Immortal prelate card is an example for an admissible card so maybe this is admissible too.
First of all its +1/+1 it just looks wierd without the /
Second why wouldnt it just say "Deathrattle: Summon a +1/+1 copy of itself"? A copy in hearthstone means text and all, you don't need to specify the deathrattle part. But as it does copy all its buffs and stats this is like a pre nerf Dreadsteed on stroids. A infinite scaling 1 drop that can only be dealt with by silence or transformation is way to strong.
And lastly copying itself on a deathrattle seams kinda iffy, since it would usually trigger when the minion is dead so the copied health would be 0 with the +1/+1 all the copies would have 1 hp, not sure how would that work with over killing it? Or was that even the authors intention for it to work that way.
Maybe the text about keeping the deathrattle is an overkill. The second minion will have 1 attack 2 health i think that's how hs mechanics works. No attack make it harder to proc, as you said it is a bit op.
Well... I have made 3 cards with different ideas. Increase the Army is totally focused card to zoo-Lackey warlock ahahhaa... Bloody Axe is a simple warrior card, for Control or Aggro Warriors. And the Zul (I like him so much ahahah), is a Legendary Priest card, maybe to play in Control Priests.
Increase the Army - doesn't really fit into competition rules.
Bloody Axe - although it fits well into Warrior archetype, maybe it's bit too strong. 4 attack weapons are deadly in Rogue atm, I'm affraid if you give player infinite 4-attack weapon it would be broken. I suggest making attack 3, or cost 5 to compensate. This is my favorite or the 3.
Zul - I generally dislike cards with more then 4 lines of text, so maybe I just don't see how good the card it because of it :D
Thanks for your feedback to my card. Here's my feedback to the other cards.
@CakeEater Enchanted Coin It's very good on its own albeit comparable to the counterfeit coin at epic rarity but better so I felt like this should be legendary card. If I were to design it, I might shuffle a copy to both players' deck, to disrupt both in the long run, but that's just me!
@DeraVCC Bloody Axe - Yes, as shrink said just adjust mana cost or attack. Or maybe make the durability to 1?
Zul, the Bloody Prophet - maybe just remove the Deal 1 damage to all enemy characters to simplify the mechanic further. Change text to "If you *have 15 or less health, return this to your hand."
@Little Ogre Zorani - if you are worried that its OP with Conjurer's Calling, maybe change the text to.. "If your opponent kills this with a spell, resummon it." Then it may be fit to 8 mana with that change.
@Thezzy Mark of Cthun- Fits very well to warlock. I see no issues as it is simple and well designed.
@Ashkrell Jade Tentacles - If you have a time, make an art for this. This is my favorite card because I made it. Lol.
@Renpoke Reality Breaker - It felt like a Warlock card tbh. If it's a neutral elemental, why not an elemental synergy to resummon it? I would definitely include this though in my token decks.
@Kacman Undead Apothecary - I like these types of cards. Maybe, just change the word "Cast to add to" to "Cast to give it to".
Lightforge Warframe I felt like there should be a condition to keep this minion resummoned. As they say, taunt makes it OP. Why not just resummon it to its basic form if it were only magnetized?
Is this a not too disruptive, playable, and fair design?
Cool card! The player needs to timing and luck if there's a spell in their opponent's hand. Otherwise, they will waste the spell. I'm not sure though if it's playable without preparation. I'm thinking, if I get a high cost card and wasnt able to play it during my turn, the other player will just reuse the card to steal what I stole, and that I wasted my mana for casting this lol.
Very cool card, I like this concept a lot. What happens if you play this while the opponent has no spells in had? I'm guessing it's just a card played with no effect? Can you confirm? Maybe make it so that if your opponent has no spells in hand, you get The Coin? Similar as with Sense Demons.
Although I like the concept, the wording on the card makes it suggest that it's similar to Death Grip, which was an extremely strong card against combo decks. I wouldn't say "Steal", but it could be fun if it just adds a copy of a card?
Seems very strong, too strong perhaps.
Definitive no from me. This would just stop Aggro decks in one go, from turn 1. No way this card can be healthy.
As for my own submission, thank you all for the feedback. I've changed the card to summon a minion with a Deathrattle that summons the Weapon again. Seems more interactive this way.
Good luck to all!
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.