Gold version could be : Taunt, 6/10, "Whenever this minion takes damage, deal 1 damage to all enemy minions" (to bring something new) or just "Whenever this minion takes damage, deal 2 damage to all minions".
@Co_Ga I think it's much different than his card. Wailor's card triggers once, but immediately, while your mechanic can trigger many times, and also has taunt which synergize with the effect. Wailor's may be more balanced, but i prefer your idea.
@Swayer Maybe it's just me, but i don't realy like the name or art. Anyway, I think it's much better than Pogo-Hopper, so i would nerf it.
Yeah it says submission... What exactly are you trying to say here, that things posted in discussion aren't submissions? The point of the discussion topic is to *discuss* submissions.
This works similar as Toki's hero power Temporal Tavern. It provides a chance to get early access to late game beasts like Mama Bear or Ghastcoiler. Yet I am having a hard time balancing it since it has a much higher chance comparing to Shifter Zerus to get those six-star beasts. Is it too strong?
Not entirely sure about Greedy Merchant. Would be busted in Daryl. Scorching Infernal is fine, I've seen this concept tossed around before. Coldlight Gravedigger seems... oooook...? Basically the tier-6 Rat Pack for Murlocs (You'll get 3/3's or thereabouts most of the time)
Void Rager, eh. Pretty niche. Hurts Cobalts but that's about it, since you'll put this at the front to pop a Shield anyways. And it harms you too. Selfless Healer is really reliant on a good RNG attack order. Don't like that aspect of it. Eredar Enforcer, fine. Going up to tier 6 for it sucks tho :/
Hmm. Seems alright. probably would benefit from lower attack and higher Health, so it can absorb the massive Amalgam that's bound to have been Toxfin'ed.
Hmmmm. I don't think this card will be used as you intended it to. It will be used in pure Mech decks because this and Replicating Menace + Cobalt's is too good.
Hmmmm. This is a pretty tough call. There are a number of good beasts: All the Tier 6 ones, Goldrinn, Hydra, Amalgam. It's about a 40/60 in favour of getting a bad one. Still, the variance is too high. I'd do Tier 5 to be on the safe side.
So, it's an early minion that can also be used in the lategame, when it turns into some sort of Maexnna which can carry previous buffs. I think that's quite cool, since Demons don't have that.
BTW, how would the Golden version work? Would it need only 5 Frozen minions (allowing it to become Poisonous on Tier 4) or would it just double stats?
Having synergy that doesn't rely on tribe tags is a fresh change. So, nice job.
It looks a bit weak for a Tier 6 card, though. I'd say Goldrinn, the Great Wolf is stronger, and he is Tier 5. Either make it a Tier 5 card or make the buff bigger.
Changing Protector is incredibly OP for a Tier 1 card. It's miles better than Righteous Protector or even Annoy-o-Tron. I'd make it Tier 3, to be honest.
Deep Hunter is okay, but it is not very original, since it's quite reminiscent of Scavenging Hyena and Junkbot.
I like the card. A Battlecry that messes with the Tavern is something we haven't seen yet, and it'd be interesting.
About the balance... I made the calculations and minions in general have about a 10% of being Tier 6, while Beasts bump that chance to about 20%. That said, Shifter Zerus can transform each turn. I don't know, I might bump the guy to Tavern 4, while giving it a slightly better statine (something like 5/5 or 6/6 might do the trick)
I really like the effect! Very interesting indeed. I'd give it slightly more Health, so that it can survive one hit.
As with the previous post, most of my complaints are aesthetic/flavor:
The artwork features an undead, not a Demon. So, I'd suggest changing the artwork.
Cards starting with "The" are usually legendary.
BG cards don't have a watermark!
Yes that's really good suggestion. I will give it more health and maybe find other artwork / name if I go with that idea.
Next I want to share my second idea, which is, surprisingly, Ditto! I truly will appreciate advice on this one, because I'm not sure of its balance, or if its wording makes sense.
The idea is that when you buy a minion such that you have two of the same type, ditto will transform into it and merge into a triple/golden version of it. I think it's slightly stronger than Shifter Zerus because you have more control over which minion ditto will turn into and it can take effect immediately on the turn you buy ditto, so I make it Tier 4.
The golden version would counts twice towards Triple, which translate into - any minion you buy will become a golden version! Let me know what wording would make the effect easier to understand, and whether you like the Mute or Ditto better.
Finally, comments on other people's cards:
Anub'rekhan: interesting card. Granted, deathrattle strategy doesn't click that well with simply larger body, though stats is certainly important in Battleground. I might change the battlecry to be deathrattle, and maybe make it available at Tier 5. But overall it's a decent design.
Greedy Merchant: Very interesting effect, and particularly good/broken in Daryl. I like it a lot.
Scorching Infernal: I would say it's overpowered - it makes Nefarian's HP available to everyone. I would change the effect to be damaging all minions instead of just enemy minions, so that your own divine shield will be broken as well. But because demons don't have ways to gain divine shield, it will certainly be a good effect in Demon strategy.
Coldlight Gravediver: If only it doesn't resurrect itself... You can say "all other friendly murlocs."
Varimathras: I like the flavor but its use seems too limited. What about "adjacent minions are immune to poisonous?" Would that be too OP?
Argent Priestess: I sort of don't want permanent divine shield to be available to every tribe - tribes need to have their own strengths and weaknesses. It also makes George really unhappy.
Felborned Mekkatorque: I would only retain the second effect (demons can be magnetized), and that by itself is worth a Tier 6 status. Otherwise this will be abused by mech strategy mostly and the second effect will be kind of out of place.
Battlegrounds Roaster: similar comment applies - it's a little disrespectful to Nefarian. But I like this much better because it's a dragon, and AOE could be a dragon-unique thing. Just make sure they have no way to gain poisonous.
Changing Protector and Deep Hunter: too OP - and I don't like just copying effects from other tribes and call it a day. Changing tribes is kind of cool, though.
Experienced Tracker: Sort of like Toki's hero power on a stick (you buy it, sell it, cost 2 mana), because there are three Tier 6 beasts - all very powerful. I would make it Tier 4 or 5 at least.
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I desperately want battlegrounds to become something better than simple tribe spam with buffed amalgam
(triplet should give two divine shields like selfless hero does)
hearthpwn.com/cards/127467-selfless-hero
I saw this in my image bank and thought, "Why not a synergy between demons and mechs?"... And here it is!
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
Okay tossed this together....
Gold would revive 6/6+ and be 0/16
You're too fast TT I had almost same idea...
Gold version could be : Taunt, 6/10, "Whenever this minion takes damage, deal 1 damage to all enemy minions" (to bring something new) or just "Whenever this minion takes damage, deal 2 damage to all minions".
Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17
@Co_Ga I think it's much different than his card. Wailor's card triggers once, but immediately, while your mechanic can trigger many times, and also has taunt which synergize with the effect. Wailor's may be more balanced, but i prefer your idea.
@Swayer Maybe it's just me, but i don't realy like the name or art. Anyway, I think it's much better than Pogo-Hopper, so i would nerf it.
Just one question, shall we need to make a triple version in addition?
Windfury for all!
does rarity matter?
trible check the rules, it says submission
Read the rules again.
As for your double post...
Yeah it says submission... What exactly are you trying to say here, that things posted in discussion aren't submissions? The point of the discussion topic is to *discuss* submissions.
No, but you can if you want. I guess if you submit a golden, then the mods will treat it as a token.
This works similar as Toki's hero power Temporal Tavern. It provides a chance to get early access to late game beasts like Mama Bear or Ghastcoiler. Yet I am having a hard time balancing it since it has a much higher chance comparing to Shifter Zerus to get those six-star beasts. Is it too strong?
Triple version:
Did you mean "When attacking a minion, Silence it first." or would this behave like Water Elemental?
Seems ok.
Not entirely sure about Greedy Merchant. Would be busted in Daryl. Scorching Infernal is fine, I've seen this concept tossed around before. Coldlight Gravedigger seems... oooook...? Basically the tier-6 Rat Pack for Murlocs (You'll get 3/3's or thereabouts most of the time)
Void Rager, eh. Pretty niche. Hurts Cobalts but that's about it, since you'll put this at the front to pop a Shield anyways. And it harms you too.
Selfless Healer is really reliant on a good RNG attack order. Don't like that aspect of it.
Eredar Enforcer, fine. Going up to tier 6 for it sucks tho :/
Hmm. Seems alright. probably would benefit from lower attack and higher Health, so it can absorb the massive Amalgam that's bound to have been Toxfin'ed.
I think this is too good. Tier 5. A free continuous Divine Shielder is pretty damn nuts. Should compete with Lightfang.
Hmmmm. I don't think this card will be used as you intended it to. It will be used in pure Mech decks because this and Replicating Menace + Cobalt's is too good.
Yeah this is quite similar to the deal 1 damage to all enemies. The card itself is fine though.
Changing Protector, at least Tier 3. Deep Hunter Tier 2. Double check existing Battlegrounds cards to properly balance yours.
Hmmmm. This is a pretty tough call. There are a number of good beasts: All the Tier 6 ones, Goldrinn, Hydra, Amalgam. It's about a 40/60 in favour of getting a bad one. Still, the variance is too high. I'd do Tier 5 to be on the safe side.
Here comes my feedback wall, as usual.
So, it's an early minion that can also be used in the lategame, when it turns into some sort of Maexnna which can carry previous buffs. I think that's quite cool, since Demons don't have that.
BTW, how would the Golden version work? Would it need only 5 Frozen minions (allowing it to become Poisonous on Tier 4) or would it just double stats?
Not sure if it is balanced, but it's quite out of the box thinking. I think it has potential to win the competition.
Just a couple tips to improve its looks: remove the watermark (BG exclusive minions don't have it) and use an artwork which isn't already in the game.
I really like the effect! Very interesting indeed. I'd give it slightly more Health, so that it can survive one hit.
As with the previous post, most of my complaints are aesthetic/flavor:
Having synergy that doesn't rely on tribe tags is a fresh change. So, nice job.
It looks a bit weak for a Tier 6 card, though. I'd say Goldrinn, the Great Wolf is stronger, and he is Tier 5. Either make it a Tier 5 card or make the buff bigger.
Cool card. Demons need something to keep up with those OP keyword tribes.
(Oh, and you should remove the watermark, BG exclusive cards don't have a watermark!)
It's a pretty cool design, but she looks kinda OP, making George incredibly obsolete. I'd bump her Tier to 5 or even 6.
(Oh, and you should remove the watermark, BG exclusive cards don't have a watermark!)
I like cross-class synergy that doesn't rely on Menagerie. Good job!
Tier 4 looks too strong for such an effect, IMO.
That said, I like the fact that it is a Dragon, since it allows you to make full use of Menagerie cards without having an Amalgam.
(Oh, and you should remove the watermark, BG exclusive cards don't have a watermark! They're all Neutral, too)
Changing Protector is incredibly OP for a Tier 1 card. It's miles better than Righteous Protector or even Annoy-o-Tron. I'd make it Tier 3, to be honest.
Deep Hunter is okay, but it is not very original, since it's quite reminiscent of Scavenging Hyena and Junkbot.
I'd try to come up with another idea :/
I like the card. A Battlecry that messes with the Tavern is something we haven't seen yet, and it'd be interesting.
About the balance... I made the calculations and minions in general have about a 10% of being Tier 6, while Beasts bump that chance to about 20%. That said, Shifter Zerus can transform each turn. I don't know, I might bump the guy to Tavern 4, while giving it a slightly better statine (something like 5/5 or 6/6 might do the trick)
WAIT. I just realized, if you have two Coldlight Gravediggers, they'll infinitely revive each other. No bueno.
By opponent's right, I mean from your perspective. Allowing you to bypass taunts and hit those annoying minions that are being protected.
Yup, someone else pointed it out too. I'd go with a non-Murloc minion, but I feel the artwork is part of the charm. I'll probably try some other idea.
Edit: I might go with it with a Silence effect after the summon. That might be overly complicated, though.
It would behave like water elemental - minions take damage from this minion will first take damage, then get silenced if it survives.
Yes that's really good suggestion. I will give it more health and maybe find other artwork / name if I go with that idea.
Next I want to share my second idea, which is, surprisingly, Ditto! I truly will appreciate advice on this one, because I'm not sure of its balance, or if its wording makes sense.
The idea is that when you buy a minion such that you have two of the same type, ditto will transform into it and merge into a triple/golden version of it. I think it's slightly stronger than Shifter Zerus because you have more control over which minion ditto will turn into and it can take effect immediately on the turn you buy ditto, so I make it Tier 4.
The golden version would counts twice towards Triple, which translate into - any minion you buy will become a golden version! Let me know what wording would make the effect easier to understand, and whether you like the Mute or Ditto better.
Finally, comments on other people's cards:
Anub'rekhan: interesting card. Granted, deathrattle strategy doesn't click that well with simply larger body, though stats is certainly important in Battleground. I might change the battlecry to be deathrattle, and maybe make it available at Tier 5. But overall it's a decent design.
Greedy Merchant: Very interesting effect, and particularly good/broken in Daryl. I like it a lot.
Scorching Infernal: I would say it's overpowered - it makes Nefarian's HP available to everyone. I would change the effect to be damaging all minions instead of just enemy minions, so that your own divine shield will be broken as well. But because demons don't have ways to gain divine shield, it will certainly be a good effect in Demon strategy.
Coldlight Gravediver: If only it doesn't resurrect itself... You can say "all other friendly murlocs."
Varimathras: I like the flavor but its use seems too limited. What about "adjacent minions are immune to poisonous?" Would that be too OP?
Argent Priestess: I sort of don't want permanent divine shield to be available to every tribe - tribes need to have their own strengths and weaknesses. It also makes George really unhappy.
Felborned Mekkatorque: I would only retain the second effect (demons can be magnetized), and that by itself is worth a Tier 6 status. Otherwise this will be abused by mech strategy mostly and the second effect will be kind of out of place.
Battlegrounds Roaster: similar comment applies - it's a little disrespectful to Nefarian. But I like this much better because it's a dragon, and AOE could be a dragon-unique thing. Just make sure they have no way to gain poisonous.
Changing Protector and Deep Hunter: too OP - and I don't like just copying effects from other tribes and call it a day. Changing tribes is kind of cool, though.
Experienced Tracker: Sort of like Toki's hero power on a stick (you buy it, sell it, cost 2 mana), because there are three Tier 6 beasts - all very powerful. I would make it Tier 4 or 5 at least.