Something different. Since TbC introduced flying for everyone i got this:
Keyword Flight: This minion can ignore taunt.
What do u think?
Edit: Didnt intend to be a legendary
Think a keyword isn't really needed here. You could probably make it: "Battlecry: Choose a friendly minion. Its attacks ignore Taunt effects." And you could probably make it a 1/3 so it isn't completely terrible on board.
Thezzy - I love the idea of a rush stealth because I can remember getting mauled by that thing out of nowhere in HFP; however a mech with stealth is scary ever since magnetic was released. However I think that it'll do well voting wise with the nostalgia factor. I do like the original stat line if it was a 9 mana 9/9 though. Maybe consider stealth for 1 turn?
Blightcaller I like Lady Vashj though her hero power seems weak and that battlecry is Sm0rc tastic. Maybe consider looking at those. Not a huge fan of Akama and the consistent clear you would get.
Wailor Archimonde's effect is extremely polarizing and I love it but I can see some people having issues with 'TEn MaNA wIn' but the death rattle can be countered and played around and it's no different to playing Alex on full health and dealing 15 for 9 mana; its just attached to a death rattle which makes it balanced. This and Sleep are my favorite but Sleep may not get people on it's side just because its not specific to TBC as much as Archimonde. It could be scary with Luna's but since the nerf to 7 and subsequent no play I don't see it being an issue.
DeraVCC Maraad seems a bit too stale; Like DK Uther with a different HP. I love Anzu, I have a feeling this has a huge chance to win the week.
CakeEater I love the pun but this seems a bit weak for 7 mana. Think that Hellfire is Deal 3 for 4, and while this can be combo'd with Rafaams Scheme for 10 mana (if their board is full too) deal 14 to ALL which is neat. I think it would do better at 6 mana.
LorettaBarbosa Terokk cultist is a neat card but too powerful for a low cost and permanent on board effect. Switch it to a battlecry 'This turn' and you have a great effect there.
Those are the few cards i've gone through that I think are cool/neat/stand out and have chances at getting high votes. If I didn't comment on yours sorry I just either don't see good flavor or the balance is just unable to be fixed and make it a playable card. Can't wait to see more cards come out, it'll be a solid competition!
CakeEater I love the pun but this seems a bit weak for 7 mana. Think that Hellfire is Deal 3 for 4, and while this can be combo'd with Rafaams Scheme for 10 mana (if their board is full too) deal 14 to ALL which is neat. I think it would do better at 6 mana.
Took your advice, and knocked it down to 6 mana for the submission thread. Thanks for the feedback.
According to some nice guys on Hearthcards, this is the most flavourful card ever lul. A (4)-Cost 7/7 for the memes; the Wisp summoning is a reference to Archimonde being killed by Wisps in WoW. The number of Wisps equals this guy's Health, so kinda fits. Some uses include:
- Archimonde + Frost Nova = a board lockdown for one turn unless your opponent can clear their own board somehow;
- Archimonde + Drywhisker Armorer = 14 Armor; can be followed by a Whirlwind-like effect to get rid of the Wisps;
I think, I like it the most. Wisps are obvious if you know lore. Strong as random effect, weak without any aoe during early turns. The only issue is... Archimonde has not any connection with outland :d
@edit
Sorry, it has to be connected to TBC. Raid where you timetravel to event from W3 (Battle for Mount Hyjal) was added during TBC. Take my thumb up :P
As Archimonde attempted to drain the World Tree, Malfurion raised the Horn of Cenarius and called out to the ancestral guardians. Thousands of wisps rose from the surrounding forests and amassed around Archimonde, detonating in a massive explosion that destroyed the demon warlock and incinerated the forests around the World Tree; nature herself would not allow his defilement to occur. While the World Tree would eventually heal itself in time, Archimonde was gone from Azeroth forever.
Think a keyword isn't really needed here. You could probably make it: "Battlecry: Choose a friendly minion. Its attacks ignore Taunt effects." And you could probably make it a 1/3 so it isn't completely terrible on board.
Time for some card reviews
Thezzy - I love the idea of a rush stealth because I can remember getting mauled by that thing out of nowhere in HFP; however a mech with stealth is scary ever since magnetic was released. However I think that it'll do well voting wise with the nostalgia factor. I do like the original stat line if it was a 9 mana 9/9 though. Maybe consider stealth for 1 turn?
Blightcaller I like Lady Vashj though her hero power seems weak and that battlecry is Sm0rc tastic. Maybe consider looking at those. Not a huge fan of Akama and the consistent clear you would get.
Wailor Archimonde's effect is extremely polarizing and I love it but I can see some people having issues with 'TEn MaNA wIn' but the death rattle can be countered and played around and it's no different to playing Alex on full health and dealing 15 for 9 mana; its just attached to a death rattle which makes it balanced. This and Sleep are my favorite but Sleep may not get people on it's side just because its not specific to TBC as much as Archimonde. It could be scary with Luna's but since the nerf to 7 and subsequent no play I don't see it being an issue.
DeraVCC Maraad seems a bit too stale; Like DK Uther with a different HP. I love Anzu, I have a feeling this has a huge chance to win the week.
CakeEater I love the pun but this seems a bit weak for 7 mana. Think that Hellfire is Deal 3 for 4, and while this can be combo'd with Rafaams Scheme for 10 mana (if their board is full too) deal 14 to ALL which is neat. I think it would do better at 6 mana.
LorettaBarbosa Terokk cultist is a neat card but too powerful for a low cost and permanent on board effect. Switch it to a battlecry 'This turn' and you have a great effect there.
Those are the few cards i've gone through that I think are cool/neat/stand out and have chances at getting high votes. If I didn't comment on yours sorry I just either don't see good flavor or the balance is just unable to be fixed and make it a playable card. Can't wait to see more cards come out, it'll be a solid competition!
Weekly Card Design Competition 10.15
Sorry for the delayed opening of the Submissions Topic, folks.
Took your advice, and knocked it down to 6 mana for the submission thread. Thanks for the feedback.
According to some nice guys on Hearthcards, this is the most flavourful card ever lul. A (4)-Cost 7/7 for the memes; the Wisp summoning is a reference to Archimonde being killed by Wisps in WoW. The number of Wisps equals this guy's Health, so kinda fits. Some uses include:
- Archimonde + Frost Nova = a board lockdown for one turn unless your opponent can clear their own board somehow;
- Archimonde + Drywhisker Armorer = 14 Armor; can be followed by a Whirlwind-like effect to get rid of the Wisps;
- As a follow-up to a Despicable Dreadlord.
Thoughts?
Yummy! Indeed, very flavourful (although I am not even familiar with the Warcraft Lore), similar too Leeroy
Perfectly statted and also: A neutral Demon!
I think, I like it the most. Wisps are obvious if you know lore. Strong as random effect, weak without any aoe during early turns. The only issue is... Archimonde has not any connection with outland :d
@edit
Sorry, it has to be connected to TBC. Raid where you timetravel to event from W3 (Battle for Mount Hyjal) was added during TBC. Take my thumb up :P
@zartgruen
Quoting wowwiki:
As Archimonde attempted to drain the World Tree, Malfurion raised the Horn of Cenarius and called out to the ancestral guardians. Thousands of wisps rose from the surrounding forests and amassed around Archimonde, detonating in a massive explosion that destroyed the demon warlock and incinerated the forests around the World Tree; nature herself would not allow his defilement to occur. While the World Tree would eventually heal itself in time, Archimonde was gone from Azeroth forever.
I don't know much, but these seemed appropriate from a quick look through the Caverns of Time from the update.
"Hit them very hard"
-Raid Leader
I had the funniest idea for one, but I didn't get it in on time. Here it is.
Evolve was a mistake