Congratulations once again to MrBurger for winning WCDC 10.1. He gave us mods a few choices and we settled on:
Competition-Specific Restrictions:
You must make a card that has only 2 lines or less of text.
Bonus points if you use Sethrak or snake art.
We're also adding this extra rule, as most tokens invalidate the spirit of this week's competition:
You entry cannot generate tokens with text. (So something like Silver Hand Recruit is ok.) This includes making a Hero Card that would change your Hero Power.
That's it for the restrictions this week! Really short (literally, and design-wise) so the examples given are just some unique two-liner cards: Splitting Axe, Mayor Noggenfogger, Void Contract
These are the rules that remain consistent from competition to competition.
Posting Rules
You are allowed to submit only one entry.
After your submit, you may only make minor edits to your submissions (spelling, grammar, etc.). Please PM a fan creations moderator if you have questions regarding an edit you are not sure about.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones. Please PM a fan creations moderator if you make a mistake in your submission.
This thread is for submissions only. Any discussion of the competition must take place in the discussion topic.
These are the rules about your Submission:
Your card cannot be Golden, have a hearthcards.net generated backdrop, or any major photo editing done to it.
You are allowed to post in this Submission Topic only once, only to submit your one entry.
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not plagiarize. An immediate qualification is the punishment for this offense.
You must host your card on a image hosting website. postimage.org is highly recommended. imgur.com currently has issues on this site and images hosted there do not show up.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit. Emote-related cards will be considered a troll entry.
We reserve the right to classify cards as "troll" entries as we deem necessary, even if the reasoning is not explicitly stated in the rules.
A Note on Group Submissions: If you team up with other people to submit an entry, you must enclose that information in your submission and none of you may upvote that entry. That would be considered an unfair advantage and we will treat it as vote-manipulation. You are technically voting for yourself, and that is not allowed. Failing to tell us you're in a group is also against the rules, as we'll have no choice but to assume that you withheld the information to ghost-vote your group's submission.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Posting Tutorial
This is a posting tutorial for the website imgur. If you use another website, the process will be similar.
It is recommended you use hearthcards.net to create your cards. Save the generated card to your device.
Upload the image to imgur.
After your image is uploaded, many links will be generated. Find the "Direct link". It will have a .jpg or .png at the end of the link. Copy the link.
On your hearthpwn post, find the "Insert/edit image" button:
Paste the direct link. This is recommended but not mandatory: You may choose to make the image smaller by changing the image dimensions.
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (August 24, 2019 [10:00 PM CST] - August 25, 2019 [10:00 PM CST]) The Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (August 25, 2019 [10:00 PM CST] - August 29, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (August 29, 2019 [10:00 PM CST] - August 30, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (August 30, 2019 [10:00 PM CST] - August 31, 2019 [10:00 PM CST]) During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
How do we determine the qualifying finalists? We use the following formula:
( ab ) / ( c ) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & " Card Design Champion " Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
"I don't believe this Sethrak has ever been to medical school!"
Though the concept of Refreshing Mana Crystals exists with Kun the Forgotten King, it hasn't been implemented to any broader extent. I figured an alchemist who refreshes your mana whenever you heal could be a nifty of bringing the mechanic back. By including Healing and Mana manipulation, it ought to fit in with recent cards like Lifeweaver.
An earlier iteration involved being a neutral card with slightly higher attack and mana cost, but I feel it's most balanced and thematic as a Druid card. Best of luck to everyone, and let me know what you think in the Discussion Topic!
With hero power comparable with Siphon Soul. Since ramp tools are nerfed heavily, I wanted to give druid a decent removal to keep up with the meta (turn 5 giants). Some combos:
Flavour text: "1/1, 1/1, 1/1 sssnake… wait, that's six eyes... what has six eyes?"
A tech card against Zephrys and any other powerful discover effects, too slow for aggro and with counter-play available due to the deathrattle (unless Mages want to ping him straight away themselves).
I like to imagine there'd be a quick animation of each option turning into Sssnake Eyesss and then a hissing sound.
After the discussion topic feedbacks, I thought on a better, not-fun spoiler and not broken of a simple, impactiful card that would definitely be auto-include for Rogues (also an indirect way of criticizing the too fragile and useless Patient Assassin).
It's epic, it has good value early and late game (for board clear purposes) and fits perfectly to rogue general concept:
The idea it's play with the board positioning, to play around like Meteor, Crushing Walls or Explosive Shot for example, and at the same time works like in the brawl and adventure's chess stage
"She claims to be the true Sun encarnation, but never goes out without her parasol"
My idea behind this was a minion version of Mortal Coil. This would also activate if your opponent were to attack their minions into this during their turn.
Enemy minions that cost (4) or less cannot attack this minion. Changing the Cost of minions in hand doesn’t affect this ability, as minions on the board always have their base Cost. Forcing a lower minion to attack the Skeleton is possible (Mass Hysteria, Flark's Boom-Zooka).
Interactions with Taunt: It would be impossible for lower enemy minions to attack anything without Taunt. Or, if that’s too oppressive, Taunt could 'turn off' this ability.
Interactions with Magnetic: Minions with Magnetic are changed into an enchantment, so only the Cost of the main minion matters. For example, if the opponent magnetized Zilliax to a lower minion, it would be unable to attack the Skeleton.
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Snake Eyes
Congratulations once again to MrBurger for winning WCDC 10.1. He gave us mods a few choices and we settled on:
Competition-Specific Restrictions:
Bonus points if you use Sethrak or snake art.We're also adding this extra rule, as most tokens invalidate the spirit of this week's competition:
That's it for the restrictions this week! Really short (literally, and design-wise) so the examples given are just some unique two-liner cards: Splitting Axe, Mayor Noggenfogger, Void Contract
While here are some "smart", "clean", yet effective designs:
Dinosize, Octosari, Whirlwind Tempest
Competition Rules
These are the rules that remain consistent from competition to competition.
Posting Rules
These are the rules about your Submission:
A Note on Group Submissions: If you team up with other people to submit an entry, you must enclose that information in your submission and none of you may upvote that entry. That would be considered an unfair advantage and we will treat it as vote-manipulation. You are technically voting for yourself, and that is not allowed. Failing to tell us you're in a group is also against the rules, as we'll have no choice but to assume that you withheld the information to ghost-vote your group's submission.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Posting Tutorial
This is a posting tutorial for the website imgur. If you use another website, the process will be similar.
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (August 24, 2019 [10:00 PM CST] - August 25, 2019 [10:00 PM CST])
The Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (August 25, 2019 [10:00 PM CST] - August 29, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (August 29, 2019 [10:00 PM CST] - August 30, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (August 30, 2019 [10:00 PM CST] - August 31, 2019 [10:00 PM CST])
During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
How do we determine the qualifying finalists? We use the following formula:
( ab ) / ( c ) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & " Card Design Champion " Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Good Luck!
"I don't believe this Sethrak has ever been to medical school!"
Though the concept of Refreshing Mana Crystals exists with Kun the Forgotten King, it hasn't been implemented to any broader extent. I figured an alchemist who refreshes your mana whenever you heal could be a nifty of bringing the mechanic back. By including Healing and Mana manipulation, it ought to fit in with recent cards like Lifeweaver.
An earlier iteration involved being a neutral card with slightly higher attack and mana cost, but I feel it's most balanced and thematic as a Druid card. Best of luck to everyone, and let me know what you think in the Discussion Topic!
With hero power comparable with Siphon Soul. Since ramp tools are nerfed heavily, I wanted to give druid a decent removal to keep up with the meta (turn 5 giants). Some combos:
Flavour text: "1/1, 1/1, 1/1 sssnake… wait, that's six eyes... what has six eyes?"
A tech card against Zephrys and any other powerful discover effects, too slow for aggro and with counter-play available due to the deathrattle (unless Mages want to ping him straight away themselves).
I like to imagine there'd be a quick animation of each option turning into Sssnake Eyesss and then a hissing sound.
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
After the discussion topic feedbacks, I thought on a better, not-fun spoiler and not broken of a simple, impactiful card that would definitely be auto-include for Rogues (also an indirect way of criticizing the too fragile and useless Patient Assassin).
It's epic, it has good value early and late game (for board clear purposes) and fits perfectly to rogue general concept:
"He never sees double!"
Great card against bomb warrior, pogo rogue, togwaggle's scheme, dire frenzy, etc. Also a great card in any highlander deck.
Hard removal that you have to play at the end of your turn. Quite ineffective against Taunts and certain Deathrattles.
The idea it's play with the board positioning, to play around like Meteor, Crushing Walls or Explosive Shot for example, and at the same time works like in the brawl and adventure's chess stage
"She claims to be the true Sun encarnation, but never goes out without her parasol"
My idea behind this was a minion version of Mortal Coil. This would also activate if your opponent were to attack their minions into this during their turn.
'Small' minions are too scared to attack it…
Enemy minions that cost (4) or less cannot attack this minion. Changing the Cost of minions in hand doesn’t affect this ability, as minions on the board always have their base Cost. Forcing a lower minion to attack the Skeleton is possible (Mass Hysteria, Flark's Boom-Zooka).
Interactions with Taunt: It would be impossible for lower enemy minions to attack anything without Taunt. Or, if that’s too oppressive, Taunt could 'turn off' this ability.
Interactions with Magnetic: Minions with Magnetic are changed into an enchantment, so only the Cost of the main minion matters. For example, if the opponent magnetized Zilliax to a lower minion, it would be unable to attack the Skeleton.
Maybe gain? Definitely pain.
Note: Characters can include Heroes, which would return with 1 Health remaining once killed, giving a slight buffer to pesky Mecha'thuns
Art by Anika Maar
Wished to be pink.
Then did.
Then fired myself.
Then did again.
We can live without pizza, but then, what for?
Have been a long time since my last card design competition :D Here is my submission for this week :D
This card makes all your opponent's card have Overload (1), even those with a higher overload. This card does not stack.
Twitch: Pacific_Onion
It has to be snakes.