I've always wanted Blizz to create cards based on the shadow form state, like giving you a bonus when using certain spells, like Shadow Words. Personally, from these three, Mongoose Bite is my favorite (since I'm a veteran Survival player in wow).
I've had some ideas but this is the one I personally like. Sorry the card didn't make it clear, the minion will fall asleep until the start of your next turn. Meaning it can't attack even after you end your turn (kinda like freeze). Please give me your thoughts.
I really enjoyed this week hehehhe ... Well, I had two ideas:
Mark of the Shadow: A Mark (Druid) card for priests. The card has the option of buffing a very large minion that can survive to deal more damage, or can destroy a weaker minion, increase a minion's attack to Shadow Word: Death combo.
Twilight Words: I thought of a card that included Power Word and Shadow Word in one card, depending on the player's choice. Being a Power Word: Rejuvenation and Shadow Word: Disintegrate;
OK, so this doesn't destroy enemy minions, but it does destroy minions. We've seen a similar effect before in solo player content, but it could be useful in a Deathrattle Priest deck.
This is a variation on swap effects (Vol'jin) and drain effects (Holy Ripple) that we've seen in Priest before.
OK I am seeing a bit of confusion. You have to not only follow the naming *convention* of a Mark, Shot, Blessing, Word, you have to *follow their general pattern of effects as well*. A Mark must be a stat buff, a Shot must be a removal. So, even if you do a Druid Shot, it needs to be Druid removal, and vice versa. (A Hunter stat buff)
Both effects are weak? You sure? Dealing 2 damage and drawing to is far superior to Shiv. Even if you put it on your own minion, you give them +1/+2 Taunt and still draw.
Also, quite interesting, you combined four classes: Power Word (Priest), Mark (Druid), Shot (Hunter), and made it a Paladin card.
Here's my idea; a 10 mana legendary mark for hunters.
Ooooook then... first off, that's a whole lot of tokens. Second of all, it doesn't fit the contest requirements, look at the red announcement at the top. Thirdly, do not bold token names. Fourthly, this card is way too complicated for summoning just a bunch of stats and a removal. One card should not do this much.
Mongoose Bite doesn't follow the contest naming rules.
Shadow Word Insanity seeeeeeems alright... I'm not sure if burning a card is worth the same as shuffling 3 Worthless Imps (Impbalming), and the fact that this card has a potential upside, too. I don't think its gamebreaking or anything, but it does seem a little strong. Do not bold Shadowform, use Shadowform's wording as an example.
Blessing of Sanctuary. So... You mean resummon a minion? (Ancestral Spirit, Corpse Raiser) This is basically just Ancestral Healing, restoring a minion to full Health. We've also never had a resummon effect without the minion being destroyed first, so you should probably word this card like Reincarnate. Which then leads me to saying how completely over-costed this card is. This card is awful at 6 mana. This should be like... 2 mana. And before you say you can combine Immune and Taunt, Taunt gets disabled, like Taunt + Stealth.
So... you have a fairly major deck building restriction (almost all priest decks use resurrection) for an extremely minor upside + a 1 mana do nothing spell in your deck. I dunno.
A lot of *very* nice ideas here. I think Mark of the Shadow is a really clean concept. Twilight Words (I will let this through since the Tokens both have Power and Shadow Word) is nice, but does suffer from where on Choose option is a whole lot stronger than the other. Disintegrate is worth 4 mana for sure, but Rejuvenation is worth around 2 mana.
Ok, Singularity fits the competition rules. Shadow Word: Horror destroyed ALL minions, after all. I'm not so sure this is worth 4 mana though, since you don't actually get huge value unless your board is a whole lot of deathrattles. I'd put this at 2 mana, balanced against Feign Death.
Power Word Absorb should probably be an epic. That wording is very strange, and no playable cards (I think, correct me if I am wrong) use "opposite".
Maker's Mark is solid. I don't remember, are you able to attack after a random attack? If not, then it's balanced. If so, this is very strong.
Is this card allowed? It follows the rule of being a buff, but I'm not sure if Warrior is acceptable.
I think this one’s fine, yeah. I will say that it’s not exactly a buff; Perhaps if you already have a weapon equipped it could add the random weapon stats to it instead? Still, I like the initiative of going warrior.
This has some potential, but it has a couple things to polish:
The name doesn't fit the effect. Since it's so similar to Mark of the Wild, maybe you could go with a name that contrasts it. Something like Mark of the Civilization? Dunno.
The card is really overcosted. Like, by a lot. It should cost 2, but then it would be way too similar to Mark of the Wild. How about making it 3 Mana and changing the buff to +3/+3?
I find it very funny that Mrgl is one of the sacred Power Words, but the current effect looks more like a Blessing. Not really sure how to fix it, since removing the Attack part would make the card really weak.
I'm pretty sure no one else besides me will have a problem, so you're probably fine going with it.
It has too many effects stacked for my taste. Plus, I don't see a reason why this card isn't just Nathanos with the Wolves and the Bow as a Battlecry effect.
I think Warrior is acceptable (I'm not sure, since the cross-class part of the challenge is something the mods added later, not something I proposed). I don't think the card feels like a Power Word, though.
Ok, Singularity fits the competition rules. Shadow Word: Horror destroyed ALL minions, after all. I'm not so sure this is worth 4 mana though, since you don't actually get huge value unless your board is a whole lot of deathrattles. I'd put this at 2 mana, balanced against Feign Death.
Power Word Absorb should probably be an epic. That wording is very strange, and no playable cards (I think, correct me if I am wrong) use "opposite".
Maker's Mark is solid. I don't remember, are you able to attack after a random attack? If not, then it's balanced. If so, this is very strong.
Thanks for the feedback.
I think you're right about Singularity, at 4 it doesn't stack up well against Feign Death.
You're right about the "opposite" mechanic, it's only existed in adventure content so far, but I've always like cards that use positioning, like Crushing Walls. I thought about using "steal 1 attack and health," but that seemed kind of wonky as well, and more rogue-ish. Might just scrap this idea.
I don't think you get a free attack after a random attack (Kobold Barbarian), however, you can definitely attack before one.
Mark of Transgenics exploits the Treant theme Druid had in Boomsday. Not much else to say.
Shadow Word: Extinction is based on the fact that small mammals survived the meteorite. I find it quite weird that Un'goro didn't have any extinction related card, so here it is.
Shadow Word: Predate brings the attack-based removal of Shadow Words to Druid.
Alternative artwork/expansion for Shadow Word: Predate.
The art is a crocolisk because crocodiles were holy for the Egyptians. So, it conveys both Druid and Priest.
OK I am seeing a bit of confusion. You have to not only follow the naming *convention* of a Mark, Shot, Blessing, Word, you have to *follow their general pattern of effects as well*. A Mark must be a stat buff, a Shot must be a removal. So, even if you do a Druid Shot, it needs to be Druid removal, and vice versa. (A Hunter stat buff)
Both effects are weak? You sure? Dealing 2 damage and drawing to is far superior to Shiv. Even if you put it on your own minion, you give them +1/+2 Taunt and still draw.
Also, quite interesting, you combined four classes: Power Word (Priest), Mark (Druid), Shot (Hunter), and made it a Paladin card.
Here's my idea; a 10 mana legendary mark for hunters.
Ooooook then... first off, that's a whole lot of tokens. Second of all, it doesn't fit the contest requirements, look at the red announcement at the top. Thirdly, do not bold token names. Fourthly, this card is way too complicated for summoning just a bunch of stats and a removal. One card should not do this much.
Mongoose Bite doesn't follow the contest naming rules.
Shadow Word Insanity seeeeeeems alright... I'm not sure if burning a card is worth the same as shuffling 3 Worthless Imps (Impbalming), and the fact that this card has a potential upside, too. I don't think its gamebreaking or anything, but it does seem a little strong. Do not bold Shadowform, use Shadowform's wording as an example.
Blessing of Sanctuary. So... You mean resummon a minion? (Ancestral Spirit, Corpse Raiser) This is basically just Ancestral Healing, restoring a minion to full Health. We've also never had a resummon effect without the minion being destroyed first, so you should probably word this card like Reincarnate. Which then leads me to saying how completely over-costed this card is. This card is awful at 6 mana. This should be like... 2 mana. And before you say you can combine Immune and Taunt, Taunt gets disabled, like Taunt + Stealth.
This is nice and all, but you can't make a Rogue card this competition. Please re-read the rules. This could easily be changed to a different class, though, like Hunter as the effect itself fits the competition.
So... you have a fairly major deck building restriction (almost all priest decks use resurrection) for an extremely minor upside + a 1 mana do nothing spell in your deck. I dunno.
A lot of *very* nice ideas here. I think Mark of the Shadow is a really clean concept. Twilight Words (I will let this through since the Tokens both have Power and Shadow Word) is nice, but does suffer from where on Choose option is a whole lot stronger than the other. Disintegrate is worth 4 mana for sure, but Rejuvenation is worth around 2 mana.
Ok, Singularity fits the competition rules. Shadow Word: Horror destroyed ALL minions, after all. I'm not so sure this is worth 4 mana though, since you don't actually get huge value unless your board is a whole lot of deathrattles. I'd put this at 2 mana, balanced against Feign Death.
Power Word Absorb should probably be an epic. That wording is very strange, and no playable cards (I think, correct me if I am wrong) use "opposite".
Maker's Mark is solid. I don't remember, are you able to attack after a random attack? If not, then it's balanced. If so, this is very strong.
Thanks for the Feedback. I suppose I'll go with Shadow Word: Insanity. Made some changes and I think now it's a bit more fair and motivates playing Shadowform (since the card is completely ignored from the game). Devs should really go with the Shadowform/Voidform priest type some day by creating more cards that benefits from Shadowform.
Debate is still out on whether I should do Paladin (Because they generally don't get AoE's thus it feels more shadowy and corrupt) or Pirest because it's the usual.
Counter-shot... I straight up don't know how to phrase this one. I want a card that somehow discards itself to counter, but I'm not sure what the best way to do that is.
Mark of Iplication; Please someone get the joke. More of a one-off if anything it's definitely too slow.
@Wailor Other than not being familiar with Transgenics, I like it, though it is a bit basic. Extinction sort of feels either too good or too bad, I can't honestly tell. It really depends on the decks that use it. Now Shadow Word: Predate, I really like conceptually I'm almost confident it's balanced, but I'm not sure it really feels like a shadow word in flavor. Maybe set the raptor on fire, make the fire purple?
@CovetousJ Singularity is probably not great, 4 mana to put all your minions into a single target doesn't feel great. I like the actual text of Absorb, but it's definitely at most 1 mana, possibly 0. As said before, Capitalize. Maker's Mark makes me happy.
@Deravcc I believe Blizz avoids +/- together because it's not intuitively obvious to the general masses who've not played MTG or similar games. Also, as removal it's too slow at 4 mana. Twilight words suffers from non-equal choose options (Full restore is 0 mana) and thus doesn't feel very choose one.
@ZiombalaZoms I like it conceptually, but it's basically just 1 mana do nothing when drawn which feels bad. Good tradeoff? Maybe. But spells should theoretically do something (Maybe 3 mana draw 1 as a better tradeoff?). Still, I like it.
@FHillz Ooooh, slick naming. Now that we have sleep as an actual term this works, but I'd still try to fit in until the end of your opponent's turn if you can. I don't necessarily think losing taunt on combo is a necessity, it may need to be one or the other.
@Blightcaller I'm guessing Mongoose Bite's name changed and it just slipped through, I get that. Conceptually very interesting but I'm unsure how close it is to Cheap Shot. Looks pretty good, but I'm wary (And there's no real other way to balance it). Shadow Word: Insanity looks great. Blessing of Sanctuary... What does it mean. The problem with original state is, does that mean full stats? Would it remove buffs? Does it un-polymorph minions? It's a bit too ambiguous. If there's an ingame example, hit me up with it, I'm interested.
Thanks to everyone for feedback on Twilight Words ... Well, I decided to rethink the idea by changing some things, because I really liked her idea ... So I increased the rarity for Epic and the cost by +1. Changing the draw a card to summon to 1/1 copy of it now opens up a wide range of options and combos. I think the result just got better, but it can still get better.
(I also changed the name of the tokens for a bigger flavor hehehehhe ...)
This is pretty creative. Versatile, as it can be used to buff a minion with 6+ health, or destroy a minion with 5 or less. Out of all your ideas i'd go with this one. 7/10
Again, i feel this is another card that puts a creative twist on a mechanic that kind of already exists. Very clever and i think it fits the power word theme nicely. 8/10
I like both of these cards. They FEEL very Un'Goro, which is fine. Extinction is my favorite of these two though because i really loved the adapt mechanic. 8/10
I agree that shadowform is totally overlooked, and could be a cool archetype if it just got some card support. Cool idea, but would definitely need a few more cards to supprt it. 6/10
It's been a while since I made a card here, so I may be a little rusty.
Pretty much a combo disruptor secret, it won't save you from a Fireball to the face but it could give you a turn when that Arcane Intellect doesn't go off immediatly.
EDIT: since I'm stupid and can't read the rules, Counter Shot probably doesn't qualify as a removal, so I came up with another idea. Dormant as The Darkness, or Lucentbark.
I've always wanted Blizz to create cards based on the shadow form state, like giving you a bonus when using certain spells, like Shadow Words. Personally, from these three, Mongoose Bite is my favorite (since I'm a veteran Survival player in wow).
I've had some ideas but this is the one I personally like. Sorry the card didn't make it clear, the minion will fall asleep until the start of your next turn. Meaning it can't attack even after you end your turn (kinda like freeze). Please give me your thoughts.
resurrection cards: Resurrect, Twilight's Call, Eternal Servitude, Psychopomp, Onyx Bishop, Catrina Muerte, Mass Resurrection, Lesser Diamond Spellstone.
I really enjoyed this week hehehhe ... Well, I had two ideas:
Mark of the Shadow: A Mark (Druid) card for priests. The card has the option of buffing a very large minion that can survive to deal more damage, or can destroy a weaker minion, increase a minion's attack to Shadow Word: Death combo.
Twilight Words: I thought of a card that included Power Word and Shadow Word in one card, depending on the player's choice. Being a Power Word: Rejuvenation and Shadow Word: Disintegrate;
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
OK, so this doesn't destroy enemy minions, but it does destroy minions. We've seen a similar effect before in solo player content, but it could be useful in a Deathrattle Priest deck.
This is a variation on swap effects (Vol'jin) and drain effects (Holy Ripple) that we've seen in Priest before.
And this...because wordplay.
Is this card allowed? It follows the rule of being a buff, but I'm not sure if Warrior is acceptable.
OK I am seeing a bit of confusion. You have to not only follow the naming *convention* of a Mark, Shot, Blessing, Word, you have to *follow their general pattern of effects as well*. A Mark must be a stat buff, a Shot must be a removal. So, even if you do a Druid Shot, it needs to be Druid removal, and vice versa. (A Hunter stat buff)
Blessing of Divine Fire is interesting. Absolutely killer with Windfury stuff, if they live.
Mark of the Hunt doesn't fit the competition. If you make a Mark (Druid), it has to buff stats.
Both effects are weak? You sure? Dealing 2 damage and drawing to is far superior to Shiv. Even if you put it on your own minion, you give them +1/+2 Taunt and still draw.
Also, quite interesting, you combined four classes: Power Word (Priest), Mark (Druid), Shot (Hunter), and made it a Paladin card.
Excellent. Very solid, controlling just 2 murlocs already gets you full mana value.
Good (meme) card, similar to a concept Zanywoop had. Correct wording is "Give a friendly Beast +4/+2."
Please look at the posting tutorial on the submission thread. I would make this cost 1 mana and read "Destroy a *Silenced* minion."
Ooooook then... first off, that's a whole lot of tokens. Second of all, it doesn't fit the contest requirements, look at the red announcement at the top. Thirdly, do not bold token names. Fourthly, this card is way too complicated for summoning just a bunch of stats and a removal. One card should not do this much.
This is probably something you could *possibly* make 2 mana with the way Hearthstone's powercreep is going. Solid card otherwise.
Mongoose Bite doesn't follow the contest naming rules.
Shadow Word Insanity seeeeeeems alright... I'm not sure if burning a card is worth the same as shuffling 3 Worthless Imps (Impbalming), and the fact that this card has a potential upside, too. I don't think its gamebreaking or anything, but it does seem a little strong. Do not bold Shadowform, use Shadowform's wording as an example.
Blessing of Sanctuary. So... You mean resummon a minion? (Ancestral Spirit, Corpse Raiser) This is basically just Ancestral Healing, restoring a minion to full Health. We've also never had a resummon effect without the minion being destroyed first, so you should probably word this card like Reincarnate. Which then leads me to saying how completely over-costed this card is. This card is awful at 6 mana. This should be like... 2 mana. And before you say you can combine Immune and Taunt, Taunt gets disabled, like Taunt + Stealth.
Solid. Works very well and is more flavourful now that we can use sleep instead of Freeze.
So... you have a fairly major deck building restriction (almost all priest decks use resurrection) for an extremely minor upside + a 1 mana do nothing spell in your deck. I dunno.
A lot of *very* nice ideas here. I think Mark of the Shadow is a really clean concept. Twilight Words (I will let this through since the Tokens both have Power and Shadow Word) is nice, but does suffer from where on Choose option is a whole lot stronger than the other. Disintegrate is worth 4 mana for sure, but Rejuvenation is worth around 2 mana.
Ok, Singularity fits the competition rules. Shadow Word: Horror destroyed ALL minions, after all. I'm not so sure this is worth 4 mana though, since you don't actually get huge value unless your board is a whole lot of deathrattles. I'd put this at 2 mana, balanced against Feign Death.
Power Word Absorb should probably be an epic. That wording is very strange, and no playable cards (I think, correct me if I am wrong) use "opposite".
Maker's Mark is solid. I don't remember, are you able to attack after a random attack? If not, then it's balanced. If so, this is very strong.
I think this one’s fine, yeah. I will say that it’s not exactly a buff; Perhaps if you already have a weapon equipped it could add the random weapon stats to it instead? Still, I like the initiative of going warrior.
Blessing of Divine Fire is my favourite here. The current name sounds slightly weird, though.
This has some potential, but it has a couple things to polish:
Your username reflects my reaction to this card xD Too much going on there for my taste.
I find it very funny that Mrgl is one of the sacred Power Words, but the current effect looks more like a Blessing. Not really sure how to fix it, since removing the Attack part would make the card really weak.
I'm pretty sure no one else besides me will have a problem, so you're probably fine going with it.
Haha Huffer memes. It's been a long time XD
The wording should be "Give a Beast +4/+2", though.
It has too many effects stacked for my taste. Plus, I don't see a reason why this card isn't just Nathanos with the Wolves and the Bow as a Battlecry effect.
Alright card, although not very "shiny". Also, it looks slightly underpowered, but I might be wrong.
All cards have interesting effects, although Mongoose Bite doesn't fit the requirements.
I guess the fan favorite will be Shadow Word: Insanity, since people tend to like Shadowform-related cards.
I like the card, but I don't know what kidneys have to do with falling asleep.
How about calling it Blowgun Shot (and make it an Un'goro card). That way, it'd be an actual shot while still fitting Rogue and the effect.
Give this card an extra effect. Otherwise, when you draw it is basically a spell that does nothing.
I really like Twilight Words. I don't know if it is allowed, but I'd vote yes.
Power Word: Absorb is my favourite, but "Attack" and "Health" should go capitalized.
I think Warrior is acceptable (I'm not sure, since the cross-class part of the challenge is something the mods added later, not something I proposed). I don't think the card feels like a Power Word, though.
Thanks for the feedback.
I think you're right about Singularity, at 4 it doesn't stack up well against Feign Death.
You're right about the "opposite" mechanic, it's only existed in adventure content so far, but I've always like cards that use positioning, like Crushing Walls. I thought about using "steal 1 attack and health," but that seemed kind of wonky as well, and more rogue-ish. Might just scrap this idea.
I don't think you get a free attack after a random attack (Kobold Barbarian), however, you can definitely attack before one.
Alternative artwork/expansion for Shadow Word: Predate.
The art is a crocolisk because crocodiles were holy for the Egyptians. So, it conveys both Druid and Priest.
Thanks for the Feedback. I suppose I'll go with Shadow Word: Insanity. Made some changes and I think now it's a bit more fair and motivates playing Shadowform (since the card is completely ignored from the game). Devs should really go with the Shadowform/Voidform priest type some day by creating more cards that benefits from Shadowform.
Thank you for the feedback. I made some edits and changes, and came up with this.
Debate is still out on whether I should do Paladin (Because they generally don't get AoE's thus it feels more shadowy and corrupt) or Pirest because it's the usual.
Counter-shot... I straight up don't know how to phrase this one. I want a card that somehow discards itself to counter, but I'm not sure what the best way to do that is.
Mark of Iplication; Please someone get the joke. More of a one-off if anything it's definitely too slow.
@Wailor Other than not being familiar with Transgenics, I like it, though it is a bit basic. Extinction sort of feels either too good or too bad, I can't honestly tell. It really depends on the decks that use it. Now Shadow Word: Predate, I really like conceptually I'm almost confident it's balanced, but I'm not sure it really feels like a shadow word in flavor. Maybe set the raptor on fire, make the fire purple?
@CovetousJ Singularity is probably not great, 4 mana to put all your minions into a single target doesn't feel great. I like the actual text of Absorb, but it's definitely at most 1 mana, possibly 0. As said before, Capitalize. Maker's Mark makes me happy.
@Deravcc I believe Blizz avoids +/- together because it's not intuitively obvious to the general masses who've not played MTG or similar games. Also, as removal it's too slow at 4 mana. Twilight words suffers from non-equal choose options (Full restore is 0 mana) and thus doesn't feel very choose one.
@ZiombalaZoms I like it conceptually, but it's basically just 1 mana do nothing when drawn which feels bad. Good tradeoff? Maybe. But spells should theoretically do something (Maybe 3 mana draw 1 as a better tradeoff?). Still, I like it.
@FHillz Ooooh, slick naming. Now that we have sleep as an actual term this works, but I'd still try to fit in until the end of your opponent's turn if you can. I don't necessarily think losing taunt on combo is a necessity, it may need to be one or the other.
@Blightcaller I'm guessing Mongoose Bite's name changed and it just slipped through, I get that. Conceptually very interesting but I'm unsure how close it is to Cheap Shot. Looks pretty good, but I'm wary (And there's no real other way to balance it). Shadow Word: Insanity looks great. Blessing of Sanctuary... What does it mean. The problem with original state is, does that mean full stats? Would it remove buffs? Does it un-polymorph minions? It's a bit too ambiguous. If there's an ingame example, hit me up with it, I'm interested.
Thanks to everyone for feedback on Twilight Words ... Well, I decided to rethink the idea by changing some things, because I really liked her idea ... So I increased the rarity for Epic and the cost by +1. Changing the draw a card to summon to 1/1 copy of it now opens up a wide range of options and combos. I think the result just got better, but it can still get better.
(I also changed the name of the tokens for a bigger flavor hehehehhe ...)
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
I like the continued effect each turn, seems well costed to me, fits the theme well. 7/10
I like this effect ALOT. Sleep is way cooler than freeze, though I might call this "Traquilizer Shot" hahah 8/10
This is pretty creative. Versatile, as it can be used to buff a minion with 6+ health, or destroy a minion with 5 or less. Out of all your ideas i'd go with this one. 7/10
Again, i feel this is another card that puts a creative twist on a mechanic that kind of already exists. Very clever and i think it fits the power word theme nicely. 8/10
I agree that shadowform is totally overlooked, and could be a cool archetype if it just got some card support. Cool idea, but would definitely need a few more cards to supprt it. 6/10
Its a shot because, well, damage, and if the thing lives, well you get to protect a minion.
"Give a Beast +4/+2" this is what should be. Simply "+ 4 / + 2" at the end of the description doesnt looks good.
New card:
It's been a while since I made a card here, so I may be a little rusty.
Pretty much a combo disruptor secret, it won't save you from a Fireball to the face but it could give you a turn when that Arcane Intellect doesn't go off immediatly.
EDIT: since I'm stupid and can't read the rules, Counter Shot probably doesn't qualify as a removal, so I came up with another idea. Dormant as The Darkness, or Lucentbark.
Siras Terra, the Geomancer
It should be "Power Words" by the way. Does it count?