First off, let me congratulate you for creating a 4-line card that didn't use the letter 'H'.
Second, this is very weak, even when you play an elemental. It's a huge tempo loss. Plus, there are very few viable elementals left in standard. I'd make it a 6 mana 5/4 (or 4/5) "Battlecry: Draw a spell. If you played an Elemental last turn, it costs (5) less."
This way, it is still not a bad play simply dropping it down by itself on 6. Decent body, and you cycle.
I love that idea. Thanks for the comment. I don't think they have made a synergy battlecry that starts in the middle of the battlecry. It might be a nice change.
I do want to point out that I made this card for Kobold and Catacombs, there was a lot more synergy back then.
Also, I made this card specifically with Luna's in mind. The idea of luna is to lose tempo and gain an op effect. I don't want to take that away. The point here is to split the 7 mana cost into two, so you don't have to pay 7 mana to do nothing. I hesitate to take the elemental synergy off because I have seen some crazy shenanigans in wild. But I think its actually a good idea and might promote some new decks in wild. But again, I DO NOT intend this to be a powerful minion itself. Because tutoring OP spells like luna's how it actually works.
This is the idea i'm proposing, Blizzard seems to have given up on Mill druid after Grove Tender and Forest Guide so i wanted a card that both enabled mill and interacted with a now mostly ignored part of druid basically a reason to use Wild Growthagain.
The card is strong during a small window of the game while you're still gaining Mana but is balanced by the fact that it's terrible if you draw it when you're already at 10 mana, which gives you reasons to use things like innvervate and nourish.
This is the idea i'm proposing, Blizzard seems to have given up on Mill druid after Grove Tender and Forest Guide so i wanted a card that both enabled mill and interacted with a now mostly ignored part of druid basically a reason to use Wild Growthagain.
This could be really nasty if you save two innervates. Two of these and two innervates could form the basis of a meme mill druid, perhaps.
This is my first foray in to fan creation cards. Hope y'all like it. Priest class spell, intended to build resurrection pool.
Cool concept. I think it's broken though. Ysera, you win any value game. Malygos? Hah. I'd probably put a restriction, like an 8-cost or lower dragon.
Don't forget this is the discussion thread. You need to re-post that into the Submission thread. While you're there, read over the posting tutorial, it'll show you how to post the card as an image, not an attachment.
I sent this in a reply to McF4rtson, but I thought I should repost here as it is important for this particular contest:
"until end of turn" is the standard way of writing that phrase in Hearthstone.
Just search "end of turn" in the card list. See Potion of Madness, Shadow Madness, and Power Overwhelming. "At the end of turn" needs "the". "Until end of turn" does not.
My ideas for this week. Ask for better names, thank you.
Love the name, given the theme. BUT this card seem dangerous. Off the top of my head Leeroy Jenkins + Rapid Fire + Tank You! + Angry Chicken (magnetized) + Tank You! + Young Dragonhawk (magnetized) is 28 damage for 10 mana haha
On second thought -- This makes Angry Chicken viable, so now I like it lol
My ideas for this week. Ask for better names, thank you.
Love the name, given the theme. BUT this card seem dangerous. Off the top of my head Leeroy Jenkins + Rapid Fire + Tank You! + Angry Chicken (magnetized) + Tank You! + Young Dragonhawk (magnetized) is 28 damage for 10 mana haha
On second thought -- This makes Angry Chicken viable, so now I like it lol
Thank you! I guess a Legendary spell would be more balanced, and the wording is changed, too.
Your card seems OK, would be more powerful if it costs less with a lower stat.
I love that idea. Thanks for the comment. I don't think they have made a synergy battlecry that starts in the middle of the battlecry. It might be a nice change.
I do want to point out that I made this card for Kobold and Catacombs, there was a lot more synergy back then.
Also, I made this card specifically with Luna's in mind. The idea of luna is to lose tempo and gain an op effect. I don't want to take that away. The point here is to split the 7 mana cost into two, so you don't have to pay 7 mana to do nothing. I hesitate to take the elemental synergy off because I have seen some crazy shenanigans in wild. But I think its actually a good idea and might promote some new decks in wild. But again, I DO NOT intend this to be a powerful minion itself. Because tutoring OP spells like luna's how it actually works.
.
There are going to be (and already are) so many entries that have funky wording just to get past the requirements.
I have my eye on one of them as it is grammatically incorrect. I'll probably message the card creator soon.
This is the idea i'm proposing, Blizzard seems to have given up on Mill druid after Grove Tender and Forest Guide so i wanted a card that both enabled mill and interacted with a now mostly ignored part of druid basically a reason to use Wild Growthagain.
The card is strong during a small window of the game while you're still gaining Mana but is balanced by the fact that it's terrible if you draw it when you're already at 10 mana, which gives you reasons to use things like innvervate and nourish.
This could be really nasty if you save two innervates. Two of these and two innervates could form the basis of a meme mill druid, perhaps.
The correct wording is "remove", not "burn".
This is my first foray in to fan creation cards. Hope y'all like it. Priest class spell, intended to build resurrection pool.
Cool concept. I think it's broken though. Ysera, you win any value game. Malygos? Hah. I'd probably put a restriction, like an 8-cost or lower dragon.
Don't forget this is the discussion thread. You need to re-post that into the Submission thread. While you're there, read over the posting tutorial, it'll show you how to post the card as an image, not an attachment.
I sent this in a reply to McF4rtson, but I thought I should repost here as it is important for this particular contest:
"until end of turn" is the standard way of writing that phrase in Hearthstone.
Just search "end of turn" in the card list. See Potion of Madness, Shadow Madness, and Power Overwhelming. "At the end of turn" needs "the". "Until end of turn" does not.
My ideas for this week. Ask for better names, thank you.
Love the name, given the theme. BUT this card seem dangerous. Off the top of my head Leeroy Jenkins + Rapid Fire + Tank You! + Angry Chicken (magnetized) + Tank You! + Young Dragonhawk (magnetized) is 28 damage for 10 mana haha
On second thought -- This makes Angry Chicken viable, so now I like it lol
Thank you! I guess a Legendary spell would be more balanced, and the wording is changed, too.
Your card seems OK, would be more powerful if it costs less with a lower stat.
I'm just dropping here to say that Pyramad is barely getting upvotes and it received really positive reviews here.