I don't play WoW so not really sure if this works. Since Blood Elf became playable from The Burning Crusade, I think this would make sense.
First version works similar to Celestial Emissary, the Spell Damage +2 only affects the chosen card. Text could be "It has Spell Damage +2", whichever makes more sense.
Second version means you draw a minion and give it Spell Damage. I think it's obvious with Discover mechanic, but should the text be "Draw it and give it Spell Damage +2" to make it clear instead?
Not sure quest druid needs any help. I ALREADY hate playing against it, i dont need them clearing my board any more than their 2 of's of Starfall and Swipe allow them hahaha. But, admittedly it IS cool hahaha
It's nice to see Kael in Hearthstone. I wonder why he isn't in the game already...
Anyways, the implementation is alright, although I don't like how redundant the Hero Power and the Battlecry are. I'd change the Battlecry to something more impactful. I mean, the card costs 8 Mana...
@Shrinkkk
The effect isn't all that interesting and doesn't seem to match the creature. I'd start from scratch, to be honest.
@Thezzy
Pretty meh effect for a legendary, especially since Rush and Stealth are anti-synergistic.
@yoburg
Your card has very good flavor. It doesn't seem related to the theme, but it's probably my ignorance about WoW.
However, the wording should be "This minion never triggers any Secrets."
@Perothvious
Doesn't seem very original. However, judging the number of upvotes you have, it has very good flavor related to The Burning Crusade.
@Blightcaller
Lady Vashj should be a Shaman, not a Hunter. Besides, I think Akama is more interesting.
@Royal_Naga
Your card is quite nice. It has a combination of simple effects that work really well together, similarly to Zilliax.
Be careful, however, since it has the Old Gods watermark.
@Sillyraptor
Go with Magtheridon. I think it could win the competition.
@DeraVCC
I think Vindicator Maraad is slightly more interesting. I like that his Hero Power is like Warlock's but with healing instead of damage, which is nice given the theme and the fact that Paladin and Warlock are opposite classes.
@Neg3
Kargath is your best card, without a doubt.
My issue with it is that Windfury and healing are not Warrior mechanics. Mechanically, it should be a Shaman card, but given the character is a Warrior, Neutral would be an okay compromise.
@xOwleyex
I like the version that interacts with spells better. The card isn't very shiny, though.
@mdsdbrobert
The Soul Charge thing makes the card very complicated without giving it much depth. Besides, Overkill is exclusive to Rastakhan.
I'd personally try with another design.
@CakeEater
The pun is very funny, although the card is slightly reminiscent of Demonbolt.
I tried to make Demon-themed cards that aren't Warlock. My only reference for Warcraft lore is WC3, so if any of these is out of place in WoW or in the Burning Crusade expansion, let me know.
Druid of the Legion tokens:
Lord Archimonde token:
I'll give feedback tomorrow. Obviously, those who comment my cards will be priorized.
I know your focus was on the demon cards you created, but i REALLY like this one. So many interesting situautional plays with AND against this card:
My minion has 0 attack, can't attack. Oh wait, I'll buff it to attack their minion. Oh wait, but then it gets silenced and I lose my buff, but gain back my attack? And that's just one example. Seem like a fun card, and a thinker...
Whenever a minion is summon without having played from hands (both players), it's replaced with an Outland Invader, a.k.a, the Felhound. Minion affected by this is not really transformed, they just simply not be summoned. So if you intend to summon a minion from hand or deck, they will still be in your hand or deck till the end.
I tried to make Demon-themed cards that aren't Warlock. My only reference for Warcraft lore is WC3, so if any of these is out of place in WoW or in the Burning Crusade expansion, let me know.
Druid of the Legion tokens:
Lord Archimonde token:
I'll give feedback tomorrow. Obviously, those who comment my cards will be priorized.
Sleep seems the most interesting as it allows for some interactions. Archimonde seems really strong. Could be broken with Luna's Pocket Galaxy and then doing stuff with it. Druid card feels a bit clunky, not really seeing how that would really be something you'd want to play for 5 mana.
As for my own card, I'm thinking about this version:
This still fits with the overall feel of Fel Reaver, that it suddenly appears, kills you and then moves on.
Quote from Thezzy>> As for my own card, I'm thinking about this version:
As this is a wandering mosnter you can give it "Stealth, Rush, At the end of your turn destroy this minion if it didn't kill a minion this turn." though on the other hand Stealth will only come into play only when your opponent summon it for you on his turn.
Quote from Thezzy>> As for my own card, I'm thinking about this version:
As this is a wandering mosnter you can give it "Stealth, Rush, At the end of your turn destroy this minion if it didn't kill a minion this turn." though on the other hand Stealth will only come into play only when your opponent summon it for you on his turn.
It had Rush in an earlier version. While it does cancel Stealth if you attack with Rush, it also makes gives you the option of not attacking and preserving the Stealth (to Magnetize it with something next turn for example). Destroying it if it doesn't attack though forces the attack so the Stealth doesn't really have a point as you mentioned. I'm not fond of forcing an attack though, let it be sneaky if it wants to be.
Yeah I'm split as well. I actually missed the Lotus Assassin, thanks for that. Haven't played Wild in forever. I did tweak the Stealth, Rush version to an 8/8 for now, given that it's a Mech.
You can either use the Rush and attack straight away, or don't attack and keep the Stealth (and maybe Magnetize something next turn).
Pretty much an Arena material but fun card nonetheless.

The winner.
This is my first time posting here, make sure to give me your opinions please!
https://hearthcards.ams3.digitaloceanspaces.com/af/e1/80/d0/afe180d0.png
https://hearthcards.ams3.digitaloceanspaces.com/46/5a/4f/96/465a4f96.png
https://hearthcards.ams3.digitaloceanspaces.com/5a/b1/7e/69/5ab17e69.png
I don't play WoW so not really sure if this works. Since Blood Elf became playable from The Burning Crusade, I think this would make sense.
First version works similar to Celestial Emissary, the Spell Damage +2 only affects the chosen card. Text could be "It has Spell Damage +2", whichever makes more sense.
Second version means you draw a minion and give it Spell Damage. I think it's obvious with Discover mechanic, but should the text be "Draw it and give it Spell Damage +2" to make it clear instead?
Soul Charges
What's a fel-based card without a good pun?!
This one is my favorite, as i inherently dislike hero cards, nice effect and good healing for warlock. Nicely costed as well...
This card is NUTS. Love the cost and its associated punish...
Not sure quest druid needs any help. I ALREADY hate playing against it, i dont need them clearing my board any more than their 2 of's of Starfall and Swipe allow them hahaha. But, admittedly it IS cool hahaha
@YoThats
It's nice to see Kael in Hearthstone. I wonder why he isn't in the game already...
Anyways, the implementation is alright, although I don't like how redundant the Hero Power and the Battlecry are. I'd change the Battlecry to something more impactful. I mean, the card costs 8 Mana...
@Shrinkkk
The effect isn't all that interesting and doesn't seem to match the creature. I'd start from scratch, to be honest.
@Thezzy
Pretty meh effect for a legendary, especially since Rush and Stealth are anti-synergistic.
@yoburg
Your card has very good flavor. It doesn't seem related to the theme, but it's probably my ignorance about WoW.
However, the wording should be "This minion never triggers any Secrets."
@Perothvious
Doesn't seem very original. However, judging the number of upvotes you have, it has very good flavor related to The Burning Crusade.
@Blightcaller
Lady Vashj should be a Shaman, not a Hunter. Besides, I think Akama is more interesting.
@Royal_Naga
Your card is quite nice. It has a combination of simple effects that work really well together, similarly to Zilliax.
Be careful, however, since it has the Old Gods watermark.
@Sillyraptor
Go with Magtheridon. I think it could win the competition.
@DeraVCC
I think Vindicator Maraad is slightly more interesting. I like that his Hero Power is like Warlock's but with healing instead of damage, which is nice given the theme and the fact that Paladin and Warlock are opposite classes.
@Neg3
Kargath is your best card, without a doubt.
My issue with it is that Windfury and healing are not Warrior mechanics. Mechanically, it should be a Shaman card, but given the character is a Warrior, Neutral would be an okay compromise.
@xOwleyex
I like the version that interacts with spells better. The card isn't very shiny, though.
@mdsdbrobert
The Soul Charge thing makes the card very complicated without giving it much depth. Besides, Overkill is exclusive to Rastakhan.
I'd personally try with another design.
@CakeEater
The pun is very funny, although the card is slightly reminiscent of Demonbolt.
Bump
thanks
I know your focus was on the demon cards you created, but i REALLY like this one. So many interesting situautional plays with AND against this card:
My minion has 0 attack, can't attack. Oh wait, I'll buff it to attack their minion. Oh wait, but then it gets silenced and I lose my buff, but gain back my attack? And that's just one example. Seem like a fun card, and a thinker...
Obs.: The Dark Portal is a permanent minion like that one of the Lakkari Sacrifice.
Whenever a minion is summon without having played from hands (both players), it's replaced with an Outland Invader, a.k.a, the Felhound. Minion affected by this is not really transformed, they just simply not be summoned. So if you intend to summon a minion from hand or deck, they will still be in your hand or deck till the end.
Sleep seems the most interesting as it allows for some interactions. Archimonde seems really strong. Could be broken with Luna's Pocket Galaxy and then doing stuff with it. Druid card feels a bit clunky, not really seeing how that would really be something you'd want to play for 5 mana.

As for my own card, I'm thinking about this version:
This still fits with the overall feel of Fel Reaver, that it suddenly appears, kills you and then moves on.
As this is a wandering mosnter you can give it "Stealth, Rush, At the end of your turn destroy this minion if it didn't kill a minion this turn." though on the other hand Stealth will only come into play only when your opponent summon it for you on his turn.
It had Rush in an earlier version. While it does cancel Stealth if you attack with Rush, it also makes gives you the option of not attacking and preserving the Stealth (to Magnetize it with something next turn for example). Destroying it if it doesn't attack though forces the attack so the Stealth doesn't really have a point as you mentioned. I'm not fond of forcing an attack though, let it be sneaky if it wants to be.
I Like the Stealth, Rush combo of Fel Reaver more. It makes the card flexible and unique (the second version is basically just Lotus Assassin)
Yeah I'm split as well. I actually missed the Lotus Assassin, thanks for that. Haven't played Wild in forever.

I did tweak the Stealth, Rush version to an 8/8 for now, given that it's a Mech.
You can either use the Rush and attack straight away, or don't attack and keep the Stealth (and maybe Magnetize something next turn).
Something different. Since TbC introduced flying for everyone i got this:
Keyword Flight: This minion can ignore taunt.
What do u think?
Edit: Didnt intend to be a legendary