I'm hoping to get some reviews out soon, for now here are my ideas.
Yup, I spelled nuclear wrong. Here's my logic...
- The Nucular Boar can function the same (but slightly slower effect) as Voodoo Doll in Mage. In other classes it's a "you have one turn to figure this out and trade" card.
- Quarantine basically gives attacking immunity in exchange for dying slowly.
- This is more for funsies. It's Ironbark Protector but it won;t attack and it doesn't last forever.
Plague of Decay and Plaguemaster Rancel are straightforward board using the keyword. Suramar Nightfallen using the keyword to justify her overstat status but can be reduced by casting spells, signify the Nightfallen magic addiction.
Suramar Nightfallen is easily the most interesting one, IMO. As a bit of a nitpick, she doesn't feel like a Classic card, I'd go with RoS.
This idea instantly popped into my mind. I think it'd be more balanced as a minion than a cheap spell. Obviously there's synergy with Fandral/Untapped Potential, but I think there might be a need for druid cards that synergize with Decay for this to work. Still not sure about the stats.
I like the card, and I like her interaction with Fandral a lot.
That said, she looks a bit weak. 4/3 or 4/4 would feel more balanced, IMO.
Pack fillers are not that weak. They lack synergies and stuff, but they're usually balanced in terms of stats. 2 mana (and a better artwork) would make it feel like an actual card.
The effect is interesting, but a bit weak if we compare it to Time Up!. Remember, Decay triggers at the end of your turn, so it will only be active one opponent turn (and two of yours, but Archeologist ain't no Warlock, so that won't matter that much). So, I'd bump the Durability to 3.
Very cool card. The effect is interesting, although a bit on the weak side.
Like with Rakio's card, it looks quite poor compared with Time's Up!. You're paying 4 mana and 15 Health for one extra turn. However, it might be okay, since you're essentially buying a lot of time for a Combo deck. Maybe reduce the cost to 5? Dunno.
My favorite is Putress, although it is a bit weak. Unless you plan A LOT around it, his effect is detrimental, so I'd bump his stats to 4/5 or even 5/5.
Quick question: what's the best way to upload images from Hearthcards to here? I keep trying and messing it up lol.
After hitting "create" you can either use the permanent link option and paste said link into the image inserter on here (looks like a picture with a mountain and a sun) or, download the picture, upload it to imgur or any other image hosting website. Get the link to it. Then use the image inserter here.
Hope this still counts as the Decay on the card is kinda roundabout, any suggestions/clarifications would be very welcome as I went a bit out of my comfort zone making this one.
It triggers Cult Master and similar cards, also elemental synegy and great flavor. What else coud you ask from a legendary. Honesly I am a bit concernd, alfter Warlock on Fire, that this is owerpowerd.
It triggers Cult Master and similar cards, also elemental synegy and great flavor. What else coud you ask from a legendary. Honesly I am a bit concernd, alfter Warlock on Fire, that this is owerpowerd.
I thought about @Wailor said and i think they are right it was just a bad time out even in a class with healing and armor. i think by adding damage its more of a choice for exchanging durability to attack while immune and keeping immunity but im unsure on the damage. 12 damage with a 7 cost weapon doesnt seem too op especially with 15 damage to your face if you use it two turns in a row even in an aggro deck but maybe with fossils it could be problematic what do you guys think?
I tried to give totem Shaman some love! Let me know what you think!
Because they summon at the end of your turn, I think it misses timing for things like Mana Tide Totem. I like the concept, but I think it's slow at 3 mana.
Hope this still counts as the Decay on the card is kinda roundabout, any suggestions/clarifications would be very welcome as I went a bit out of my comfort zone making this one.
We made no rule about tokesn this time so it's fine. I think it's fairly powerful, though a nagging thought at the back of my brain says this is too much work to reset. Still, I think it makes sense and works.
I thought about @Wailor said and i think they are right it was just a bad time out even in a class with healing and armor. i think by adding damage its more of a choice for exchanging durability to attack while immune and keeping immunity but im unsure on the damage. 12 damage with a 7 cost weapon doesnt seem too op especially with 15 damage to your face if you use it two turns in a row even in an aggro deck but maybe with fossils it could be problematic what do you guys think?
I think attacking when it has decay is counterintuitive. While I'll admit I don't know much about the class it's from, if you're using it to trade it's legitimately a 1 damage improvement on Gladiator's Longbow and that never saw play. Paying 15 health to attack 2 minions and Time Out... feels really weak. I'd almost say that 5 mana, no attack makes more sense, or at least lower damage to 12.
The first feels more right with a 7 durability, the other is seven turns of possible buffs. I think four possible swings makes sense with the similarity to Light's Sorrow.
I was going to ask, is there an easy way to make corrections to existing cards? I had been going back to the card creator and making them all over again from scratch. Is there a way to load a card into to make changes instead of starting all over again?
I was going to ask, is there an easy way to make corrections to existing cards? I had been going back to the card creator and making them all over again from scratch. Is there a way to load a card into to make changes instead of starting all over again?
Its an investment: you spend 3 mana crystals, to effectively gain 4 mana (extra) crystals over the next few turns. The mana crystals gained have Decay, and thus will perish at the end of your turn. Makes sense that a decaying crystal geode will give decaying shards!
Don't know if Sharding is the correct word though, tried fragmenting but its too long :c.
Edit: These decaying crystals can exceed the ten mana limit, effectively acting as an eleventh mana crystal!
Congrats, you're now mod and I can go on vacation. not actually.
Submissions that do not appear on the submission topic cannot be graded. However, you're welcome to discuss the prompt or your individual creations here or on the Hearthpwn Discord.
Also, Pircival, creator of the archeologist class, mentioned that Decay was mainly meant to function on 0-attack "relic-like" artifacts that grants you temporary buffs. However, as the class development evolved, it was spread to greater mechanics, such as decreasing minion health and degrading armor.
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Wished to be pink.
Then did.
Then fired myself.
Then did again.
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Try a site named Imgur. If you're doing this on a smartphone, you'll need to download the app.
I'm hoping to get some reviews out soon, for now here are my ideas.
Yup, I spelled nuclear wrong. Here's my logic...
- The Nucular Boar can function the same (but slightly slower effect) as Voodoo Doll in Mage. In other classes it's a "you have one turn to figure this out and trade" card.
- Quarantine basically gives attacking immunity in exchange for dying slowly.
- This is more for funsies. It's Ironbark Protector but it won;t attack and it doesn't last forever.
Feedback to EVERYONE! (Sorry if I forgot someone, lol)
Suramar Nightfallen is easily the most interesting one, IMO. As a bit of a nitpick, she doesn't feel like a Classic card, I'd go with RoS.
I like the card, and I like her interaction with Fandral a lot.
That said, she looks a bit weak. 4/3 or 4/4 would feel more balanced, IMO.
Pack fillers are not that weak. They lack synergies and stuff, but they're usually balanced in terms of stats. 2 mana (and a better artwork) would make it feel like an actual card.
Seems balanced. As a way to improve the flavor, go with an Undead artwork, so that Decay makes some sense.
Interesting card, the flavor is quite cool.
Regarding to balance: Decay is not such a strong effect, so I think 1/6 is balanced or even on the weak side of things. I'd go with 2/5 or 2/4.
The effect is interesting, but a bit weak if we compare it to Time Up!. Remember, Decay triggers at the end of your turn, so it will only be active one opponent turn (and two of yours, but Archeologist ain't no Warlock, so that won't matter that much). So, I'd bump the Durability to 3.
Very cool card. The effect is interesting, although a bit on the weak side.
Like with Rakio's card, it looks quite poor compared with Time's Up!. You're paying 4 mana and 15 Health for one extra turn. However, it might be okay, since you're essentially buying a lot of time for a Combo deck. Maybe reduce the cost to 5? Dunno.
The card is quite interesting, but most Archeologist weapons already have Decay, so it looks a bit redundant.
Changing the class to something like Rogue would make it more meaningful, IMO.
My favorite is Putress, although it is a bit weak. Unless you plan A LOT around it, his effect is detrimental, so I'd bump his stats to 4/5 or even 5/5.
Ethereal Collector is my favorite. Cursed Colossus is cool too, but it needs Taunt (and maybe lower stats).
Cursed Lamp has a very cool flavor. I'd go with it.
Quarantine is quite interesting, but its lack of something. Its not so better then Hand of Protection.
After hitting "create" you can either use the permanent link option and paste said link into the image inserter on here (looks like a picture with a mountain and a sun) or, download the picture, upload it to imgur or any other image hosting website. Get the link to it. Then use the image inserter here.
Submissions are open.
I tried to give totem Shaman some love! Let me know what you think!
Hope this still counts as the Decay on the card is kinda roundabout, any suggestions/clarifications would be very welcome as I went a bit out of my comfort zone making this one.
It triggers Cult Master and similar cards, also elemental synegy and great flavor. What else coud you ask from a legendary. Honesly I am a bit concernd, alfter Warlock on Fire, that this is owerpowerd.
So it best to be a 2 mana card or 1
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
I thought about @Wailor said and i think they are right it was just a bad time out even in a class with healing and armor. i think by adding damage its more of a choice for exchanging durability to attack while immune and keeping immunity but im unsure on the damage. 12 damage with a 7 cost weapon doesnt seem too op especially with 15 damage to your face if you use it two turns in a row even in an aggro deck but maybe with fossils it could be problematic what do you guys think?
Initital thought. Thoughts?
Because they summon at the end of your turn, I think it misses timing for things like Mana Tide Totem. I like the concept, but I think it's slow at 3 mana.
We made no rule about tokesn this time so it's fine. I think it's fairly powerful, though a nagging thought at the back of my brain says this is too much work to reset. Still, I think it makes sense and works.
Incredibly slow, but I *think* the balance makes sense with Eaglehorn Bow. I don't think it would be insane to change the durability gain to +1/+1.
I think attacking when it has decay is counterintuitive. While I'll admit I don't know much about the class it's from, if you're using it to trade it's legitimately a 1 damage improvement on Gladiator's Longbow and that never saw play. Paying 15 health to attack 2 minions and Time Out... feels really weak. I'd almost say that 5 mana, no attack makes more sense, or at least lower damage to 12.
The first feels more right with a 7 durability, the other is seven turns of possible buffs. I think four possible swings makes sense with the similarity to Light's Sorrow.
I was going to ask, is there an easy way to make corrections to existing cards? I had been going back to the card creator and making them all over again from scratch. Is there a way to load a card into to make changes instead of starting all over again?
Nope, other than copy and pasting text in.
Sharding Crystal:
Its an investment: you spend 3 mana crystals, to effectively gain 4 mana (extra) crystals over the next few turns. The mana crystals gained have Decay, and thus will perish at the end of your turn. Makes sense that a decaying crystal geode will give decaying shards!
Don't know if Sharding is the correct word though, tried fragmenting but its too long :c.
Edit: These decaying crystals can exceed the ten mana limit, effectively acting as an eleventh mana crystal!
well i changed it a bit but someone made basically the same card in the submissions so I guess back to the drawing board
what do you guys think of this one? specifically the cost.
Howdy! I know i'm not a moderator but i just wanted to help a little, and if it's against the rules to "mini-mod" i'm sorry.
If you're here to post your creation, you're in the wrong place. You need to be here:
Submission Topic - Post cards here
Congrats, you're now mod and I can go on vacation. not actually.Submissions that do not appear on the submission topic cannot be graded. However, you're welcome to discuss the prompt or your individual creations here or on the Hearthpwn Discord.
Also, Pircival, creator of the archeologist class, mentioned that Decay was mainly meant to function on 0-attack "relic-like" artifacts that grants you temporary buffs. However, as the class development evolved, it was spread to greater mechanics, such as decreasing minion health and degrading armor.
Wished to be pink.
Then did.
Then fired myself.
Then did again.