Think of it as a shrink ray at 10 mana. The downside is you can't combo it with other cards to clear the board, but the upside is it has snowballing effect while it already hard to remove when your opponent has no single target removal. Buff him next turn to make it even harder to remove.
While it doesnt place any threat to your opponent, but it guaranteed to slow down your opponent. Especially when you already have some token on board, just trade them after this card played.
It also a pretty good addition to counter giant mage or any other tempo deck that has quite explosive turn, which I think might bring back a control paladin to the table. As for the big paladin, this also a nice addition since it guaranteed to won the duel, or stop the opponent a while when you were behind. And the 1 attack made it easily drawn by crystology to synergize in other paladin deck.
I already play hs for years, but I just decided to join the community now. Hope you guys like it. Thanks!