACHMENTS
Hemet, Master Skinner
Leatherhide Armor
Nursery Zoobot
Rollback Post to RevisionRollBack
Ninjas play Fortnite, Uberninjas play Hearthstone.
Leatherhide Armor is insanely underpowered, you can gain 5 armor for one mana with other cards, that costs 2 and destroys a friendly minion, that is not even worth zero mana, it is so Bad
Like this? I do think this is better, I was basing the cost off of other armor gain cards warrior has, but I forgot about sacrificial pact, and somehow didn't realize how big a drawback destroying one of you own minions is. Also what do you think of the flavour of the cards?
I personally don't have a problem with hunter gstting armor. The way I see it why can Warrior go aggro and get armor but hunter can't.
That being said the armor cards are ridiculously weak and the zoobot is a highroll clown fiesta like dragonqueen Alex but on turn 4. It seems like you have potential to think outside the box but I am not impressed with these 3 cards.
I personally don't have a problem with hunter gstting armor. The way I see it why can Warrior go aggro and get armor but hunter can't.
That being said the armor cards are ridiculously weak and the zoobot is a highroll clown fiesta like dragonqueen Alex but on turn 4. It seems like you have potential to think outside the box but I am not impressed with these 3 cards.
What would you change about the cards?
Rollback Post to RevisionRollBack
Ninjas play Fortnite, Uberninjas play Hearthstone.
To post a comment, please login or register a new account.
These are some ideas for some cards I'm making up for my series of expansions. I know hunter doesn't normally get heal, but I thought this was a creative form of it with lots of hunter synergies. The nursery zoobot needs work so it's not so wordy, and it summons cute baby 1/1 of each of the those tribes. What are y'alls' thoughts and suggestions?
Ninjas play Fortnite, Uberninjas play Hearthstone.
Leatherhide Armor is insanely underpowered, you can gain 5 armor for one mana with other cards, that costs 2 and destroys a friendly minion, that is not even worth zero mana, it is so Bad
what would you do to change it?
Ninjas play Fortnite, Uberninjas play Hearthstone.
I'd change it to cost 0, first of all: Sacrificial Pact. I'd also go 5 for both Murloc and Beast, 10 for Dragon.
"Destroy a friendly Murloc, Beast, or Dragon and gain 5 Armor. If it was a Dragon, gain 5 more."
Watch your spelling and never go over 4 lines of text on a card.
Like this? I do think this is better, I was basing the cost off of other armor gain cards warrior has, but I forgot about sacrificial pact, and somehow didn't realize how big a drawback destroying one of you own minions is. Also what do you think of the flavour of the cards?
Ninjas play Fortnite, Uberninjas play Hearthstone.
Flavour is fine, since its like skinning a beast and making armor out of them.
You really like the word respectively.
I personally don't have a problem with hunter gstting armor. The way I see it why can Warrior go aggro and get armor but hunter can't.
That being said the armor cards are ridiculously weak and the zoobot is a highroll clown fiesta like dragonqueen Alex but on turn 4. It seems like you have potential to think outside the box but I am not impressed with these 3 cards.
What would you change about the cards?
Ninjas play Fortnite, Uberninjas play Hearthstone.