Or a Mark - a Druid minion buff that gives stats (Mark of the Loa)
Bonus points this week for "sharing" of a skill. Basically, let's say a Warrior has a Power Word, or a Druid has a Shot. However, if you do a Warrior Power Word, it would still need to be a minion buff.
Zanywoop will only vote for entries on the Submission Thread sharing skills across class lines
We have calculated the 8 entries with the highest scores!! Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
With all respect, but I don't understand why Blessing of the Element is here since it's got 5 votes. My card, Shadow Word: Insanity has more upvotes (6) than that one. All the other ones I get it, since they all have 8+ votes, but Shadow Word: Inexistence and Shadow Word: Insanity (my card) have the same number of votes, and the first is here, mine is not. I just don't get how the process works. I've been doing the math and I thought that after all this time competing here, this would finally be the first time I'd get into the finalists. Besides, there are other cards with the same number of votes of Blessing of the Element, why haven't they made in to the final cut?
Mark of eredar is really good to try to stabilize the board in the same turn you play jaraxxus, sure you need a minion, but if you are being smorced down, probably your board is being ignored
Then read the rules: "...each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score."
Then read the rules: "...each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score."
Well, that's pretty underwhelming. I think I'll keep in to myself for a while.
Good luck who's made it. My votes were for Shadow Word: Inexistence and Mark of the Eredar.
With all respect, but I don't understand why Blessing of the Element is here since it's got 5 votes. My card, Shadow Word: Insanity has more upvotes (6) than that one. All the other ones I get it, since they all have 8+ votes, but Shadow Word: Inexistence and Shadow Word: Insanity (my card) have the same number of votes, and the first is here, mine is not. I just don't get how the process works. I've been doing the math and I thought that after all this time competing here, this would finally be the first time I'd get into the finalists. Besides, there are other cards with the same number of votes of Blessing of the Element, why haven't they made in to the final cut?
The formula they follow doesn't only count your votes, it also divides them by the total number of upvotes in your page.
Score = (your votes * submissions in your page) / votes in your page
This is done because the first pages usually have more visibility and therefore more upvotes.
Then read the rules: "...each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score."
Well, that's pretty underwhelming. I think I'll keep in to myself for a while.
Good luck who's made it. My votes were for Shadow Word: Inexistence and Mark of the Eredar.
If it was 'Blessing of the Elephants' I would understand....
I read that there is a formula for counting score, but I did not quite understand it. (Most likely because of English is not my native language) Please, explain to me the values in the formula?
Just FYI, to anyone who is curious, we have only used the wild card *once* and only *once* so far in this entire season. The only time we used it was when we had 7 clear finalists, then a 4-way tie. We used the Wild Card in that situation just to bring it to an even 8.
We also do not remind winners of the contests that they are able to name one Wild Card. Since the contests still do not have a large amount of submissions, I, at least, feel as though a Wild Card would make too big of an impact and choose to not use it.
Oh, Hi Mark - 4 damage/+4 attack seems pretty normal for 2 mana given Cold Blood/Eviscerate - though those are rogue spells. And yes, while the damage can't kill, it's not uncommon to have a small minion around to finish off the now-crippled minion. The +4 attack can be troublesome in warrior who has had a few tempo decks in its lifetime, given that they're the main Chargers around. Basically, good and cool card design but unsure on balance.
Shadow Word: Predate - seems mostly solid. Good design and seems balanced. The only issue might be that druid has only ever gotten one non-damage sweeper, and that still left the field with 2/2s. While this requires an attack value and thus balances it, it's still new territory for druid - but I think that's fine given that we're dealing with a Shadow Word here.
Shadow Word: Maul - seems great. Like Predate we're dealing with new territory in hunter here (targetted non-damage removal), but it's again a shadow word and has a nifty design. It's interesting how you'd usually see the 'upgrade' as an upside, but occasionally it'll be a downside (when you want to kill a low power minion with it but have a beast out).
Power Word: Forge - seems great. Even with the best weapons I don't think this would be OP (sure, Gorehowl is a huge buff at +7/+1, but you're not getting that until at least turn 7 which I think balances it - maybe). Only downside is that it probably fits a Blessing more than a Power Word.
Mark of the Eredar - all around cool design, but the Jaraxxus version buff is too big. Even if it's slightly underpowered before Jaraxxus comes out, +6/+6 *and* taunt when Jaraxxus is out is just waaay too much for 1, especially when you already have a hero power that's way above curve. I mean, you're very likely going to get your opponent to ~15 or less after you have a couple turns as Jaraxxus; Leeroy + Mark + 4 mana on other cards would make that very easy to burst down. Fixes would be decreasing the buff size, and/or making it target a demon.
Shadow Word: Inexistence - just about the perfect card here, with really the only downside being that the Shadow Word wasn't class-shifted. But it does seem like a priest card, it has a cool effect, and is appropriately costed. While it does form a combo with silence to kill anything for 1 mana, using 2 cards to kill something for 1 mana seems fine with priest can already kill most things with a single card for 2 or 3.
Counter-shot - very cool design in that it's a hunter counterspell - hence counter-shot - but casting from your deck for free is just too powerful. Sure, many opposing decks will take a while to 6 spells, but as a hunter you'd be comfortable including 2 of these in every deck, knowing that you're going to get a free counterspell for 0 mana eventually, and potential an extra card draw on top of that (from it being played from your deck). While your opponent will assume it's in there (I don't think I'm overestimating it; I feel like 90%+ of hunter decks would run 1-2 copies of this, depending on how the second copy works - which I'm thinking would trigger on the 7th spell cast), that still forces your opponent to have to keep track of how many spells they've cast then get creative with their 6th and 7th, throwing a couple spells under the bus - whereas all you had to do was include 2 cards. Even if you hit two weaker spells like the coin and a Mirror Image or something, you've still spent no mana on it and made your opponent work to take care of the Counter-shots. The concept could work, but I don't think it could ever work from the deck unless it actually 'costs' you something when its used (like having an overload, but then that's shaman territory). Overall, the main issue isn't that it casts from your deck; it's that it has such a big impact while casting from your deck (or hand) for free. Patches also got played from the deck, but he was a 1/1 charge - and even that was too good.
Blessing of the Element - all around good card. I don't think think +3/+3 is too much - you need to get just rewards for meeting the conditional requirement - though require playtesting to see if attacking with a turn 2 4/5 is too oppressive (Fire Fly on turn 1).
All around it's a good batch of cards, with design being pretty on point, and only a few balance issues holding people back (that said, they're not as egregious as many custom cards; these ones are quite small in comparison). I wish I could tier my votes as Shadow Word: Inexistence is, IMO, the easy best card for flavour and effect, but I also quite like Power Word: Forge and Blessing of the Element for both being clever cards that don't strike me as out of balance or flavour (that's not to say that some of the other cards are too much out of flavour; just that they touch on territory those classes haven't dealt with yet - which could be explained away by saying that the Power Word/Shadow Words/Blessings etc have been class-shifted to allow for new mechanics). So I'm going to give those three bolded cards the vote, but I do think Inexistence deserves to win! It'd also be nice to have such a straightforward winning card; very elegant.
This Week's Finalists
Competition Theme: Skill Share
Congratulations once again to Wailor for winning WCDC 10.9. They add yet another contest idea to their already long line of competition victories:
Competition-Specific Restrictions:
You must create a spell from any class that is either:
We have calculated the 8 entries with the highest scores!!
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
By McF4rtson
By Wailor
By KairosFPS
By Screwjank
By Adamaxes
By bangyakunosquash
By Zanywoop
By Shatterstar1998
Good luck to our finalists!
I like most cards here. Pretty good level this week.
I voted myself and Mark of the Eredar.
With all respect, but I don't understand why Blessing of the Element is here since it's got 5 votes. My card, Shadow Word: Insanity has more upvotes (6) than that one. All the other ones I get it, since they all have 8+ votes, but Shadow Word: Inexistence and Shadow Word: Insanity (my card) have the same number of votes, and the first is here, mine is not. I just don't get how the process works. I've been doing the math and I thought that after all this time competing here, this would finally be the first time I'd get into the finalists. Besides, there are other cards with the same number of votes of Blessing of the Element, why haven't they made in to the final cut?
Mark of eredar is really good to try to stabilize the board in the same turn you play jaraxxus, sure you need a minion, but if you are being smorced down, probably your board is being ignored
Cool :D
Look at Zanywoop card with 3 upvotes lul.
Then read the rules: "...each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score."
Well, that's pretty underwhelming. I think I'll keep in to myself for a while.
Good luck who's made it. My votes were for Shadow Word: Inexistence and Mark of the Eredar.
The formula they follow doesn't only count your votes, it also divides them by the total number of upvotes in your page.
Score = (your votes * submissions in your page) / votes in your page
This is done because the first pages usually have more visibility and therefore more upvotes.
If it was 'Blessing of the Elephants' I would understand....
oh, hi mark gets my vote just for the awesome reference alongside that art XD
Voted for counter shot because its a really interesting mechanic that i'd love to see in the game.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
I read that there is a formula for counting score, but I did not quite understand it. (Most likely because of English is not my native language) Please, explain to me the values in the formula?
Just FYI, to anyone who is curious, we have only used the wild card *once* and only *once* so far in this entire season. The only time we used it was when we had 7 clear finalists, then a 4-way tie. We used the Wild Card in that situation just to bring it to an even 8.
We also do not remind winners of the contests that they are able to name one Wild Card. Since the contests still do not have a large amount of submissions, I, at least, feel as though a Wild Card would make too big of an impact and choose to not use it.
Thoughts on the cards:
Oh, Hi Mark - 4 damage/+4 attack seems pretty normal for 2 mana given Cold Blood/Eviscerate - though those are rogue spells. And yes, while the damage can't kill, it's not uncommon to have a small minion around to finish off the now-crippled minion. The +4 attack can be troublesome in warrior who has had a few tempo decks in its lifetime, given that they're the main Chargers around. Basically, good and cool card design but unsure on balance.
Shadow Word: Predate - seems mostly solid. Good design and seems balanced. The only issue might be that druid has only ever gotten one non-damage sweeper, and that still left the field with 2/2s. While this requires an attack value and thus balances it, it's still new territory for druid - but I think that's fine given that we're dealing with a Shadow Word here.
Shadow Word: Maul - seems great. Like Predate we're dealing with new territory in hunter here (targetted non-damage removal), but it's again a shadow word and has a nifty design. It's interesting how you'd usually see the 'upgrade' as an upside, but occasionally it'll be a downside (when you want to kill a low power minion with it but have a beast out).
Power Word: Forge - seems great. Even with the best weapons I don't think this would be OP (sure, Gorehowl is a huge buff at +7/+1, but you're not getting that until at least turn 7 which I think balances it - maybe). Only downside is that it probably fits a Blessing more than a Power Word.
Mark of the Eredar - all around cool design, but the Jaraxxus version buff is too big. Even if it's slightly underpowered before Jaraxxus comes out, +6/+6 *and* taunt when Jaraxxus is out is just waaay too much for 1, especially when you already have a hero power that's way above curve. I mean, you're very likely going to get your opponent to ~15 or less after you have a couple turns as Jaraxxus; Leeroy + Mark + 4 mana on other cards would make that very easy to burst down. Fixes would be decreasing the buff size, and/or making it target a demon.
Shadow Word: Inexistence - just about the perfect card here, with really the only downside being that the Shadow Word wasn't class-shifted. But it does seem like a priest card, it has a cool effect, and is appropriately costed. While it does form a combo with silence to kill anything for 1 mana, using 2 cards to kill something for 1 mana seems fine with priest can already kill most things with a single card for 2 or 3.
Counter-shot - very cool design in that it's a hunter counterspell - hence counter-shot - but casting from your deck for free is just too powerful. Sure, many opposing decks will take a while to 6 spells, but as a hunter you'd be comfortable including 2 of these in every deck, knowing that you're going to get a free counterspell for 0 mana eventually, and potential an extra card draw on top of that (from it being played from your deck). While your opponent will assume it's in there (I don't think I'm overestimating it; I feel like 90%+ of hunter decks would run 1-2 copies of this, depending on how the second copy works - which I'm thinking would trigger on the 7th spell cast), that still forces your opponent to have to keep track of how many spells they've cast then get creative with their 6th and 7th, throwing a couple spells under the bus - whereas all you had to do was include 2 cards. Even if you hit two weaker spells like the coin and a Mirror Image or something, you've still spent no mana on it and made your opponent work to take care of the Counter-shots. The concept could work, but I don't think it could ever work from the deck unless it actually 'costs' you something when its used (like having an overload, but then that's shaman territory). Overall, the main issue isn't that it casts from your deck; it's that it has such a big impact while casting from your deck (or hand) for free. Patches also got played from the deck, but he was a 1/1 charge - and even that was too good.
Blessing of the Element - all around good card. I don't think think +3/+3 is too much - you need to get just rewards for meeting the conditional requirement - though require playtesting to see if attacking with a turn 2 4/5 is too oppressive (Fire Fly on turn 1).
All around it's a good batch of cards, with design being pretty on point, and only a few balance issues holding people back (that said, they're not as egregious as many custom cards; these ones are quite small in comparison). I wish I could tier my votes as Shadow Word: Inexistence is, IMO, the easy best card for flavour and effect, but I also quite like Power Word: Forge and Blessing of the Element for both being clever cards that don't strike me as out of balance or flavour (that's not to say that some of the other cards are too much out of flavour; just that they touch on territory those classes haven't dealt with yet - which could be explained away by saying that the Power Word/Shadow Words/Blessings etc have been class-shifted to allow for new mechanics). So I'm going to give those three bolded cards the vote, but I do think Inexistence deserves to win! It'd also be nice to have such a straightforward winning card; very elegant.
Congratulations to Wailor (again!). Very good turnout in the polls this week as well as a pretty close race 'til the end.
Thanks ^^
The poll is still active, though.